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C++ MMapManager::GetNavMeshQuery方法代码示例

本文整理汇总了C++中mmap::MMapManager::GetNavMeshQuery方法的典型用法代码示例。如果您正苦于以下问题:C++ MMapManager::GetNavMeshQuery方法的具体用法?C++ MMapManager::GetNavMeshQuery怎么用?C++ MMapManager::GetNavMeshQuery使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mmap::MMapManager的用法示例。


在下文中一共展示了MMapManager::GetNavMeshQuery方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateFilter

////////////////// PathGenerator //////////////////
PathGenerator::PathGenerator(const Unit* owner) :
    _polyLength(0), _type(PATHFIND_BLANK), _useStraightPath(false),
    _forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH),
    _endPosition(G3D::Vector3::zero()), _sourceUnit(owner), _navMesh(NULL),
    _navMeshQuery(NULL)
{
    TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow());

    uint32 mapId = _sourceUnit->GetMapId();
    if (MMAP::MMapFactory::IsPathfindingEnabled(mapId))
    {
        MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
        _navMesh = mmap->GetNavMesh(mapId);
        _navMeshQuery = mmap->GetNavMeshQuery(mapId, _sourceUnit->GetInstanceId());
    }

    CreateFilter();
}
开发者ID:smaitlx,项目名称:Origin-Engine,代码行数:19,代码来源:PathGenerator.cpp

示例2: memset

////////////////// PathGenerator //////////////////
PathGenerator::PathGenerator(const Unit* owner) :
    _polyLength(0), _type(PATHFIND_BLANK), _useStraightPath(false),
    _forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH), _straightLine(false),
    _endPosition(G3D::Vector3::zero()), _sourceUnit(owner), _navMesh(NULL),
    _navMeshQuery(NULL)
{
    memset(_pathPolyRefs, 0, sizeof(_pathPolyRefs));

    TC_LOG_DEBUG("maps", "++ PathGenerator::PathGenerator for %s", _sourceUnit->GetGUID().ToString().c_str());

    uint32 mapId = _sourceUnit->GetMapId();
    if (DisableMgr::IsPathfindingEnabled(mapId))
    {
        MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
        _navMesh = mmap->GetNavMesh(mapId, _sourceUnit->GetTerrainSwaps());
        _navMeshQuery = mmap->GetNavMeshQuery(mapId, _sourceUnit->GetInstanceId(), _sourceUnit->GetTerrainSwaps());
    }

    CreateFilter();
}
开发者ID:Jildor,项目名称:TrinityCore,代码行数:21,代码来源:PathGenerator.cpp

示例3: createFilter

////////////////// PathFinder //////////////////
PathFinder::PathFinder(const Unit* owner) :
m_polyLength(0), m_type(PATHFIND_BLANK),
    m_useStraightPath(false), m_forceDestination(false), m_pointPathLimit(MAX_POINT_PATH_LENGTH),
    m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL)
{
    //DEBUG_FILTER_LOG(LOG_FILTER_PATHFINDING, "++ PathFinder::PathInfo for %u \n", m_sourceUnit->GetGUIDLow());

    if (m_sourceUnit->GetTypeId() == TYPEID_UNIT && m_sourceUnit->ToCreature()->isPet() && (!m_sourceUnit->getVictim() && m_sourceUnit->isInCombat()))
    {
        createFilter();
        return;
    }	

    if (m_sourceUnit->GetTerrain() && m_sourceUnit->GetTerrain()->IsPathFindingEnabled(owner))
    {
        uint32 mapId = m_sourceUnit->GetMapId();
        MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
        m_navMesh = mmap->GetNavMesh(mapId);
        m_navMeshQuery = mmap->GetNavMeshQuery(mapId, m_sourceUnit->GetInstanceId());
    }

    createFilter();
}
开发者ID:Tr1n1ty1,项目名称:L4G_Core,代码行数:24,代码来源:PathFinder.cpp

示例4: endPoint

////////////////// PathInfo //////////////////
PathInfo::PathInfo(const Unit* owner, const float destX, const float destY, const float destZ,
                   bool useStraightPath, bool forceDest) :
    m_polyLength(0), m_type(PATHFIND_BLANK),
    m_useStraightPath(useStraightPath), m_forceDestination(forceDest),
    m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL)
{
    PathNode endPoint(destX, destY, destZ);
    setEndPosition(endPoint);

    float x,y,z;
    m_sourceUnit->GetPosition(x, y, z);
    PathNode startPoint(x, y, z);
    setStartPosition(startPoint);

    DEBUG_FILTER_LOG(LOG_FILTER_PATHFINDING, "++ PathInfo::PathInfo for %u \n", m_sourceUnit->GetGUID());

    uint32 mapId = m_sourceUnit->GetMapId();
    if (MMAP::MMapFactory::IsPathfindingEnabled(mapId))
    {
        MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
        m_navMesh = mmap->GetNavMesh(mapId);
        m_navMeshQuery = mmap->GetNavMeshQuery(mapId, m_sourceUnit->GetInstanceId());
    }

    createFilter();

    if (m_navMesh && m_navMeshQuery && HaveTiles(endPoint) &&
            !m_sourceUnit->hasUnitState(UNIT_STAT_IGNORE_PATHFINDING))
    {
        BuildPolyPath(startPoint, endPoint);
    }
    else
    {
        BuildShortcut();
        m_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
    }
}
开发者ID:Elarose,项目名称:MaNGOSZero,代码行数:38,代码来源:PathFinder.cpp


注:本文中的mmap::MMapManager::GetNavMeshQuery方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。