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C++ ResourceMapIterator::hasMoreElements方法代码示例

本文整理汇总了C++中ogre::resourcemanager::ResourceMapIterator::hasMoreElements方法的典型用法代码示例。如果您正苦于以下问题:C++ ResourceMapIterator::hasMoreElements方法的具体用法?C++ ResourceMapIterator::hasMoreElements怎么用?C++ ResourceMapIterator::hasMoreElements使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::resourcemanager::ResourceMapIterator的用法示例。


在下文中一共展示了ResourceMapIterator::hasMoreElements方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: reloadShaders

bool reloadShaders(std_srvs::Empty::Request&, std_srvs::Empty::Response&)
{
  ROS_INFO("Reloading materials.");
  {
  Ogre::ResourceManager::ResourceMapIterator it = Ogre::MaterialManager::getSingleton().getResourceIterator();
  while (it.hasMoreElements())
  {
    Ogre::ResourcePtr resource = it.getNext();
    resource->reload();
  }
  }
  ROS_INFO("Reloading high-level gpu shaders.");
  {
  Ogre::ResourceManager::ResourceMapIterator it = Ogre::HighLevelGpuProgramManager::getSingleton().getResourceIterator();
  while (it.hasMoreElements())
  {
    Ogre::ResourcePtr resource = it.getNext();
    resource->reload();
  }
  }
  ROS_INFO("Reloading gpu shaders.");
  {
  Ogre::ResourceManager::ResourceMapIterator it = Ogre::GpuProgramManager::getSingleton().getResourceIterator();
  while (it.hasMoreElements())
  {
    Ogre::ResourcePtr resource = it.getNext();
    resource->reload();
  }
  }
  return true;
}
开发者ID:JoSungUk,项目名称:My_1st_ROScode,代码行数:31,代码来源:visualizer_app.cpp

示例2: test_loadPlayWithFade

 void test_loadPlayWithFade()
 {
     xtime xt;
     Ogre::ResourceManager::ResourceMapIterator it =
         SoundManager::getSingleton().getResourceIterator();
     while (it.hasMoreElements())
     {
         SoundResourcePtr soundres = it.getNext();
         SoundStream *sound = new SoundStream(soundres);
         SoundChannel *channel = new SoundChannel(sound, soundres->getName());
         if (channel)
         {
             channel->play();
             
             xtime_get(&xt, boost::TIME_UTC);
             xt.sec += 10;
             thread::sleep(xt);
             
             channel->stop();
             
             xtime_get(&xt, boost::TIME_UTC);
             xt.sec += 5;
             thread::sleep(xt);
         }            
     }
     
     CPPUNIT_ASSERT(true);
 }
开发者ID:BackupTheBerlios,项目名称:dsa-hl-svn,代码行数:28,代码来源:SoundStreamTest.cpp

示例3: mSceneManager

World::World(Ogre::SceneManager *sceneManager, InputHandler *input)   : mSceneManager(sceneManager), mInputHandler(input)
{
	/* Necessary booleans for computing physics */
	start = true;
	hitTopWall = false;
	hitBottomWall = false;
	hitByAI = false;
	hitByUser = false;
	userScored = false;
	AIScored = false;

	ballSpeed = 35;

	// Global illumination for now.  Adding individual light sources will make you scene look more realistic
	mSceneManager->setAmbientLight(Ogre::ColourValue(1,1,1));
	
	createModels();

	// Yeah, this should be done automatically for all fonts referenced in an overlay file.
	//  But there is a bug in the OGRE code so we need to do it manually.
	Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
	while (iter.hasMoreElements()) 
	{ 
		iter.getNext()->load(); 
	}

	// Display scoreboard
	Scoreboard();
}
开发者ID:jpbullalayao,项目名称:projects,代码行数:29,代码来源:World.cpp

示例4: wxBusyInfo

void
MaterialSelector::Reload(void)
{
    if (!Ogre::ResourceGroupManager::getSingletonPtr())
        return;

	
	wxBusyInfo* busyInfo = new wxBusyInfo(_("正在读取材质数据 ..."), this);

    mMaterialList->Freeze();

    mMaterialList->ClearAll();

	Ogre::ResourceManager::ResourceMapIterator resourceMapIterator = Ogre::MaterialManager::getSingleton().getResourceIterator();
	while ( resourceMapIterator.hasMoreElements() )
	{				
		long index = mMaterialList->GetItemCount();

		mMaterialList->InsertItem( index, AS_STRING( resourceMapIterator.peekNextValue()->getName()));

		resourceMapIterator.moveNext();
	}
	mMaterialList->Thaw();
	delete  busyInfo;
    

}
开发者ID:gitrider,项目名称:wxsj2,代码行数:27,代码来源:MaterialSelector.cpp

示例5: loadResources

//-------------------------------------------------------------------------------------
void BaseApplication::loadResources(void)
{
    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

	Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
	while ( iter.hasMoreElements() ) { iter.getNext()->load(); }
}
开发者ID:andyhebear,项目名称:ogre-toon-shading,代码行数:8,代码来源:BaseApplication.cpp

示例6: loadResources

void ResourcesManager::loadResources()
{
    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
    
    // Load the system fonts
    Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
    while (iter.hasMoreElements()) { iter.getNext()->load(); }
}
开发者ID:EmbiaWu,项目名称:the-pintos-within,代码行数:8,代码来源:ResourcesManager.cpp

示例7: setupResources

//-------------------------------------------------------------------------------------
void SpaceLogin::setupResources(void)
{
	// ogre²»ÏÔʾÎÄ×Öbug
	// http://www.ogre3d.org/forums/viewtopic.php?f=4&t=59197
	Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
	while (iter.hasMoreElements()) { 
		iter.getNext()->load(); 
	}
}
开发者ID:JangoOs,项目名称:kbengine_ogre_demo,代码行数:10,代码来源:space_login.cpp

示例8: getMaterialAlternatives

void SkinManager::getMaterialAlternatives(Ogre::String materialName, std::vector<Skin *> &skinVector)
{
	Ogre::ResourceManager::ResourceMapIterator it = getResourceIterator();
	while (it.hasMoreElements())
	{
		Skin *skin = (Skin *)it.getNext().getPointer();

		if (skin->hasReplacementForMaterial(materialName))
		{
			skinVector.push_back(skin);
		}
	}
}
开发者ID:tizbac,项目名称:ror-ng,代码行数:13,代码来源:SkinManager.cpp

示例9:

//Initial UI
void 
World::showInitUI(){
	Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
	while (iter.hasMoreElements()) 
	{ 
		iter.getNext()->load(); 
	}

	mShowInitialUI = true;
	
	mInitialUIOverlay->show();
	

}
开发者ID:zhangang15,项目名称:Game_Engineering,代码行数:15,代码来源:World.cpp

示例10: hasSkinForGUID

bool SkinManager::hasSkinForGUID(Ogre::String guid)
{
	Ogre::ResourceManager::ResourceMapIterator it = getResourceIterator();
	while (it.hasMoreElements())
	{
		Skin *skin = (Skin *)it.getNext().getPointer();

		if (skin->guid == guid)
		{
			return true;
		}
	}
	return false;
}
开发者ID:tizbac,项目名称:ror-ng,代码行数:14,代码来源:SkinManager.cpp

示例11: File


//.........这里部分代码省略.........
            // It is a PBS; Note, that there is also a default (so always 1)
            Ogre::Hlms::HlmsDatablockMap::const_iterator itor = hlmsPbs->getDatablockMap().begin();
            Ogre::Hlms::HlmsDatablockMap::const_iterator end  = hlmsPbs->getDatablockMap().end();
            Ogre::HlmsPbsDatablock* newDatablock;
            Ogre::String newDatablockName;
            while( itor != end )
            {
                newDatablock = static_cast<Ogre::HlmsPbsDatablock*>(itor->second.datablock);
                if (newDatablock != hlmsPbs->getDefaultDatablock() && newDatablock != hlmsUnlit->getDefaultDatablock())
                {
                    // Get the first datablock
                    newDatablockName = *newDatablock->getFullName();
                    if (oldDatablockName != newDatablockName)
                    {
                        // Assign the datablock to the item (and destroy the items' old datablock, if still available)
                        item->setDatablock(newDatablock);
                        if (oldDatablock != hlmsPbs->getDefaultDatablock() && oldDatablock != hlmsUnlit->getDefaultDatablock())
                        {
                            if (oldDatablock->getCreator()->getType() == Ogre::HLMS_PBS)
                                hlmsPbs->destroyDatablock(oldDatablockId);
                            else if (hlmsUnlit && oldDatablock->getCreator()->getType() == Ogre::HLMS_UNLIT)
                                hlmsUnlit->destroyDatablock(oldDatablockId);
                        }

                        // Create the node structure
                        QString s = newDatablockName.c_str();
                        mNodeEditorDockWidget->createPbsNodeStructure(s);
                        mPropertiesDockWidget->setTextureTypePropertyVisible(true);
                        mPropertiesDockWidget->setMapWeightPropertyVisible(true);
                        break;
                    }
                }
                ++itor;
            }
            return;
        }
    }

    if (hlmsUnlit)
    {
        int size = hlmsUnlit->getDatablockMap().size();
        //QMessageBox::information(0, QString("info"), QVariant(size).toString());
        if (size > 1)
        {
            // It is an Unlit; Note, that there is also a default (so always 1)
            Ogre::Hlms::HlmsDatablockMap::const_iterator itor = hlmsUnlit->getDatablockMap().begin();
            Ogre::Hlms::HlmsDatablockMap::const_iterator end  = hlmsUnlit->getDatablockMap().end();
            Ogre::HlmsUnlitDatablock* newDatablock;
            Ogre::String newDatablockName;
            while( itor != end )
            {
                newDatablock = static_cast<Ogre::HlmsUnlitDatablock*>(itor->second.datablock);
                if (newDatablock != hlmsPbs->getDefaultDatablock() && newDatablock != hlmsUnlit->getDefaultDatablock())
                {
                    // Get the first datablock
                    newDatablockName = *newDatablock->getFullName();
                    if (oldDatablockName != newDatablockName)
                    {
                        // Assign the datablock to the item (and destroy the items' old datablock, if still available)
                        item->setDatablock(newDatablock);
                        if (oldDatablock != hlmsPbs->getDefaultDatablock() && oldDatablock != hlmsUnlit->getDefaultDatablock())
                        {
                            if (oldDatablock->getCreator()->getType() == Ogre::HLMS_UNLIT)
                                hlmsUnlit->destroyDatablock(oldDatablockId);
                            else if (hlmsPbs && oldDatablock->getCreator()->getType() == Ogre::HLMS_PBS)
                                hlmsPbs->destroyDatablock(oldDatablockId);
                        }

                        // Create the node structure
                        QString s = newDatablockName.c_str();
                        mNodeEditorDockWidget->createUnlitNodeStructure(s);
                        mPropertiesDockWidget->setTextureTypePropertyVisible(false);
                        mPropertiesDockWidget->setMapWeightPropertyVisible(false);
                        break;
                    }
                }
                ++itor;
            }
            return;
        }
    }
}

//****************************************************************************/
void MainWindow::getListOfResources(void)
{
    Ogre::ResourceGroupManager::ResourceManagerIterator it =
        Ogre::ResourceGroupManager::getSingletonPtr()->getResourceManagerIterator();
    while (it.hasMoreElements())
    {
        Ogre::ResourceManager* man = it.getNext();
        Ogre::LogManager::getSingleton().logMessage("Resource Type = " + man->getResourceType());
        Ogre::ResourceManager::ResourceMapIterator mapit = man->getResourceIterator() ;
        while (mapit.hasMoreElements())
        {
            Ogre::ResourcePtr ptr = mapit.getNext();
            Ogre::LogManager::getSingleton().logMessage("Resource Name = " + ptr->getName());
        }
    }
}
开发者ID:OgreTransporter,项目名称:HLMSEditor,代码行数:101,代码来源:mainwindow.cpp

示例12: LiquidCreator

void
LiquidCreatorDialog::OnInitDialog(wxInitDialogEvent &e)
{
    wxDialog::OnInitDialog(e);
    wxSizer* sizer = LiquidCreator(this, true, true);

    /// 获取各控件的引用
    mComboBox = wxDynamicCast(this->FindWindow(ID_MATERIALCOMBO),wxComboBox);

    assert (mComboBox);

    Ogre::ResourceManager::ResourceMapIterator resourceMapIterator = Ogre::MaterialManager::getSingleton().getResourceIterator();

    while ( resourceMapIterator.hasMoreElements() )
    {
        if ( resourceMapIterator.peekNextValue()->getGroup() == Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME )
        {
            Ogre::String matName = resourceMapIterator.peekNextValue()->getName();

            // 只有材质名称中包含“水”才加入到combobox中
            if (matName.find("water") != Ogre::String::npos ||
                    matName.find("Water") != Ogre::String::npos ||
                    matName.find("水01") != Ogre::String::npos)
                mComboBox->AppendString( matName.c_str() );
        }

        resourceMapIterator.moveNext();
    }

    resourceMapIterator = Ogre::MaterialManager::getSingleton().getResourceIterator();
    mComboBox->SetValue( resourceMapIterator.peekNextValue()->getName().c_str() );

    mSubDivideTextCtrl = wxDynamicCast(this->FindWindow(ID_SUBDIVISIONTEXTCTRL),wxTextCtrl);
    assert (mSubDivideTextCtrl);

    mTexScaleTextCtrl = wxDynamicCast(this->FindWindow(ID_TEXCOORDSCALETEXTCTRL),wxTextCtrl);
    assert (mTexScaleTextCtrl);

    mDiffuseTextCtrl = wxDynamicCast(this->FindWindow(ID_DIFFUSETEXTCTRL),wxTextCtrl);
    assert (mDiffuseTextCtrl);

    mDepthTextCtrl = wxDynamicCast(this->FindWindow(ID_DEPTHTEXTCTRL),wxTextCtrl);
    assert (mDepthTextCtrl);
}
开发者ID:jjiezheng,项目名称:pap_full,代码行数:44,代码来源:LiquidCreatorDialog.cpp

示例13: InitMaterialCombo

void MaterialEditorDialog::InitMaterialCombo(void)
{
	typedef std::list<Ogre::String> MaterialFileNameList;
	MaterialFileNameList materialFileNameList;

	Ogre::FileInfoListPtr fileInfoList =
		Ogre::ResourceGroupManager::getSingleton().findResourceFileInfo(
		Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
		"*.material");
	for (Ogre::FileInfoList::const_iterator it = fileInfoList->begin(); it != fileInfoList->end(); ++it)
	{
		if ( it->archive->getName() == EFFECT_PATH)
		{
			materialFileNameList.push_back(it->filename);
		}
	}

	Ogre::ResourceManager::ResourceMapIterator resourceMapIterator = Ogre::MaterialManager::getSingleton().getResourceIterator();

	while ( resourceMapIterator.hasMoreElements() )
	{				
		Ogre::String matName = resourceMapIterator.peekNextValue()->getName();

		for ( MaterialFileNameList::iterator i = materialFileNameList.begin();
			i != materialFileNameList.end(); ++i )
		{
			if ( *i == resourceMapIterator.peekNextValue()->getOrigin() )
			{
				mMaterialComboBox->Append(matName);

				break;

			}
		}

		resourceMapIterator.moveNext();
	}

}
开发者ID:jjiezheng,项目名称:pap_full,代码行数:39,代码来源:WXMaterialEditorDialog.cpp

示例14: pos

    void test_playWith3D()
    {
        xtime xt;
        
        Ogre::ResourceManager::ResourceMapIterator it =
            SoundManager::getSingleton().getResourceIterator();

        while (it.hasMoreElements())
        {
            SoundResourcePtr soundres = it.getNext();
            SoundStream *sound = new SoundStream(soundres);
            SoundChannel *channel = new SoundChannel(sound, soundres->getName());
            if (channel)
            {
                channel->play();
                float angle = 0.0f;
                
                xtime_get(&xt, TIME_UTC);
                xt.sec++;
                thread::sleep(xt);
                while (channel->isPlaying()) {
                    xtime_get(&xt, TIME_UTC);
                    xt.nsec+=100000;
                    thread::sleep(xt);
                    Vector3 pos(1.0f*sinf(angle), 20.0f*cosf(angle), 0.0f);
                    channel->setPosition(pos);
                    angle += 0.005;
                    if (angle > 2 * M_PI)
                    {
                        angle = 0.0f;
                    }
                    FSOUND_Update();
                }
                
                delete channel;
            }            
        }        
    }
开发者ID:BackupTheBerlios,项目名称:dsa-hl-svn,代码行数:38,代码来源:SoundStreamTest.cpp

示例15: GetUsableSkins

void SkinManager::GetUsableSkins(String guid, std::vector<Skin *> &skins)
{
	Ogre::ResourceManager::ResourceMapIterator it = getResourceIterator();
	while (it.hasMoreElements())
	{
		Skin *skin = (Skin *)it.getNext().getPointer();

		// fix some possible problems
		String g1 = guid;
		String g2 = skin->guid;

		StringUtil::trim(g1);
		StringUtil::trim(g2);

		StringUtil::toLowerCase(g1);
		StringUtil::toLowerCase(g2);

		// then compare
		if (g1 == g2)
		{
			skins.push_back(skin);
		}
	}
}
开发者ID:Bob-Z,项目名称:rigs-of-rods,代码行数:24,代码来源:SkinManager.cpp


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