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C++ Array::PushBack方法代码示例

本文整理汇总了C++中property::Array::PushBack方法的典型用法代码示例。如果您正苦于以下问题:C++ Array::PushBack方法的具体用法?C++ Array::PushBack怎么用?C++ Array::PushBack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在property::Array的用法示例。


在下文中一共展示了Array::PushBack方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UtcDaliPropertyArrayIndexOperatorP

int UtcDaliPropertyArrayIndexOperatorP(void)
{
  Property::Array array;

  array.Reserve(3);
  array.PushBack( 1 );
  array.PushBack( "world" );
  array.PushBack( 3 );

  DALI_TEST_CHECK( array[0].Get<int>() == 1 );
  DALI_TEST_CHECK( array[1].Get<std::string>() == "world" );
  DALI_TEST_CHECK( array[2].Get<int>() == 3 );

  END_TEST;
}
开发者ID:mettalla,项目名称:dali,代码行数:15,代码来源:utc-Dali-PropertyArray.cpp

示例2: UtcDaliPropertyArrayReserveP

int UtcDaliPropertyArrayReserveP(void)
{
  Property::Array array;
  DALI_TEST_CHECK( array.Empty() );

  array.Reserve(3);

  DALI_TEST_CHECK( 3 == array.Capacity() );
  DALI_TEST_CHECK( 0 == array.Size() );

  array.PushBack( 1 );
  array.PushBack( "world" );
  array.PushBack( 3 );
  END_TEST;
}
开发者ID:mettalla,项目名称:dali,代码行数:15,代码来源:utc-Dali-PropertyArray.cpp

示例3: CreatePropertyMap

void CreatePropertyMap( Actor actor, Property::Map& map )
{
  map.Clear();

  if ( actor )
  {
    map[ "type" ] = actor.GetTypeName();

    // Default properties
    Property::IndexContainer indices;
    actor.GetPropertyIndices( indices );
    const Property::IndexContainer::ConstIterator endIter = indices.End();

    for ( Property::IndexContainer::Iterator iter = indices.Begin(); iter != endIter; ++iter )
    {
      map[ actor.GetPropertyName( *iter ) ] = actor.GetProperty( *iter );
    }

    // Children
    unsigned int childCount( actor.GetChildCount() );
    if ( childCount )
    {
      Property::Array childArray;
      for ( unsigned int child = 0; child < childCount; ++child )
      {
        Property::Map childMap;
        CreatePropertyMap( actor.GetChildAt( child ), childMap );
        childArray.PushBack( childMap );
      }
      map[ "actors" ] = childArray;
    }
  }
}
开发者ID:tizenorg,项目名称:platform.core.uifw.dali-core,代码行数:33,代码来源:scripting.cpp

示例4: UtcDaliPropertyArrayEmptyP

int UtcDaliPropertyArrayEmptyP(void)
{
  Property::Array array;
  DALI_TEST_CHECK( array.Empty() );

  array.Reserve(3);

  DALI_TEST_CHECK( array.Empty() );

  array.PushBack( 1 );
  array.PushBack( "world" );
  array.PushBack( 3 );

  DALI_TEST_CHECK( !array.Empty() );

  END_TEST;
}
开发者ID:mettalla,项目名称:dali,代码行数:17,代码来源:utc-Dali-PropertyArray.cpp

示例5: GetDefaultProperty

Property::Value PathConstrainer::GetDefaultProperty( Property::Index index ) const
{
  if( index == Dali::PathConstrainer::Property::FORWARD )
  {
    return Property::Value( mForward );
  }
  else
  {
    if( index == Dali::PathConstrainer::Property::POINTS )
    {
      Property::Value value( Property::ARRAY );
      Property::Array* array = value.GetArray();
      const Dali::Vector<Vector3>& point = mPath->GetPoints();
      Property::Array::SizeType pointCount = point.Size();

      if( array )
      {
        array->Reserve( pointCount );
        for( Property::Array::SizeType i = 0; i < pointCount; ++i )
        {
          array->PushBack( point[i] );
        }
      }
      return value;
    }
    else if( index == Dali::PathConstrainer::Property::CONTROL_POINTS )
    {
      Property::Value value( Property::ARRAY );
      Property::Array* array = value.GetArray();
      const Dali::Vector<Vector3>& point = mPath->GetControlPoints();
      Property::Array::SizeType pointCount = point.Size();

      if( array )
      {
        array->Reserve( pointCount );
        for( Property::Array::SizeType i = 0; i < pointCount; ++i )
        {
          array->PushBack( point[i] );
        }
      }
      return value;
    }
  }

  return Property::Value();
}
开发者ID:mettalla,项目名称:dali,代码行数:46,代码来源:path-constrainer-impl.cpp

示例6: UtcDaliPropertyArrayPushBackP

int UtcDaliPropertyArrayPushBackP(void)
{
  Property::Array array;

  DALI_TEST_CHECK( 0 == array.Size() );

  array.PushBack( 1 );

  DALI_TEST_CHECK( 1 == array.Size() );

  DALI_TEST_CHECK( array[0].Get<int>() == 1 );

  END_TEST;
}
开发者ID:mettalla,项目名称:dali,代码行数:14,代码来源:utc-Dali-PropertyArray.cpp

示例7: GetDefaultProperty

Property::Value LinearConstrainer::GetDefaultProperty( Property::Index index ) const
{
  if( index == Dali::LinearConstrainer::Property::VALUE )
  {
    Property::Value value( Property::ARRAY );
    Property::Array* array = value.GetArray();
    size_t count( mValue.Size() );

    if( array )
    {
      array->Reserve( count );
      for( size_t i( 0 ); i != count; ++i )
      {
        array->PushBack( mValue[i] );
      }
    }
    return value;
  }
  else if( index == Dali::LinearConstrainer::Property::PROGRESS )
  {
    Property::Value value( Property::ARRAY );
    Property::Array* array = value.GetArray();
    size_t count( mValue.Size() );

    if( array )
    {
      array->Reserve( count );
      for( size_t i( 0 ); i != count; ++i )
      {
        array->PushBack( mProgress[i] );
      }
    }
    return value;
  }

  return Property::Value();
}
开发者ID:mettalla,项目名称:dali,代码行数:37,代码来源:linear-constrainer-impl.cpp

示例8: UtcDaliScriptingNewActorChildren

int UtcDaliScriptingNewActorChildren(void)
{
  TestApplication application;

  Property::Map map;
  map[ "type" ] = "Actor";
  map[ "position" ] = Vector3::XAXIS;

  Property::Map child1Map;
  child1Map[ "type" ] = "ImageActor";
  child1Map[ "position" ] = Vector3::YAXIS;

  Property::Array childArray;
  childArray.PushBack( child1Map );
  map[ "actors" ] = childArray;

  // Create
  Actor handle = NewActor( map );
  DALI_TEST_CHECK( handle );

  Stage::GetCurrent().Add( handle );
  application.SendNotification();
  application.Render();

  DALI_TEST_EQUALS( handle.GetCurrentPosition(), Vector3::XAXIS, TEST_LOCATION );
  DALI_TEST_EQUALS( handle.GetChildCount(), 1u, TEST_LOCATION );

  Actor child1 = handle.GetChildAt(0);
  DALI_TEST_CHECK( child1 );
  DALI_TEST_CHECK( ImageActor::DownCast( child1 ) );
  DALI_TEST_EQUALS( child1.GetCurrentPosition(), Vector3::YAXIS, TEST_LOCATION );
  DALI_TEST_EQUALS( child1.GetChildCount(), 0u, TEST_LOCATION );

  Stage::GetCurrent().Remove( handle );
  END_TEST;
}
开发者ID:mettalla,项目名称:dali,代码行数:36,代码来源:utc-Dali-Scripting.cpp

示例9: UtcDaliControlRendererGetPropertyMap4

int UtcDaliControlRendererGetPropertyMap4(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererGetPropertyMap4: radial GradientRenderer" );

  RendererFactory factory = RendererFactory::Get();
  DALI_TEST_CHECK( factory );

  Property::Map propertyMap;
  propertyMap.Insert("renderer-type", "gradient-renderer");

  Vector2 center(100.f, 100.f);
  float radius = 100.f;
  propertyMap.Insert("gradient-units", "user-space");
  propertyMap.Insert("gradient-center", center);
  propertyMap.Insert("gradient-radius", radius);
  propertyMap.Insert("gradient-stop-offset", Vector3(0.1f, 0.3f, 1.1f));

  Property::Array stopColors;
  stopColors.PushBack( Color::RED );
  stopColors.PushBack( Color::BLACK );
  stopColors.PushBack( Color::GREEN );
  propertyMap.Insert("gradient-stop-color", stopColors);

  ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);
  DALI_TEST_CHECK( gradientRenderer );

  Property::Map resultMap;
  gradientRenderer.CreatePropertyMap( resultMap );

  // check the property values from the returned map from control renderer
  Property::Value* value = resultMap.Find( "renderer-type", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "gradient-renderer" );

  value = resultMap.Find( "gradient-units", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "user-space" );

  value = resultMap.Find( "gradient-spread-method", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "pad" );

  value = resultMap.Find( "gradient-center", Property::VECTOR2 );
  DALI_TEST_CHECK( value );
  DALI_TEST_EQUALS( value->Get<Vector2>(), center , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-radius", Property::FLOAT );
  DALI_TEST_CHECK( value );
  DALI_TEST_EQUALS( value->Get<float>(), radius , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-stop-offset", Property::ARRAY );
  DALI_TEST_CHECK( value );
  Property::Array* offsetArray = value->GetArray();
  DALI_TEST_CHECK( offsetArray->Count() == 3 );
  DALI_TEST_EQUALS( offsetArray->GetElementAt(0).Get<float>(), 0.1f , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  DALI_TEST_EQUALS( offsetArray->GetElementAt(1).Get<float>(), 0.3f , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  // any stop value will be clamped to [0.0, 1.0];
  DALI_TEST_EQUALS( offsetArray->GetElementAt(2).Get<float>(), 1.0f , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-stop-color", Property::ARRAY );
  DALI_TEST_CHECK( value );
  Property::Array* colorArray = value->GetArray();
  DALI_TEST_CHECK( colorArray->Count() == 3 );
  DALI_TEST_EQUALS( colorArray->GetElementAt(0).Get<Vector4>(), Color::RED , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  DALI_TEST_EQUALS( colorArray->GetElementAt(1).Get<Vector4>(), Color::BLACK , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  DALI_TEST_EQUALS( colorArray->GetElementAt(2).Get<Vector4>(), Color::GREEN , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  END_TEST;
}
开发者ID:mettalla,项目名称:dali,代码行数:70,代码来源:utc-Dali-ControlRenderer.cpp

示例10: UtcDaliControlRendererGetPropertyMap3

int UtcDaliControlRendererGetPropertyMap3(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererGetPropertyMap3: linear GradientRenderer" );

  RendererFactory factory = RendererFactory::Get();
  DALI_TEST_CHECK( factory );

  Property::Map propertyMap;
  propertyMap.Insert("renderer-type", "gradient-renderer");

  Vector2 start(-1.f, -1.f);
  Vector2 end(1.f, 1.f);
  propertyMap.Insert("gradient-start-position", start);
  propertyMap.Insert("gradient-end-position", end);
  propertyMap.Insert("gradient-spread-method", "repeat");

  propertyMap.Insert("gradient-stop-offset", Vector2(0.2f, 0.8f));

  Property::Array stopColors;
  stopColors.PushBack( Color::RED );
  stopColors.PushBack( Color::GREEN );
  propertyMap.Insert("gradient-stop-color", stopColors);

  ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);

  Property::Map resultMap;
  gradientRenderer.CreatePropertyMap( resultMap );

  // check the property values from the returned map from control renderer
  Property::Value* value = resultMap.Find( "renderer-type", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "gradient-renderer" );

  value = resultMap.Find( "gradient-units", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "object-bounding-box" );

  value = resultMap.Find( "gradient-spread-method", Property::STRING );
  DALI_TEST_CHECK( value );
  DALI_TEST_CHECK( value->Get<std::string>() == "repeat" );

  value = resultMap.Find( "gradient-start-position", Property::VECTOR2 );
  DALI_TEST_CHECK( value );
  DALI_TEST_EQUALS( value->Get<Vector2>(), start , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-end-position", Property::VECTOR2 );
  DALI_TEST_CHECK( value );
  DALI_TEST_EQUALS( value->Get<Vector2>(), end , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-stop-offset", Property::ARRAY );
  DALI_TEST_CHECK( value );
  Property::Array* offsetArray = value->GetArray();
  DALI_TEST_CHECK( offsetArray->Count() == 2 );
  DALI_TEST_EQUALS( offsetArray->GetElementAt(0).Get<float>(), 0.2f , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  DALI_TEST_EQUALS( offsetArray->GetElementAt(1).Get<float>(), 0.8f , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  value = resultMap.Find( "gradient-stop-color", Property::ARRAY );
  DALI_TEST_CHECK( value );
  Property::Array* colorArray = value->GetArray();
  DALI_TEST_CHECK( colorArray->Count() == 2 );
  DALI_TEST_EQUALS( colorArray->GetElementAt(0).Get<Vector4>(), Color::RED , Math::MACHINE_EPSILON_100, TEST_LOCATION );
  DALI_TEST_EQUALS( colorArray->GetElementAt(1).Get<Vector4>(), Color::GREEN , Math::MACHINE_EPSILON_100, TEST_LOCATION );

  END_TEST;
}
开发者ID:mettalla,项目名称:dali,代码行数:66,代码来源:utc-Dali-ControlRenderer.cpp

示例11: UtcDaliControlRendererSize

int UtcDaliControlRendererSize(void)
{
  ToolkitTestApplication application;
  tet_infoline( "UtcDaliControlRendererGetNaturalSize" );

  RendererFactory factory = RendererFactory::Get();
  Vector2 rendererSize( 20.f, 30.f );
  Vector2 naturalSize;

  // color renderer
  ControlRenderer colorRenderer = factory.GetControlRenderer( Color::MAGENTA );
  colorRenderer.SetSize( rendererSize );
  DALI_TEST_EQUALS( colorRenderer.GetSize(), rendererSize, TEST_LOCATION );
  colorRenderer.GetNaturalSize(naturalSize);
  DALI_TEST_EQUALS( naturalSize, Vector2::ZERO, TEST_LOCATION );

  // image renderer
  Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME, ImageDimensions(100, 200));
  ControlRenderer imageRenderer = factory.GetControlRenderer( image );
  imageRenderer.SetSize( rendererSize );
  DALI_TEST_EQUALS( imageRenderer.GetSize(), rendererSize, TEST_LOCATION );
  imageRenderer.GetNaturalSize(naturalSize);
  DALI_TEST_EQUALS( naturalSize, Vector2(100.f, 200.f), TEST_LOCATION );

  // n patch renderer
  TestPlatformAbstraction& platform = application.GetPlatform();
  Vector2 testSize(80.f, 160.f);
  platform.SetClosestImageSize(testSize);
  image = ResourceImage::New(TEST_NPATCH_FILE_NAME);
  ControlRenderer nPatchRenderer = factory.GetControlRenderer( image );
  nPatchRenderer.SetSize( rendererSize );
  DALI_TEST_EQUALS( nPatchRenderer.GetSize(), rendererSize, TEST_LOCATION );
  nPatchRenderer.GetNaturalSize(naturalSize);
  DALI_TEST_EQUALS( naturalSize, testSize, TEST_LOCATION );

  // border renderer
  float borderSize = 5.f;
  ControlRenderer borderRenderer = factory.GetControlRenderer( borderSize, Color::RED );
  borderRenderer.SetSize( rendererSize );
  DALI_TEST_EQUALS( borderRenderer.GetSize(), rendererSize, TEST_LOCATION );
  borderRenderer.GetNaturalSize(naturalSize);
  DALI_TEST_EQUALS( naturalSize, Vector2::ZERO, TEST_LOCATION );

  // gradient renderer
  Property::Map propertyMap;
  propertyMap.Insert("renderer-type", "gradient-renderer");
  Vector2 start(-1.f, -1.f);
  Vector2 end(1.f, 1.f);
  propertyMap.Insert("gradient-start-position", start);
  propertyMap.Insert("gradient-end-position", end);
  propertyMap.Insert("gradient-stop-offset", Vector2(0.f, 1.f));
  Property::Array stopColors;
  stopColors.PushBack( Color::RED );
  stopColors.PushBack( Color::GREEN );
  propertyMap.Insert("gradient-stop-color", stopColors);
  ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);
  gradientRenderer.SetSize( rendererSize );
  DALI_TEST_EQUALS( gradientRenderer.GetSize(), rendererSize, TEST_LOCATION );
  gradientRenderer.GetNaturalSize(naturalSize);
  DALI_TEST_EQUALS( naturalSize, Vector2::ZERO,TEST_LOCATION );

  END_TEST;
}
开发者ID:mettalla,项目名称:dali,代码行数:63,代码来源:utc-Dali-ControlRenderer.cpp

示例12: SetPropertyFromNode

bool SetPropertyFromNode( const TreeNode& node, Property::Value& value,
                          const Replacement& replacer )
{
  bool done = false;

  // some values are ambiguous as we have no Property::Type but can be disambiguated in the json

  // Currently Rotations and Rectangle must always be disambiguated when a type isnt available
  if( Disambiguated( node, value, replacer ) )
  {
    done = true;
  }
  else
  {
    if( node.Size() )
    {
      // our current heuristic for deciding an array is actually a vector and not say a map
      // is to check if the values are all floats
      bool allNumbers = true;
      for(TreeConstIter iter = node.CBegin(); iter != node.CEnd(); ++iter)
      {
        OptionalFloat f = IsFloat((*iter).second);
        if(!f)
        {
          allNumbers = false;
          break;
        }
      }

      if( allNumbers )
      {
        // prefer finding vectors over presuming composite Property::Array...
        if( OptionalMatrix v = IsMatrix(node) )
        {
          value = *v;
          done = true;
        }
        else if( OptionalMatrix3 v = IsMatrix3(node) )
        {
          value = *v;
          done = true;
        }
        else if( OptionalVector4 v = IsVector4(node) )
        {
          value = *v;
          done = true;
        }
        else if( OptionalVector3 v = IsVector3(node) )
        {
          value = *v;
          done = true;
        }
        else if( OptionalVector2 v = IsVector2(node) )
        {
          value = *v;
          done = true;
        }
        else if( 4 == node.Size() )
        {
          if( OptionalVector4 v = IsVector4(node) )
          {
            value = *v;
            done = true;
          }
        }
        else
        {
          value = Property::Value(Property::ARRAY);
          Property::Array* array = value.GetArray();

          if( array )
          {
            for(TreeConstIter iter = node.CBegin(); iter != node.CEnd(); ++iter)
            {
              Property::Value childValue;
              if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
              {
                array->PushBack( childValue );
                done = true;
              }
            }
          }
        }
      }

      if(!done)
      {
        // presume an array or map
        // container of size 1
        TreeNode::ConstIterator iter = node.CBegin();

        // its seems legal with current json parser for a map to have an empty key
        // but here we take that to mean the structure is a list
        if( ((*iter).first) == 0 )
        {
          value = Property::Value(Property::ARRAY);
          Property::Array* array = value.GetArray();

          if( array )
          {
//.........这里部分代码省略.........
开发者ID:mettalla,项目名称:dali,代码行数:101,代码来源:builder-set-property.cpp


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