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C++ Pointer::is3D方法代码示例

本文整理汇总了C++中overlay::Pointer::is3D方法的典型用法代码示例。如果您正苦于以下问题:C++ Pointer::is3D方法的具体用法?C++ Pointer::is3D怎么用?C++ Pointer::is3D使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在overlay::Pointer的用法示例。


在下文中一共展示了Pointer::is3D方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AABox

 template <> const Item::Bound payloadGetBound(const Overlay::Pointer& overlay) {
     if (overlay->is3D()) {
         return static_cast<Base3DOverlay*>(overlay.get())->getBounds();
     } else {
         QRect bounds = static_cast<Overlay2D*>(overlay.get())->getBounds();
         return AABox(glm::vec3(bounds.x(), bounds.y(), 0.0f), glm::vec3(bounds.width(), bounds.height(), 0.1f));
     }
 }
开发者ID:DaveDubUK,项目名称:hifi,代码行数:8,代码来源:OverlaysPayload.cpp

示例2: payloadGetLayer

 template <> int payloadGetLayer(const Overlay::Pointer& overlay) {
     // MAgic number while we are defining the layering mechanism:
     const int LAYER_2D =  2;
     const int LAYER_3D_FRONT = 1;
     const int LAYER_3D = 0;
     if (overlay->is3D()) {
         return (std::dynamic_pointer_cast<Base3DOverlay>(overlay)->getDrawInFront() ? LAYER_3D_FRONT : LAYER_3D);
     } else {
         return LAYER_2D;
     }
 }
开发者ID:bwent,项目名称:hifi,代码行数:11,代码来源:OverlaysPayload.cpp

示例3: Builder

 template <> const ItemKey payloadGetKey(const Overlay::Pointer& overlay) {
     if (overlay->is3D() && !std::dynamic_pointer_cast<Base3DOverlay>(overlay)->getDrawOnHUD()) {
         if (std::dynamic_pointer_cast<Base3DOverlay>(overlay)->getDrawInFront()) {
             return ItemKey::Builder().withTypeShape().withLayered().build();
         } else {
             return ItemKey::Builder::opaqueShape();
         }
     } else {
         return ItemKey::Builder().withTypeShape().withViewSpace().build();
     }
 }
开发者ID:bwent,项目名称:hifi,代码行数:11,代码来源:OverlaysPayload.cpp

示例4: payloadGetLayer

 template <> int payloadGetLayer(const Overlay::Pointer& overlay) {
     if (overlay->is3D()) {
         auto overlay3D = std::dynamic_pointer_cast<Base3DOverlay>(overlay);
         if (overlay3D->getDrawInFront()) {
             return Item::LAYER_3D_FRONT;
         } else if (overlay3D->getDrawHUDLayer()) {
             return Item::LAYER_3D_HUD;
         } else {
             return Item::LAYER_3D;
         }
     } else {
         return Item::LAYER_2D;
     }
 }
开发者ID:howard-stearns,项目名称:hifi,代码行数:14,代码来源:OverlaysPayload.cpp

示例5: payloadGetKey

 template <> const ItemKey payloadGetKey(const Overlay::Pointer& overlay) {
     auto builder = ItemKey::Builder().withTypeShape();
     if (overlay->is3D()) {
         if (std::static_pointer_cast<Base3DOverlay>(overlay)->getDrawInFront()) {
             builder.withLayered();
         }
         if (overlay->getAlphaPulse() != 0.0f || overlay->getAlpha() != 1.0f) {
             builder.withTransparent();
         }
     } else {
         builder.withViewSpace();
     }
     return builder.build();
 }
开发者ID:kencooke,项目名称:hifi,代码行数:14,代码来源:OverlaysPayload.cpp

示例6: payloadGetKey

    template <> const ItemKey payloadGetKey(const Overlay::Pointer& overlay) {
        auto builder = ItemKey::Builder().withTypeShape();
        if (overlay->is3D()) {
            auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
            if (overlay3D->getDrawInFront() || overlay3D->getDrawHUDLayer()) {
                builder.withLayered();
            }
            if (overlay->isTransparent()) {
                builder.withTransparent();
            }
        } else {
            builder.withViewSpace();
        }

        if (!overlay->getVisible()) {
            builder.withInvisible();
        }

        builder.withTagBits(render::ItemKey::TAG_BITS_0); // Only draw overlays in main view

        return builder.build();
    }
开发者ID:howard-stearns,项目名称:hifi,代码行数:22,代码来源:OverlaysPayload.cpp


注:本文中的overlay::Pointer::is3D方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。