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C++ musicdevices::iterator类代码示例

本文整理汇总了C++中musicdevices::iterator的典型用法代码示例。如果您正苦于以下问题:C++ iterator类的具体用法?C++ iterator怎么用?C++ iterator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了iterator类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getMusicType

MusicType MidiDriver::getMusicType(MidiDriver::DeviceHandle handle) {
	if (_forceTypeMT32)
		return MT_MT32;

	if (handle) {
		const MusicPlugin::List p = MusicMan.getPlugins();
		for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); m++) {
			MusicDevices i = (**m)->getDevices();
			for (MusicDevices::iterator d = i.begin(); d != i.end(); d++) {
				if (handle == d->getHandle())
					return d->getMusicType();
			}
		}
	}

	return MT_INVALID;
}
开发者ID:AdamRi,项目名称:scummvm-pink,代码行数:17,代码来源:mididrv.cpp

示例2: createInstance

Common::Error WindowsMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle dev) const {
	int devIndex = 0;
	bool found = false;

	if (dev) {
		MusicDevices i = getDevices();
		for (MusicDevices::iterator d = i.begin(); d != i.end(); d++) {
			if (d->getCompleteId().equals(MidiDriver::getDeviceString(dev, MidiDriver::kDeviceId))) {
				found = true;
				break;
			}
			devIndex++;
		}
	}

	*mididriver = new MidiDriver_WIN(found ? devIndex : 0);
	return Common::kNoError;
}
开发者ID:St0rmcrow,项目名称:scummvm,代码行数:18,代码来源:windows.cpp

示例3: getDeviceHandle

MidiDriver::DeviceHandle MidiDriver::getDeviceHandle(const Common::String &identifier) {
	const MusicPlugin::List p = MusicMan.getPlugins();

	if (p.begin() == p.end())
		error("MidiDriver::getDeviceHandle: Music plugins must be loaded prior to calling this method");

	for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); m++) {
		MusicDevices i = (**m)->getDevices();
		for (MusicDevices::iterator d = i.begin(); d != i.end(); d++) {
			// The music driver id isn't unique, but it will match
			// driver's first device. This is useful when selecting
			// the driver from the command line.
			if (identifier.equals(d->getMusicDriverId()) || identifier.equals(d->getCompleteId()) || identifier.equals(d->getCompleteName())) {
				return d->getHandle();
			}
		}
	}

	return 0;
}
开发者ID:AdamRi,项目名称:scummvm-pink,代码行数:20,代码来源:mididrv.cpp

示例4: getDeviceString

Common::String MidiDriver::getDeviceString(DeviceHandle handle, DeviceStringType type) {
	if (handle) {
		const MusicPlugin::List p = MusicMan.getPlugins();
		for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); m++) {
			MusicDevices i = (**m)->getDevices();
			for (MusicDevices::iterator d = i.begin(); d != i.end(); d++) {
				if (handle == d->getHandle()) {
					if (type == kDriverName)
						return d->getMusicDriverName();
					else if (type == kDriverId)
						return d->getMusicDriverId();
					else if (type == kDeviceId)
						return d->getCompleteId();
					else
						return Common::String("auto");
				}
			}
		}
	}

	return Common::String("auto");
}
开发者ID:tiqpit,项目名称:scummvm,代码行数:22,代码来源:mididrv.cpp

示例5: detectDevice


//.........这里部分代码省略.........
			// to AdLib, PC Speaker etc. detection right away.
			if (type != MT_NULL) {
				if (type == MT_INVALID) {
					// If the preferred (expressly requested) selected driver or device cannot be found (no longer compiled in, turned off, etc.)
					// we display a warning and continue. Don't warn about the missing device if we did already (this becomes relevant if the
					// missing device is selected as preferred device and also as GM or MT-32 device).
					if (failedDevStr != devStr) {
						Common::String warningMsg = Common::String::format(_("The preferred audio device '%s' was not found (e.g. might be turned off or disconnected)."), devStr.c_str()) + " " + _("Attempting to fall back to the next available device...");
						GUI::MessageDialog dialog(warningMsg);
						dialog.runModal();
					}
				} else if (type != MT_AUTO) {
					if (checkDevice(hdl)) {
						if (flags & MDT_PREFER_MT32)
							// If we have a preferred MT32 device we disable the gm/mt32 mapping (more about this in mididrv.h).
							_forceTypeMT32 = true;
						return hdl;
					} else {
						// If the preferred (expressly requested) device cannot be used we display a warning and continue.
						// Don't warn about the failing device if we did already (this becomes relevant if the failing
						// device is selected as preferred device and also as GM or MT-32 device).
						if (failedDevStr != getDeviceString(hdl, MidiDriver::kDeviceName)) {
							Common::String warningMsg = Common::String::format(_("The preferred audio device '%s' cannot be used. See log file for more information."), getDeviceString(hdl, MidiDriver::kDeviceName).c_str()) + " " + _("Attempting to fall back to the next available device...");
							GUI::MessageDialog dialog(warningMsg);
							dialog.runModal();
						}
					}
				}

				// If no specific device is selected (neither in the scummvm nor in the game domain)
				// and there is no preferred MT32 or GM device selected either or if the detected device is unavailable we arrive here.
				// If MT32 is preferred we try for the first available device with music type 'MT_MT32' (usually the mt32 emulator).
				if (flags & MDT_PREFER_MT32) {
					for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
						MusicDevices i = (**m)->getDevices();
						for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
							if (d->getMusicType() == MT_MT32) {
								hdl = d->getHandle();
								if (checkDevice(hdl))
									return hdl;
							}
						}
					}
				}

				// Now we default to the first available device with music type 'MT_GM' if not
				// MT-32 is preferred or if MT-32 is preferred but all other devices have failed.
				if (!(flags & MDT_PREFER_MT32) || flags == (MDT_PREFER_MT32 | MDT_MIDI)) {
					for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
						MusicDevices i = (**m)->getDevices();
						for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
							if (d->getMusicType() == MT_GM || d->getMusicType() == MT_GS) {
								hdl = d->getHandle();
								if (checkDevice(hdl))
									return hdl;
							}
						}
					}
					// Detection flags get removed after final detection attempt to avoid further attempts.
					flags &= ~(MDT_MIDI | MDT_PREFER_GM | MDT_PREFER_MT32);
				}
			}
		}

		// The order in this list is important, since this is the order of preference
		// (e.g. MT_ADLIB is checked before MT_PCJR and MT_PCSPK for a good reason).
开发者ID:AdamRi,项目名称:scummvm-pink,代码行数:67,代码来源:mididrv.cpp

示例6: detectDevice


//.........这里部分代码省略.........
	case MT_GM:
	case MT_GS:
	case MT_MT32:
		if (flags & MDT_MIDI)
			return hdl;
		break;

	case MT_NULL:
		return hdl;

	default:
		break;
	}

	// If the selected driver did not match the flags setting,
	// we try to determine a suitable and "optimal" music driver.
	const MusicPlugin::List p = MusicMan.getPlugins();
	// If only MDT_MIDI but not MDT_PREFER_MT32 or MDT_PREFER_GM is set we prefer the other devices (which will always be
	// detected since they are hard coded and cannot be disabled.
	for (int l = (flags & (MDT_PREFER_GM | MDT_PREFER_MT32)) ? 1 : 0; l < 2; ++l) {
		if ((flags & MDT_MIDI) && (l == 1)) {
			// If a preferred MT32 or GM device has been selected that device gets returned.
			if (flags & MDT_PREFER_MT32)
				hdl = getDeviceHandle(ConfMan.get("mt32_device"));
			else if (flags & MDT_PREFER_GM)
				hdl = getDeviceHandle(ConfMan.get("gm_device"));
			else
				hdl = getDeviceHandle("auto");

			const MusicType type = getMusicType(hdl);

			// If we have a "Don't use GM/MT-32" setting we skip this part and jump
			// to AdLib, PC Speaker etc. detection right away.
			if (type != MT_NULL) {
				if (type != MT_AUTO && type != MT_INVALID) {
					if (flags & MDT_PREFER_MT32)
						// If we have a preferred MT32 device we disable the gm/mt32 mapping (more about this in mididrv.h).
						_forceTypeMT32 = true;

					return hdl;
				}

				// If no specific device is selected (neither in the scummvm nor in the game domain)
				// and there is no preferred MT32 or GM device selected either we arrive here.
				// If MT32 is preferred we try for the first available device with music type 'MT_MT32' (usually the mt32 emulator).
				if (flags & MDT_PREFER_MT32) {
					for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
						MusicDevices i = (**m)->getDevices();
						for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
							if (d->getMusicType() == MT_MT32)
								return d->getHandle();
						}
					}
				}

				// Now we default to the first available device with music type 'MT_GM'
				for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
					MusicDevices i = (**m)->getDevices();
					for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
						if (d->getMusicType() == MT_GM || d->getMusicType() == MT_GS)
							return d->getHandle();
					}
				}
			}
		}

		MusicType tp = MT_AUTO;
		if (flags & MDT_TOWNS)
			tp = MT_TOWNS;
		else if (flags & MDT_PC98)
			tp = MT_PC98;
		else if (flags & MDT_ADLIB)
			tp = MT_ADLIB;
		else if (flags & MDT_PCJR)
			tp = MT_PCJR;
		else if (flags & MDT_PCSPK)
			tp = MT_PCSPK;
		else if (flags & MDT_C64)
			tp = MT_C64;
		else if (flags & MDT_AMIGA)
			tp = MT_AMIGA;
		else if (flags & MDT_APPLEIIGS)
			tp = MT_APPLEIIGS;
		else if (l == 0)
			// If we haven't tried to find a MIDI device yet we do this now.
			continue;
		else
			tp = MT_AUTO;

		for (MusicPlugin::List::const_iterator m = p.begin(); m != p.end(); ++m) {
			MusicDevices i = (**m)->getDevices();
			for (MusicDevices::iterator d = i.begin(); d != i.end(); ++d) {
				if (d->getMusicType() == tp)
					return d->getHandle();
			}
		}
	}

	return 0;
}
开发者ID:tiqpit,项目名称:scummvm,代码行数:101,代码来源:mididrv.cpp


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