本文整理汇总了C++中musicplugin::List::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ List::begin方法的具体用法?C++ List::begin怎么用?C++ List::begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类musicplugin::List
的用法示例。
在下文中一共展示了List::begin方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: checkDevice
bool MidiDriver::checkDevice(MidiDriver::DeviceHandle handle) {
const MusicPlugin::List p = MusicMan.getPlugins();
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); m++) {
if (getDeviceString(handle, MidiDriver::kDriverId).equals((**m)->getId()))
return (**m)->checkDevice(handle);
}
return false;
}
示例2:
MidiDriver *MidiDriver::createMidi(MidiDriver::DeviceHandle handle) {
MidiDriver *driver = 0;
const MusicPlugin::List p = MusicMan.getPlugins();
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); m++) {
if (getDeviceString(handle, MidiDriver::kDriverId).equals((**m)->getId()))
(**m)->createInstance(&driver, handle);
}
return driver;
}
示例3: getDeviceHandle
MidiDriver::DeviceHandle MidiDriver::getDeviceHandle(const Common::String &identifier) {
const MusicPlugin::List p = MusicMan.getPlugins();
if (p.begin() == p.end())
error("MidiDriver::getDeviceHandle: Music plugins must be loaded prior to calling this method");
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); m++) {
MusicDevices i = (**m)->getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); d++) {
// The music driver id isn't unique, but it will match
// driver's first device. This is useful when selecting
// the driver from the command line.
if (identifier.equals(d->getMusicDriverId()) || identifier.equals(d->getCompleteId()) || identifier.equals(d->getCompleteName())) {
return d->getHandle();
}
}
}
return 0;
}
示例4: getMusicType
MusicType MidiDriver::getMusicType(MidiDriver::DeviceHandle handle) {
if (_forceTypeMT32)
return MT_MT32;
if (handle) {
const MusicPlugin::List p = MusicMan.getPlugins();
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); m++) {
MusicDevices i = (**m)->getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); d++) {
if (handle == d->getHandle())
return d->getMusicType();
}
}
}
return MT_INVALID;
}
示例5: getDeviceString
Common::String MidiDriver::getDeviceString(DeviceHandle handle, DeviceStringType type) {
if (handle) {
const MusicPlugin::List p = MusicMan.getPlugins();
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); m++) {
MusicDevices i = (**m)->getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); d++) {
if (handle == d->getHandle()) {
if (type == kDriverName)
return d->getMusicDriverName();
else if (type == kDriverId)
return d->getMusicDriverId();
else if (type == kDeviceId)
return d->getCompleteId();
else
return Common::String("auto");
}
}
}
}
return Common::String("auto");
}
示例6: detectDevice
//.........这里部分代码省略.........
// to AdLib, PC Speaker etc. detection right away.
if (type != MT_NULL) {
if (type == MT_INVALID) {
// If the preferred (expressly requested) selected driver or device cannot be found (no longer compiled in, turned off, etc.)
// we display a warning and continue. Don't warn about the missing device if we did already (this becomes relevant if the
// missing device is selected as preferred device and also as GM or MT-32 device).
if (failedDevStr != devStr) {
Common::String warningMsg = Common::String::format(_("The preferred audio device '%s' was not found (e.g. might be turned off or disconnected)."), devStr.c_str()) + " " + _("Attempting to fall back to the next available device...");
GUI::MessageDialog dialog(warningMsg);
dialog.runModal();
}
} else if (type != MT_AUTO) {
if (checkDevice(hdl)) {
if (flags & MDT_PREFER_MT32)
// If we have a preferred MT32 device we disable the gm/mt32 mapping (more about this in mididrv.h).
_forceTypeMT32 = true;
return hdl;
} else {
// If the preferred (expressly requested) device cannot be used we display a warning and continue.
// Don't warn about the failing device if we did already (this becomes relevant if the failing
// device is selected as preferred device and also as GM or MT-32 device).
if (failedDevStr != getDeviceString(hdl, MidiDriver::kDeviceName)) {
Common::String warningMsg = Common::String::format(_("The preferred audio device '%s' cannot be used. See log file for more information."), getDeviceString(hdl, MidiDriver::kDeviceName).c_str()) + " " + _("Attempting to fall back to the next available device...");
GUI::MessageDialog dialog(warningMsg);
dialog.runModal();
}
}
}
// If no specific device is selected (neither in the scummvm nor in the game domain)
// and there is no preferred MT32 or GM device selected either or if the detected device is unavailable we arrive here.
// If MT32 is preferred we try for the first available device with music type 'MT_MT32' (usually the mt32 emulator).
if (flags & MDT_PREFER_MT32) {
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
MusicDevices i = (**m)->getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
if (d->getMusicType() == MT_MT32) {
hdl = d->getHandle();
if (checkDevice(hdl))
return hdl;
}
}
}
}
// Now we default to the first available device with music type 'MT_GM' if not
// MT-32 is preferred or if MT-32 is preferred but all other devices have failed.
if (!(flags & MDT_PREFER_MT32) || flags == (MDT_PREFER_MT32 | MDT_MIDI)) {
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
MusicDevices i = (**m)->getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
if (d->getMusicType() == MT_GM || d->getMusicType() == MT_GS) {
hdl = d->getHandle();
if (checkDevice(hdl))
return hdl;
}
}
}
// Detection flags get removed after final detection attempt to avoid further attempts.
flags &= ~(MDT_MIDI | MDT_PREFER_GM | MDT_PREFER_MT32);
}
}
}
// The order in this list is important, since this is the order of preference
// (e.g. MT_ADLIB is checked before MT_PCJR and MT_PCSPK for a good reason).
示例7: detectDevice
//.........这里部分代码省略.........
case MT_GM:
case MT_GS:
case MT_MT32:
if (flags & MDT_MIDI)
return hdl;
break;
case MT_NULL:
return hdl;
default:
break;
}
// If the selected driver did not match the flags setting,
// we try to determine a suitable and "optimal" music driver.
const MusicPlugin::List p = MusicMan.getPlugins();
// If only MDT_MIDI but not MDT_PREFER_MT32 or MDT_PREFER_GM is set we prefer the other devices (which will always be
// detected since they are hard coded and cannot be disabled.
for (int l = (flags & (MDT_PREFER_GM | MDT_PREFER_MT32)) ? 1 : 0; l < 2; ++l) {
if ((flags & MDT_MIDI) && (l == 1)) {
// If a preferred MT32 or GM device has been selected that device gets returned.
if (flags & MDT_PREFER_MT32)
hdl = getDeviceHandle(ConfMan.get("mt32_device"));
else if (flags & MDT_PREFER_GM)
hdl = getDeviceHandle(ConfMan.get("gm_device"));
else
hdl = getDeviceHandle("auto");
const MusicType type = getMusicType(hdl);
// If we have a "Don't use GM/MT-32" setting we skip this part and jump
// to AdLib, PC Speaker etc. detection right away.
if (type != MT_NULL) {
if (type != MT_AUTO && type != MT_INVALID) {
if (flags & MDT_PREFER_MT32)
// If we have a preferred MT32 device we disable the gm/mt32 mapping (more about this in mididrv.h).
_forceTypeMT32 = true;
return hdl;
}
// If no specific device is selected (neither in the scummvm nor in the game domain)
// and there is no preferred MT32 or GM device selected either we arrive here.
// If MT32 is preferred we try for the first available device with music type 'MT_MT32' (usually the mt32 emulator).
if (flags & MDT_PREFER_MT32) {
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
MusicDevices i = (**m)->getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
if (d->getMusicType() == MT_MT32)
return d->getHandle();
}
}
}
// Now we default to the first available device with music type 'MT_GM'
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
MusicDevices i = (**m)->getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
if (d->getMusicType() == MT_GM || d->getMusicType() == MT_GS)
return d->getHandle();
}
}
}
}
MusicType tp = MT_AUTO;
if (flags & MDT_TOWNS)
tp = MT_TOWNS;
else if (flags & MDT_PC98)
tp = MT_PC98;
else if (flags & MDT_ADLIB)
tp = MT_ADLIB;
else if (flags & MDT_PCJR)
tp = MT_PCJR;
else if (flags & MDT_PCSPK)
tp = MT_PCSPK;
else if (flags & MDT_C64)
tp = MT_C64;
else if (flags & MDT_AMIGA)
tp = MT_AMIGA;
else if (flags & MDT_APPLEIIGS)
tp = MT_APPLEIIGS;
else if (l == 0)
// If we haven't tried to find a MIDI device yet we do this now.
continue;
else
tp = MT_AUTO;
for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
MusicDevices i = (**m)->getDevices();
for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
if (d->getMusicType() == tp)
return d->getHandle();
}
}
}
return 0;
}