本文整理汇总了C++中mhwrender::MRenderer::deregisterOverride方法的典型用法代码示例。如果您正苦于以下问题:C++ MRenderer::deregisterOverride方法的具体用法?C++ MRenderer::deregisterOverride怎么用?C++ MRenderer::deregisterOverride使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类mhwrender::MRenderer
的用法示例。
在下文中一共展示了MRenderer::deregisterOverride方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: uninitializePlugin
/*
When uninitializing the plugin, make sure to deregister the
override and then delete the instance which is being kept here.
Also remove the command used to set options on the override
*/
MStatus uninitializePlugin( MObject obj)
{
MStatus status;
MFnPlugin plugin( obj );
// Degister and delete override
//
if (viewRenderOverrideInstance)
{
MHWRender::MRenderer* renderer = MHWRender::MRenderer::theRenderer();
if (renderer)
{
status = renderer->deregisterOverride(viewRenderOverrideInstance);
}
delete viewRenderOverrideInstance;
viewRenderOverrideInstance = NULL;
}
if (!status)
{
status.perror("deregisterOverride");
}
return status;
}
示例2: uninitializePlugin
MStatus uninitializePlugin(MObject obj)
{
if (dag != NULL)
{
delete dag;
dag = NULL;
}
Core::shutdown();
MStatus status;
MFnPlugin plugin(obj);
// Degister and delete override
//
if (rendererOverride)
{
MHWRender::MRenderer* renderer = MHWRender::MRenderer::theRenderer();
if (renderer)
{
status = renderer->deregisterOverride(rendererOverride);
}
delete rendererOverride;
rendererOverride = NULL;
}
initialised = false;
return MStatus::kSuccess;
}
示例3: uninitializePlugin
MStatus uninitializePlugin(MObject obj)
{
MStatus status;
MFnPlugin plugin(obj);
MHWRender::MRenderer* renderer = MHWRender::MRenderer::theRenderer();
if (renderer)
{
if (viewImageBlitOverride::RenderOverride::sViewImageBlitOverrideInstance)
{
renderer->deregisterOverride(viewImageBlitOverride::RenderOverride::sViewImageBlitOverrideInstance);
delete viewImageBlitOverride::RenderOverride::sViewImageBlitOverrideInstance;
}
viewImageBlitOverride::RenderOverride::sViewImageBlitOverrideInstance = NULL;
}
return status;
}