本文整理汇总了C++中ofxalembic::Reader::get方法的典型用法代码示例。如果您正苦于以下问题:C++ Reader::get方法的具体用法?C++ Reader::get怎么用?C++ Reader::get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ofxalembic::Reader
的用法示例。
在下文中一共展示了Reader::get方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: draw
//--------------------------------------------------------------
void testApp::draw()
{
shader.begin();
shader.setUniform1f("elapsedTime", ofGetElapsedTimef());
shader.setUniform2f("mouse", mouseX, mouseY);
shader.setUniform2f("resolution", ofGetWindowWidth(), ofGetWindowHeight());
shader.end();
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
ofEnableAlphaBlending();
cam.begin();
shader.begin();
for (int i = 0; i < abc.size(); i++)
{
ofMesh mesh;
if (abc.get(i, mesh))
{
ofSetColor(255);
mesh.draw();
// mesh.drawWireframe();
}
}
shader.end();
cam.end();
glDisable(GL_DEPTH_TEST);
}
示例2: draw
//--------------------------------------------------------------
void testApp::draw()
{
cam.begin();
glPointSize(4);
// get meshes and draw
{
ofMesh mesh;
abc.get("/Cloner/ClonerShape", mesh);
ofSetColor(255, 0, 0);
mesh.draw();
}
{
std::vector<glm::vec3> points;
abc.get("/Emitter/EmitterCloud", points);
ofSetColor(0, 255, 0);
glBegin(GL_POINTS);
for (int i = 0; i < points.size(); i++)
glVertex3fv(&points[i].x);
glEnd();
}
{
vector<ofPolyline> curves;
abc.get("/Tracer/TracerSpline", curves);
ofSetColor(0, 0, 255);
for (int i = 0; i < curves.size(); i++)
curves[i].draw();
}
// or simply, abc.draw();
cam.end();
ofSetColor(255);
ofDrawBitmapString(ofToString(abc.getTime()) + "/" + ofToString(abc.getMaxTime()), 10, 20);
}
示例3: draw
//--------------------------------------------------------------
void testApp::draw()
{
cam.begin();
glPointSize(4);
{
ofMesh mesh;
abc.get("/polymesh")->get(mesh);
ofSetColor(255, 0, 0);
mesh.draw();
}
{
vector<ofVec3f> points;
abc.get("/points")->get(points);
ofSetColor(0, 255, 0);
glBegin(GL_POINTS);
for (int i = 0; i < points.size(); i++)
glVertex3fv(points[i].getPtr());
glEnd();
}
{
vector<ofPolyline> curves;
abc.get("/curves")->get(curves);
ofSetColor(0, 0, 255);
for (int i = 0; i < curves.size(); i++)
curves[i].draw();
}
// or simply, abc.draw();
cam.end();
ofSetColor(255);
ofDrawBitmapString(ofToString(abc.getTime()) + "/" + ofToString(abc.getMaxTime()), 10, 20);
}
示例4: draw
//--------------------------------------------------------------
void testApp::draw()
{
ofEnableLighting();
// the position of the light must be updated every frame,
// call enable() so that it can update itself //
pointLight.enable();
material.begin();
cam.begin();
// get meshes and draw
{
ofMesh mesh;
abc.get("/Aa-CHAN", mesh);
ofSetColor(0, 0, 255);
mesh.draw();
}
{
ofMesh mesh;
abc.get("/KASHIYUKA", mesh);
ofSetColor(255, 0, 0);
mesh.draw();
}
{
ofMesh mesh;
abc.get("/NOCCHi", mesh);
ofSetColor(255, 255, 255);
mesh.draw();
}
// or simply, abc.draw();
cam.end();
material.end();
// turn off lighting //
ofDisableLighting();
ofSetColor(255);
ofDrawBitmapString(ofToString(abc.getTime()) + "/" + ofToString(abc.getMaxTime()), 10, 20);
}
示例5: update
void update()
{
float abc_range = (abc.getMaxTime() - abc.getMinTime());
float t = fmodf(ofGetElapsedTimef(), abc_range) + abc.getMinTime();
abc.setTime(t);
abc.get("ClonerShape", mesh);
updateMesh(mesh);
light0.orbit(ofGetElapsedTimef() * 10, 0, 2000);
light1.orbit(ofGetElapsedTimef() * -20, 60, 2000);
}
示例6: draw
void ofApp::draw(){
#ifndef NO_ALEMBIC
float t = currentFrame / 24.0;
if (t > abc.getMaxTime()){
t = abc.getMaxTime();
}
abc.setTime(t);
#endif
targetFbo.begin();
ofViewport(ofRectangle(0,0,1920, 1080));
ofClear(0,0,0,0);
glClear(GL_DEPTH);
CM.cameraStart();
CM.drawCameraInternals(frame.img, frame.mask, backgroundPlate);
ofPushMatrix();
ofScale(-scaleFac,scaleFac,scaleFac);
ofTranslate(ofVec3f(-adjustments->x,adjustments->y,adjustments->z));
drawMesh(frame.head, ofColor::darkGoldenRod);
drawMesh(frame.rightEye, ofColor::red);
drawMesh(frame.leftEye, ofColor::blue);
ofPushStyle();
//ofScale(10,10,10);
ofNoFill();
ofNode n;
FDM.getOrientation(frame, n);
n.draw();
ofSetColor(255);
ofMatrix4x4 mat = n.getGlobalTransformMatrix();
ofMultMatrix(mat);
if(drawFaceBox){
ofBoxPrimitive(100, 100, 100).draw();
}
ofPopStyle();
ofPopMatrix();
ofPolyline curve;
#ifndef NO_ALEMBIC
vector<ofPolyline> curvesMe;
abc.get("SplineSpline", curvesMe);
#endif
ofSetColor(ofColor::white);
////////////////
ofDisableDepthTest();
CM.cameraEnd();
ofEnableAlphaBlending();
targetFbo.end();
targetFbo.getTextureReference().drawSubsection(0, 0, 1920/2, 1080/2, 0, targetFbo.getHeight() - 1080, 1920, 1080);
gui.draw();
//FDM.maskStandIn.draw(mouseX, mouseY);
}
示例7: draw
//--------------------------------------------------------------
void testApp::draw()
{
ofFill();
cam.begin();
/*
glPointSize(4);
// get meshes and draw
{
ofMesh mesh;
abc.get("/Cloner/ClonerShape", mesh);
ofSetColor(255, 0, 0);
mesh.draw();
}
{
vector<ofVec3f> points;
abc.get("/Emitter/EmitterCloud", points);
ofSetColor(0, 255, 0);
glBegin(GL_POINTS);
for (int i = 0; i < points.size(); i++)
glVertex3fv(points[i].getPtr());
glEnd();
}
{
vector<ofPolyline> curves;
abc.get("/Tracer/TracerSpline", curves);
ofSetColor(0, 0, 255);
for (int i = 0; i < curves.size(); i++)
curves[i].draw();
}
*/
// or simply, abc.draw();
//ofMesh mesh;
//abc.get("/Null/Sphere/SphereShape", mesh);
//cout << mesh.getNumNormals() << endl;
//ofLight l;
//l.setPosition(mesh.getCentroid() + ofVec3f(0,0,0));
//l.enable();
//ofSetColor(ofColor::white);
//ofSetColor(255, 0, 0);
/*
ofEnableDepthTest();
texture.getTextureReference().bind();
// mesh.draw();
abc.draw();
texture.getTextureReference().unbind();
ofDisableDepthTest();
*/
//glCullFace( GL_FRONT );
//abc.draw();
ofEnableDepthTest();
glEnable( GL_CULL_FACE );
glCullFace( GL_BACK );
//*
ofSetColor( 255, 255, 255, 255.0 * 0.5 );
for( int i=0; i<meshNames.size(); i++ ){
ofxAlembic::IGeom *geo = abc.get( meshNames[i] );
if( i == numTextured ){
geo->drawTextured( &texture );
}else{
geo->draw();
}
}
//*/
glCullFace( GL_FRONT );
ofSetColor( 255, 255, 255, 255.0 * 0.5 );
//*
for( int i=0; i<meshNames.size(); i++ ){
ofxAlembic::IGeom *geo = abc.get( meshNames[i] );
if( i == numTextured ){
geo->drawTextured( &texture );
}else{
geo->draw();
}
}
//*/
glDisable( GL_CULL_FACE );
cam.end();
ofSetColor(255);
//.........这里部分代码省略.........