本文整理汇总了C++中ogre::ResourceGroupManager::initialiseResourceGroup方法的典型用法代码示例。如果您正苦于以下问题:C++ ResourceGroupManager::initialiseResourceGroup方法的具体用法?C++ ResourceGroupManager::initialiseResourceGroup怎么用?C++ ResourceGroupManager::initialiseResourceGroup使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::ResourceGroupManager
的用法示例。
在下文中一共展示了ResourceGroupManager::initialiseResourceGroup方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: load
//---------------------------------------------------------------------------------
bool CSkyxEditor::load(bool async)
{
if(mLoaded->get())
return true;
Ogre::ResourceGroupManager *mngr = Ogre::ResourceGroupManager::getSingletonPtr();
Ogre::String value = mOgitorsRoot->GetProjectFile()->getFileSystemName() + "::/SkyX/";
mngr->addResourceLocation(value, "Ofs", "SkyX");
mngr->initialiseResourceGroup("SkyX");
// Create SkyX
mBasicController = new SkyX::BasicController(true);
mHandle = new SkyX::SkyX(mOgitorsRoot->GetSceneManager(), mBasicController);
mHandle->create();
mHandle->getVCloudsManager()->getVClouds()->registerCamera(mOgitorsRoot->GetViewport()->getCameraEditor()->getCamera());
mHandle->getVCloudsManager()->getVClouds()->setDistanceFallingParams(Ogre::Vector2(2, -1));
_restoreState();
registerForUpdates();
mLoaded->set(true);
return true;
}
示例2: CBaseEditor
//--------------------------------------------------------------------------------------------------
CCaelumEditor::CCaelumEditor(CBaseEditorFactory *factory) : CBaseEditor(factory),
_mUpdateCounter(0)
{
mHandle = 0;
mSceneManager = 0;
mName->init("CaelumSky");
Ogre::ResourceGroupManager *resmngr = Ogre::ResourceGroupManager::getSingletonPtr();
Ogre::String value = mOgitorsRoot->GetProjectFile()->getFileSystemName() + "::/" + mOgitorsRoot->GetProjectOptions()->CaelumDirectory + "/";
resmngr->addResourceLocation(value,"Ofs","Caelum");
resmngr->initialiseResourceGroup("Caelum");
}
示例3: load
//-----------------------------------------------------------------------------------------
bool CTerrainGroupEditor::load(bool async)
{
if(mLoaded->get())
return true;
if(!getParent()->load())
return false;
Ogre::ResourceGroupManager *mngr = Ogre::ResourceGroupManager::getSingletonPtr();
Ogre::String terrainDir = OgitorsRoot::getSingletonPtr()->GetProjectOptions()->TerrainDirectory;
terrainDir = mOgitorsRoot->GetProjectFile()->getFileSystemName() + "::/" + terrainDir + "/";
mngr->addResourceLocation(terrainDir + "textures/normalheight", "Ofs", "TerrainGroupNormalHeight");
mngr->initialiseResourceGroup("TerrainGroupNormalHeight");
mngr->addResourceLocation(terrainDir + "textures/diffusespecular", "Ofs", "TerrainGroupDiffuseSpecular");
mngr->initialiseResourceGroup("TerrainGroupDiffuseSpecular");
mngr->addResourceLocation(terrainDir + "plants", "Ofs", "TerrainGroupPlants");
mngr->initialiseResourceGroup("TerrainGroupPlants");
OgitorsRoot::getSingletonPtr()->PrepareTerrainResources();
OgitorsRoot::getSingletonPtr()->ReloadUserResources();
mDecalFrustum = OGRE_NEW Ogre::Frustum();
mDecalNode = getSceneManager()->getRootSceneNode()->createChildSceneNode("OgitorTerrainDecalNode");
mDecalNode->setPosition(99999, -99999, 99999);
mDecalNode->attachObject(mDecalFrustum);
mDecalFrustum->setProjectionType(Ogre::PT_ORTHOGRAPHIC);
mDecalNode->setOrientation(Ogre::Quaternion(Ogre::Degree(-90), Ogre::Vector3::UNIT_X));
mDecalFrustum->setFOVy(Ogre::Degree(45));
mDecalFrustum->setNearClipDistance(10);
mDecalFrustum->setOrthoWindow(10, 10);
mDecalFrustum->setVisible(false);
mDecalTexture = Ogre::TextureManager::getSingletonPtr()->createManual("OgitorDecalTexture", "TerrainResources",
Ogre::TEX_TYPE_2D, 256, 256, 1, 1, Ogre::PF_A8R8G8B8, Ogre::TU_DYNAMIC_WRITE_ONLY, this);
mBrushData = OGRE_ALLOC_T(float, BRUSH_DATA_SIZE * BRUSH_DATA_SIZE, Ogre::MEMCATEGORY_GEOMETRY);
mTerrainGlobalOptions->setMaxPixelError(mMaxPixelError->get());
mTerrainGlobalOptions->setCompositeMapSize(mCompositeMapTextureSize->get());
mTerrainGlobalOptions->setCompositeMapDistance(mCompositeMapDistance->get());
mTerrainGlobalOptions->setLightMapSize(mLightMapTextureSize->get());
mTerrainGlobalOptions->setLayerBlendMapSize(mBlendMapTextureSize->get());
mTerrainGlobalOptions->setUseVertexCompressionWhenAvailable(false);
mTerrainGlobalOptions->setSkirtSize(mSkirtSize->get());
mTerrainGlobalOptions->setUseRayBoxDistanceCalculation(mUseRayBoxDistanceCalculation->get());
if(mMaterialGeneratorType->get() == 1)
{
Ogre::TerrainMaterialGeneratorPtr matGenPtr(OGRE_NEW Ogre::TerrainMaterialGeneratorC(this, mDecalFrustum));
mTerrainGlobalOptions->setDefaultMaterialGenerator(matGenPtr);
mMaxLayersAllowed = 10;
}
else
{
Ogre::TerrainMaterialGeneratorPtr matGenPtr(OGRE_NEW Ogre::TerrainMaterialGeneratorB(this, mDecalFrustum));
mTerrainGlobalOptions->setDefaultMaterialGenerator(matGenPtr);
mMaxLayersAllowed = 6;
}
CSceneManagerEditor *mSceneMgr = static_cast<CSceneManagerEditor*>(mOgitorsRoot->GetSceneManagerEditor());
if(mSceneMgr->getShadowsEnabled())
{
if(mMaterialGeneratorType->get() == 1)
{
Ogre::TerrainMaterialGeneratorC::SM2Profile* matProfile = static_cast<Ogre::TerrainMaterialGeneratorC::SM2Profile*>(mTerrainGlobalOptions->getDefaultMaterialGenerator()->getActiveProfile());
matProfile->setReceiveDynamicShadowsEnabled(true);
matProfile->setReceiveDynamicShadowsLowLod(false);
matProfile->setReceiveDynamicShadowsDepth(true);
matProfile->setReceiveDynamicShadowsPSSM(static_cast<Ogre::PSSMShadowCameraSetup*>(mSceneMgr->getPSSMSetup().get()));
}
else
{
Ogre::TerrainMaterialGeneratorB::SM2Profile* matProfile = static_cast<Ogre::TerrainMaterialGeneratorB::SM2Profile*>(mTerrainGlobalOptions->getDefaultMaterialGenerator()->getActiveProfile());
matProfile->setReceiveDynamicShadowsEnabled(true);
matProfile->setReceiveDynamicShadowsLowLod(false);
matProfile->setReceiveDynamicShadowsDepth(true);
matProfile->setReceiveDynamicShadowsPSSM(static_cast<Ogre::PSSMShadowCameraSetup*>(mSceneMgr->getPSSMSetup().get()));
}
}
CONNECT_PROPERTY_MEMFN(mSceneMgr, "shadows::enabled", CTerrainGroupEditor, onShadowsChange, mShadowsConnection[0]);
CONNECT_PROPERTY_MEMFN(mSceneMgr, "shadows::technique", CTerrainGroupEditor, onShadowsTechniqueChange, mShadowsConnection[1]);
mHandle = OGRE_NEW Ogre::TerrainGroup(mOgitorsRoot->GetSceneManager(), Ogre::Terrain::ALIGN_X_Z, mMapSize->get(), mWorldSize->get());
mHandle->setOrigin(Ogre::Vector3::ZERO);
mHandle->setResourceGroup("TerrainResources");
mHandle->setFilenameConvention(mPageNamePrefix->get(), "ogt");
StaticGroupPtr = mHandle;
mPGHandle = new PagedGeometry(mOgitorsRoot->GetViewport()->getCameraEditor()->getCamera(), mPGPageSize->get());
mPGHandle->addDetailLevel<GrassPage>(mPGDetailDistance->get());
//Create a GrassLoader object
mGrassLoaderHandle = new GrassLoader(mPGHandle);
mGrassLoaderHandle->setVisibilityFlags(1 << mLayer->get());
//.........这里部分代码省略.........