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C++ iterator::matches方法代码示例

本文整理汇总了C++中nodelist::iterator::matches方法的典型用法代码示例。如果您正苦于以下问题:C++ iterator::matches方法的具体用法?C++ iterator::matches怎么用?C++ iterator::matches使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在nodelist::iterator的用法示例。


在下文中一共展示了iterator::matches方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addOrUpdateNode

Node* NodeList::addOrUpdateNode(sockaddr* publicSocket, sockaddr* localSocket, char nodeType, uint16_t nodeId) {
    NodeList::iterator node = end();
    
    if (publicSocket) {
        for (node = begin(); node != end(); node++) {
            if (node->matches(publicSocket, localSocket, nodeType)) {
                // we already have this node, stop checking
                break;
            }
        }
    }
    
    if (node == end()) {
        // if we already had this node AND it's a solo type then bust out of here
        if (soloNodeOfType(nodeType)) {
            return NULL;
        }
        
        // we didn't have this node, so add them
        Node* newNode = new Node(publicSocket, localSocket, nodeType, nodeId);
        
        if (socketMatch(publicSocket, localSocket)) {
            // likely debugging scenario with two nodes on local network
            // set the node active right away
            newNode->activatePublicSocket();
        }
   
        if (newNode->getType() == NODE_TYPE_VOXEL_SERVER ||
            newNode->getType() == NODE_TYPE_AVATAR_MIXER ||
            newNode->getType() == NODE_TYPE_AUDIO_MIXER) {
            // this is currently the cheat we use to talk directly to our test servers on EC2
            // to be removed when we have a proper identification strategy
            newNode->activatePublicSocket();
        }
        
        addNodeToList(newNode);
        
        return newNode;
    } else {
        
        if (node->getType() == NODE_TYPE_AUDIO_MIXER ||
            node->getType() == NODE_TYPE_VOXEL_SERVER) {
            // until the Audio class also uses our nodeList, we need to update
            // the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
            node->setLastHeardMicrostamp(usecTimestampNow());
        }
        
        // we had this node already, do nothing for now
        return &*node;
    }    
}
开发者ID:problem,项目名称:hifi,代码行数:51,代码来源:NodeList.cpp

示例2: run


//.........这里部分代码省略.........
                                                              nodeUUID)))
                {
                    Node* checkInNode = nodeList->addOrUpdateNode(nodeUUID,
                                                                  nodeType,
                                                                  (sockaddr*) &nodePublicAddress,
                                                                  (sockaddr*) &nodeLocalAddress);
                    
                    if (matchingStaticAssignment) {
                        // this was a newly added node with a matching static assignment
                        
                        if (_hasCompletedRestartHold) {
                            // remove the matching assignment from the assignment queue so we don't take the next check in
                            removeAssignmentFromQueue(matchingStaticAssignment);
                        }
                        
                        // set the linked data for this node to a copy of the matching assignment
                        // so we can re-queue it should the node die
                        Assignment* nodeCopyOfMatchingAssignment = new Assignment(*matchingStaticAssignment);
                
                        checkInNode->setLinkedData(nodeCopyOfMatchingAssignment);
                    }
                    
                    int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
                    
                    currentBufferPos = broadcastPacket + numHeaderBytes;
                    startPointer = currentBufferPos;
                    
                    unsigned char* nodeTypesOfInterest = packetData + packetIndex + sizeof(unsigned char);
                    int numInterestTypes = *(nodeTypesOfInterest - 1);
                    
                    if (numInterestTypes > 0) {
                        // if the node has sent no types of interest, assume they want nothing but their own ID back
                        for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                            if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
                                memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
                                
                                // don't send avatar nodes to other avatars, that will come from avatar mixer
                                if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
                                    currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
                                }
                                
                            }
                        }
                    }
                    
                    // update last receive to now
                    uint64_t timeNow = usecTimestampNow();
                    checkInNode->setLastHeardMicrostamp(timeNow);
                    
                    // send the constructed list back to this node
                    nodeList->getNodeSocket()->send((sockaddr*)&senderAddress,
                                                    broadcastPacket,
                                                    (currentBufferPos - startPointer) + numHeaderBytes);
                }
            } else if (packetData[0] == PACKET_TYPE_REQUEST_ASSIGNMENT) {
                
                qDebug("Received a request for assignment.\n");
                
                if (!_hasCompletedRestartHold) {
                    possiblyAddStaticAssignmentsBackToQueueAfterRestart(&startTime);
                }
                
                if (_assignmentQueue.size() > 0) {
                    // construct the requested assignment from the packet data
                    Assignment requestAssignment(packetData, receivedBytes);
                    
开发者ID:jtwigg,项目名称:hifi,代码行数:66,代码来源:DomainServer.cpp

示例3: main


//.........这里部分代码省略.........
                
                // check the node public address
                // if it matches our local address
                // or if it's the loopback address we're on the same box
                if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress ||
                    nodePublicAddress.sin_addr.s_addr == htonl(INADDR_LOOPBACK)) {
                    
                    nodePublicAddress.sin_addr.s_addr = 0;
                }
                
                Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
                                                          (sockaddr*) &nodeLocalAddress,
                                                          nodeType,
                                                          nodeList->getLastNodeID());
                
                // if addOrUpdateNode returns NULL this was a solo node we already have, don't talk back to it
                if (newNode) {
                    if (newNode->getNodeID() == nodeList->getLastNodeID()) {
                        nodeList->increaseNodeID();
                    }
                    
                    int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
                    
                    currentBufferPos = broadcastPacket + numHeaderBytes;
                    startPointer = currentBufferPos;
                    
                    unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
                    + numBytesSocket + sizeof(unsigned char);
                    int numInterestTypes = *(nodeTypesOfInterest - 1);
                    
                    if (numInterestTypes > 0) {
                        // if the node has sent no types of interest, assume they want nothing but their own ID back
                        for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                            if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
                                memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
                                // this is not the node themselves
                                // and this is an node of a type in the passed node types of interest
                                // or the node did not pass us any specific types they are interested in
                                
                                if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
                                    // this is an node of which there can be multiple, just add them to the packet
                                    // don't send avatar nodes to other avatars, that will come from avatar mixer
                                    if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
                                        currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
                                    }
                                    
                                } else {
                                    // solo node, we need to only send newest
                                    if (newestSoloNodes[node->getType()] == NULL ||
                                        newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) {
                                        // we have to set the newer solo node to add it to the broadcast later
                                        newestSoloNodes[node->getType()] = &(*node);
                                    }
                                }
                            }
                        }
                        
                        for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin();
                             soloNode != newestSoloNodes.end();
                             soloNode++) {
                            // this is the newest alive solo node, add them to the packet
                            currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second);
                        }
                    }
                    
                    // update last receive to now
开发者ID:mvpeng,项目名称:hifi,代码行数:67,代码来源:main.cpp

示例4: main

int main(int argc, const char * argv[])
{
    NodeList* nodeList = NodeList::createInstance(NODE_TYPE_DOMAIN, DOMAIN_LISTEN_PORT);
	// If user asks to run in "local" mode then we do NOT replace the IP
	// with the EC2 IP. Otherwise, we will replace the IP like we used to
	// this allows developers to run a local domain without recompiling the
	// domain server
	bool isLocalMode = cmdOptionExists(argc, argv, "--local");
	if (isLocalMode) {
		printf("NOTE: Running in Local Mode!\n");
	} else {
		printf("--------------------------------------------------\n");
		printf("NOTE: Running in EC2 Mode. \n");
		printf("If you're a developer testing a local system, you\n");
		printf("probably want to include --local on command line.\n");
		printf("--------------------------------------------------\n");
	}

    setvbuf(stdout, NULL, _IOLBF, 0);
    
    ssize_t receivedBytes = 0;
    char nodeType = '\0';
    
    unsigned char broadcastPacket[MAX_PACKET_SIZE];
    int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
    
    unsigned char* currentBufferPos;
    unsigned char* startPointer;
    
    sockaddr_in nodePublicAddress, nodeLocalAddress;
    nodeLocalAddress.sin_family = AF_INET;
    
    in_addr_t serverLocalAddress = getLocalAddress();
    
    nodeList->startSilentNodeRemovalThread();
    
    timeval lastStatSendTime = {};
    
    while (true) {
        if (nodeList->getNodeSocket()->receive((sockaddr *)&nodePublicAddress, packetData, &receivedBytes) &&
            (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_TYPE_DOMAIN_LIST_REQUEST) &&
            packetVersionMatch(packetData)) {
            // this is an RFD or domain list request packet, and there is a version match
            std::map<char, Node *> newestSoloNodes;
            
            int numBytesSenderHeader = numBytesForPacketHeader(packetData);
            
            nodeType = *(packetData + numBytesSenderHeader);
            int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE),
                                              (sockaddr*) &nodeLocalAddress);
            
            sockaddr* destinationSocket = (sockaddr*) &nodePublicAddress;
            
            // check the node public address
            // if it matches our local address we're on the same box
            // so hardcode the EC2 public address for now
            if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress) {
            	// If we're not running "local" then we do replace the IP
            	// with the EC2 IP. Otherwise, we use our normal public IP
            	if (!isLocalMode) {
	                nodePublicAddress.sin_addr.s_addr = 895283510; // local IP in this format...
                    destinationSocket = (sockaddr*) &nodeLocalAddress;
	            }
            }
            
            Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
                                                      (sockaddr*) &nodeLocalAddress,
                                                      nodeType,
                                                      nodeList->getLastNodeID());
            
            if (newNode->getNodeID() == nodeList->getLastNodeID()) {
                nodeList->increaseNodeID();
            }
            
            currentBufferPos = broadcastPacket + numHeaderBytes;
            startPointer = currentBufferPos;
            
            unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
                + numBytesSocket + sizeof(unsigned char);
            int numInterestTypes = *(nodeTypesOfInterest - 1);
            
            if (numInterestTypes > 0) {
                // if the node has sent no types of interest, assume they want nothing but their own ID back
                for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
                    if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
                            memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
                        // this is not the node themselves
                        // and this is an node of a type in the passed node types of interest
                        // or the node did not pass us any specific types they are interested in
                    
                        if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
                            // this is an node of which there can be multiple, just add them to the packet
                            // don't send avatar nodes to other avatars, that will come from avatar mixer
                            if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
                                currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
                            }
                        
                        } else {
                            // solo node, we need to only send newest
                            if (newestSoloNodes[node->getType()] == NULL ||
//.........这里部分代码省略.........
开发者ID:Freidrica,项目名称:hifi,代码行数:101,代码来源:main.cpp


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