本文整理汇总了C++中property::Array::PushBack方法的典型用法代码示例。如果您正苦于以下问题:C++ Array::PushBack方法的具体用法?C++ Array::PushBack怎么用?C++ Array::PushBack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类property::Array
的用法示例。
在下文中一共展示了Array::PushBack方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UtcDaliPropertyArrayIndexOperatorP
int UtcDaliPropertyArrayIndexOperatorP(void)
{
Property::Array array;
array.Reserve(3);
array.PushBack( 1 );
array.PushBack( "world" );
array.PushBack( 3 );
DALI_TEST_CHECK( array[0].Get<int>() == 1 );
DALI_TEST_CHECK( array[1].Get<std::string>() == "world" );
DALI_TEST_CHECK( array[2].Get<int>() == 3 );
END_TEST;
}
示例2: UtcDaliPropertyArrayReserveP
int UtcDaliPropertyArrayReserveP(void)
{
Property::Array array;
DALI_TEST_CHECK( array.Empty() );
array.Reserve(3);
DALI_TEST_CHECK( 3 == array.Capacity() );
DALI_TEST_CHECK( 0 == array.Size() );
array.PushBack( 1 );
array.PushBack( "world" );
array.PushBack( 3 );
END_TEST;
}
示例3: CreatePropertyMap
void CreatePropertyMap( Actor actor, Property::Map& map )
{
map.Clear();
if ( actor )
{
map[ "type" ] = actor.GetTypeName();
// Default properties
Property::IndexContainer indices;
actor.GetPropertyIndices( indices );
const Property::IndexContainer::ConstIterator endIter = indices.End();
for ( Property::IndexContainer::Iterator iter = indices.Begin(); iter != endIter; ++iter )
{
map[ actor.GetPropertyName( *iter ) ] = actor.GetProperty( *iter );
}
// Children
unsigned int childCount( actor.GetChildCount() );
if ( childCount )
{
Property::Array childArray;
for ( unsigned int child = 0; child < childCount; ++child )
{
Property::Map childMap;
CreatePropertyMap( actor.GetChildAt( child ), childMap );
childArray.PushBack( childMap );
}
map[ "actors" ] = childArray;
}
}
}
示例4: UtcDaliPropertyArrayEmptyP
int UtcDaliPropertyArrayEmptyP(void)
{
Property::Array array;
DALI_TEST_CHECK( array.Empty() );
array.Reserve(3);
DALI_TEST_CHECK( array.Empty() );
array.PushBack( 1 );
array.PushBack( "world" );
array.PushBack( 3 );
DALI_TEST_CHECK( !array.Empty() );
END_TEST;
}
示例5: GetDefaultProperty
Property::Value PathConstrainer::GetDefaultProperty( Property::Index index ) const
{
if( index == Dali::PathConstrainer::Property::FORWARD )
{
return Property::Value( mForward );
}
else
{
if( index == Dali::PathConstrainer::Property::POINTS )
{
Property::Value value( Property::ARRAY );
Property::Array* array = value.GetArray();
const Dali::Vector<Vector3>& point = mPath->GetPoints();
Property::Array::SizeType pointCount = point.Size();
if( array )
{
array->Reserve( pointCount );
for( Property::Array::SizeType i = 0; i < pointCount; ++i )
{
array->PushBack( point[i] );
}
}
return value;
}
else if( index == Dali::PathConstrainer::Property::CONTROL_POINTS )
{
Property::Value value( Property::ARRAY );
Property::Array* array = value.GetArray();
const Dali::Vector<Vector3>& point = mPath->GetControlPoints();
Property::Array::SizeType pointCount = point.Size();
if( array )
{
array->Reserve( pointCount );
for( Property::Array::SizeType i = 0; i < pointCount; ++i )
{
array->PushBack( point[i] );
}
}
return value;
}
}
return Property::Value();
}
示例6: UtcDaliPropertyArrayPushBackP
int UtcDaliPropertyArrayPushBackP(void)
{
Property::Array array;
DALI_TEST_CHECK( 0 == array.Size() );
array.PushBack( 1 );
DALI_TEST_CHECK( 1 == array.Size() );
DALI_TEST_CHECK( array[0].Get<int>() == 1 );
END_TEST;
}
示例7: GetDefaultProperty
Property::Value LinearConstrainer::GetDefaultProperty( Property::Index index ) const
{
if( index == Dali::LinearConstrainer::Property::VALUE )
{
Property::Value value( Property::ARRAY );
Property::Array* array = value.GetArray();
size_t count( mValue.Size() );
if( array )
{
array->Reserve( count );
for( size_t i( 0 ); i != count; ++i )
{
array->PushBack( mValue[i] );
}
}
return value;
}
else if( index == Dali::LinearConstrainer::Property::PROGRESS )
{
Property::Value value( Property::ARRAY );
Property::Array* array = value.GetArray();
size_t count( mValue.Size() );
if( array )
{
array->Reserve( count );
for( size_t i( 0 ); i != count; ++i )
{
array->PushBack( mProgress[i] );
}
}
return value;
}
return Property::Value();
}
示例8: UtcDaliScriptingNewActorChildren
int UtcDaliScriptingNewActorChildren(void)
{
TestApplication application;
Property::Map map;
map[ "type" ] = "Actor";
map[ "position" ] = Vector3::XAXIS;
Property::Map child1Map;
child1Map[ "type" ] = "ImageActor";
child1Map[ "position" ] = Vector3::YAXIS;
Property::Array childArray;
childArray.PushBack( child1Map );
map[ "actors" ] = childArray;
// Create
Actor handle = NewActor( map );
DALI_TEST_CHECK( handle );
Stage::GetCurrent().Add( handle );
application.SendNotification();
application.Render();
DALI_TEST_EQUALS( handle.GetCurrentPosition(), Vector3::XAXIS, TEST_LOCATION );
DALI_TEST_EQUALS( handle.GetChildCount(), 1u, TEST_LOCATION );
Actor child1 = handle.GetChildAt(0);
DALI_TEST_CHECK( child1 );
DALI_TEST_CHECK( ImageActor::DownCast( child1 ) );
DALI_TEST_EQUALS( child1.GetCurrentPosition(), Vector3::YAXIS, TEST_LOCATION );
DALI_TEST_EQUALS( child1.GetChildCount(), 0u, TEST_LOCATION );
Stage::GetCurrent().Remove( handle );
END_TEST;
}
示例9: UtcDaliControlRendererGetPropertyMap4
int UtcDaliControlRendererGetPropertyMap4(void)
{
ToolkitTestApplication application;
tet_infoline( "UtcDaliControlRendererGetPropertyMap4: radial GradientRenderer" );
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
propertyMap.Insert("renderer-type", "gradient-renderer");
Vector2 center(100.f, 100.f);
float radius = 100.f;
propertyMap.Insert("gradient-units", "user-space");
propertyMap.Insert("gradient-center", center);
propertyMap.Insert("gradient-radius", radius);
propertyMap.Insert("gradient-stop-offset", Vector3(0.1f, 0.3f, 1.1f));
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::BLACK );
stopColors.PushBack( Color::GREEN );
propertyMap.Insert("gradient-stop-color", stopColors);
ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);
DALI_TEST_CHECK( gradientRenderer );
Property::Map resultMap;
gradientRenderer.CreatePropertyMap( resultMap );
// check the property values from the returned map from control renderer
Property::Value* value = resultMap.Find( "renderer-type", Property::STRING );
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get<std::string>() == "gradient-renderer" );
value = resultMap.Find( "gradient-units", Property::STRING );
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get<std::string>() == "user-space" );
value = resultMap.Find( "gradient-spread-method", Property::STRING );
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get<std::string>() == "pad" );
value = resultMap.Find( "gradient-center", Property::VECTOR2 );
DALI_TEST_CHECK( value );
DALI_TEST_EQUALS( value->Get<Vector2>(), center , Math::MACHINE_EPSILON_100, TEST_LOCATION );
value = resultMap.Find( "gradient-radius", Property::FLOAT );
DALI_TEST_CHECK( value );
DALI_TEST_EQUALS( value->Get<float>(), radius , Math::MACHINE_EPSILON_100, TEST_LOCATION );
value = resultMap.Find( "gradient-stop-offset", Property::ARRAY );
DALI_TEST_CHECK( value );
Property::Array* offsetArray = value->GetArray();
DALI_TEST_CHECK( offsetArray->Count() == 3 );
DALI_TEST_EQUALS( offsetArray->GetElementAt(0).Get<float>(), 0.1f , Math::MACHINE_EPSILON_100, TEST_LOCATION );
DALI_TEST_EQUALS( offsetArray->GetElementAt(1).Get<float>(), 0.3f , Math::MACHINE_EPSILON_100, TEST_LOCATION );
// any stop value will be clamped to [0.0, 1.0];
DALI_TEST_EQUALS( offsetArray->GetElementAt(2).Get<float>(), 1.0f , Math::MACHINE_EPSILON_100, TEST_LOCATION );
value = resultMap.Find( "gradient-stop-color", Property::ARRAY );
DALI_TEST_CHECK( value );
Property::Array* colorArray = value->GetArray();
DALI_TEST_CHECK( colorArray->Count() == 3 );
DALI_TEST_EQUALS( colorArray->GetElementAt(0).Get<Vector4>(), Color::RED , Math::MACHINE_EPSILON_100, TEST_LOCATION );
DALI_TEST_EQUALS( colorArray->GetElementAt(1).Get<Vector4>(), Color::BLACK , Math::MACHINE_EPSILON_100, TEST_LOCATION );
DALI_TEST_EQUALS( colorArray->GetElementAt(2).Get<Vector4>(), Color::GREEN , Math::MACHINE_EPSILON_100, TEST_LOCATION );
END_TEST;
}
示例10: UtcDaliControlRendererGetPropertyMap3
int UtcDaliControlRendererGetPropertyMap3(void)
{
ToolkitTestApplication application;
tet_infoline( "UtcDaliControlRendererGetPropertyMap3: linear GradientRenderer" );
RendererFactory factory = RendererFactory::Get();
DALI_TEST_CHECK( factory );
Property::Map propertyMap;
propertyMap.Insert("renderer-type", "gradient-renderer");
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
propertyMap.Insert("gradient-start-position", start);
propertyMap.Insert("gradient-end-position", end);
propertyMap.Insert("gradient-spread-method", "repeat");
propertyMap.Insert("gradient-stop-offset", Vector2(0.2f, 0.8f));
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
propertyMap.Insert("gradient-stop-color", stopColors);
ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);
Property::Map resultMap;
gradientRenderer.CreatePropertyMap( resultMap );
// check the property values from the returned map from control renderer
Property::Value* value = resultMap.Find( "renderer-type", Property::STRING );
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get<std::string>() == "gradient-renderer" );
value = resultMap.Find( "gradient-units", Property::STRING );
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get<std::string>() == "object-bounding-box" );
value = resultMap.Find( "gradient-spread-method", Property::STRING );
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( value->Get<std::string>() == "repeat" );
value = resultMap.Find( "gradient-start-position", Property::VECTOR2 );
DALI_TEST_CHECK( value );
DALI_TEST_EQUALS( value->Get<Vector2>(), start , Math::MACHINE_EPSILON_100, TEST_LOCATION );
value = resultMap.Find( "gradient-end-position", Property::VECTOR2 );
DALI_TEST_CHECK( value );
DALI_TEST_EQUALS( value->Get<Vector2>(), end , Math::MACHINE_EPSILON_100, TEST_LOCATION );
value = resultMap.Find( "gradient-stop-offset", Property::ARRAY );
DALI_TEST_CHECK( value );
Property::Array* offsetArray = value->GetArray();
DALI_TEST_CHECK( offsetArray->Count() == 2 );
DALI_TEST_EQUALS( offsetArray->GetElementAt(0).Get<float>(), 0.2f , Math::MACHINE_EPSILON_100, TEST_LOCATION );
DALI_TEST_EQUALS( offsetArray->GetElementAt(1).Get<float>(), 0.8f , Math::MACHINE_EPSILON_100, TEST_LOCATION );
value = resultMap.Find( "gradient-stop-color", Property::ARRAY );
DALI_TEST_CHECK( value );
Property::Array* colorArray = value->GetArray();
DALI_TEST_CHECK( colorArray->Count() == 2 );
DALI_TEST_EQUALS( colorArray->GetElementAt(0).Get<Vector4>(), Color::RED , Math::MACHINE_EPSILON_100, TEST_LOCATION );
DALI_TEST_EQUALS( colorArray->GetElementAt(1).Get<Vector4>(), Color::GREEN , Math::MACHINE_EPSILON_100, TEST_LOCATION );
END_TEST;
}
示例11: UtcDaliControlRendererSize
int UtcDaliControlRendererSize(void)
{
ToolkitTestApplication application;
tet_infoline( "UtcDaliControlRendererGetNaturalSize" );
RendererFactory factory = RendererFactory::Get();
Vector2 rendererSize( 20.f, 30.f );
Vector2 naturalSize;
// color renderer
ControlRenderer colorRenderer = factory.GetControlRenderer( Color::MAGENTA );
colorRenderer.SetSize( rendererSize );
DALI_TEST_EQUALS( colorRenderer.GetSize(), rendererSize, TEST_LOCATION );
colorRenderer.GetNaturalSize(naturalSize);
DALI_TEST_EQUALS( naturalSize, Vector2::ZERO, TEST_LOCATION );
// image renderer
Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME, ImageDimensions(100, 200));
ControlRenderer imageRenderer = factory.GetControlRenderer( image );
imageRenderer.SetSize( rendererSize );
DALI_TEST_EQUALS( imageRenderer.GetSize(), rendererSize, TEST_LOCATION );
imageRenderer.GetNaturalSize(naturalSize);
DALI_TEST_EQUALS( naturalSize, Vector2(100.f, 200.f), TEST_LOCATION );
// n patch renderer
TestPlatformAbstraction& platform = application.GetPlatform();
Vector2 testSize(80.f, 160.f);
platform.SetClosestImageSize(testSize);
image = ResourceImage::New(TEST_NPATCH_FILE_NAME);
ControlRenderer nPatchRenderer = factory.GetControlRenderer( image );
nPatchRenderer.SetSize( rendererSize );
DALI_TEST_EQUALS( nPatchRenderer.GetSize(), rendererSize, TEST_LOCATION );
nPatchRenderer.GetNaturalSize(naturalSize);
DALI_TEST_EQUALS( naturalSize, testSize, TEST_LOCATION );
// border renderer
float borderSize = 5.f;
ControlRenderer borderRenderer = factory.GetControlRenderer( borderSize, Color::RED );
borderRenderer.SetSize( rendererSize );
DALI_TEST_EQUALS( borderRenderer.GetSize(), rendererSize, TEST_LOCATION );
borderRenderer.GetNaturalSize(naturalSize);
DALI_TEST_EQUALS( naturalSize, Vector2::ZERO, TEST_LOCATION );
// gradient renderer
Property::Map propertyMap;
propertyMap.Insert("renderer-type", "gradient-renderer");
Vector2 start(-1.f, -1.f);
Vector2 end(1.f, 1.f);
propertyMap.Insert("gradient-start-position", start);
propertyMap.Insert("gradient-end-position", end);
propertyMap.Insert("gradient-stop-offset", Vector2(0.f, 1.f));
Property::Array stopColors;
stopColors.PushBack( Color::RED );
stopColors.PushBack( Color::GREEN );
propertyMap.Insert("gradient-stop-color", stopColors);
ControlRenderer gradientRenderer = factory.GetControlRenderer(propertyMap);
gradientRenderer.SetSize( rendererSize );
DALI_TEST_EQUALS( gradientRenderer.GetSize(), rendererSize, TEST_LOCATION );
gradientRenderer.GetNaturalSize(naturalSize);
DALI_TEST_EQUALS( naturalSize, Vector2::ZERO,TEST_LOCATION );
END_TEST;
}
示例12: SetPropertyFromNode
bool SetPropertyFromNode( const TreeNode& node, Property::Value& value,
const Replacement& replacer )
{
bool done = false;
// some values are ambiguous as we have no Property::Type but can be disambiguated in the json
// Currently Rotations and Rectangle must always be disambiguated when a type isnt available
if( Disambiguated( node, value, replacer ) )
{
done = true;
}
else
{
if( node.Size() )
{
// our current heuristic for deciding an array is actually a vector and not say a map
// is to check if the values are all floats
bool allNumbers = true;
for(TreeConstIter iter = node.CBegin(); iter != node.CEnd(); ++iter)
{
OptionalFloat f = IsFloat((*iter).second);
if(!f)
{
allNumbers = false;
break;
}
}
if( allNumbers )
{
// prefer finding vectors over presuming composite Property::Array...
if( OptionalMatrix v = IsMatrix(node) )
{
value = *v;
done = true;
}
else if( OptionalMatrix3 v = IsMatrix3(node) )
{
value = *v;
done = true;
}
else if( OptionalVector4 v = IsVector4(node) )
{
value = *v;
done = true;
}
else if( OptionalVector3 v = IsVector3(node) )
{
value = *v;
done = true;
}
else if( OptionalVector2 v = IsVector2(node) )
{
value = *v;
done = true;
}
else if( 4 == node.Size() )
{
if( OptionalVector4 v = IsVector4(node) )
{
value = *v;
done = true;
}
}
else
{
value = Property::Value(Property::ARRAY);
Property::Array* array = value.GetArray();
if( array )
{
for(TreeConstIter iter = node.CBegin(); iter != node.CEnd(); ++iter)
{
Property::Value childValue;
if( SetPropertyFromNode( (*iter).second, childValue, replacer ) )
{
array->PushBack( childValue );
done = true;
}
}
}
}
}
if(!done)
{
// presume an array or map
// container of size 1
TreeNode::ConstIterator iter = node.CBegin();
// its seems legal with current json parser for a map to have an empty key
// but here we take that to mean the structure is a list
if( ((*iter).first) == 0 )
{
value = Property::Value(Property::ARRAY);
Property::Array* array = value.GetArray();
if( array )
{
//.........这里部分代码省略.........