本文整理汇总了C++中ofxalembic::Reader::setTime方法的典型用法代码示例。如果您正苦于以下问题:C++ Reader::setTime方法的具体用法?C++ Reader::setTime怎么用?C++ Reader::setTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ofxalembic::Reader
的用法示例。
在下文中一共展示了Reader::setTime方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: update
//--------------------------------------------------------------
void testApp::update()
{
float t = fmodf(ofGetElapsedTimef(), abc.getMaxTime());
// update alemblic reader with time in sec
abc.setTime(t);
}
示例2: update
void update()
{
float abc_range = (abc.getMaxTime() - abc.getMinTime());
float t = fmodf(ofGetElapsedTimef(), abc_range) + abc.getMinTime();
abc.setTime(t);
abc.get("ClonerShape", mesh);
updateMesh(mesh);
light0.orbit(ofGetElapsedTimef() * 10, 0, 2000);
light1.orbit(ofGetElapsedTimef() * -20, 60, 2000);
}
示例3: update
//--------------------------------------------------------------
void testApp::update()
{
float t = fmodf(ofGetElapsedTimef(), abc.getMaxTime());
abc.setTime(t);
}
示例4: draw
void ofApp::draw(){
#ifndef NO_ALEMBIC
float t = currentFrame / 24.0;
if (t > abc.getMaxTime()){
t = abc.getMaxTime();
}
abc.setTime(t);
#endif
targetFbo.begin();
ofViewport(ofRectangle(0,0,1920, 1080));
ofClear(0,0,0,0);
glClear(GL_DEPTH);
CM.cameraStart();
CM.drawCameraInternals(frame.img, frame.mask, backgroundPlate);
ofPushMatrix();
ofScale(-scaleFac,scaleFac,scaleFac);
ofTranslate(ofVec3f(-adjustments->x,adjustments->y,adjustments->z));
drawMesh(frame.head, ofColor::darkGoldenRod);
drawMesh(frame.rightEye, ofColor::red);
drawMesh(frame.leftEye, ofColor::blue);
ofPushStyle();
//ofScale(10,10,10);
ofNoFill();
ofNode n;
FDM.getOrientation(frame, n);
n.draw();
ofSetColor(255);
ofMatrix4x4 mat = n.getGlobalTransformMatrix();
ofMultMatrix(mat);
if(drawFaceBox){
ofBoxPrimitive(100, 100, 100).draw();
}
ofPopStyle();
ofPopMatrix();
ofPolyline curve;
#ifndef NO_ALEMBIC
vector<ofPolyline> curvesMe;
abc.get("SplineSpline", curvesMe);
#endif
ofSetColor(ofColor::white);
////////////////
ofDisableDepthTest();
CM.cameraEnd();
ofEnableAlphaBlending();
targetFbo.end();
targetFbo.getTextureReference().drawSubsection(0, 0, 1920/2, 1080/2, 0, targetFbo.getHeight() - 1080, 1920, 1080);
gui.draw();
//FDM.maskStandIn.draw(mouseX, mouseY);
}