本文整理汇总了C++中nodelist::iterator::getWakeMicrostamp方法的典型用法代码示例。如果您正苦于以下问题:C++ iterator::getWakeMicrostamp方法的具体用法?C++ iterator::getWakeMicrostamp怎么用?C++ iterator::getWakeMicrostamp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类nodelist::iterator
的用法示例。
在下文中一共展示了iterator::getWakeMicrostamp方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
if (newNode) {
if (newNode->getNodeID() == nodeList->getLastNodeID()) {
nodeList->increaseNodeID();
}
int numHeaderBytes = populateTypeAndVersion(broadcastPacket, PACKET_TYPE_DOMAIN);
currentBufferPos = broadcastPacket + numHeaderBytes;
startPointer = currentBufferPos;
unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
+ numBytesSocket + sizeof(unsigned char);
int numInterestTypes = *(nodeTypesOfInterest - 1);
if (numInterestTypes > 0) {
// if the node has sent no types of interest, assume they want nothing but their own ID back
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
// this is not the node themselves
// and this is an node of a type in the passed node types of interest
// or the node did not pass us any specific types they are interested in
if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
// this is an node of which there can be multiple, just add them to the packet
// don't send avatar nodes to other avatars, that will come from avatar mixer
if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
}
} else {
// solo node, we need to only send newest
if (newestSoloNodes[node->getType()] == NULL ||
newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) {
// we have to set the newer solo node to add it to the broadcast later
newestSoloNodes[node->getType()] = &(*node);
}
}
}
}
for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin();
soloNode != newestSoloNodes.end();
soloNode++) {
// this is the newest alive solo node, add them to the packet
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second);
}
}
// update last receive to now
uint64_t timeNow = usecTimestampNow();
newNode->setLastHeardMicrostamp(timeNow);
if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
&& memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) {
newNode->setWakeMicrostamp(timeNow);
}
// add the node ID to the end of the pointer
currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID());
// send the constructed list back to this node
nodeList->getNodeSocket()->send((sockaddr*)&replyDestinationSocket,
broadcastPacket,
(currentBufferPos - startPointer) + numHeaderBytes);
}
示例2: main
//.........这里部分代码省略.........
int numBytesSocket = unpackSocket(packetData + numBytesSenderHeader + sizeof(NODE_TYPE),
(sockaddr*) &nodeLocalAddress);
sockaddr* destinationSocket = (sockaddr*) &nodePublicAddress;
// check the node public address
// if it matches our local address we're on the same box
// so hardcode the EC2 public address for now
if (nodePublicAddress.sin_addr.s_addr == serverLocalAddress) {
// If we're not running "local" then we do replace the IP
// with the EC2 IP. Otherwise, we use our normal public IP
if (!isLocalMode) {
nodePublicAddress.sin_addr.s_addr = 895283510; // local IP in this format...
destinationSocket = (sockaddr*) &nodeLocalAddress;
}
}
Node* newNode = nodeList->addOrUpdateNode((sockaddr*) &nodePublicAddress,
(sockaddr*) &nodeLocalAddress,
nodeType,
nodeList->getLastNodeID());
if (newNode->getNodeID() == nodeList->getLastNodeID()) {
nodeList->increaseNodeID();
}
currentBufferPos = broadcastPacket + numHeaderBytes;
startPointer = currentBufferPos;
unsigned char* nodeTypesOfInterest = packetData + numBytesSenderHeader + sizeof(NODE_TYPE)
+ numBytesSocket + sizeof(unsigned char);
int numInterestTypes = *(nodeTypesOfInterest - 1);
if (numInterestTypes > 0) {
// if the node has sent no types of interest, assume they want nothing but their own ID back
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (!node->matches((sockaddr*) &nodePublicAddress, (sockaddr*) &nodeLocalAddress, nodeType) &&
memchr(nodeTypesOfInterest, node->getType(), numInterestTypes)) {
// this is not the node themselves
// and this is an node of a type in the passed node types of interest
// or the node did not pass us any specific types they are interested in
if (memchr(SOLO_NODE_TYPES, node->getType(), sizeof(SOLO_NODE_TYPES)) == NULL) {
// this is an node of which there can be multiple, just add them to the packet
// don't send avatar nodes to other avatars, that will come from avatar mixer
if (nodeType != NODE_TYPE_AGENT || node->getType() != NODE_TYPE_AGENT) {
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, &(*node));
}
} else {
// solo node, we need to only send newest
if (newestSoloNodes[node->getType()] == NULL ||
newestSoloNodes[node->getType()]->getWakeMicrostamp() < node->getWakeMicrostamp()) {
// we have to set the newer solo node to add it to the broadcast later
newestSoloNodes[node->getType()] = &(*node);
}
}
}
}
for (std::map<char, Node *>::iterator soloNode = newestSoloNodes.begin();
soloNode != newestSoloNodes.end();
soloNode++) {
// this is the newest alive solo node, add them to the packet
currentBufferPos = addNodeToBroadcastPacket(currentBufferPos, soloNode->second);
}
}
// update last receive to now
uint64_t timeNow = usecTimestampNow();
newNode->setLastHeardMicrostamp(timeNow);
if (packetData[0] == PACKET_TYPE_DOMAIN_REPORT_FOR_DUTY
&& memchr(SOLO_NODE_TYPES, nodeType, sizeof(SOLO_NODE_TYPES))) {
newNode->setWakeMicrostamp(timeNow);
}
// add the node ID to the end of the pointer
currentBufferPos += packNodeId(currentBufferPos, newNode->getNodeID());
// send the constructed list back to this node
nodeList->getNodeSocket()->send(destinationSocket,
broadcastPacket,
(currentBufferPos - startPointer) + numHeaderBytes);
}
if (Logstash::shouldSendStats()) {
if (usecTimestampNow() - usecTimestamp(&lastStatSendTime) >= (NODE_COUNT_STAT_INTERVAL_MSECS * 1000)) {
// time to send our count of nodes and servers to logstash
const char NODE_COUNT_LOGSTASH_KEY[] = "ds-node-count";
Logstash::stashValue(STAT_TYPE_TIMER, NODE_COUNT_LOGSTASH_KEY, nodeList->getNumAliveNodes());
gettimeofday(&lastStatSendTime, NULL);
}
}
}
return 0;
}