本文整理汇总了C++中mygui::xml::ElementEnumerator::next方法的典型用法代码示例。如果您正苦于以下问题:C++ ElementEnumerator::next方法的具体用法?C++ ElementEnumerator::next怎么用?C++ ElementEnumerator::next使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mygui::xml::ElementEnumerator
的用法示例。
在下文中一共展示了ElementEnumerator::next方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadValues
void WidgetTypes::loadValues(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
{
MyGUI::xml::ElementEnumerator widgets = _node->getElementEnumerator();
while (widgets.next("Value"))
{
std::string name = widgets->findAttribute("name");
PossibleValue* possible_value = getPossibleValue(name);
// тип мерджа переменных
std::string merge = widgets->findAttribute("merge");
// дополняем своими данными, по дефолту
if (merge == "add")
{
}
// удаляем и добавляем свои
else if (merge == "replace")
{
possible_value->values.clear();
}
// берем детей и крутимся
MyGUI::xml::ElementEnumerator field = widgets->getElementEnumerator();
while (field.next())
{
std::string key, value;
if (field->getName() == "Property")
{
if (!field->findAttribute("key", key))
continue;
possible_value->values.push_back(MyGUI::LanguageManager::getInstance().replaceTags(key));
}
}
}
}
示例2: loadControllerTypes
void PanelControllers::loadControllerTypes(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
{
MyGUI::xml::ElementEnumerator controller = _node->getElementEnumerator();
while (controller.next("Controller"))
{
MyGUI::MapString controllerProperties;
std::string name = controller->findAttribute("name");
mControllerName->addItem(name);
MyGUI::xml::ElementEnumerator prop = controller->getElementEnumerator();
while (prop.next("Property"))
controllerProperties[prop->findAttribute("key")] = prop->findAttribute("type");
mControllersProperties[name] = controllerProperties;
}
}
示例3: loadJoint
void Framework::loadJoint( MyGUI::xml::ElementPtr node,RigidPtr parent )
{
ObjectFactory& factory = ObjectFactory::getSingleton();
string typeName = node->findAttribute("type");
JointPtr jpt = boost::dynamic_pointer_cast<Joint>(factory.createObject(typeName));
if(jpt)
{
if( parent )
{
jpt->mRigid[0] = parent;
}
addJoint(jpt);
jpt->load(node);
MyGUI::xml::ElementEnumerator ce = node->getElementEnumerator();
while(ce.next())
{
MyGUI::xml::ElementPtr child = ce.current();
if( child->getName() == "rigid" )
{
loadRigid(child, jpt);
}
break;
}
}
else
{
WARNING_LOG("Factory can't make "<<typeName);
}
}
示例4: setupResources
void BaseManager::setupResources()
{
MyGUI::xml::Document doc;
if (!doc.open(std::string("resources.xml")))
doc.getLastError();
MyGUI::xml::ElementPtr root = doc.getRoot();
if (root == nullptr || root->getName() != "Paths")
return;
MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
while (node.next())
{
if (node->getName() == "Path")
{
if (node->findAttribute("root") != "")
{
bool root = MyGUI::utility::parseBool(node->findAttribute("root"));
if (root)
mRootMedia = node->getContent();
}
addResourceLocation(node->getContent(), false);
}
}
addResourceLocation(getRootMedia() + "/Common/Base");
}
示例5: Setup
//--------------------------------------------------------------------------------
void System::Setup()
{
MyGUI::xml::Document doc;
if (!doc.open(std::string("resources.xml")))
doc.getLastError();
MyGUI::xml::ElementPtr root = doc.getRoot();
if (root == nullptr || root->getName() != "Paths")
return;
MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
while (node.next())
{
if (node->getName() == "Path")
{
bool root = false;
if (node->findAttribute("root") != "")
{
root = MyGUI::utility::parseBool(node->findAttribute("root"));
if (root) mRootMedia = node->getContent();
}
mPlatform->getDataManagerPtr()->addResourceLocation(node->getContent(), false);
}
}
}
示例6: deserialization
void SkinItem::deserialization(MyGUI::xml::Element* _node, MyGUI::Version _version)
{
mName = _node->findAttribute("name");
mStates.destroyAllChilds();
mSeparators.destroyAllChilds();
mRegions.destroyAllChilds();
MyGUI::xml::ElementEnumerator nodes = _node->getElementEnumerator();
while (nodes.next())
{
MyGUI::xml::Element* node = nodes.current();
if (node->getName() == "PropertySet")
{
mPropertySet->deserialization(node, _version);
}
else if (node->getName() == "StateItem")
{
StateItem* item = mStates.createChild();
item->deserialization(node, _version);
}
else if (node->getName() == "SeparatorItem")
{
SeparatorItem* item = mSeparators.createChild();
item->deserialization(node, _version);
}
else if (node->getName() == "RegionItem")
{
RegionItem* item = mRegions.createChild();
item->deserialization(node, _version);
}
}
}
示例7: setupResources
void MYGUIManager::setupResources()
{
MyGUI::xml::Document doc;
if ( !_platform || !doc.open(_resourcePathFile) ) doc.getLastError();
MyGUI::xml::ElementPtr root = doc.getRoot();
if ( root==nullptr || root->getName()!="Paths" ) return;
MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
while ( node.next() )
{
if ( node->getName()=="Path" )
{
bool root = false, recursive = false;
if (!node->findAttribute("root").empty())
{
root = MyGUI::utility::parseBool( node->findAttribute("root") );
if ( root ) _rootMedia = node->getContent();
}
if (!node->findAttribute("recursive").empty())
{
recursive = MyGUI::utility::parseBool(node->findAttribute("recursive"));
}
_platform->getDataManagerPtr()->addResourceLocation(node->getContent(), recursive);
}
}
}
示例8: _load
void HotkeyManager::_load( MyGUI::xml::ElementPtr root,const string xml )
{
if( root == nullptr || root->getName() != "HKS" )
{
WARNING_LOG("bad Hotkey config file "<<xml);
return;
}
MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
while( node.next() )
{
if( node->getName() == "hotkey" )
{
hotkey hk;
if( !node->findAttribute("name",hk.mName) )
{
WARNING_LOG("Hotkey config file "<<xml<<" invalid hotkey node");
continue;
}
node->findAttribute("caption",hk.mCaption);
node->findAttribute("tip",hk.mTip);
node->findAttribute("key",hk.mHotkey);
hk.mSHotkey = getStandardHotkeyName(hk.mHotkey);
mHotkeys.push_back( hk );
//设置对应Widget的User string,便于其显示出正常的热键
setWidgetHotkey( hk.mName,hk.mHotkey );
}
}
}
示例9: loadRigid
void Framework::loadRigid( MyGUI::xml::ElementPtr node,JointPtr parent )
{
ObjectFactory& factory = ObjectFactory::getSingleton();
RigidPtr rgp = boost::dynamic_pointer_cast<Rigid>(factory.createObject("Rigid"));
if(rgp)
{
rgp->load(node);
if( parent )
{
parent->mRigid[1] = rgp;
parent->linkRigid(parent->mRigid[0], parent->mRigid[1]);
}
MyGUI::xml::ElementEnumerator ce = node->getElementEnumerator();
while(ce.next())
{
MyGUI::xml::ElementPtr child = ce.current();
if( child->getName() == "joint" )
{
loadJoint( child,rgp );
}
}
}
else
{
WARNING_LOG("Factory can't make Rigid object!");
}
}
示例10: if
ResourceItemInfo::ResourceItemInfo(MyGUI::xml::ElementEnumerator _node, MyGUI::Version _version) :
IResource(_node, _version)
{
MyGUI::xml::ElementEnumerator node = _node->getElementEnumerator();
while (node.next()) {
if (node->getName() == "Name") mItemName = node->getContent();
else if (node->getName() == "Description") mItemDescription = node->getContent();
else if (node->getName() == "Image") mItemResourceImage = node->findAttribute("RefID");
};
}
示例11: if
void ResourceW32Pointer::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version)
{
Base::deserialization(_node, _version);
MyGUI::xml::ElementEnumerator info = _node->getElementEnumerator();
while (info.next())
{
if (info->getName() == "Property")
{
const std::string& key = info->findAttribute("key");
if (key == "SourceFile")
{
std::string path = MyGUI::DataManager::getInstance().getDataPath(info->getContent());
mHandle = (size_t)LoadCursorFromFileA(path.c_str());
}
else if (key == "SourceSystem")
{
std::string value = info->getContent();
if (value == "IDC_ARROW")
mHandle = (size_t)::LoadCursor(NULL, IDC_ARROW);
else if (value == "IDC_IBEAM")
mHandle = (size_t)::LoadCursor(NULL, IDC_IBEAM);
else if (value == "IDC_WAIT")
mHandle = (size_t)::LoadCursor(NULL, IDC_WAIT);
else if (value == "IDC_CROSS")
mHandle = (size_t)::LoadCursor(NULL, IDC_CROSS);
else if (value == "IDC_UPARROW")
mHandle = (size_t)::LoadCursor(NULL, IDC_UPARROW);
else if (value == "IDC_SIZE")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZE);
else if (value == "IDC_ICON")
mHandle = (size_t)::LoadCursor(NULL, IDC_ICON);
else if (value == "IDC_SIZENWSE")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZENWSE);
else if (value == "IDC_SIZENESW")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZENESW);
else if (value == "IDC_SIZEWE")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZEWE);
else if (value == "IDC_SIZENS")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZENS);
else if (value == "IDC_SIZEALL")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZEALL);
else if (value == "IDC_NO")
mHandle = (size_t)::LoadCursor(NULL, IDC_NO);
else if (value == "IDC_HAND")
mHandle = (size_t)::LoadCursor(NULL, IDC_HAND);
else if (value == "IDC_APPSTARTING")
mHandle = (size_t)::LoadCursor(NULL, IDC_APPSTARTING);
else if (value == "IDC_HELP")
mHandle = (size_t)::LoadCursor(NULL, IDC_HELP);
}
}
}
}
示例12: deserialization
void FadeNodeAnimator::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version)
{
MyGUI::xml::ElementEnumerator node = _node->getElementEnumerator();
while (node.next("Property"))
{
const std::string& key = node->findAttribute("key");
const std::string& value = node->findAttribute("value");
if (key == "FadeDuration") mFadeDuration = MyGUI::utility::parseFloat(value);
else if (key == "FadeType") mFadeType = MyGUI::utility::parseInt(value);//FIXME
}
}
示例13: deserialization
void WobbleNodeAnimator::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version)
{
MyGUI::xml::ElementEnumerator node = _node->getElementEnumerator();
while (node.next("Property"))
{
const std::string& key = node->findAttribute("key");
const std::string& value = node->findAttribute("value");
if (key == "DragStrength") mDragStrength = MyGUI::utility::parseFloat(value);
else if (key == "ResizeStrength") mResizeStrength = MyGUI::utility::parseFloat(value);
}
}
示例14: loadXml
void HotKeyManager::loadXml(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
{
MyGUI::xml::ElementEnumerator node = _node->getElementEnumerator();
while (node.next("Command"))
{
HotKeyCommand command;
MyGUI::xml::ElementEnumerator nodeCommand = node->getElementEnumerator();
while (nodeCommand.next())
{
if (nodeCommand->getName() == "Name")
{
command.setCommand(nodeCommand->getContent());
}
/*else if (nodeCommand->getName() == "Pressed")
{
command.setPressed(MyGUI::utility::parseValue<bool>(nodeCommand->getContent()));
}*/
else if (nodeCommand->getName() == "KeyCode")
{
MapKeys::const_iterator item = mKeyNames.find(nodeCommand->getContent());
if (item != mKeyNames.end())
{
command.setKey((*item).second);
}
else
{
// log
}
}
else if (nodeCommand->getName() == "Modifier")
{
command.setShift(nodeCommand->getContent().find("Shift") != std::string::npos);
command.setControl(nodeCommand->getContent().find("Control") != std::string::npos);
}
}
addCommand(command);
}
}
示例15: deserialization
void RTTLayer::deserialization(xml::ElementPtr _node, Version _version)
{
Base::deserialization(_node, _version);
MyGUI::xml::ElementEnumerator propert = _node->getElementEnumerator();
while (propert.next("Property"))
{
const std::string& key = propert->findAttribute("key");
const std::string& value = propert->findAttribute("value");
if (key == "TextureSize") setTextureSize(utility::parseValue<IntSize>(value));
if (key == "TextureName") setTextureName(value);
}
}