本文整理汇总了C++中ogre::resourcemanager::ResourceMapIterator::getNext方法的典型用法代码示例。如果您正苦于以下问题:C++ ResourceMapIterator::getNext方法的具体用法?C++ ResourceMapIterator::getNext怎么用?C++ ResourceMapIterator::getNext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::resourcemanager::ResourceMapIterator
的用法示例。
在下文中一共展示了ResourceMapIterator::getNext方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: reloadShaders
bool reloadShaders(std_srvs::Empty::Request&, std_srvs::Empty::Response&)
{
ROS_INFO("Reloading materials.");
{
Ogre::ResourceManager::ResourceMapIterator it = Ogre::MaterialManager::getSingleton().getResourceIterator();
while (it.hasMoreElements())
{
Ogre::ResourcePtr resource = it.getNext();
resource->reload();
}
}
ROS_INFO("Reloading high-level gpu shaders.");
{
Ogre::ResourceManager::ResourceMapIterator it = Ogre::HighLevelGpuProgramManager::getSingleton().getResourceIterator();
while (it.hasMoreElements())
{
Ogre::ResourcePtr resource = it.getNext();
resource->reload();
}
}
ROS_INFO("Reloading gpu shaders.");
{
Ogre::ResourceManager::ResourceMapIterator it = Ogre::GpuProgramManager::getSingleton().getResourceIterator();
while (it.hasMoreElements())
{
Ogre::ResourcePtr resource = it.getNext();
resource->reload();
}
}
return true;
}
示例2: mSceneManager
World::World(Ogre::SceneManager *sceneManager, InputHandler *input) : mSceneManager(sceneManager), mInputHandler(input)
{
/* Necessary booleans for computing physics */
start = true;
hitTopWall = false;
hitBottomWall = false;
hitByAI = false;
hitByUser = false;
userScored = false;
AIScored = false;
ballSpeed = 35;
// Global illumination for now. Adding individual light sources will make you scene look more realistic
mSceneManager->setAmbientLight(Ogre::ColourValue(1,1,1));
createModels();
// Yeah, this should be done automatically for all fonts referenced in an overlay file.
// But there is a bug in the OGRE code so we need to do it manually.
Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
while (iter.hasMoreElements())
{
iter.getNext()->load();
}
// Display scoreboard
Scoreboard();
}
示例3: loadResources
//-------------------------------------------------------------------------------------
void BaseApplication::loadResources(void)
{
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
while ( iter.hasMoreElements() ) { iter.getNext()->load(); }
}
示例4: test_loadPlayWithFade
void test_loadPlayWithFade()
{
xtime xt;
Ogre::ResourceManager::ResourceMapIterator it =
SoundManager::getSingleton().getResourceIterator();
while (it.hasMoreElements())
{
SoundResourcePtr soundres = it.getNext();
SoundStream *sound = new SoundStream(soundres);
SoundChannel *channel = new SoundChannel(sound, soundres->getName());
if (channel)
{
channel->play();
xtime_get(&xt, boost::TIME_UTC);
xt.sec += 10;
thread::sleep(xt);
channel->stop();
xtime_get(&xt, boost::TIME_UTC);
xt.sec += 5;
thread::sleep(xt);
}
}
CPPUNIT_ASSERT(true);
}
示例5: loadResources
void ResourcesManager::loadResources()
{
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
// Load the system fonts
Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
while (iter.hasMoreElements()) { iter.getNext()->load(); }
}
示例6: setupResources
//-------------------------------------------------------------------------------------
void SpaceLogin::setupResources(void)
{
// ogre²»ÏÔʾÎÄ×Öbug
// http://www.ogre3d.org/forums/viewtopic.php?f=4&t=59197
Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
while (iter.hasMoreElements()) {
iter.getNext()->load();
}
}
示例7: getMaterialAlternatives
void SkinManager::getMaterialAlternatives(Ogre::String materialName, std::vector<Skin *> &skinVector)
{
Ogre::ResourceManager::ResourceMapIterator it = getResourceIterator();
while (it.hasMoreElements())
{
Skin *skin = (Skin *)it.getNext().getPointer();
if (skin->hasReplacementForMaterial(materialName))
{
skinVector.push_back(skin);
}
}
}
示例8: hasSkinForGUID
bool SkinManager::hasSkinForGUID(Ogre::String guid)
{
Ogre::ResourceManager::ResourceMapIterator it = getResourceIterator();
while (it.hasMoreElements())
{
Skin *skin = (Skin *)it.getNext().getPointer();
if (skin->guid == guid)
{
return true;
}
}
return false;
}
示例9:
//Initial UI
void
World::showInitUI(){
Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
while (iter.hasMoreElements())
{
iter.getNext()->load();
}
mShowInitialUI = true;
mInitialUIOverlay->show();
}
示例10: File
//.........这里部分代码省略.........
// It is a PBS; Note, that there is also a default (so always 1)
Ogre::Hlms::HlmsDatablockMap::const_iterator itor = hlmsPbs->getDatablockMap().begin();
Ogre::Hlms::HlmsDatablockMap::const_iterator end = hlmsPbs->getDatablockMap().end();
Ogre::HlmsPbsDatablock* newDatablock;
Ogre::String newDatablockName;
while( itor != end )
{
newDatablock = static_cast<Ogre::HlmsPbsDatablock*>(itor->second.datablock);
if (newDatablock != hlmsPbs->getDefaultDatablock() && newDatablock != hlmsUnlit->getDefaultDatablock())
{
// Get the first datablock
newDatablockName = *newDatablock->getFullName();
if (oldDatablockName != newDatablockName)
{
// Assign the datablock to the item (and destroy the items' old datablock, if still available)
item->setDatablock(newDatablock);
if (oldDatablock != hlmsPbs->getDefaultDatablock() && oldDatablock != hlmsUnlit->getDefaultDatablock())
{
if (oldDatablock->getCreator()->getType() == Ogre::HLMS_PBS)
hlmsPbs->destroyDatablock(oldDatablockId);
else if (hlmsUnlit && oldDatablock->getCreator()->getType() == Ogre::HLMS_UNLIT)
hlmsUnlit->destroyDatablock(oldDatablockId);
}
// Create the node structure
QString s = newDatablockName.c_str();
mNodeEditorDockWidget->createPbsNodeStructure(s);
mPropertiesDockWidget->setTextureTypePropertyVisible(true);
mPropertiesDockWidget->setMapWeightPropertyVisible(true);
break;
}
}
++itor;
}
return;
}
}
if (hlmsUnlit)
{
int size = hlmsUnlit->getDatablockMap().size();
//QMessageBox::information(0, QString("info"), QVariant(size).toString());
if (size > 1)
{
// It is an Unlit; Note, that there is also a default (so always 1)
Ogre::Hlms::HlmsDatablockMap::const_iterator itor = hlmsUnlit->getDatablockMap().begin();
Ogre::Hlms::HlmsDatablockMap::const_iterator end = hlmsUnlit->getDatablockMap().end();
Ogre::HlmsUnlitDatablock* newDatablock;
Ogre::String newDatablockName;
while( itor != end )
{
newDatablock = static_cast<Ogre::HlmsUnlitDatablock*>(itor->second.datablock);
if (newDatablock != hlmsPbs->getDefaultDatablock() && newDatablock != hlmsUnlit->getDefaultDatablock())
{
// Get the first datablock
newDatablockName = *newDatablock->getFullName();
if (oldDatablockName != newDatablockName)
{
// Assign the datablock to the item (and destroy the items' old datablock, if still available)
item->setDatablock(newDatablock);
if (oldDatablock != hlmsPbs->getDefaultDatablock() && oldDatablock != hlmsUnlit->getDefaultDatablock())
{
if (oldDatablock->getCreator()->getType() == Ogre::HLMS_UNLIT)
hlmsUnlit->destroyDatablock(oldDatablockId);
else if (hlmsPbs && oldDatablock->getCreator()->getType() == Ogre::HLMS_PBS)
hlmsPbs->destroyDatablock(oldDatablockId);
}
// Create the node structure
QString s = newDatablockName.c_str();
mNodeEditorDockWidget->createUnlitNodeStructure(s);
mPropertiesDockWidget->setTextureTypePropertyVisible(false);
mPropertiesDockWidget->setMapWeightPropertyVisible(false);
break;
}
}
++itor;
}
return;
}
}
}
//****************************************************************************/
void MainWindow::getListOfResources(void)
{
Ogre::ResourceGroupManager::ResourceManagerIterator it =
Ogre::ResourceGroupManager::getSingletonPtr()->getResourceManagerIterator();
while (it.hasMoreElements())
{
Ogre::ResourceManager* man = it.getNext();
Ogre::LogManager::getSingleton().logMessage("Resource Type = " + man->getResourceType());
Ogre::ResourceManager::ResourceMapIterator mapit = man->getResourceIterator() ;
while (mapit.hasMoreElements())
{
Ogre::ResourcePtr ptr = mapit.getNext();
Ogre::LogManager::getSingleton().logMessage("Resource Name = " + ptr->getName());
}
}
}
示例11: pos
void test_playWith3D()
{
xtime xt;
Ogre::ResourceManager::ResourceMapIterator it =
SoundManager::getSingleton().getResourceIterator();
while (it.hasMoreElements())
{
SoundResourcePtr soundres = it.getNext();
SoundStream *sound = new SoundStream(soundres);
SoundChannel *channel = new SoundChannel(sound, soundres->getName());
if (channel)
{
channel->play();
float angle = 0.0f;
xtime_get(&xt, TIME_UTC);
xt.sec++;
thread::sleep(xt);
while (channel->isPlaying()) {
xtime_get(&xt, TIME_UTC);
xt.nsec+=100000;
thread::sleep(xt);
Vector3 pos(1.0f*sinf(angle), 20.0f*cosf(angle), 0.0f);
channel->setPosition(pos);
angle += 0.005;
if (angle > 2 * M_PI)
{
angle = 0.0f;
}
FSOUND_Update();
}
delete channel;
}
}
}
示例12: GetUsableSkins
void SkinManager::GetUsableSkins(String guid, std::vector<Skin *> &skins)
{
Ogre::ResourceManager::ResourceMapIterator it = getResourceIterator();
while (it.hasMoreElements())
{
Skin *skin = (Skin *)it.getNext().getPointer();
// fix some possible problems
String g1 = guid;
String g2 = skin->guid;
StringUtil::trim(g1);
StringUtil::trim(g2);
StringUtil::toLowerCase(g1);
StringUtil::toLowerCase(g2);
// then compare
if (g1 == g2)
{
skins.push_back(skin);
}
}
}
示例13: diagnose
void OgreInfo::diagnose(std::ostream& outputStream)
{
Ogre::SceneManagerEnumerator::SceneManagerIterator sceneManagerI = Ogre::Root::getSingleton().getSceneManagerIterator();
while (sceneManagerI.hasMoreElements()) {
Ogre::SceneManager* sceneManager = sceneManagerI.getNext();
outputStream << "Scenemanager(" << sceneManager->getTypeName() << ") " << sceneManager->getName() << std::endl;
outputStream << " Number of scene nodes: " << countNodes(sceneManager->getRootSceneNode()) << std::endl;
outputStream << " Movable objects:" << std::endl;
unsigned int movableObjectCounter = 0;
Ogre::Root::MovableObjectFactoryIterator movableObjectFactoryI = Ogre::Root::getSingleton().getMovableObjectFactoryIterator();
while (movableObjectFactoryI.hasMoreElements()) {
Ogre::MovableObjectFactory* factory = movableObjectFactoryI.getNext();
std::string type(factory->getType());
{
Ogre::SceneManager::MovableObjectIterator I = sceneManager->getMovableObjectIterator(type);
while (I.hasMoreElements()) {
movableObjectCounter++;
Ogre::MovableObject* movable = I.getNext();
if (movable->getMovableType() == "Light") {
Ogre::Light* light = static_cast<Ogre::Light*> (movable);
outputStream << " * Light " << light->getName() << "(" << (light->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
outputStream << " Pos: " << light->getDerivedPosition() << std::endl;
outputStream << " Direction: " << light->getDerivedDirection() << std::endl;
} else {
std::stringstream ssPosAndOrientation;
if (movable->getParentSceneNode() && movable->isInScene()) {
ssPosAndOrientation << " pos: " << movable->getParentSceneNode()->getPosition() << " orientation: " << movable->getParentSceneNode()->getOrientation();
}
outputStream << " * " << type << " " << movable->getName() << "(" << (movable->isInScene() ? "in scene" : "not in scene") << ")" << ssPosAndOrientation.str() << std::endl;
// outputStream << " Pos: " << light->getDerivedPosition() << std::endl;
// outputStream << " Direction: " << light->getDerivedDirection() << std::endl;
}
}
}
}
outputStream << " Number of movable objects: " << movableObjectCounter << std::endl;
outputStream << " Cameras:" << std::endl;
{
Ogre::SceneManager::CameraIterator I = sceneManager->getCameraIterator();
while (I.hasMoreElements()) {
Ogre::Camera* camera = I.getNext();
outputStream << " Camera " << camera->getName() << "(" << (camera->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
outputStream << " Pos: " << camera->getDerivedPosition() << std::endl;
outputStream << " Direction: " << camera->getDerivedDirection() << std::endl;
outputStream << " Clip distances: " << camera->getNearClipDistance() << " - " << camera->getFarClipDistance() << std::endl;
}
}
}
size_t resourceMemoryUsage = 0;
outputStream << "Resource Managers:" << std::endl;
Ogre::ResourceGroupManager::ResourceManagerIterator I = Ogre::ResourceGroupManager::getSingleton().getResourceManagerIterator();
while (I.hasMoreElements()) {
std::string name = I.peekNextKey();
Ogre::ResourceManager* manager = I.getNext();
outputStream << " Resource Manager: " << name << std::endl;
if (manager->getMemoryBudget() == std::numeric_limits<size_t>::max()) {
outputStream << " Memory budget: not set" << std::endl;
} else {
outputStream << " Memory budget: " << manager->getMemoryBudget() << " bytes" << std::endl;
}
outputStream << " Memory usage: " << manager->getMemoryUsage() << " bytes" << std::endl;
resourceMemoryUsage += manager->getMemoryUsage();
Ogre::ResourceManager::ResourceMapIterator resourceI = manager->getResourceIterator();
if (resourceI.hasMoreElements()) {
outputStream << " Resources: " << std::endl;
int resourceCount = 0;
int loadedResourceCount = 0;
while (resourceI.hasMoreElements()) {
Ogre::ResourcePtr resource = resourceI.getNext();
if (resource->isLoaded()) {
std::string reloadable = resource->isReloadable() ? " reloadable" : "";
outputStream << " " << resource->getName() << " ( " << resource->getSize() << " bytes)" << reloadable;
Ogre::Texture* texture = dynamic_cast<Ogre::Texture*>(resource.get());
if (texture) {
outputStream << texture->getWidth() << "x" << texture->getHeight() << " ";
}
outputStream << std::endl;
loadedResourceCount++;
}
resourceCount++;
}
outputStream << " Total number of resources: " << resourceCount << std::endl;
outputStream << " Number of loaded resources: " << loadedResourceCount << std::endl;
}
}
outputStream << "Total memory usage for all resource manager: " << resourceMemoryUsage << " bytes" << std::endl;
outputStream << std::flush;
}