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C++ osgdb::InputStream类代码示例

本文整理汇总了C++中osgdb::InputStream的典型用法代码示例。如果您正苦于以下问题:C++ InputStream类的具体用法?C++ InputStream怎么用?C++ InputStream使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了InputStream类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: readText

static bool readText(osgDB::InputStream &is, osgText::TextBase &text)
{
    bool isACString; is >> isACString;

    if (isACString)
    {
        std::string acString; is.readWrappedString(acString);
        text.setText(acString);
    }
    else
    {
        osg::UIntArray *array = dynamic_cast<osg::UIntArray*>(is.readArray());
        if (array)
        {
            osgText::String string;

            for (osg::UIntArray::iterator itr = array->begin(); itr != array->end(); ++itr)
            {
                string.push_back(*itr);
            }

            text.setText(string);
        }
    }

    return true;
}
开发者ID:,项目名称:,代码行数:27,代码来源:

示例2: readInfluenceMap

static bool readInfluenceMap( osgDB::InputStream& is, osgAnimation::RigGeometry& geom )
{
    osg::ref_ptr<osgAnimation::VertexInfluenceMap> map = new osgAnimation::VertexInfluenceMap;
    unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        std::string name;
        unsigned int viSize = 0;
        is >> is.PROPERTY("VertexInfluence");
        is.readWrappedString(name);
        viSize = is.readSize(); is >> is.BEGIN_BRACKET;

        osgAnimation::VertexInfluence vi;
        vi.setName( name );
        vi.reserve( viSize );
        for ( unsigned int j=0; j<viSize; ++j )
        {
            int index = 0;
            float weight = 0.0f;
            is >> index >> weight;
            vi.push_back( osgAnimation::VertexIndexWeight(index, weight) );
        }
        (*map)[name] = vi;
        is >> is.END_BRACKET;
    }
    is >> is.END_BRACKET;

    if ( !map->empty() ) geom.setInfluenceMap( map.get() );
    return true;
}
开发者ID:AlexBobkov,项目名称:OpenSceneGraph,代码行数:30,代码来源:RigGeometry.cpp

示例3: readMask

static bool readMask( osgDB::InputStream& is, osg::PolygonStipple& attr )
{
    char mask[128] = {0};
    if ( is.isBinary() )
    {
        unsigned int size; is >> size;
        is.readCharArray( mask, size );
    }
开发者ID:aalex,项目名称:osg,代码行数:8,代码来源:PolygonStipple.cpp

示例4: readImages

static bool readImages( osgDB::InputStream& is, osg::ImageSequence& image )
{
    unsigned int images = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<images; ++i )
    {
        osg::Image* img = dynamic_cast<osg::Image*>( is.readObject() );
        if ( img ) image.addImage( img );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:3dcl,项目名称:osg,代码行数:11,代码来源:ImageSequence.cpp

示例5: readImages

static bool readImages( osgDB::InputStream& is, osg::ImageSequence& image )
{
    unsigned int images = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<images; ++i )
    {
        osg::ref_ptr<osg::Image> img = is.readImage();
        if ( img ) image.addImage( img );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:11,代码来源:ImageSequence.cpp

示例6: readAnimations

static bool readAnimations( osgDB::InputStream& is, osgAnimation::AnimationManagerBase& manager )
{
    unsigned int size = is.readSize(); is >> osgDB::BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osgAnimation::Animation* ani = dynamic_cast<osgAnimation::Animation*>( is.readObject() );
        if ( ani ) manager.registerAnimation( ani );
    }
    is >> osgDB::END_BRACKET;
    return true;
}
开发者ID:aalex,项目名称:osg,代码行数:11,代码来源:AnimationManagerBase.cpp

示例7: readShaders

static bool readShaders( osgDB::InputStream& is, osg::Program& attr )
{
    unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osg::Shader* shader = dynamic_cast<osg::Shader*>( is.readObject() );
        if ( shader ) attr.addShader( shader );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:BodyViz,项目名称:osg,代码行数:11,代码来源:Program.cpp

示例8: readFileNames

static bool readFileNames( osgDB::InputStream& is, osg::ImageSequence& image )
{
    unsigned int files = 0; is >> files >> is.BEGIN_BRACKET;
    if (is.getOptions()) image.setReadOptions(new osgDB::Options(*is.getOptions()));
    for ( unsigned int i=0; i<files; ++i )
    {
        std::string filename; is.readWrappedString( filename );
        image.addImageFile( filename );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:151706061,项目名称:OpenSceneGraph,代码行数:12,代码来源:ImageSequence.cpp

示例9: readLocatorCallbacks

static bool readLocatorCallbacks( osgDB::InputStream& is, osgVolume::Locator& locator )
{
    unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osgVolume::Locator::LocatorCallback* cb =
            dynamic_cast<osgVolume::Locator::LocatorCallback*>( is.readObject() );
        if ( cb ) locator.addCallback( cb );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:3dcl,项目名称:osg,代码行数:12,代码来源:Locator.cpp

示例10: readStackedTransforms

static bool readStackedTransforms( osgDB::InputStream& is, osgAnimation::UpdateMatrixTransform& obj )
{
    osgAnimation::StackedTransform& transform = obj.getStackedTransforms();
    unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        osgAnimation::StackedTransformElement* element =
            dynamic_cast<osgAnimation::StackedTransformElement*>( is.readObject() );
        if ( element ) transform.push_back( element );
    }
    is >> is.END_BRACKET;
    return true;
}
开发者ID:,项目名称:,代码行数:13,代码来源:

示例11: readShaderSource

static bool readShaderSource( osgDB::InputStream& is, osg::Shader& shader )
{
    std::string code;
    unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        std::string line;
        is.readWrappedString( line );
        code.append( line ); code.append( 1, '\n' );
    }
    is >> is.END_BRACKET;
    shader.setShaderSource( code );
    return true;
}
开发者ID:,项目名称:,代码行数:14,代码来源:

示例12: readFont

static bool readFont(osgDB::InputStream &is, osgText::TextBase &text)
{
    std::string fontName; is.readWrappedString(fontName);

    text.setFont(osgText::readFontFile(fontName));
    return true;
}
开发者ID:,项目名称:,代码行数:7,代码来源:

示例13: readModules

//------------------------------------------------------------------------------
static bool readModules( osgDB::InputStream& is, osgCuda::Computation& computation )
{
    unsigned int numMods = 0;
    is >> numMods >> osgDB::BEGIN_BRACKET;

    for( unsigned int i=0; i<numMods; ++i )
    {
        std::string moduleLibraryName;
        is.readWrappedString( moduleLibraryName );
        moduleLibraryName = osgCuda::trim( moduleLibraryName );

        if( !osgCompute::Module::existsModule(moduleLibraryName) )
        {
            osg::notify(osg::WARN)
                    <<" osgCuda_Computation::readModules(): cannot find module library "
                    << moduleLibraryName << "." << std::endl;

            continue;
        }

        osgCompute::Module* module = osgCompute::Module::loadModule( moduleLibraryName );
        if( module != NULL )
        {
            computation.addModule( *module );
        }
    }

    is >> osgDB::END_BRACKET;
    return true;
}
开发者ID:polakv,项目名称:3dsoftviz,代码行数:31,代码来源:Computation.cpp

示例14: readResources

//------------------------------------------------------------------------------
static bool readResources( osgDB::InputStream& is, osgCuda::Computation& computation )
{
    unsigned int numRes = 0;
    is >> numRes >> osgDB::BEGIN_BRACKET;

    for( unsigned int i=0; i<numRes; ++i )
    {
        osg::Object* newRes = is.readObject();
        if( newRes != NULL )
        {
            osgCompute::GLMemoryAdapter* ioo = dynamic_cast<osgCompute::GLMemoryAdapter*>( newRes );
            if( ioo != NULL )
            {
                computation.addResource( *ioo->getMemory() );
            }
            else
            {
                osgCompute::Resource* curRes = dynamic_cast<osgCompute::Resource*>( newRes );
                if( curRes != NULL ) computation.addResource( *curRes );
            }

        }
    }

    is >> osgDB::END_BRACKET;
    return true;
}
开发者ID:polakv,项目名称:3dsoftviz,代码行数:28,代码来源:Computation.cpp

示例15: readTransformUpdating

static bool readTransformUpdating( osgDB::InputStream& is, osgManipulator::Dragger& dragger )
{
    unsigned int size = is.readSize(); is >> osgDB::BEGIN_BRACKET;
    for ( unsigned int i=0; i<size; ++i )
    {
        std::string name; is >> name >> osgDB::BEGIN_BRACKET;
        if ( name=="DraggerTransformCallback" )
        {
            osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>( is.readObject() );
            if ( transform ) dragger.addTransformUpdating( transform );
        }
        is >> osgDB::END_BRACKET;
    }
    is >> osgDB::END_BRACKET;
    return true;
}
开发者ID:aalex,项目名称:osg,代码行数:16,代码来源:Dragger.cpp


注:本文中的osgdb::InputStream类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。