本文整理汇总了C++中mmap::MMapManager类的典型用法代码示例。如果您正苦于以下问题:C++ MMapManager类的具体用法?C++ MMapManager怎么用?C++ MMapManager使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了MMapManager类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: endPoint
////////////////// PathInfo //////////////////
PathInfo::PathInfo(const Unit* owner, const float destX, const float destY, const float destZ, bool useStraightPath) :
m_pathPolyRefs(NULL), m_polyLength(0), m_type(PATHFIND_BLANK), m_useStraightPath(useStraightPath),
m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL)
{
PathNode endPoint(destX, destY, destZ);
setEndPosition(endPoint);
float x,y,z;
m_sourceUnit->GetPosition(x, y, z);
PathNode startPoint(x, y, m_sourceUnit->GetMap()->GetHeight(x,y,z,100.0f));
setStartPosition(startPoint);
PATH_DEBUG("++ PathInfo::PathInfo for %u \n", m_sourceUnit->GetGUID());
uint32 mapId = m_sourceUnit->GetMapId();
MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
m_navMesh = mmap->GetNavMesh(mapId);
m_navMeshQuery = mmap->GetNavMeshQuery(mapId);
if (m_navMesh && m_navMeshQuery)
{
BuildPolyPath(startPoint, endPoint);
}
else
{
BuildShortcut();
m_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
}
}
示例2: HandleMmapStatsCommand
static bool HandleMmapStatsCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
uint32 terrainMapId = PhasingHandler::GetTerrainMapId(player->GetPhaseShift(), player->GetMap(), player->GetPositionX(), player->GetPositionY());
handler->PSendSysMessage("mmap stats:");
handler->PSendSysMessage(" global mmap pathfinding is %sabled", DisableMgr::IsPathfindingEnabled(player->GetMapId()) ? "en" : "dis");
MMAP::MMapManager* manager = MMAP::MMapFactory::createOrGetMMapManager();
handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->getLoadedMapsCount(), manager->getLoadedTilesCount());
dtNavMesh const* navmesh = manager->GetNavMesh(terrainMapId);
if (!navmesh)
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
return true;
}
uint32 tileCount = 0;
uint32 nodeCount = 0;
uint32 polyCount = 0;
uint32 vertCount = 0;
uint32 triCount = 0;
uint32 triVertCount = 0;
uint32 dataSize = 0;
for (int32 i = 0; i < navmesh->getMaxTiles(); ++i)
{
dtMeshTile const* tile = navmesh->getTile(i);
if (!tile || !tile->header)
continue;
tileCount++;
nodeCount += tile->header->bvNodeCount;
polyCount += tile->header->polyCount;
vertCount += tile->header->vertCount;
triCount += tile->header->detailTriCount;
triVertCount += tile->header->detailVertCount;
dataSize += tile->dataSize;
}
handler->PSendSysMessage("Navmesh stats:");
handler->PSendSysMessage(" %u tiles loaded", tileCount);
handler->PSendSysMessage(" %u BVTree nodes", nodeCount);
handler->PSendSysMessage(" %u polygons (%u vertices)", polyCount, vertCount);
handler->PSendSysMessage(" %u triangles (%u vertices)", triCount, triVertCount);
handler->PSendSysMessage(" %.2f MB of data (not including pointers)", ((float)dataSize / sizeof(unsigned char)) / 1048576);
return true;
}
示例3: createFilter
////////////////// PathFinder //////////////////
PathFinder::PathFinder(const Unit* owner) :
m_polyLength(0), m_type(PATHFIND_BLANK),
m_useStraightPath(false), m_forceDestination(false), m_pointPathLimit(MAX_POINT_PATH_LENGTH),
m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL)
{
sLog->outDebug(LOG_FILTER_PATHFINDING, "++ PathFinder::PathInfo for %u \n", m_sourceUnit->GetGUIDLow());
uint32 mapId = m_sourceUnit->GetMapId();
if(MMAP::MMapFactory::IsPathfindingEnabled(mapId))
{
MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
m_navMesh = mmap->GetNavMesh(mapId);
m_navMeshQuery = mmap->GetNavMeshQuery(mapId, m_sourceUnit->GetInstanceId());
}
createFilter();
}
示例4: CreateFilter
////////////////// PathGenerator //////////////////
PathGenerator::PathGenerator(const Unit* owner) :
_polyLength(0), _type(PATHFIND_BLANK),
_useStraightPath(false), _forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH),
_sourceUnit(owner), _navMesh(NULL), _navMeshQuery(NULL), _endPosition(Vector3::zero())
{
sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow());
uint32 mapId = _sourceUnit->GetMapId();
if (MMAP::MMapFactory::IsPathfindingEnabled(mapId))
{
MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
_navMesh = mmap->GetNavMesh(mapId);
_navMeshQuery = mmap->GetNavMeshQuery(mapId, _sourceUnit->GetInstanceId());
}
CreateFilter();
}
示例5: memset
////////////////// PathGenerator //////////////////
PathGenerator::PathGenerator(const Unit* owner) :
_polyLength(0), _type(PATHFIND_BLANK), _useStraightPath(false),
_forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH), _straightLine(false),
_endPosition(G3D::Vector3::zero()), _sourceUnit(owner), _navMesh(NULL),
_navMeshQuery(NULL)
{
memset(_pathPolyRefs, 0, sizeof(_pathPolyRefs));
TC_LOG_DEBUG("maps", "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow());
uint32 mapId = _sourceUnit->GetMapId();
if (MMAP::MMapFactory::IsPathfindingEnabled(mapId))
{
MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
_navMesh = mmap->GetNavMesh(mapId);
_navMeshQuery = mmap->GetNavMeshQuery(mapId, _sourceUnit->GetInstanceId());
}
CreateFilter();
}
示例6: createFilter
////////////////// PathFinder //////////////////
PathFinder::PathFinder(const Unit* owner) :
m_polyLength(0), m_type(PATHFIND_BLANK),
m_useStraightPath(false), m_forceDestination(false), m_pointPathLimit(MAX_POINT_PATH_LENGTH),
m_sourceUnit(owner), m_navMesh(NULL), m_navMeshQuery(NULL)
{
//DEBUG_FILTER_LOG(LOG_FILTER_PATHFINDING, "++ PathFinder::PathInfo for %u \n", m_sourceUnit->GetGUIDLow());
if (m_sourceUnit->GetTypeId() == TYPEID_UNIT && m_sourceUnit->ToCreature()->isPet() && (!m_sourceUnit->getVictim() && m_sourceUnit->isInCombat()))
{
createFilter();
return;
}
if (m_sourceUnit->GetTerrain() && m_sourceUnit->GetTerrain()->IsPathFindingEnabled(owner))
{
uint32 mapId = m_sourceUnit->GetMapId();
MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
m_navMesh = mmap->GetNavMesh(mapId);
m_navMeshQuery = mmap->GetNavMeshQuery(mapId, m_sourceUnit->GetInstanceId());
}
createFilter();
}
示例7: urand
void
ConfusedMovementGenerator<T>::Initialize(T &unit)
{
const float wander_distance=11;
float x,y,z;
unit.GetPosition(x,y,z);
//Get the nearest point
i_nextMove = urand(1,MAX_CONF_WAYPOINTS);
i_nextMoveTime.Reset(1);
bool is_water_ok, is_land_ok;
_InitSpecific(unit, is_water_ok, is_land_ok);
uint32 mapId = unit.GetMapId();
if (MMAP::MMapFactory::IsPathfindingEnabled(mapId))
{
MMAP::MMapManager* mmap = MMAP::MMapFactory::createOrGetMMapManager();
float ox=x;
float oy=y;
float oz=z;
dtPolyRef originPoly;
mmap->GetNearestValidPosition(&unit,3,3,5,ox,oy,oz,&originPoly);
i_waypoints[0][0] = ox;
i_waypoints[0][1] = oy;
i_waypoints[0][2] = oz;
for (int i = 1; i < MAX_CONF_WAYPOINTS+1;i++)
{
const float wanderX=wander_distance*rand_norm_f() - wander_distance/2;
const float wanderY=wander_distance*rand_norm_f() - wander_distance/2;
float toX = ox + wanderX;
float toY = oy + wanderY;
float toZ = oz;
if (mmap->DrawRay(&unit,originPoly,ox,oy,oz,toX,toY,toZ))
{
i_waypoints[i][0] = toX;
i_waypoints[i][1] = toY;
i_waypoints[i][2] = toZ;
} else
{
i_waypoints[i][0] = ox;
i_waypoints[i][1] = oy;
i_waypoints[i][2] = oz;
}
}
} else
{
TerrainInfo const* map = unit.GetTerrain();
for(unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx)
{
const float wanderX=wander_distance*rand_norm_f() - wander_distance/2;
const float wanderY=wander_distance*rand_norm_f() - wander_distance/2;
i_waypoints[idx][0] = x + wanderX;
i_waypoints[idx][1] = y + wanderY;
// prevent invalid coordinates generation
MaNGOS::NormalizeMapCoord(i_waypoints[idx][0]);
MaNGOS::NormalizeMapCoord(i_waypoints[idx][1]);
bool is_water = map->IsInWater(i_waypoints[idx][0],i_waypoints[idx][1],z);
// if generated wrong path just ignore
if ((is_water && !is_water_ok) || (!is_water && !is_land_ok))
{
i_waypoints[idx][0] = idx > 0 ? i_waypoints[idx-1][0] : x;
i_waypoints[idx][1] = idx > 0 ? i_waypoints[idx-1][1] : y;
}
unit.UpdateAllowedPositionZ(i_waypoints[idx][0],i_waypoints[idx][1],z);
i_waypoints[idx][2] = z;
}
}
unit.StopMoving();
unit.addUnitState(UNIT_STAT_CONFUSED|UNIT_STAT_CONFUSED_MOVE);
}