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C++ MaterialPtr::setNull方法代码示例

本文整理汇总了C++中ogre::MaterialPtr::setNull方法的典型用法代码示例。如果您正苦于以下问题:C++ MaterialPtr::setNull方法的具体用法?C++ MaterialPtr::setNull怎么用?C++ MaterialPtr::setNull使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ogre::MaterialPtr的用法示例。


在下文中一共展示了MaterialPtr::setNull方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: cleanupContent

 void cleanupContent()
 {
     // get rid of the shared pointers before shutting down ogre or exceptions occure
     std::cout << "Imposto i servizi per gli shader di texture\n";
     mActiveFragmentProgram.setNull();
     mActiveFragmentParameters.setNull();
     mActiveVertexProgram.setNull();
     mActiveVertexParameters.setNull();
     mActiveMaterial.setNull();
     std::cout << "Impostazione terminata\n";
 }
开发者ID:ozw1z5rd,项目名称:ozw1z5rd-lab,代码行数:11,代码来源:main.cpp

示例2: RemoveMaterial

    void RemoveMaterial(Ogre::MaterialPtr& material)
    {
        if (!material.isNull())
        {
            std::string material_name = material->getName();
            material.setNull();

            try
            {
                Ogre::MaterialManager::getSingleton().remove(material_name);
            }
            catch (Ogre::Exception& e)
            {
                OgreRenderingModule::LogDebug("Failed to remove Ogre material:" + std::string(e.what()));
            }
        }
    }
开发者ID:Belsepubi,项目名称:naali,代码行数:17,代码来源:OgreMaterialUtils.cpp

示例3: ToOgreMaterial


//.........这里部分代码省略.........
                                    newParamValue.resize(size);

                                    // Find the corresponding property value.
                                    QVariant val = property(paramName.append(" FP").toLatin1());
                                    if (!val.isValid() || val.isNull())
                                        continue;

                                    TypeValuePair typeValuePair = val.toMap();
                                    QString newValueString(typeValuePair.begin().value().toByteArray());
                                    newValueString.trimmed();

                                    // Fill the float vector with new values.
                                    it = newParamValue.begin();
                                    int i = 0, j = 0;
                                    bool ok = true;
                                    while(j != -1 && ok)
                                    {
                                        j = newValueString.indexOf(' ', i);
                                        QString newValue = newValueString.mid(i, j == -1 ? j : j - i);
                                        if (!newValue.isEmpty())
                                        {
                                            *it = *it = newValue.toFloat(&ok);
                                            ++it;
                                        }
                                        i = j + 1;
                                    }

                                    // Set the new value.
                                    ///\todo use the exact count rather than just 4 values if needed.
                                    if (size == 16)
                                    {
                                        Ogre::Matrix4 matrix(newParamValue[0], newParamValue[1], newParamValue[2], newParamValue[3],
                                            newParamValue[4], newParamValue[5], newParamValue[6], newParamValue[7],
                                            newParamValue[8], newParamValue[9], newParamValue[10], newParamValue[11],
                                            newParamValue[12], newParamValue[13], newParamValue[14], newParamValue[15]);

#if OGRE_VERSION_MINOR <= 6 && OGRE_VERSION_MAJOR <= 1
                                    fragPtr->_writeRawConstant(paramDef.physicalIndex, matrix);
#else
                                    fragPtr->_writeRawConstant(paramDef.physicalIndex, matrix, size);
#endif
                                    }
                                    else
                                    {
                                        Ogre::Vector4 vector(newParamValue[0], newParamValue[1], newParamValue[2], newParamValue[3]);
                                        fragPtr->_writeRawConstant(paramDef.physicalIndex, vector);
                                    }
                                }
                            }
                        }
                    }
                }

                Ogre::Pass::TextureUnitStateIterator texIter = pass->getTextureUnitStateIterator();
                while(texIter.hasMoreElements())
                {
                    // Texture units
                    Ogre::TextureUnitState *tu = texIter.getNext();

                    // Replace the texture name (uuid) with the new one
                    QString tu_name(tu->getName().c_str());

                    QVariant val = property(tu_name.append(" TU").toLatin1());
                    if (!val.isValid() || val.isNull())
                        continue;

                    TypeValuePair typeValuePair = val.toMap();
                    QString newValueString(typeValuePair.begin().value().toByteArray());
                    newValueString.trimmed();

                    tu->setTextureName(newValueString.toStdString());
                    /*
                    //QString new_texture_name = iter->second;
                    RexUUID new_name(iter->second);
                    // If new texture is UUID-based one, make sure the corresponding RexOgreTexture gets created,
                    // because we may not be able to load it later if load fails now
                    if (RexUUID::IsValid(new_texture_name))
                    {
                        RexUUID imageID(new_texture_name);
                        if (!imageID.IsNull())
                        {
                            image* image = imageList.getImage(imageID);
                            if (image)
                            {
                                image->getOgreTexture();
                            }
                        }
                    }
                    //tu->setTextureName(iter->second);
                    */
                }
            }
        }

        return matPtrClone;
    }

    matPtrClone.setNull();
    return matPtrClone;
}
开发者ID:Chiru,项目名称:naali,代码行数:101,代码来源:OgreMaterialProperties.cpp

示例4: SetData


//.........这里部分代码省略.........
                }
                else
                {
                    // Write line to the modified copy
                    if (!skip_until_next)
                        output << line << std::endl;
                    if (brace_level <= skip_brace_level)
                        skip_until_next = false;
                }
            }
        }

        std::string output_str = output.str();
        Ogre::DataStreamPtr modified_data = Ogre::DataStreamPtr(new Ogre::MemoryDataStream((u8 *)(&output_str[0]), output_str.size()));

        matmgr.parseScript(modified_data, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
        Ogre::MaterialPtr tempmat;
        tempmat = matmgr.getByName(tempname);
        if (tempmat.isNull())
        {
            OgreRenderingModule::LogWarning(std::string("Failed to create an Ogre material from material asset ") +
                                            source->GetId());

            return false;
        }
        if(!tempmat->getNumTechniques())
        {
            OgreRenderingModule::LogWarning("Failed to create an Ogre material from material asset "  +
                                            source->GetId());
            return false;
        }

        ogre_material_ = tempmat->clone(id_);
        tempmat.setNull();
        matmgr.remove(tempname);
        if (ogre_material_.isNull())
        {
            OgreRenderingModule::LogWarning("Failed to create an Ogre material from material asset "  +
                                            source->GetId());
            return false;
        }

        // Now go through all the texturenames and restore \ back to / and @ to :
        Ogre::Material::TechniqueIterator iter = ogre_material_->getTechniqueIterator();
        while (iter.hasMoreElements())
        {
            Ogre::Technique *tech = iter.getNext();
            Ogre::Technique::PassIterator passIter = tech->getPassIterator();
            while (passIter.hasMoreElements())
            {
                Ogre::Pass *pass = passIter.getNext();
                Ogre::Pass::TextureUnitStateIterator texIter = pass->getTextureUnitStateIterator();
                while (texIter.hasMoreElements())
                {
                    Ogre::TextureUnitState *texUnit = texIter.getNext();
                    std::string texname = texUnit->getTextureName();
                    if (texname.find('\\') != std::string::npos)
                    {
                        ReplaceCharInplace(texname, '\\', '/');
                        ReplaceCharInplace(texname, '@', ':');
                        texUnit->setTextureName(texname);
                    }
                }
            }
        }
开发者ID:joni-mikkola,项目名称:naali,代码行数:66,代码来源:OgreMaterialResource.cpp


注:本文中的ogre::MaterialPtr::setNull方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。