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C++ mwrender::RenderingInterface类代码示例

本文整理汇总了C++中mwrender::RenderingInterface的典型用法代码示例。如果您正苦于以下问题:C++ RenderingInterface类的具体用法?C++ RenderingInterface怎么用?C++ RenderingInterface使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了RenderingInterface类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: insertObjectRendering

    void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
    {
        const std::string model = getModel(ptr);

        // Insert even if model is empty, so that the light is added
        renderingInterface.getObjects().insertModel(ptr, model);
    }
开发者ID:PLkolek,项目名称:openmw,代码行数:7,代码来源:light.cpp

示例2: insertObjectRendering

 void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
 {
     const std::string model = getModel(ptr);
     if (!model.empty()) {
         renderingInterface.getObjects().insertModel(ptr, model);
     }
 }
开发者ID:0xmono,项目名称:openmw,代码行数:7,代码来源:apparatus.cpp

示例3: insertObjectRendering

    void Light::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
    {
        MWWorld::LiveCellRef<ESM::Light> *ref =
            ptr.get<ESM::Light>();

        // Insert even if model is empty, so that the light is added
        renderingInterface.getObjects().insertModel(ptr, model, true, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
    }
开发者ID:ChairGraveyard,项目名称:TES3MP,代码行数:8,代码来源:light.cpp

示例4: insertObjectRendering

 void Door::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
 {
     if (!model.empty())
     {
         renderingInterface.getObjects().insertModel(ptr, model, true);
         ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static);
     }
 }
开发者ID:OpenMW,项目名称:openmw,代码行数:8,代码来源:door.cpp

示例5: insertObjectRendering

 void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
 {
     const std::string model = getModel(ptr);
     if (!model.empty()) {
         MWRender::Actors& actors = renderingInterface.getActors();
         actors.insertActivator(ptr);
     }
 }
开发者ID:Adrian-Revk,项目名称:openmw,代码行数:8,代码来源:activator.cpp

示例6: insertObjectRendering

 void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
 {
     const std::string model = getModel(ptr);
     if (!model.empty()) {
         MWRender::Objects& objects = renderingInterface.getObjects();
         objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
         objects.insertMesh(ptr, model);
     }
 }
开发者ID:valistar,项目名称:openmw,代码行数:9,代码来源:lockpick.cpp

示例7: insertObjectRendering

    void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
    {
        MWWorld::LiveCellRef<ESM::Light> *ref =
            ptr.get<ESM::Light>();

        // Insert even if model is empty, so that the light is added
        MWRender::Actors& actors = renderingInterface.getActors();
        actors.insertActivator(ptr, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
    }
开发者ID:mellotanica,项目名称:openmw,代码行数:9,代码来源:light.cpp

示例8: insertObjectRendering

    void Static::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
    {
        MWWorld::LiveCellRef<ESM::Static> *ref =
            ptr.get<ESM::Static>();

        if (!model.empty()) {
            renderingInterface.getObjects().insertModel(ptr, model, !ref->mBase->mPersistent);
        }
    }
开发者ID:AAlderman,项目名称:openmw,代码行数:9,代码来源:static.cpp

示例9: insertObjectRendering

void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
    ESMS::LiveCellRef<ESM::Activator, MWWorld::RefData> *ref =
        ptr.get<ESM::Activator>();

    assert (ref->base != NULL);
    const std::string &model = ref->base->model;

    if (!model.empty())
    {
        MWRender::Objects& objects = renderingInterface.getObjects();
        objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
        objects.insertMesh(ptr, "meshes\\" + model);
    }
}
开发者ID:SlavaHill,项目名称:openmw,代码行数:15,代码来源:activator.cpp

示例10: insertObjectRendering

    void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
    {
        MWWorld::LiveCellRef<ESM::Light> *ref =
            ptr.get<ESM::Light>();
        assert (ref->mBase != NULL);

        const std::string &model = ref->mBase->mModel;

        MWRender::Objects& objects = renderingInterface.getObjects();
        objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);

        if (!model.empty())
            objects.insertMesh(ptr, "meshes\\" + model, true);
        else
            objects.insertLight(ptr);
    }
开发者ID:4DA,项目名称:openmw,代码行数:16,代码来源:light.cpp

示例11: insertObjectRendering

 void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
 {
     if (!model.empty()) {
         renderingInterface.getObjects().insertModel(ptr, model);
     }
 }
开发者ID:ChairGraveyard,项目名称:TES3MP,代码行数:6,代码来源:repair.cpp

示例12: insertObjectRendering

 void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
 {
     MWRender::Actors& actors = renderingInterface.getActors();
     actors.insertCreature(ptr);
 }
开发者ID:Horrowind,项目名称:openmw,代码行数:5,代码来源:creature.cpp

示例13: insertObjectRendering

 void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
 {
     renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr));
 }
开发者ID:emoose,项目名称:openmw,代码行数:4,代码来源:npc.cpp


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