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C++ Ray::getDirection方法代码示例

本文整理汇总了C++中ogre::Ray::getDirection方法的典型用法代码示例。如果您正苦于以下问题:C++ Ray::getDirection方法的具体用法?C++ Ray::getDirection怎么用?C++ Ray::getDirection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::Ray的用法示例。


在下文中一共展示了Ray::getDirection方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: findClosestPoint

/** Find the closest point on target_ray to mouse_ray.
 * @returns false if rays are effectively parallel, true otherwise.
 */
bool InteractiveMarkerControl::findClosestPoint( const Ogre::Ray& target_ray,
                                                 const Ogre::Ray& mouse_ray,
                                                 Ogre::Vector3& closest_point )
{
  // Find the closest point on target_ray to any point on mouse_ray.
  //
  // Math taken from http://paulbourke.net/geometry/lineline3d/
  // line P1->P2 is target_ray
  // line P3->P4 is mouse_ray

  Ogre::Vector3 v13 = target_ray.getOrigin() - mouse_ray.getOrigin();
  Ogre::Vector3 v43 = mouse_ray.getDirection();
  Ogre::Vector3 v21 = target_ray.getDirection();
  double d1343 = v13.dotProduct( v43 );
  double d4321 = v43.dotProduct( v21 );
  double d1321 = v13.dotProduct( v21 );
  double d4343 = v43.dotProduct( v43 );
  double d2121 = v21.dotProduct( v21 );

  double denom = d2121 * d4343 - d4321 * d4321;
  if( fabs( denom ) <= Ogre::Matrix3::EPSILON )
  {
    return false;
  }
  double numer = d1343 * d4321 - d1321 * d4343;

  double mua = numer / denom;
  closest_point = target_ray.getPoint( mua );
  return true;
}
开发者ID:F34140r,项目名称:visualization-userfriendly,代码行数:33,代码来源:interactive_marker_control.cpp

示例2: Camera_GetWindowToViewportRay

VOID CEngineInterface::Camera_GetWindowToViewportRay(INT nX, INT nY, fRay& fRay)
{
	Ogre::Ray ray = m_pFairySystem->getWindowToViewportRay(nX, nY);

	fVector3 fGFX = fVector3(ray.getOrigin().x, ray.getOrigin().y, ray.getOrigin().z);
	Axis_Trans(AX_GFX, fGFX, AX_GAME, fRay.mOrigin);

	fRay.mDirection = fVector3(ray.getDirection().x, ray.getDirection().y, ray.getDirection().z);
}
开发者ID:jjiezheng,项目名称:pap_full,代码行数:9,代码来源:EngineInterface.cpp

示例3: publishOCSRayRequest

void Selection3DDisplayCustom::raycastRequest(bool, int x, int y)
{
    float win_width = render_panel_->width();
    float win_height = render_panel_->height();

    //then send a raycast straight out from the camera at the mouse's position
    Ogre::Ray mouseRay = this->render_panel_->getCamera()->getCameraToViewportRay((float)x/win_width, (float)y/win_height);

    // send ray data to other instances of OCS
    publishOCSRayRequest(RAYCAST_SELECTION, mouseRay.getOrigin(), mouseRay.getDirection());

    // send ray data to onboard
    publishRayRequest(mouseRay.getOrigin(), mouseRay.getDirection());
}
开发者ID:team-vigir,项目名称:vigir_ocs_common,代码行数:14,代码来源:selection_3d_display_custom.cpp

示例4: OnDragMove

//----------------------------------------------------------------------------------------
bool ObjectsViewWidget::OnDragMove(Ogre::Viewport *vp, unsigned int modifier, Ogre::Vector2& position)
{
    if(mDragData.ObjectType == "")
        return false;

    if(!mDragData.Object)
        return true;


    Ogre::Ray mouseRay;
    mouseRay = vp->getCamera()->getCameraToViewportRay(position.x, position.y);

    Ogre::Vector3 vPos;
    mDragData.Object->getProperties()->getValue("position", vPos);

    bool hitfound = false;

    if(modifier & Ogitors::DragDropShiftModifier)
    {
        hitfound = OgitorsRoot::getSingletonPtr()->GetViewport()->GetHitPosition(mouseRay, vPos, mDragData.Object->getName());
    }
    
    if(!hitfound)
    {
        if(vPos.x == 999999 && vPos.y == 999999 && vPos.z == 999999)         
            vPos = mouseRay.getOrigin() + (mouseRay.getDirection() * 40.0f);         
        else         
            vPos = OgitorsRoot::getSingletonPtr()->GetGizmoIntersectCameraPlane(mDragData.Object, mouseRay);
    }

    mDragData.Object->getProperties()->setValue("position", vPos);
    
    return true;
}
开发者ID:EternalWind,项目名称:Ogitor-Facade,代码行数:35,代码来源:objectsview.cpp

示例5: pos

gkCam2ViewportRay::gkCam2ViewportRay(gkScalar x, gkScalar y, gkScalar rayLength)
{
	gkScene* pScene = gkEngine::getSingleton().getActiveScene();

	GK_ASSERT(pScene);

	gkCamera* pCamera = pScene->getMainCamera();

	GK_ASSERT(pCamera);

	gkVector2 pos(x, y);
	
	gkWindow* pWindow = pScene->getDisplayWindow();
	if (pWindow == 0)
		pWindow = gkWindowSystem::getSingleton().getMainWindow();

	GK_ASSERT(pWindow);

	gkScalar width = pWindow->getWidth();

	gkScalar height = pWindow->getHeight();

	GK_ASSERT(width && height);

	Ogre::Ray ray = pCamera->getCamera()->getCameraToViewportRay(pos.x / width, pos.y / height);

	gkVector3 p0 = ray.getOrigin();

	gkVector3 p1 = p0 + ray.getDirection() * rayLength;

	setOrigin(p0);
	setDirection(p1 - p0);
}
开发者ID:guozanhua,项目名称:github,代码行数:33,代码来源:gkCam2ViewportRay.cpp

示例6: injectMousePress

void OrientationControlet::injectMousePress(int _absx, int _absy, MyGUI::MouseButton _id)
{
	if( _id == MyGUI::MouseButton::Left ){
		string name = Game::getSingleton().pickMovableObject( _absx,_absy );
		if( name == mName ){
			mPick = true;
			mMouseX = _absx;
			mMouseY = _absy;
			InputFilter::getSingleton().setCapture();

			/*判断开始时候,控制球是在球的正面还是背面
			*/
			Game& game = Game::getSingleton();
			int sx = game.getScreenWidth();
			int sy = game.getScreenHeight();
			Ogre::Ray B = game.getCamera()->getCameraToViewportRay(
					(Ogre::Real)_absx/(Ogre::Real)sx,
					(Ogre::Real)_absy/(Ogre::Real)sy
				);
			Ogre::Matrix3 m3 = mNode->getLocalAxes();
			Ogre::Vector3 axis = m3.GetColumn(2);
			if( axis.dotProduct(B.getDirection())>0 )
				mNearFar = false;
			else
				mNearFar = true;
		}
	}
}
开发者ID:JohnCrash,项目名称:iRobot,代码行数:28,代码来源:RigidControlet.cpp

示例7: shootingMouvements

void InputListener::shootingMouvements(const Ogre::FrameEvent& evt)
{
  if (this->_Game->getGun(this->_Game->getNextTeam()->getChoseGun()).getAfterEffect() == true)
  {
    if (this->_Game->getGun(this->_Game->getNextTeam()->getChoseGun()).afterEffect(evt.timeSinceLastFrame) == true)
    {
      this->changeTurn();
    }
    else
    {
      this->_Game->doDamageToWorms(this->_Game->
        getGun(this->_Game->getNextTeam()->getChoseGun()).getExplosion(), this->_Game->
        getGun(this->_Game->getNextTeam()->getChoseGun()).getScale() / 20);
    }
  }
  else if (!this->_WormsApp->getSceneManager()->getScene("PlayScene")->getGame()
           ->getGun(this->_Game->getNextTeam()->getChoseGun()).getIsFree())
    this->_Game->getGun(this->_Game->getNextTeam()->getChoseGun()).move(evt.timeSinceLastFrame, this->_CollisionMgr, this->_Game->getTeam());
  if (this->_Mouse->getMouseState().buttonDown(OIS::MB_Left))
   {
    if (this->_Game->getTeleportActivated())
    {
      Ogre::Vector2 pos = this->_WormsApp->getUIManager()->teleportPressed();
      pos.x = pos.x / this->_currentScene->getViewPort()->getActualWidth();
      pos.y = pos.y / this->_currentScene->getViewPort()->getActualHeight();
      Ogre::Ray ray = this->_currentScene->getCamera()->getCameraToViewportRay(pos.x, pos.y);

      Ogre::Vector3 newRay= ray.getOrigin() + (ray.getDirection() * 3);
      newRay.z = 0;
      _current->getNode()->setPosition(newRay);
    }
  }
}
开发者ID:vladydan,项目名称:Indie-Worms-3D,代码行数:33,代码来源:InputListener.cpp

示例8: collides

bool gkRayTest::collides(const Ogre::Ray& ray)
{
	gkVector3 from = ray.getOrigin();
	gkVector3 to = ray.getOrigin() + ray.getDirection();
	gkRayTestFilter test;
	return gkRayTest::collides(from, to,test);
}
开发者ID:Ali-il,项目名称:gamekit,代码行数:7,代码来源:gkRayTest.cpp

示例9: getBodyUnderCursorUsingBullet

// -------------------------------------------------------------------------
void OgreBulletListener::button1Pressed()
{

    // small unique impulse under cursor.
    Ogre::Vector3 pickPos;
    Ogre::Ray rayTo;
    OgreBulletDynamics::RigidBody * body = 
        getBodyUnderCursorUsingBullet(pickPos, rayTo);
        //getBodyUnderCursorUsingOgre(pickPos, rayTo);
    if (body)
    {  
        if (!(body->isStaticObject() 
            || body->isKinematicObject()
            ))
        {

            body->enableActiveState ();

            const Ogre::Vector3 relPos (pickPos - body->getCenterOfMassPosition());
            const Ogre::Vector3 impulse (rayTo.getDirection ());

            body->applyImpulse (impulse * mImpulseForce, relPos);		

        }

        getDebugLines();
        mDebugRayLine->addLine (rayTo.getOrigin(), pickPos);
        mDebugRayLine->draw();	
    }  
}
开发者ID:bb123n4,项目名称:OgreBulletDemos,代码行数:31,代码来源:OgreBulletListener.cpp

示例10: onSelectActorAtClickpoint

void ProjectManager::onSelectActorAtClickpoint(float mouseX,
                                               float mouseY)
{
    assert(QThread::currentThread() == thread());

    QOCamera* cameraNode = getCameraWithName("cam1");
    if(!cameraNode)
    {
        qWarning("ProjectManager.onSelectActorAtClickpoint: Can't determine an actor to select "
                 "without a corresponding CameraNode.");
        return;
    }

    Ogre::Camera* camera = cameraNode->camera();
    if(!camera)
    {
        qWarning("ProjectManager.onSelectActorAtClickpoint: Can't determine an actor to select "
                 "without a corresponding ogre camera.");
        return;
    }

    Ogre::Ray mouseRay = camera->getCameraToViewportRay(mouseX, mouseY);

    Scene* current = mScenarioManager.getCurrentScene();
    QSharedPointer<Actor> hitActor = current->raycast(mouseRay.getOrigin(),
                                                      mouseRay.getDirection()).actor.toStrongRef();

    if(hitActor)
    {
        onActorChangeSelected(hitActor->getName(),
                              !hitActor->getSceneNode()->getShowBoundingBox());
    }
}
开发者ID:palais-ai,项目名称:palais-sandbox,代码行数:33,代码来源:ProjectManager.cpp

示例11: world_ray

std::pair<bool, Real>
doPicking(const Ogre::Ray& localRay, const CollisionModel& collisionModel, CullingMode cullingMode)
{
    // Convert our ray to Opcode ray
    IceMaths::Ray world_ray(
        IceMaths::Point(localRay.getOrigin().x, localRay.getOrigin().y, localRay.getOrigin().z),
        IceMaths::Point(localRay.getDirection().x, localRay.getDirection().y, localRay.getDirection().z));

    // Be aware we store triangle as ccw in collision mode, and Opcode treat it as cw,
    // so need to inverse cull mode here.
    Opcode::CullMode cullMode;
    switch (cullingMode)
    {
    default:
    case CULL_NONE:
        cullMode = Opcode::CULLMODE_NONE;
        break;
    case CULL_CLOCKWISE:
        cullMode = Opcode::CULLMODE_CCW;
        break;
    case CULL_ANTICLOCKWISE:
        cullMode = Opcode::CULLMODE_CW;
        break;
    }

    // Cull mode callback for Opcode
    struct Local
    {
        static Opcode::CullMode cullModeCallback(udword triangle_index, void* user_data)
        {
            return (Opcode::CullMode) (int) user_data;
        }
    };

    std::pair<bool, Real> ret;

    // Do picking
    Opcode::CollisionFace picked_face;
    ret.first = Opcode::Picking(picked_face,
        world_ray, collisionModel.getOpcodeModel(), 0,
        0, FLT_MAX,
        world_ray.mOrig,
        &Local::cullModeCallback, (void*) (int) cullMode);
    ret.second = ret.first ? picked_face.mDistance : 0;

    return ret;
}
开发者ID:ueverything,项目名称:mmo-resourse,代码行数:47,代码来源:WXRayCollide.cpp

示例12: transformRay

Ogre::Ray OgreMesh::transformRay(Ogre::Node *node, const Ogre::Ray &ray) {
  return ray;
  const Ogre::Vector3 &position = node->_getDerivedPosition();
  const Ogre::Quaternion &orient = node->_getDerivedOrientation();
  const Ogre::Vector3 &scale = node->_getDerivedScale();
  Ogre::Vector3 newStart = (orient.Inverse() * (ray.getOrigin() - position)) / scale;
  Ogre::Vector3 newDirection = orient.Inverse() * ray.getDirection();
  return Ogre::Ray(newStart, newDirection);
}
开发者ID:LittleForker,项目名称:sirikata,代码行数:9,代码来源:OgreMeshRaytrace.cpp

示例13: injectMouseMoved

bool Panel::injectMouseMoved(const Ogre::Ray& ray)
{
    Ogre::Matrix4 transform;
    transform.makeTransform(mNode->getPosition(), mNode->getScale(), mNode->getOrientation());
   
    Ogre::AxisAlignedBox aabb = mScreenRenderable->getBoundingBox();
    aabb.transform(transform);
    pair<bool, Ogre::Real> result = Ogre::Math::intersects(ray, aabb);

    if (result.first == false)
    {
        unOverAllElements();
        return false;
    }

    Ogre::Vector3 a,b,c,d;
    Ogre::Vector2 halfSize = (mSize/100) * 0.5f;
    a = transform * Ogre::Vector3(-halfSize.x,-halfSize.y,0);
    b = transform * Ogre::Vector3( halfSize.x,-halfSize.y,0);
    c = transform * Ogre::Vector3(-halfSize.x, halfSize.y,0);
    d = transform * Ogre::Vector3( halfSize.x, halfSize.y,0);
    
    result = Ogre::Math::intersects(ray, c, b, a);
    if (result.first == false)
        result = Ogre::Math::intersects(ray, c, d, b);
    if (result.first == false)
    {
        unOverAllElements();
        return false;
    }
    if (result.second > mDistanceFromPanelToInteractWith)
    {
        unOverAllElements();
        return false;
    }

    Ogre::Vector3 hitPos = (ray.getOrigin() + (ray.getDirection() * result.second));
    Ogre::Vector3 localPos = transform.inverse() * hitPos;
    localPos.x += halfSize.x;
    localPos.y -= halfSize.y;
    localPos.x *= 100;
    localPos.y *= 100;
   
    // Cursor clip
    localPos.x = Ogre::Math::Clamp<Ogre::Real>(localPos.x, 0, mSize.x - 10);
    localPos.y = Ogre::Math::Clamp<Ogre::Real>(-localPos.y, 0, mSize.y - 18);

    mInternalMousePos = Ogre::Vector2(localPos.x, localPos.y);
    mMousePointer->position(mInternalMousePos);

    // Let's actualize the "over" for each elements
    for (size_t i=0; i < mPanelElements.size(); i++)
        mPanelElements[i]->isOver(mInternalMousePos);

    return true;
}
开发者ID:Valentin33,项目名称:Gui3D,代码行数:56,代码来源:Gui3DPanel.cpp

示例14: _onDrag

void CameraDragMove::_onDrag(const Point& pt)
{
    if (!mTerrainHitInfo.hitted)
        return;

    Ogre::Ray ray = getSceneManipulator()->getWindowToViewportRay(pt);
    if (!ray.getDirection().y)
        return;

    Ogre::Vector3 newPosition;

    // 对正交投影和透视投影分开处理
    if (getSceneManipulator()->getCamera()->getProjectionType() == Ogre::PT_ORTHOGRAPHIC)
    {
        Real offsetx = mRay.getOrigin().x  - ray.getOrigin().x;
        Real offsetz = mRay.getOrigin().z - ray.getOrigin().z;

        newPosition.x = getSceneManipulator()->getCamera()->getRealPosition().x + offsetx;
        newPosition.y = getSceneManipulator()->getCamera()->getRealPosition().y;
        newPosition.z = getSceneManipulator()->getCamera()->getRealPosition().z + offsetz;
    }
    else
    {
        Real length = (mTerrainHitInfo.position.y - mTerrainHitInfo.hitPosition.y) / ray.getDirection().y;
        newPosition = mTerrainHitInfo.hitPosition + ray.getDirection() * length;

        if (getSceneManipulator()->getCameraHeightLocked())
        {
            newPosition.y +=
                getTerrainData()->getHeightAt(newPosition.x, newPosition.z) -
                getTerrainData()->getHeightAt(mTerrainHitInfo.position.x, mTerrainHitInfo.position.z);
        }

    }

    getSceneManipulator()->setCameraPosition(newPosition);
}
开发者ID:gitrider,项目名称:wxsj2,代码行数:37,代码来源:CameraManips.cpp

示例15: mouseMoved

// -------------------------------------------------------------------------
void OgreBulletListener::mouseMoved()
{
    mGuiListener->setMousePosition(mInputListener->getAbsMouseX (), mInputListener->getAbsMouseY ());
    if (mPickConstraint)
    {
        // dragging
        //add a point to point constraint for picking	
        Ogre::Ray rayTo = mCamera->getCameraToViewportRay (mInputListener->getAbsMouseX(), mInputListener->getAbsMouseY());
        //move the constraint pivot
        OgreBulletDynamics::PointToPointConstraint * p2p = static_cast <OgreBulletDynamics::PointToPointConstraint *>(mPickConstraint);
        //keep it at the same picking distance

        const Ogre::Vector3 eyePos(mCamera->getDerivedPosition());

        //Ogre::Vector3 dir = rayTo.getDirection () - eyePos;
        //dir.normalise();
        //dir *= mOldPickingDist;
        Ogre::Vector3 dir = rayTo.getDirection () * mOldPickingDist;
        dir.normalise();

        const Ogre::Vector3 newPos (eyePos + dir);
        p2p->setPivotB (newPos);    

        setDebugText ("Dragging");

        getDebugLines();
        mDebugRayLine->addLine (mPickedBody->getWorldPosition (), newPos);
        mDebugRayLine->draw();
        mGuiListener->showMouse();
    }

    if (mGuiListener->getGui()->injectMouse(mInputListener->getAbsMouseX ()*mWindow->getWidth(), 
        mInputListener->getAbsMouseY ()*mWindow->getHeight(), mInputListener->getButton0Pressed()))
    {
        mGuiListener->hideMouse();
    }
    else 
    {
        mGuiListener->showMouse();
    }


    if (mInputListener->getButton2Pressed())
    {
        mCameraRotX = Degree(-mInputListener->getRelMouseX () * 0.13);
        mCameraRotY = Degree(-mInputListener->getRelMouseY () * 0.13);
    }

}
开发者ID:bb123n4,项目名称:OgreBulletDemos,代码行数:50,代码来源:OgreBulletListener.cpp


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