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C++ ResourceMapIterator::getNext方法代码示例

本文整理汇总了C++中ogre::resourcemanager::ResourceMapIterator::getNext方法的典型用法代码示例。如果您正苦于以下问题:C++ ResourceMapIterator::getNext方法的具体用法?C++ ResourceMapIterator::getNext怎么用?C++ ResourceMapIterator::getNext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::resourcemanager::ResourceMapIterator的用法示例。


在下文中一共展示了ResourceMapIterator::getNext方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: reloadShaders

bool reloadShaders(std_srvs::Empty::Request&, std_srvs::Empty::Response&)
{
  ROS_INFO("Reloading materials.");
  {
  Ogre::ResourceManager::ResourceMapIterator it = Ogre::MaterialManager::getSingleton().getResourceIterator();
  while (it.hasMoreElements())
  {
    Ogre::ResourcePtr resource = it.getNext();
    resource->reload();
  }
  }
  ROS_INFO("Reloading high-level gpu shaders.");
  {
  Ogre::ResourceManager::ResourceMapIterator it = Ogre::HighLevelGpuProgramManager::getSingleton().getResourceIterator();
  while (it.hasMoreElements())
  {
    Ogre::ResourcePtr resource = it.getNext();
    resource->reload();
  }
  }
  ROS_INFO("Reloading gpu shaders.");
  {
  Ogre::ResourceManager::ResourceMapIterator it = Ogre::GpuProgramManager::getSingleton().getResourceIterator();
  while (it.hasMoreElements())
  {
    Ogre::ResourcePtr resource = it.getNext();
    resource->reload();
  }
  }
  return true;
}
开发者ID:JoSungUk,项目名称:My_1st_ROScode,代码行数:31,代码来源:visualizer_app.cpp

示例2: mSceneManager

World::World(Ogre::SceneManager *sceneManager, InputHandler *input)   : mSceneManager(sceneManager), mInputHandler(input)
{
	/* Necessary booleans for computing physics */
	start = true;
	hitTopWall = false;
	hitBottomWall = false;
	hitByAI = false;
	hitByUser = false;
	userScored = false;
	AIScored = false;

	ballSpeed = 35;

	// Global illumination for now.  Adding individual light sources will make you scene look more realistic
	mSceneManager->setAmbientLight(Ogre::ColourValue(1,1,1));
	
	createModels();

	// Yeah, this should be done automatically for all fonts referenced in an overlay file.
	//  But there is a bug in the OGRE code so we need to do it manually.
	Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
	while (iter.hasMoreElements()) 
	{ 
		iter.getNext()->load(); 
	}

	// Display scoreboard
	Scoreboard();
}
开发者ID:jpbullalayao,项目名称:projects,代码行数:29,代码来源:World.cpp

示例3: loadResources

//-------------------------------------------------------------------------------------
void BaseApplication::loadResources(void)
{
    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

	Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
	while ( iter.hasMoreElements() ) { iter.getNext()->load(); }
}
开发者ID:andyhebear,项目名称:ogre-toon-shading,代码行数:8,代码来源:BaseApplication.cpp

示例4: test_loadPlayWithFade

 void test_loadPlayWithFade()
 {
     xtime xt;
     Ogre::ResourceManager::ResourceMapIterator it =
         SoundManager::getSingleton().getResourceIterator();
     while (it.hasMoreElements())
     {
         SoundResourcePtr soundres = it.getNext();
         SoundStream *sound = new SoundStream(soundres);
         SoundChannel *channel = new SoundChannel(sound, soundres->getName());
         if (channel)
         {
             channel->play();
             
             xtime_get(&xt, boost::TIME_UTC);
             xt.sec += 10;
             thread::sleep(xt);
             
             channel->stop();
             
             xtime_get(&xt, boost::TIME_UTC);
             xt.sec += 5;
             thread::sleep(xt);
         }            
     }
     
     CPPUNIT_ASSERT(true);
 }
开发者ID:BackupTheBerlios,项目名称:dsa-hl-svn,代码行数:28,代码来源:SoundStreamTest.cpp

示例5: loadResources

void ResourcesManager::loadResources()
{
    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
    
    // Load the system fonts
    Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
    while (iter.hasMoreElements()) { iter.getNext()->load(); }
}
开发者ID:EmbiaWu,项目名称:the-pintos-within,代码行数:8,代码来源:ResourcesManager.cpp

示例6: setupResources

//-------------------------------------------------------------------------------------
void SpaceLogin::setupResources(void)
{
	// ogre²»ÏÔʾÎÄ×Öbug
	// http://www.ogre3d.org/forums/viewtopic.php?f=4&t=59197
	Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
	while (iter.hasMoreElements()) { 
		iter.getNext()->load(); 
	}
}
开发者ID:JangoOs,项目名称:kbengine_ogre_demo,代码行数:10,代码来源:space_login.cpp

示例7: getMaterialAlternatives

void SkinManager::getMaterialAlternatives(Ogre::String materialName, std::vector<Skin *> &skinVector)
{
	Ogre::ResourceManager::ResourceMapIterator it = getResourceIterator();
	while (it.hasMoreElements())
	{
		Skin *skin = (Skin *)it.getNext().getPointer();

		if (skin->hasReplacementForMaterial(materialName))
		{
			skinVector.push_back(skin);
		}
	}
}
开发者ID:tizbac,项目名称:ror-ng,代码行数:13,代码来源:SkinManager.cpp

示例8: hasSkinForGUID

bool SkinManager::hasSkinForGUID(Ogre::String guid)
{
	Ogre::ResourceManager::ResourceMapIterator it = getResourceIterator();
	while (it.hasMoreElements())
	{
		Skin *skin = (Skin *)it.getNext().getPointer();

		if (skin->guid == guid)
		{
			return true;
		}
	}
	return false;
}
开发者ID:tizbac,项目名称:ror-ng,代码行数:14,代码来源:SkinManager.cpp

示例9:

//Initial UI
void 
World::showInitUI(){
	Ogre::ResourceManager::ResourceMapIterator iter = Ogre::FontManager::getSingleton().getResourceIterator();
	while (iter.hasMoreElements()) 
	{ 
		iter.getNext()->load(); 
	}

	mShowInitialUI = true;
	
	mInitialUIOverlay->show();
	

}
开发者ID:zhangang15,项目名称:Game_Engineering,代码行数:15,代码来源:World.cpp

示例10: File


//.........这里部分代码省略.........
            // It is a PBS; Note, that there is also a default (so always 1)
            Ogre::Hlms::HlmsDatablockMap::const_iterator itor = hlmsPbs->getDatablockMap().begin();
            Ogre::Hlms::HlmsDatablockMap::const_iterator end  = hlmsPbs->getDatablockMap().end();
            Ogre::HlmsPbsDatablock* newDatablock;
            Ogre::String newDatablockName;
            while( itor != end )
            {
                newDatablock = static_cast<Ogre::HlmsPbsDatablock*>(itor->second.datablock);
                if (newDatablock != hlmsPbs->getDefaultDatablock() && newDatablock != hlmsUnlit->getDefaultDatablock())
                {
                    // Get the first datablock
                    newDatablockName = *newDatablock->getFullName();
                    if (oldDatablockName != newDatablockName)
                    {
                        // Assign the datablock to the item (and destroy the items' old datablock, if still available)
                        item->setDatablock(newDatablock);
                        if (oldDatablock != hlmsPbs->getDefaultDatablock() && oldDatablock != hlmsUnlit->getDefaultDatablock())
                        {
                            if (oldDatablock->getCreator()->getType() == Ogre::HLMS_PBS)
                                hlmsPbs->destroyDatablock(oldDatablockId);
                            else if (hlmsUnlit && oldDatablock->getCreator()->getType() == Ogre::HLMS_UNLIT)
                                hlmsUnlit->destroyDatablock(oldDatablockId);
                        }

                        // Create the node structure
                        QString s = newDatablockName.c_str();
                        mNodeEditorDockWidget->createPbsNodeStructure(s);
                        mPropertiesDockWidget->setTextureTypePropertyVisible(true);
                        mPropertiesDockWidget->setMapWeightPropertyVisible(true);
                        break;
                    }
                }
                ++itor;
            }
            return;
        }
    }

    if (hlmsUnlit)
    {
        int size = hlmsUnlit->getDatablockMap().size();
        //QMessageBox::information(0, QString("info"), QVariant(size).toString());
        if (size > 1)
        {
            // It is an Unlit; Note, that there is also a default (so always 1)
            Ogre::Hlms::HlmsDatablockMap::const_iterator itor = hlmsUnlit->getDatablockMap().begin();
            Ogre::Hlms::HlmsDatablockMap::const_iterator end  = hlmsUnlit->getDatablockMap().end();
            Ogre::HlmsUnlitDatablock* newDatablock;
            Ogre::String newDatablockName;
            while( itor != end )
            {
                newDatablock = static_cast<Ogre::HlmsUnlitDatablock*>(itor->second.datablock);
                if (newDatablock != hlmsPbs->getDefaultDatablock() && newDatablock != hlmsUnlit->getDefaultDatablock())
                {
                    // Get the first datablock
                    newDatablockName = *newDatablock->getFullName();
                    if (oldDatablockName != newDatablockName)
                    {
                        // Assign the datablock to the item (and destroy the items' old datablock, if still available)
                        item->setDatablock(newDatablock);
                        if (oldDatablock != hlmsPbs->getDefaultDatablock() && oldDatablock != hlmsUnlit->getDefaultDatablock())
                        {
                            if (oldDatablock->getCreator()->getType() == Ogre::HLMS_UNLIT)
                                hlmsUnlit->destroyDatablock(oldDatablockId);
                            else if (hlmsPbs && oldDatablock->getCreator()->getType() == Ogre::HLMS_PBS)
                                hlmsPbs->destroyDatablock(oldDatablockId);
                        }

                        // Create the node structure
                        QString s = newDatablockName.c_str();
                        mNodeEditorDockWidget->createUnlitNodeStructure(s);
                        mPropertiesDockWidget->setTextureTypePropertyVisible(false);
                        mPropertiesDockWidget->setMapWeightPropertyVisible(false);
                        break;
                    }
                }
                ++itor;
            }
            return;
        }
    }
}

//****************************************************************************/
void MainWindow::getListOfResources(void)
{
    Ogre::ResourceGroupManager::ResourceManagerIterator it =
        Ogre::ResourceGroupManager::getSingletonPtr()->getResourceManagerIterator();
    while (it.hasMoreElements())
    {
        Ogre::ResourceManager* man = it.getNext();
        Ogre::LogManager::getSingleton().logMessage("Resource Type = " + man->getResourceType());
        Ogre::ResourceManager::ResourceMapIterator mapit = man->getResourceIterator() ;
        while (mapit.hasMoreElements())
        {
            Ogre::ResourcePtr ptr = mapit.getNext();
            Ogre::LogManager::getSingleton().logMessage("Resource Name = " + ptr->getName());
        }
    }
}
开发者ID:OgreTransporter,项目名称:HLMSEditor,代码行数:101,代码来源:mainwindow.cpp

示例11: pos

    void test_playWith3D()
    {
        xtime xt;
        
        Ogre::ResourceManager::ResourceMapIterator it =
            SoundManager::getSingleton().getResourceIterator();

        while (it.hasMoreElements())
        {
            SoundResourcePtr soundres = it.getNext();
            SoundStream *sound = new SoundStream(soundres);
            SoundChannel *channel = new SoundChannel(sound, soundres->getName());
            if (channel)
            {
                channel->play();
                float angle = 0.0f;
                
                xtime_get(&xt, TIME_UTC);
                xt.sec++;
                thread::sleep(xt);
                while (channel->isPlaying()) {
                    xtime_get(&xt, TIME_UTC);
                    xt.nsec+=100000;
                    thread::sleep(xt);
                    Vector3 pos(1.0f*sinf(angle), 20.0f*cosf(angle), 0.0f);
                    channel->setPosition(pos);
                    angle += 0.005;
                    if (angle > 2 * M_PI)
                    {
                        angle = 0.0f;
                    }
                    FSOUND_Update();
                }
                
                delete channel;
            }            
        }        
    }
开发者ID:BackupTheBerlios,项目名称:dsa-hl-svn,代码行数:38,代码来源:SoundStreamTest.cpp

示例12: GetUsableSkins

void SkinManager::GetUsableSkins(String guid, std::vector<Skin *> &skins)
{
	Ogre::ResourceManager::ResourceMapIterator it = getResourceIterator();
	while (it.hasMoreElements())
	{
		Skin *skin = (Skin *)it.getNext().getPointer();

		// fix some possible problems
		String g1 = guid;
		String g2 = skin->guid;

		StringUtil::trim(g1);
		StringUtil::trim(g2);

		StringUtil::toLowerCase(g1);
		StringUtil::toLowerCase(g2);

		// then compare
		if (g1 == g2)
		{
			skins.push_back(skin);
		}
	}
}
开发者ID:Bob-Z,项目名称:rigs-of-rods,代码行数:24,代码来源:SkinManager.cpp

示例13: diagnose

void OgreInfo::diagnose(std::ostream& outputStream)
{
	Ogre::SceneManagerEnumerator::SceneManagerIterator sceneManagerI = Ogre::Root::getSingleton().getSceneManagerIterator();
	while (sceneManagerI.hasMoreElements()) {
		Ogre::SceneManager* sceneManager = sceneManagerI.getNext();
		outputStream << "Scenemanager(" << sceneManager->getTypeName() << ") " << sceneManager->getName() << std::endl;
		outputStream << " Number of scene nodes: " << countNodes(sceneManager->getRootSceneNode()) << std::endl;
		outputStream << " Movable objects:" << std::endl;
		unsigned int movableObjectCounter = 0;
		Ogre::Root::MovableObjectFactoryIterator movableObjectFactoryI = Ogre::Root::getSingleton().getMovableObjectFactoryIterator();
		while (movableObjectFactoryI.hasMoreElements()) {
			Ogre::MovableObjectFactory* factory = movableObjectFactoryI.getNext();
			std::string type(factory->getType());
			{
				Ogre::SceneManager::MovableObjectIterator I = sceneManager->getMovableObjectIterator(type);
				while (I.hasMoreElements()) {
					movableObjectCounter++;
					Ogre::MovableObject* movable = I.getNext();
					if (movable->getMovableType() == "Light") {
						Ogre::Light* light = static_cast<Ogre::Light*> (movable);
						outputStream << "  * Light " << light->getName() << "(" << (light->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
						outputStream << "   Pos: " << light->getDerivedPosition() << std::endl;
						outputStream << "   Direction: " << light->getDerivedDirection() << std::endl;

					} else {
						std::stringstream ssPosAndOrientation;
						if (movable->getParentSceneNode() && movable->isInScene()) {
							ssPosAndOrientation << " pos: " << movable->getParentSceneNode()->getPosition() << " orientation: " << movable->getParentSceneNode()->getOrientation();
						}
						outputStream << "  * " << type << " " << movable->getName() << "(" << (movable->isInScene() ? "in scene" : "not in scene") << ")" << ssPosAndOrientation.str() << std::endl;
						//					outputStream << "  Pos: " << light->getDerivedPosition() << std::endl;
						//					outputStream << "  Direction: " << light->getDerivedDirection() << std::endl;
					}
				}
			}
		}

		outputStream << " Number of movable objects: " << movableObjectCounter << std::endl;

		outputStream << " Cameras:" << std::endl;
		{
			Ogre::SceneManager::CameraIterator I = sceneManager->getCameraIterator();
			while (I.hasMoreElements()) {
				Ogre::Camera* camera = I.getNext();
				outputStream << "  Camera " << camera->getName() << "(" << (camera->isInScene() ? "in scene" : "not in scene") << ")" << std::endl;
				outputStream << "  Pos: " << camera->getDerivedPosition() << std::endl;
				outputStream << "  Direction: " << camera->getDerivedDirection() << std::endl;
				outputStream << "  Clip distances: " << camera->getNearClipDistance() << " - " << camera->getFarClipDistance() << std::endl;
			}
		}

	}

	size_t resourceMemoryUsage = 0;
	outputStream << "Resource Managers:" << std::endl;
	Ogre::ResourceGroupManager::ResourceManagerIterator I = Ogre::ResourceGroupManager::getSingleton().getResourceManagerIterator();
	while (I.hasMoreElements()) {
		std::string name = I.peekNextKey();
		Ogre::ResourceManager* manager = I.getNext();
		outputStream << " Resource Manager: " << name << std::endl;
		if (manager->getMemoryBudget() == std::numeric_limits<size_t>::max()) {
			outputStream << "  Memory budget: not set" << std::endl;
		} else {
			outputStream << "  Memory budget: " << manager->getMemoryBudget() << " bytes" << std::endl;
		}
		outputStream << "  Memory usage:  " << manager->getMemoryUsage() << " bytes" << std::endl;
		resourceMemoryUsage += manager->getMemoryUsage();

		Ogre::ResourceManager::ResourceMapIterator resourceI = manager->getResourceIterator();
		if (resourceI.hasMoreElements()) {
			outputStream << "  Resources: " << std::endl;
			int resourceCount = 0;
			int loadedResourceCount = 0;
			while (resourceI.hasMoreElements()) {
				Ogre::ResourcePtr resource = resourceI.getNext();
				if (resource->isLoaded()) {
					std::string reloadable = resource->isReloadable() ? " reloadable" : "";
					outputStream << "   " << resource->getName() << " ( " << resource->getSize() << " bytes)" << reloadable;
					Ogre::Texture* texture = dynamic_cast<Ogre::Texture*>(resource.get());
					if (texture) {
						outputStream << texture->getWidth() << "x" << texture->getHeight() << " ";
					}
					outputStream << std::endl;
					loadedResourceCount++;
				}
				resourceCount++;
			}
			outputStream << "  Total number of resources: " << resourceCount << std::endl;
			outputStream << "  Number of loaded resources: " << loadedResourceCount << std::endl;
		}
	}

	outputStream << "Total memory usage for all resource manager: " << resourceMemoryUsage << " bytes" << std::endl;

	outputStream << std::flush;
}
开发者ID:Chimangoo,项目名称:ember,代码行数:96,代码来源:OgreInfo.cpp


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