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C++ TextAreaOverlayElement::setPosition方法代码示例

本文整理汇总了C++中ogre::TextAreaOverlayElement::setPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ TextAreaOverlayElement::setPosition方法的具体用法?C++ TextAreaOverlayElement::setPosition怎么用?C++ TextAreaOverlayElement::setPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::TextAreaOverlayElement的用法示例。


在下文中一共展示了TextAreaOverlayElement::setPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initOverlay

    void OgreEngine::initOverlay() {

        Ogre::OverlayManager& overlayManager = Ogre::OverlayManager::getSingleton();
        Ogre::OverlayContainer* panel = static_cast<Ogre::OverlayContainer*>(overlayManager.createOverlayElement("Panel", "PanelName"));
            panel->setMetricsMode(Ogre::GMM_PIXELS);
            panel->setPosition(10, 10);
            panel->setDimensions(100, 100);

            Ogre::TextAreaOverlayElement* textArea = static_cast<Ogre::TextAreaOverlayElement*>(
            overlayManager.createOverlayElement("TextArea", "worldName"));
            textArea->setMetricsMode(Ogre::GMM_PIXELS);
            textArea->setPosition(10, 10);
            textArea->setDimensions(100, 200);
            textArea->setFontName("StarWars");
            //textArea->setCaption(this->data["name"].toString().toStdString());
            textArea->setCharHeight(16);
            textArea->setColourBottom(Ogre::ColourValue(1, 1, 1));
            textArea->setColourTop(Ogre::ColourValue(1, 1, 1));

            Ogre::TextAreaOverlayElement* textArea2 = static_cast<Ogre::TextAreaOverlayElement*>(
            overlayManager.createOverlayElement("TextArea", "timeArea"));
            textArea2->setMetricsMode(Ogre::GMM_PIXELS);
            textArea2->setPosition(10, 30);
            textArea2->setDimensions(100, 200);
            textArea2->setFontName("StarWars");
            textArea2->setCaption("0min 0sec");
            textArea2->setCharHeight(16);
            textArea2->setColourBottom(Ogre::ColourValue(1, 1, 1));
            textArea2->setColourTop(Ogre::ColourValue(1, 1, 1));

            Ogre::Overlay* overlay = overlayManager.create("OverlayName");
            overlay->add2D(panel);
            panel->addChild(textArea);
            panel->addChild(textArea2);
            overlay->show();
    }
开发者ID:GeneCraft,项目名称:GeneCraft-Project,代码行数:36,代码来源:ogreengine.cpp

示例2: Whacker

GameplayScreen::GameplayScreen()
{
	//Set up the 3D scene
	Ogre::SceneManager* mSceneManager = Ogre::Root::getSingletonPtr()->getSceneManager("ApplicationSceneManager");
	Ogre::Entity* stageEntity = mSceneManager->createEntity("Stage", "Stage.mesh");
	mStageNode = mSceneManager->getRootSceneNode()->createChildSceneNode("StageNode");
	mStageNode->attachObject(stageEntity);
	mStageNode->setPosition(0.0f, -6.0f, -6.5f);

	//Set up game objects
	mWhacker = new Whacker(mSceneManager, mSceneManager->getRootSceneNode());
	mWhacker->SetMovePlane(Ogre::Vector3(0.0f, 2.0f, 1.0f), Ogre::Vector3(0.0f, -0.5f, -6.5f), 3.8f, 3.0f);
	float dragonPositions[] = { -3.0f, -2.5f, -7.0f,
								-1.5f, -2.0f, -8.0f,
								-1.5f, -3.0f, -6.0f,
								0.0f, -2.5f, -7.0f,
								1.5f, -2.0f, -8.0f,
								1.5f, -3.0f, -6.0f,
								3.0f, -2.5f, -7.0f };
	mDragons = std::vector<Dragon*>();
	for (int i=0; i < 7; i++)
	{
		mDragons.push_back(new Dragon(mSceneManager, mSceneManager->getRootSceneNode()));
		mDragons[i]->SetPosition(Ogre::Vector3(dragonPositions[i*3], dragonPositions[(i*3)+1], dragonPositions[(i*3)+2]));
	}

	//Set up game variables
	timeBetweenPopups = 1.0f;
	timeSinceLastPopup = 0.0f;
	score = 0;
	numPeasants = 200;
	subtractPopTime = 0.05f;
	scorePerPopTimeSub = 15;
	minPopTime = 0.75f;
	mWhackerMoveScalar = 0.01f;

	//Lets set up our scoring overlay (Lots of uninteresting code :/ )
	//Fonts are loaded due to a resource loading bug in OGRE 1.8 http://www.ogre3d.org/forums/viewtopic.php?f=2&t=63652
	Ogre::FontManager::getSingleton().load( "YeOldShire", "General" );
	Ogre::FontManager::getSingleton().load( "DejaVuSans", "General" );
	//Title overlays
	Ogre::OverlayManager* overlayMgr = Ogre::OverlayManager::getSingletonPtr();
	mOverlay = overlayMgr->create("GameStats");
	Ogre::OverlayContainer* newContainer = static_cast<Ogre::OverlayContainer*>(overlayMgr->createOverlayElement("Panel", "StatsTitleContainer")); //Breaks Here
	newContainer->setMetricsMode(Ogre::GMM_RELATIVE);
    newContainer->setDimensions(0.4f, 0.15f);
    newContainer->setPosition(0.5f, 0.75f);
	newContainer->setHorizontalAlignment(Ogre::GHA_LEFT);
	Ogre::TextAreaOverlayElement* newElement = static_cast<Ogre::TextAreaOverlayElement*>(overlayMgr->createOverlayElement("TextArea", "ScoreTitleText"));
	newElement->setCaption("Score");
	newElement->setFontName("YeOldShire");
	newElement->setColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f, 1.0f));
	newElement->setAlignment(Ogre::TextAreaOverlayElement::Right);
	newElement->setVerticalAlignment(Ogre::GVA_TOP);
	newElement->setMetricsMode(Ogre::GMM_RELATIVE);
    newElement->setPosition(0, 0);
    newElement->setDimensions(0.4f, 0.4f);
    newElement->setCharHeight(0.028f);
	newContainer->addChild(newElement);
	newElement = static_cast<Ogre::TextAreaOverlayElement*>(overlayMgr->createOverlayElement("TextArea", "PeasantsTitleText"));
	newElement->setCaption("Peasants Left");
	newElement->setFontName("YeOldShire");
	newElement->setColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f, 1.0f));
	newElement->setAlignment(Ogre::TextAreaOverlayElement::Right);
	newElement->setVerticalAlignment(Ogre::GVA_BOTTOM);
	newElement->setMetricsMode(Ogre::GMM_RELATIVE);
    newElement->setPosition(0, 0);
    newElement->setDimensions(0.4f, 0.4f);
    newElement->setCharHeight(0.028f);
	newContainer->addChild(newElement);
	mOverlay->add2D(newContainer);
	//Value Overlays
	newContainer = static_cast<Ogre::OverlayContainer*>(overlayMgr->createOverlayElement("Panel", "StatsValueContainer"));
	newContainer->setMetricsMode(Ogre::GMM_RELATIVE);
    newContainer->setDimensions(0.4f, 0.15f);
    newContainer->setPosition(0.5f, 0.75f);
	newContainer->setHorizontalAlignment(Ogre::GHA_LEFT);
	newContainer->setColour(Ogre::ColourValue(1.0f, 1.0f, 1.0f, 0.3f));
	newElement = static_cast<Ogre::TextAreaOverlayElement*>(overlayMgr->createOverlayElement("TextArea", "ScoreValueText"));
	Ogre::String num_str = Ogre::StringConverter::toString(score);
	newElement->setCaption(":"+num_str);
	newElement->setFontName("DejaVuSans");
	newElement->setColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f, 1.0f));
	newElement->setAlignment(Ogre::TextAreaOverlayElement::Left);
	newElement->setVerticalAlignment(Ogre::GVA_TOP);
	newElement->setMetricsMode(Ogre::GMM_RELATIVE);
    newElement->setPosition(0, 0);
    newElement->setDimensions(0.4f, 0.4f);
    newElement->setCharHeight(0.045f);
	mScoreText = newElement;
	newContainer->addChild(newElement);
	newElement = static_cast<Ogre::TextAreaOverlayElement*>(overlayMgr->createOverlayElement("TextArea", "PeasantsValueText"));
	num_str = Ogre::StringConverter::toString(numPeasants);
	newElement->setCaption(":"+num_str);
	newElement->setFontName("DejaVuSans");
	newElement->setColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f, 1.0f));
	newElement->setAlignment(Ogre::TextAreaOverlayElement::Left);
	newElement->setVerticalAlignment(Ogre::GVA_BOTTOM);
	newElement->setMetricsMode(Ogre::GMM_RELATIVE);
    newElement->setPosition(0, 0);
//.........这里部分代码省略.........
开发者ID:SamBushman,项目名称:SlayADragon,代码行数:101,代码来源:GameplayScreen.cpp


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