本文整理汇总了C++中ogre::Ray::getOrigin方法的典型用法代码示例。如果您正苦于以下问题:C++ Ray::getOrigin方法的具体用法?C++ Ray::getOrigin怎么用?C++ Ray::getOrigin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ogre::Ray
的用法示例。
在下文中一共展示了Ray::getOrigin方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: findClosestPoint
/** Find the closest point on target_ray to mouse_ray.
* @returns false if rays are effectively parallel, true otherwise.
*/
bool InteractiveMarkerControl::findClosestPoint( const Ogre::Ray& target_ray,
const Ogre::Ray& mouse_ray,
Ogre::Vector3& closest_point )
{
// Find the closest point on target_ray to any point on mouse_ray.
//
// Math taken from http://paulbourke.net/geometry/lineline3d/
// line P1->P2 is target_ray
// line P3->P4 is mouse_ray
Ogre::Vector3 v13 = target_ray.getOrigin() - mouse_ray.getOrigin();
Ogre::Vector3 v43 = mouse_ray.getDirection();
Ogre::Vector3 v21 = target_ray.getDirection();
double d1343 = v13.dotProduct( v43 );
double d4321 = v43.dotProduct( v21 );
double d1321 = v13.dotProduct( v21 );
double d4343 = v43.dotProduct( v43 );
double d2121 = v21.dotProduct( v21 );
double denom = d2121 * d4343 - d4321 * d4321;
if( fabs( denom ) <= Ogre::Matrix3::EPSILON )
{
return false;
}
double numer = d1343 * d4321 - d1321 * d4343;
double mua = numer / denom;
closest_point = target_ray.getPoint( mua );
return true;
}
示例2: collides
bool gkRayTest::collides(const Ogre::Ray& ray)
{
gkVector3 from = ray.getOrigin();
gkVector3 to = ray.getOrigin() + ray.getDirection();
gkRayTestFilter test;
return gkRayTest::collides(from, to,test);
}
示例3: Camera_GetWindowToViewportRay
VOID CEngineInterface::Camera_GetWindowToViewportRay(INT nX, INT nY, fRay& fRay)
{
Ogre::Ray ray = m_pFairySystem->getWindowToViewportRay(nX, nY);
fVector3 fGFX = fVector3(ray.getOrigin().x, ray.getOrigin().y, ray.getOrigin().z);
Axis_Trans(AX_GFX, fGFX, AX_GAME, fRay.mOrigin);
fRay.mDirection = fVector3(ray.getDirection().x, ray.getDirection().y, ray.getDirection().z);
}
示例4: publishOCSRayRequest
void Selection3DDisplayCustom::raycastRequest(bool, int x, int y)
{
float win_width = render_panel_->width();
float win_height = render_panel_->height();
//then send a raycast straight out from the camera at the mouse's position
Ogre::Ray mouseRay = this->render_panel_->getCamera()->getCameraToViewportRay((float)x/win_width, (float)y/win_height);
// send ray data to other instances of OCS
publishOCSRayRequest(RAYCAST_SELECTION, mouseRay.getOrigin(), mouseRay.getDirection());
// send ray data to onboard
publishRayRequest(mouseRay.getOrigin(), mouseRay.getDirection());
}
示例5: performSelection
void SelectionBox::performSelection(std::list<AgentId> &selection, Ogre::Camera *mCamera)
{
if((mRight - mLeft) * (mBottom - mTop) < 0.0001)
return;
float left = (mLeft + 1.f) / 2.f;
float right = (mRight + 1.f) / 2.f;
float top = (1.f - mBottom) / 2.f;
float bottom = (1.f - mTop) / 2.f;
Ogre::Ray topLeft = mCamera->getCameraToViewportRay(left, top);
Ogre::Ray topRight = mCamera->getCameraToViewportRay(right, top);
Ogre::Ray bottomLeft = mCamera->getCameraToViewportRay(left, bottom);
Ogre::Ray bottomRight = mCamera->getCameraToViewportRay(right, bottom);
// These planes have now defined an "open box" which extends to infinity in front of the camera. You can think of
// the rectangle we drew with the mouse as being the termination point of the box just in front of the camera.
Ogre::PlaneBoundedVolume vol;
const Ogre::Real min = .1, max = 500;
vol.planes.push_back(Ogre::Plane(topLeft.getPoint(min), topRight.getPoint(min), bottomRight.getPoint(min))); // front plane
vol.planes.push_back(Ogre::Plane(topLeft.getOrigin(), topLeft.getPoint(max), topRight.getPoint(max))); // top plane
vol.planes.push_back(Ogre::Plane(topLeft.getOrigin(), bottomLeft.getPoint(max), topLeft.getPoint(max))); // left plane
vol.planes.push_back(Ogre::Plane(bottomLeft.getOrigin(), bottomRight.getPoint(max), bottomLeft.getPoint(max))); // bottom plane
vol.planes.push_back(Ogre::Plane(topRight.getOrigin(), topRight.getPoint(max), bottomRight.getPoint(max))); // right plane
Ogre::PlaneBoundedVolumeList volList;
volList.push_back(vol);
mVolQuery->setVolumes(volList);
Ogre::SceneQueryResult result = mVolQuery->execute();
// Finally we need to handle the results of the query. First we will deselect all previously selected objects,
// then we will select all objects which were found by the query.
std::list<Ogre::SceneNode *> nodes;
Ogre::SceneQueryResultMovableList::iterator iter;
for(iter = result.movables.begin(); iter != result.movables.end(); ++iter)
{
Ogre::MovableObject *movable = *iter;
if(movable->getMovableType().compare("Entity") == 0)
{
Ogre::Entity *pentity = static_cast<Ogre::Entity *>(movable);
nodes.push_back(pentity->getParentSceneNode());
}
}
mEngine->level()->getAgentsIdsFromSceneNodes(nodes, selection);
}
示例6: pos
gkCam2ViewportRay::gkCam2ViewportRay(gkScalar x, gkScalar y, gkScalar rayLength)
{
gkScene* pScene = gkEngine::getSingleton().getActiveScene();
GK_ASSERT(pScene);
gkCamera* pCamera = pScene->getMainCamera();
GK_ASSERT(pCamera);
gkVector2 pos(x, y);
gkWindow* pWindow = pScene->getDisplayWindow();
if (pWindow == 0)
pWindow = gkWindowSystem::getSingleton().getMainWindow();
GK_ASSERT(pWindow);
gkScalar width = pWindow->getWidth();
gkScalar height = pWindow->getHeight();
GK_ASSERT(width && height);
Ogre::Ray ray = pCamera->getCamera()->getCameraToViewportRay(pos.x / width, pos.y / height);
gkVector3 p0 = ray.getOrigin();
gkVector3 p1 = p0 + ray.getDirection() * rayLength;
setOrigin(p0);
setDirection(p1 - p0);
}
示例7: getBodyUnderCursorUsingBullet
// -------------------------------------------------------------------------
void OgreBulletListener::button1Pressed()
{
// small unique impulse under cursor.
Ogre::Vector3 pickPos;
Ogre::Ray rayTo;
OgreBulletDynamics::RigidBody * body =
getBodyUnderCursorUsingBullet(pickPos, rayTo);
//getBodyUnderCursorUsingOgre(pickPos, rayTo);
if (body)
{
if (!(body->isStaticObject()
|| body->isKinematicObject()
))
{
body->enableActiveState ();
const Ogre::Vector3 relPos (pickPos - body->getCenterOfMassPosition());
const Ogre::Vector3 impulse (rayTo.getDirection ());
body->applyImpulse (impulse * mImpulseForce, relPos);
}
getDebugLines();
mDebugRayLine->addLine (rayTo.getOrigin(), pickPos);
mDebugRayLine->draw();
}
}
示例8: OnDragMove
//----------------------------------------------------------------------------------------
bool ObjectsViewWidget::OnDragMove(Ogre::Viewport *vp, unsigned int modifier, Ogre::Vector2& position)
{
if(mDragData.ObjectType == "")
return false;
if(!mDragData.Object)
return true;
Ogre::Ray mouseRay;
mouseRay = vp->getCamera()->getCameraToViewportRay(position.x, position.y);
Ogre::Vector3 vPos;
mDragData.Object->getProperties()->getValue("position", vPos);
bool hitfound = false;
if(modifier & Ogitors::DragDropShiftModifier)
{
hitfound = OgitorsRoot::getSingletonPtr()->GetViewport()->GetHitPosition(mouseRay, vPos, mDragData.Object->getName());
}
if(!hitfound)
{
if(vPos.x == 999999 && vPos.y == 999999 && vPos.z == 999999)
vPos = mouseRay.getOrigin() + (mouseRay.getDirection() * 40.0f);
else
vPos = OgitorsRoot::getSingletonPtr()->GetGizmoIntersectCameraPlane(mDragData.Object, mouseRay);
}
mDragData.Object->getProperties()->setValue("position", vPos);
return true;
}
示例9: onSelectActorAtClickpoint
void ProjectManager::onSelectActorAtClickpoint(float mouseX,
float mouseY)
{
assert(QThread::currentThread() == thread());
QOCamera* cameraNode = getCameraWithName("cam1");
if(!cameraNode)
{
qWarning("ProjectManager.onSelectActorAtClickpoint: Can't determine an actor to select "
"without a corresponding CameraNode.");
return;
}
Ogre::Camera* camera = cameraNode->camera();
if(!camera)
{
qWarning("ProjectManager.onSelectActorAtClickpoint: Can't determine an actor to select "
"without a corresponding ogre camera.");
return;
}
Ogre::Ray mouseRay = camera->getCameraToViewportRay(mouseX, mouseY);
Scene* current = mScenarioManager.getCurrentScene();
QSharedPointer<Actor> hitActor = current->raycast(mouseRay.getOrigin(),
mouseRay.getDirection()).actor.toStrongRef();
if(hitActor)
{
onActorChangeSelected(hitActor->getName(),
!hitActor->getSceneNode()->getShowBoundingBox());
}
}
示例10: shootingMouvements
void InputListener::shootingMouvements(const Ogre::FrameEvent& evt)
{
if (this->_Game->getGun(this->_Game->getNextTeam()->getChoseGun()).getAfterEffect() == true)
{
if (this->_Game->getGun(this->_Game->getNextTeam()->getChoseGun()).afterEffect(evt.timeSinceLastFrame) == true)
{
this->changeTurn();
}
else
{
this->_Game->doDamageToWorms(this->_Game->
getGun(this->_Game->getNextTeam()->getChoseGun()).getExplosion(), this->_Game->
getGun(this->_Game->getNextTeam()->getChoseGun()).getScale() / 20);
}
}
else if (!this->_WormsApp->getSceneManager()->getScene("PlayScene")->getGame()
->getGun(this->_Game->getNextTeam()->getChoseGun()).getIsFree())
this->_Game->getGun(this->_Game->getNextTeam()->getChoseGun()).move(evt.timeSinceLastFrame, this->_CollisionMgr, this->_Game->getTeam());
if (this->_Mouse->getMouseState().buttonDown(OIS::MB_Left))
{
if (this->_Game->getTeleportActivated())
{
Ogre::Vector2 pos = this->_WormsApp->getUIManager()->teleportPressed();
pos.x = pos.x / this->_currentScene->getViewPort()->getActualWidth();
pos.y = pos.y / this->_currentScene->getViewPort()->getActualHeight();
Ogre::Ray ray = this->_currentScene->getCamera()->getCameraToViewportRay(pos.x, pos.y);
Ogre::Vector3 newRay= ray.getOrigin() + (ray.getDirection() * 3);
newRay.z = 0;
_current->getNode()->setPosition(newRay);
}
}
}
示例11: world_ray
std::pair<bool, Real>
doPicking(const Ogre::Ray& localRay, const CollisionModel& collisionModel, CullingMode cullingMode)
{
// Convert our ray to Opcode ray
IceMaths::Ray world_ray(
IceMaths::Point(localRay.getOrigin().x, localRay.getOrigin().y, localRay.getOrigin().z),
IceMaths::Point(localRay.getDirection().x, localRay.getDirection().y, localRay.getDirection().z));
// Be aware we store triangle as ccw in collision mode, and Opcode treat it as cw,
// so need to inverse cull mode here.
Opcode::CullMode cullMode;
switch (cullingMode)
{
default:
case CULL_NONE:
cullMode = Opcode::CULLMODE_NONE;
break;
case CULL_CLOCKWISE:
cullMode = Opcode::CULLMODE_CCW;
break;
case CULL_ANTICLOCKWISE:
cullMode = Opcode::CULLMODE_CW;
break;
}
// Cull mode callback for Opcode
struct Local
{
static Opcode::CullMode cullModeCallback(udword triangle_index, void* user_data)
{
return (Opcode::CullMode) (int) user_data;
}
};
std::pair<bool, Real> ret;
// Do picking
Opcode::CollisionFace picked_face;
ret.first = Opcode::Picking(picked_face,
world_ray, collisionModel.getOpcodeModel(), 0,
0, FLT_MAX,
world_ray.mOrig,
&Local::cullModeCallback, (void*) (int) cullMode);
ret.second = ret.first ? picked_face.mDistance : 0;
return ret;
}
示例12: transformRay
Ogre::Ray OgreMesh::transformRay(Ogre::Node *node, const Ogre::Ray &ray) {
return ray;
const Ogre::Vector3 &position = node->_getDerivedPosition();
const Ogre::Quaternion &orient = node->_getDerivedOrientation();
const Ogre::Vector3 &scale = node->_getDerivedScale();
Ogre::Vector3 newStart = (orient.Inverse() * (ray.getOrigin() - position)) / scale;
Ogre::Vector3 newDirection = orient.Inverse() * ray.getDirection();
return Ogre::Ray(newStart, newDirection);
}
示例13: injectMouseMoved
bool Panel::injectMouseMoved(const Ogre::Ray& ray)
{
Ogre::Matrix4 transform;
transform.makeTransform(mNode->getPosition(), mNode->getScale(), mNode->getOrientation());
Ogre::AxisAlignedBox aabb = mScreenRenderable->getBoundingBox();
aabb.transform(transform);
pair<bool, Ogre::Real> result = Ogre::Math::intersects(ray, aabb);
if (result.first == false)
{
unOverAllElements();
return false;
}
Ogre::Vector3 a,b,c,d;
Ogre::Vector2 halfSize = (mSize/100) * 0.5f;
a = transform * Ogre::Vector3(-halfSize.x,-halfSize.y,0);
b = transform * Ogre::Vector3( halfSize.x,-halfSize.y,0);
c = transform * Ogre::Vector3(-halfSize.x, halfSize.y,0);
d = transform * Ogre::Vector3( halfSize.x, halfSize.y,0);
result = Ogre::Math::intersects(ray, c, b, a);
if (result.first == false)
result = Ogre::Math::intersects(ray, c, d, b);
if (result.first == false)
{
unOverAllElements();
return false;
}
if (result.second > mDistanceFromPanelToInteractWith)
{
unOverAllElements();
return false;
}
Ogre::Vector3 hitPos = (ray.getOrigin() + (ray.getDirection() * result.second));
Ogre::Vector3 localPos = transform.inverse() * hitPos;
localPos.x += halfSize.x;
localPos.y -= halfSize.y;
localPos.x *= 100;
localPos.y *= 100;
// Cursor clip
localPos.x = Ogre::Math::Clamp<Ogre::Real>(localPos.x, 0, mSize.x - 10);
localPos.y = Ogre::Math::Clamp<Ogre::Real>(-localPos.y, 0, mSize.y - 18);
mInternalMousePos = Ogre::Vector2(localPos.x, localPos.y);
mMousePointer->position(mInternalMousePos);
// Let's actualize the "over" for each elements
for (size_t i=0; i < mPanelElements.size(); i++)
mPanelElements[i]->isOver(mInternalMousePos);
return true;
}
示例14: catch
std::vector<Unite *> RTSState::getUnitesInRectangleUnderCamera(const Rectangle<float> &rectangle) const
{
Ogre::PlaneBoundedVolume vol;
Ogre::Camera *camera = m_gameEngine->cameraManager()->camera();
Ogre::Ray topLeft = camera->getCameraToViewportRay(rectangle.left, rectangle.top);
Ogre::Ray topRight = camera->getCameraToViewportRay(rectangle.left + rectangle.width, rectangle.top);
Ogre::Ray bottomLeft = camera->getCameraToViewportRay(rectangle.left, rectangle.top + rectangle.height);
Ogre::Ray bottomRight = camera->getCameraToViewportRay(rectangle.left + rectangle.width, rectangle.top + rectangle.height);
vol.planes.push_back(Ogre::Plane(topLeft.getPoint(1), topRight.getPoint(1), bottomRight.getPoint(1))); // front plane
vol.planes.push_back(Ogre::Plane(topLeft.getOrigin(), topLeft.getPoint(100), topRight.getPoint(100))); // top plane
vol.planes.push_back(Ogre::Plane(topLeft.getOrigin(), bottomLeft.getPoint(100), topLeft.getPoint(100))); // left plane
vol.planes.push_back(Ogre::Plane(bottomLeft.getOrigin(), bottomRight.getPoint(100), bottomLeft.getPoint(100))); // bottom plane
vol.planes.push_back(Ogre::Plane(topRight.getOrigin(), topRight.getPoint(100), bottomRight.getPoint(100))); // right plane
Ogre::PlaneBoundedVolumeList volList;
volList.push_back(vol);
EngineManager *mng = m_gameEngine->getManager();
Ogre::PlaneBoundedVolumeListSceneQuery *query = mng->getGraphic()->getSceneManager()->createPlaneBoundedVolumeQuery(volList);
Ogre::SceneQueryResult result = query->execute();
std::vector<Unite *> foundUnits;
std::for_each(result.movables.begin(), result.movables.end(), [&foundUnits](Ogre::MovableObject * obj)
{
try
{
WorldObject *worldObj = Ogre::any_cast<WorldObject *>(obj->getUserObjectBindings().getUserAny());
Unite *unite = dynamic_cast<Unite *>(worldObj);
foundUnits.push_back(unite);
}
catch (...)
{
}
});
return foundUnits;
}
示例15: mousePressed
bool NxOgreSample_SoftBodyApp::mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id)
{
if (arg.state.buttonDown(OIS::MB_Left))
{
if (mSelectedVertex != -1)
{
mSoftBody->getPhysXSoftBody()->freeVertex(mSelectedVertex);
mSelectedVertex = -1;
}
Ogre::Vector2 point(arg.state.X.abs,arg.state.Y.abs);
Ogre::Ray ogreRay = mCameraMan->getCamera()->getCameraToViewportRay(point.x/arg.state.width,point.y/arg.state.height);
NxRay nxRay(NxVec3(ogreRay.getOrigin().x,ogreRay.getOrigin().y,ogreRay.getOrigin().z),NxVec3(ogreRay.getDirection().x,ogreRay.getDirection().y,ogreRay.getDirection().z));
NxVec3 hit;
if (!mSoftBody->getPhysXSoftBody()->raycast(nxRay,hit,mSelectedVertex))
mSelectedVertex = -1;
}
return true;
}