本文整理汇总了C++中mygui::xml::ElementEnumerator::getContent方法的典型用法代码示例。如果您正苦于以下问题:C++ ElementEnumerator::getContent方法的具体用法?C++ ElementEnumerator::getContent怎么用?C++ ElementEnumerator::getContent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mygui::xml::ElementEnumerator
的用法示例。
在下文中一共展示了ElementEnumerator::getContent方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setupResources
void BaseManager::setupResources()
{
MyGUI::xml::Document doc;
if (!doc.open(std::string("resources.xml")))
doc.getLastError();
MyGUI::xml::ElementPtr root = doc.getRoot();
if (root == nullptr || root->getName() != "Paths")
return;
MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
while (node.next())
{
if (node->getName() == "Path")
{
if (node->findAttribute("root") != "")
{
bool root = MyGUI::utility::parseBool(node->findAttribute("root"));
if (root)
mRootMedia = node->getContent();
}
addResourceLocation(node->getContent(), false);
}
}
addResourceLocation(getRootMedia() + "/Common/Base");
}
示例2: Setup
//--------------------------------------------------------------------------------
void System::Setup()
{
MyGUI::xml::Document doc;
if (!doc.open(std::string("resources.xml")))
doc.getLastError();
MyGUI::xml::ElementPtr root = doc.getRoot();
if (root == nullptr || root->getName() != "Paths")
return;
MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
while (node.next())
{
if (node->getName() == "Path")
{
bool root = false;
if (node->findAttribute("root") != "")
{
root = MyGUI::utility::parseBool(node->findAttribute("root"));
if (root) mRootMedia = node->getContent();
}
mPlatform->getDataManagerPtr()->addResourceLocation(node->getContent(), false);
}
}
}
示例3: setupResources
void MYGUIManager::setupResources()
{
MyGUI::xml::Document doc;
if ( !_platform || !doc.open(_resourcePathFile) ) doc.getLastError();
MyGUI::xml::ElementPtr root = doc.getRoot();
if ( root==nullptr || root->getName()!="Paths" ) return;
MyGUI::xml::ElementEnumerator node = root->getElementEnumerator();
while ( node.next() )
{
if ( node->getName()=="Path" )
{
bool root = false, recursive = false;
if (!node->findAttribute("root").empty())
{
root = MyGUI::utility::parseBool( node->findAttribute("root") );
if ( root ) _rootMedia = node->getContent();
}
if (!node->findAttribute("recursive").empty())
{
recursive = MyGUI::utility::parseBool(node->findAttribute("recursive"));
}
_platform->getDataManagerPtr()->addResourceLocation(node->getContent(), recursive);
}
}
}
示例4: if
ResourceItemInfo::ResourceItemInfo(MyGUI::xml::ElementEnumerator _node, MyGUI::Version _version) :
IResource(_node, _version)
{
MyGUI::xml::ElementEnumerator node = _node->getElementEnumerator();
while (node.next()) {
if (node->getName() == "Name") mItemName = node->getContent();
else if (node->getName() == "Description") mItemDescription = node->getContent();
else if (node->getName() == "Image") mItemResourceImage = node->findAttribute("RefID");
};
}
示例5: if
void ResourceW32Pointer::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version)
{
Base::deserialization(_node, _version);
MyGUI::xml::ElementEnumerator info = _node->getElementEnumerator();
while (info.next())
{
if (info->getName() == "Property")
{
const std::string& key = info->findAttribute("key");
if (key == "SourceFile")
{
std::string path = MyGUI::DataManager::getInstance().getDataPath(info->getContent());
mHandle = (size_t)LoadCursorFromFileA(path.c_str());
}
else if (key == "SourceSystem")
{
std::string value = info->getContent();
if (value == "IDC_ARROW")
mHandle = (size_t)::LoadCursor(NULL, IDC_ARROW);
else if (value == "IDC_IBEAM")
mHandle = (size_t)::LoadCursor(NULL, IDC_IBEAM);
else if (value == "IDC_WAIT")
mHandle = (size_t)::LoadCursor(NULL, IDC_WAIT);
else if (value == "IDC_CROSS")
mHandle = (size_t)::LoadCursor(NULL, IDC_CROSS);
else if (value == "IDC_UPARROW")
mHandle = (size_t)::LoadCursor(NULL, IDC_UPARROW);
else if (value == "IDC_SIZE")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZE);
else if (value == "IDC_ICON")
mHandle = (size_t)::LoadCursor(NULL, IDC_ICON);
else if (value == "IDC_SIZENWSE")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZENWSE);
else if (value == "IDC_SIZENESW")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZENESW);
else if (value == "IDC_SIZEWE")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZEWE);
else if (value == "IDC_SIZENS")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZENS);
else if (value == "IDC_SIZEALL")
mHandle = (size_t)::LoadCursor(NULL, IDC_SIZEALL);
else if (value == "IDC_NO")
mHandle = (size_t)::LoadCursor(NULL, IDC_NO);
else if (value == "IDC_HAND")
mHandle = (size_t)::LoadCursor(NULL, IDC_HAND);
else if (value == "IDC_APPSTARTING")
mHandle = (size_t)::LoadCursor(NULL, IDC_APPSTARTING);
else if (value == "IDC_HELP")
mHandle = (size_t)::LoadCursor(NULL, IDC_HELP);
}
}
}
}
示例6: loadXml
void HotKeyManager::loadXml(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
{
MyGUI::xml::ElementEnumerator node = _node->getElementEnumerator();
while (node.next("Command"))
{
HotKeyCommand command;
MyGUI::xml::ElementEnumerator nodeCommand = node->getElementEnumerator();
while (nodeCommand.next())
{
if (nodeCommand->getName() == "Name")
{
command.setCommand(nodeCommand->getContent());
}
/*else if (nodeCommand->getName() == "Pressed")
{
command.setPressed(MyGUI::utility::parseValue<bool>(nodeCommand->getContent()));
}*/
else if (nodeCommand->getName() == "KeyCode")
{
MapKeys::const_iterator item = mKeyNames.find(nodeCommand->getContent());
if (item != mKeyNames.end())
{
command.setKey((*item).second);
}
else
{
// log
}
}
else if (nodeCommand->getName() == "Modifier")
{
command.setShift(nodeCommand->getContent().find("Shift") != std::string::npos);
command.setControl(nodeCommand->getContent().find("Control") != std::string::npos);
}
}
addCommand(command);
}
}
示例7: deserialization
void ResourceSDLPointer::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version)
{
Base::deserialization(_node, _version);
MyGUI::xml::ElementEnumerator info = _node->getElementEnumerator();
while (info.next())
{
if (info->getName() == "Property")
{
const std::string& key = info->findAttribute("key");
if (key == "SourceFile")
{
//std::string path = MyGUI::DataManager::getInstance().getDataPath(info->getContent());
//mCursorType = (size_t)LoadCursorFromFileA(path.c_str());
}
else if (key == "SourceSystem")
{
std::string value = info->getContent();
if (value == "SDL_SYSTEM_CURSOR_ARROW")
mCursorType = SDL_SYSTEM_CURSOR_ARROW;
else if (value == "SDL_SYSTEM_CURSOR_IBEAM")
mCursorType = SDL_SYSTEM_CURSOR_IBEAM;
else if (value == "SDL_SYSTEM_CURSOR_WAIT")
mCursorType = SDL_SYSTEM_CURSOR_WAIT;
else if (value == "SDL_SYSTEM_CURSOR_CROSSHAIR")
mCursorType = SDL_SYSTEM_CURSOR_CROSSHAIR;
else if (value == "SDL_SYSTEM_CURSOR_SIZENWSE")
mCursorType = SDL_SYSTEM_CURSOR_SIZENWSE;
else if (value == "SDL_SYSTEM_CURSOR_SIZENESW")
mCursorType = SDL_SYSTEM_CURSOR_SIZENESW;
else if (value == "SDL_SYSTEM_CURSOR_SIZEWE")
mCursorType = SDL_SYSTEM_CURSOR_SIZEWE;
else if (value == "SDL_SYSTEM_CURSOR_SIZENS")
mCursorType = SDL_SYSTEM_CURSOR_SIZENS;
else if (value == "SDL_SYSTEM_CURSOR_SIZEALL")
mCursorType = SDL_SYSTEM_CURSOR_SIZEALL;
else if (value == "SDL_SYSTEM_CURSOR_NO")
mCursorType = SDL_SYSTEM_CURSOR_NO;
else if (value == "SDL_SYSTEM_CURSOR_HAND")
mCursorType = SDL_SYSTEM_CURSOR_HAND;
}
}
}
}
示例8: convertSkin
void ExportManager::convertSkin(MyGUI::xml::Element* _from, MyGUI::xml::Element* _to)
{
_to->addAttribute("type", "ResourceSkin");
_to->addAttribute("name", _from->findAttribute("name"));
MyGUI::xml::ElementEnumerator nodes = _from->getElementEnumerator();
while (nodes.next())
{
MyGUI::UString coordValue;
MyGUI::UString textureValue;
MyGUI::xml::Element* node = nodes.current();
if (node->getName() == "PropertySet")
{
MyGUI::xml::ElementEnumerator propertyNodes = node->getElementEnumerator();
while (propertyNodes.next("Property"))
{
MyGUI::xml::Element* propertyNode = propertyNodes.current();
std::string name;
if (propertyNode->findAttribute("name", name))
{
if (name == "Coord")
{
MyGUI::IntCoord coord = MyGUI::IntCoord::parse(propertyNode->getContent());
coordValue = coord.size().print();
}
else if (name == "Texture")
{
textureValue = propertyNode->getContent();
}
}
}
_to->addAttribute("size", coordValue);
_to->addAttribute("texture", textureValue);
break;
}
else if (node->getName() == "RegionItem")
{
bool regionVisible = true;
MyGUI::xml::ElementEnumerator regionNodes = node->getElementEnumerator();
while (regionNodes.next("PropertySet"))
{
MyGUI::xml::ElementEnumerator propertyNodes = regionNodes->getElementEnumerator();
while (propertyNodes.next("Property"))
{
MyGUI::xml::Element* propertyNode = propertyNodes.current();
std::string name;
if (propertyNode->findAttribute("name", name))
{
if (name == "Visible")
{
if (propertyNode->getContent() != "True")
regionVisible = false;
}
else if (name == "Enabled")
{
if (propertyNode->getContent() != "True")
regionVisible = false;
}
}
}
break;
}
if (!regionVisible)
continue;
MyGUI::xml::Element* region = _to->createChild("BasisSkin");
MyGUI::IntCoord regionCoord;
MyGUI::UString regionTypeValue;
MyGUI::UString regionOffsetValue;
MyGUI::UString alignValue;
regionNodes = node->getElementEnumerator();
while (regionNodes.next("PropertySet"))
{
MyGUI::xml::ElementEnumerator regionPropertyNode = regionNodes->getElementEnumerator();
while (regionPropertyNode.next("Property"))
{
std::string name;
if (regionPropertyNode->findAttribute("name", name))
{
if (name == "RegionType")
{
regionTypeValue = regionPropertyNode->getContent();
}
else if (name == "Position")
{
regionCoord = MyGUI::IntCoord::parse(regionPropertyNode->getContent());
regionOffsetValue = regionCoord.print();
}
else if (name == "Align")
{
alignValue = regionPropertyNode->getContent();
//.........这里部分代码省略.........