本文整理汇总了C++中mwrender::RenderingInterface::getActors方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderingInterface::getActors方法的具体用法?C++ RenderingInterface::getActors怎么用?C++ RenderingInterface::getActors使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mwrender::RenderingInterface
的用法示例。
在下文中一共展示了RenderingInterface::getActors方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: insertObjectRendering
void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr);
}
}
示例2: insertObjectRendering
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
// Insert even if model is empty, so that the light is added
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
}
示例3: insertObjectRendering
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertCreature(ptr);
}
示例4: insertObjectRendering
void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr));
}