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C++ InputStream::readObject方法代码示例

本文整理汇总了C++中osgdb::InputStream::readObject方法的典型用法代码示例。如果您正苦于以下问题:C++ InputStream::readObject方法的具体用法?C++ InputStream::readObject怎么用?C++ InputStream::readObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在osgdb::InputStream的用法示例。


在下文中一共展示了InputStream::readObject方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: readResources

//------------------------------------------------------------------------------
static bool readResources( osgDB::InputStream& is, osgCuda::Computation& computation )
{
    unsigned int numRes = 0;
    is >> numRes >> osgDB::BEGIN_BRACKET;

    for( unsigned int i=0; i<numRes; ++i )
    {
        osg::Object* newRes = is.readObject();
        if( newRes != NULL )
        {
            osgCompute::GLMemoryAdapter* ioo = dynamic_cast<osgCompute::GLMemoryAdapter*>( newRes );
            if( ioo != NULL )
            {
                computation.addResource( *ioo->getMemory() );
            }
            else
            {
                osgCompute::Resource* curRes = dynamic_cast<osgCompute::Resource*>( newRes );
                if( curRes != NULL ) computation.addResource( *curRes );
            }

        }
    }

    is >> osgDB::END_BRACKET;
    return true;
}
开发者ID:polakv,项目名称:3dsoftviz,代码行数:28,代码来源:Computation.cpp

示例2: readShaders

static bool readShaders( osgDB::InputStream& is, osg::Program& attr )
{
    unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osg::Shader* shader = dynamic_cast<osg::Shader*>( is.readObject() );
        if ( shader ) attr.addShader( shader );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:BodyViz,项目名称:osg,代码行数:11,代码来源:Program.cpp

示例3: readImages

static bool readImages( osgDB::InputStream& is, osg::ImageSequence& image )
{
    unsigned int images = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<images; ++i )
    {
        osg::Image* img = dynamic_cast<osg::Image*>( is.readObject() );
        if ( img ) image.addImage( img );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:3dcl,项目名称:osg,代码行数:11,代码来源:ImageSequence.cpp

示例4: readAnimations

static bool readAnimations( osgDB::InputStream& is, osgAnimation::AnimationManagerBase& manager )
{
    unsigned int size = is.readSize(); is >> osgDB::BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osgAnimation::Animation* ani = dynamic_cast<osgAnimation::Animation*>( is.readObject() );
        if ( ani ) manager.registerAnimation( ani );
    }
    is >> osgDB::END_BRACKET;
    return true;
}
开发者ID:aalex,项目名称:osg,代码行数:11,代码来源:AnimationManagerBase.cpp

示例5: readOperators

static bool readOperators( osgDB::InputStream& is, osgParticle::ModularProgram& prog )
{
    unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osgParticle::Operator* op = dynamic_cast<osgParticle::Operator*>( is.readObject() );
        if ( op ) prog.addOperator( op );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:,项目名称:,代码行数:11,代码来源:

示例6: readLayers

static bool readLayers( osgDB::InputStream& is, osgVolume::CompositeLayer& layer )
{
    unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osgVolume::Layer* child = dynamic_cast<osgVolume::Layer*>( is.readObject() );
        if ( child ) layer.addLayer( child );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:,项目名称:,代码行数:11,代码来源:

示例7: readChildren

static bool readChildren( osgDB::InputStream& is, osg::Group& node )
{
    unsigned int size = 0; is >> size >> osgDB::BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osg::Node* child = dynamic_cast<osg::Node*>( is.readObject() );
        if ( child ) node.addChild( child );
    }
    is >> osgDB::END_BRACKET;
    return true;
}
开发者ID:aalex,项目名称:osg,代码行数:11,代码来源:Group.cpp

示例8: readChildren

static bool readChildren( osgDB::InputStream& is, osg::CompositeShape& shape )
{
    unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osg::Shape* child = dynamic_cast<osg::Shape*>( is.readObject() );
        if ( child ) shape.addChild( child );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:,项目名称:,代码行数:11,代码来源:

示例9: readDraggers

static bool readDraggers( osgDB::InputStream& is, osgManipulator::CompositeDragger& dragger )
{
    unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osgManipulator::Dragger* child = dynamic_cast<osgManipulator::Dragger*>( is.readObject() );
        if ( child ) dragger.addDragger( child );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:3dcl,项目名称:osg,代码行数:11,代码来源:CompositeDragger.cpp

示例10: readPlacers

static bool readPlacers( osgDB::InputStream& is, osgParticle::CompositePlacer& cp )
{
    unsigned int size = 0; is >> size >> osgDB::BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osgParticle::Placer* p = dynamic_cast<osgParticle::Placer*>( is.readObject() );
        if ( p ) cp.addPlacer( p );
    }
    is >> osgDB::END_BRACKET;
    return true;
}
开发者ID:aalex,项目名称:osg,代码行数:11,代码来源:CompositePlacer.cpp

示例11: readProperties

static bool readProperties( osgDB::InputStream& is, osgVolume::CompositeProperty& prop )
{
    unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osgVolume::Property* child = dynamic_cast<osgVolume::Property*>( is.readObject() );
        if ( child ) prop.addProperty( child );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:3dcl,项目名称:osg,代码行数:11,代码来源:CompositeProperty.cpp

示例12: readLocatorCallbacks

static bool readLocatorCallbacks( osgDB::InputStream& is, osgVolume::Locator& locator )
{
    unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osgVolume::Locator::LocatorCallback* cb =
            dynamic_cast<osgVolume::Locator::LocatorCallback*>( is.readObject() );
        if ( cb ) locator.addCallback( cb );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:3dcl,项目名称:osg,代码行数:12,代码来源:Locator.cpp

示例13: readStackedTransforms

static bool readStackedTransforms( osgDB::InputStream& is, osgAnimation::UpdateMatrixTransform& obj )
{
    osgAnimation::StackedTransform& transform = obj.getStackedTransforms();
    unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osgAnimation::StackedTransformElement* element =
            dynamic_cast<osgAnimation::StackedTransformElement*>( is.readObject() );
        if ( element ) transform.push_back( element );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:,项目名称:,代码行数:13,代码来源:

示例14: readDrawables

static bool readDrawables( osgDB::InputStream& is, osg::Geode& node )
{
    unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osg::Drawable* drawable = dynamic_cast<osg::Drawable*>( is.readObject() );
        if ( drawable ) 
        {
            node.addDrawable( drawable );
        }
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:ChrisWC,项目名称:osg,代码行数:14,代码来源:Geode.cpp

示例15: readEventHandlers

static bool readEventHandlers(osgDB::InputStream &is, gsc::CaptureSettings &cs)
{
    unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;

    for (unsigned int i = 0; i < size; ++i)
    {
        osg::ref_ptr<osg::Object> obj = is.readObject();
        gsc::UpdateProperty       *up = dynamic_cast<gsc::UpdateProperty*>(obj.get());
        if (up)
            cs.addUpdateProperty(up);
    }

    is >> is.END_BRACKET;
    return true;
}
开发者ID:hyyh619,项目名称:OpenSceneGraph-3.4.0,代码行数:15,代码来源:CaptureSettings.cpp


注:本文中的osgdb::InputStream::readObject方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。