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C++ Quaternion::xAxis方法代码示例

本文整理汇总了C++中ogre::Quaternion::xAxis方法的典型用法代码示例。如果您正苦于以下问题:C++ Quaternion::xAxis方法的具体用法?C++ Quaternion::xAxis怎么用?C++ Quaternion::xAxis使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::Quaternion的用法示例。


在下文中一共展示了Quaternion::xAxis方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: frameRenderingQueued

	bool Framework::frameRenderingQueued(const Ogre::FrameEvent& evt)
	{
		mTrayMgr->frameRenderingQueued(evt);

		if (!mTrayMgr->isDialogVisible())
		{
			mCameraMan->frameRenderingQueued(evt);   // if dialog isn't up, then update the camera

			if (mDetailsPanel->isVisible())   // if details panel is visible, then update its contents
			{
				mDetailsPanel->setParamValue(0, Ogre::StringConverter::toString(mCamera->getDerivedPosition().x));
				mDetailsPanel->setParamValue(1, Ogre::StringConverter::toString(mCamera->getDerivedPosition().y));
				mDetailsPanel->setParamValue(2, Ogre::StringConverter::toString(mCamera->getDerivedPosition().z));
				mDetailsPanel->setParamValue(4, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().w));
				mDetailsPanel->setParamValue(5, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().x));
				mDetailsPanel->setParamValue(6, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().y));
				mDetailsPanel->setParamValue(7, Ogre::StringConverter::toString(mCamera->getDerivedOrientation().z));

#ifdef USE_RTSHADER_SYSTEM
				mDetailsPanel->setParamValue(14, Ogre::StringConverter::toString(mShaderGenerator->getVertexShaderCount()));
				mDetailsPanel->setParamValue(15, Ogre::StringConverter::toString(mShaderGenerator->getFragmentShaderCount()));		
#endif

				Ogre::Quaternion q = mCamera->getDerivedOrientation();
				mDetailsPanel->setParamValue(16,  Ogre::StringConverter::toString(q.xAxis() ) );
				mDetailsPanel->setParamValue(17,  Ogre::StringConverter::toString(q.yAxis() ));
				mDetailsPanel->setParamValue(18,  Ogre::StringConverter::toString(q.zAxis() ));															

			}	

		}

		return true;
	}
开发者ID:chenbk85,项目名称:3dlearn,代码行数:34,代码来源:Framework.cpp

示例2: initAxis

//-------------------------------------------------------------------------------------
void AxisLines::initAxis(Ogre::String boneName, Ogre::Entity* entity, Ogre::SceneManager* mSceneManager)
{

	if(isXVisible)	/* red */
	{
		xLine = new DynamicLines(Ogre::RenderOperation::OT_LINE_LIST);
		entity->attachObjectToBone(boneName, xLine);
		xLine->setMaterial(color1);
	}

	if(isYVisible) /* green */
	{
		yLine = new DynamicLines(Ogre::RenderOperation::OT_LINE_LIST);
		entity->attachObjectToBone(boneName, yLine);
		yLine->setMaterial(color2);
	}

	if(isZVisible) /* blue */
	{
		zLine = new DynamicLines(Ogre::RenderOperation::OT_LINE_LIST);
		entity->attachObjectToBone(boneName, zLine);
		zLine->setMaterial(color3);
	}

	Ogre::Bone* bone = entity->getSkeleton()->getBone(boneName);
	Ogre::Quaternion q = bone->getOrientation();
	this->updateLines(q.xAxis(), q.yAxis(), q.zAxis());
}
开发者ID:282114790,项目名称:ogrekinect,代码行数:29,代码来源:AxisLines.cpp

示例3: transformBone

//-------------------------------------------------------------------------------------
void ControllableCharacter::transformBone(Ogre::String boneName, NuiManager::NuiJointIndex jointIdx)
{
    int state = 0;
    state = (int)controller->getJointStatus(jointIdx);

    if(state == 2)
    {
        Ogre::Bone* bone = skeleton->getBone(boneName);
        Ogre::Quaternion qI = bone->getInitialOrientation();
        Ogre::Quaternion newQ = jointCalc->getSkeletonJointOrientation(jointIdx);

        bone->resetOrientation();
        newQ = bone->convertWorldToLocalOrientation(newQ);
        bone->setOrientation(newQ * qI);

        Ogre::Quaternion resQ = bone->getOrientation();
        if(showBoneOrientationAxes) axisLines[jointIdx]->updateLines(resQ.xAxis(), resQ.yAxis(), resQ.zAxis());		// debug
    }
}
开发者ID:sbmbeng,项目名称:ogrekinect,代码行数:20,代码来源:ControllableCharacter.cpp


注:本文中的ogre::Quaternion::xAxis方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。