当前位置: 首页>>代码示例>>C++>>正文


C++ ResourceGroupManager::listResourceFileInfo方法代码示例

本文整理汇总了C++中ogre::ResourceGroupManager::listResourceFileInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ ResourceGroupManager::listResourceFileInfo方法的具体用法?C++ ResourceGroupManager::listResourceFileInfo怎么用?C++ ResourceGroupManager::listResourceFileInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::ResourceGroupManager的用法示例。


在下文中一共展示了ResourceGroupManager::listResourceFileInfo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addEditorResources

//-----------------------------------------------------------------------------------------
void CTerrainGroupEditorFactory::addEditorResources(bool changeDefaultNames)
{
    OgitorsRoot* ogitorsRoot = OgitorsRoot::getSingletonPtr();
    Ogre::String terrainDir = ogitorsRoot->GetProjectOptions()->TerrainDirectory;
    // create Terrain project folder and folder to hold the terrain
    ogitorsRoot->GetProjectFile()->createDirectory(terrainDir.c_str());
    ogitorsRoot->GetProjectFile()->createDirectory((terrainDir+"/terrain/").c_str());

    // copy default plant textures
    ogitorsRoot->GetProjectFile()->createDirectory((terrainDir+"/plants/").c_str());
    Ogre::String copydir = Ogitors::Globals::MEDIA_PATH + "/plants/";
    OgitorsUtils::CopyDirOfs(copydir, (terrainDir+"/plants/").c_str());

    // copy default terrain textures sorting them into two different folders
    ogitorsRoot->GetProjectFile()->createDirectory((terrainDir+"/textures/").c_str());
    ogitorsRoot->GetProjectFile()->createDirectory((terrainDir+"/textures/diffusespecular").c_str());
    ogitorsRoot->GetProjectFile()->createDirectory((terrainDir+"/textures/normalheight").c_str());

    Ogre::ResourceGroupManager *mngr = Ogre::ResourceGroupManager::getSingletonPtr();
    copydir = Ogitors::Globals::MEDIA_PATH + "/terrainTextures/";
    mngr->addResourceLocation(copydir,"FileSystem","CopyTerrain");

    Ogre::FileInfoListPtr resList = mngr->listResourceFileInfo("CopyTerrain");

    // copy the files to the different directories
    OFS::OfsPtr& file = ogitorsRoot->GetProjectFile();
    for (Ogre::FileInfoList::const_iterator it = resList->begin(); it != resList->end(); ++it)
    {
        Ogre::FileInfo fInfo = (*it);
        Ogre::String loc = copydir + fInfo.path + fInfo.filename;
        Ogre::String newName = fInfo.filename;
        
        if(fInfo.archive->getType() == "FileSystem")
        {
            if(fInfo.filename.find("diffusespecular") != -1)
            {
                /* since we're using different resource groups for the terrain lets
                remove the naming scheme from the filenames except if the project
                is being upgraded, in which case leave the name alone. */
                if (changeDefaultNames) {
                    newName = Ogre::StringUtil::replaceAll(newName, "_diffusespecular", "");
                }
                OgitorsUtils::CopyFileOfs(loc, terrainDir+"/textures/diffusespecular/"+newName);
            }
            
            if(fInfo.filename.find("normalheight") != -1)
            {
                if (changeDefaultNames) {
                    newName = Ogre::StringUtil::replaceAll(newName, "_normalheight", "");
                }
                OgitorsUtils::CopyFileOfs(loc, terrainDir+"/textures/normalheight/"+newName);
            }
        }
    }
    resList.setNull();
    
    ogitorsRoot->DestroyResourceGroup("CopyTerrain");
}
开发者ID:xubingyue,项目名称:Ogitor,代码行数:59,代码来源:TerrainGroupEditor.cpp


注:本文中的ogre::ResourceGroupManager::listResourceFileInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。