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C++ Image::backgroundColor方法代码示例

本文整理汇总了C++中magick::Image::backgroundColor方法的典型用法代码示例。如果您正苦于以下问题:C++ Image::backgroundColor方法的具体用法?C++ Image::backgroundColor怎么用?C++ Image::backgroundColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在magick::Image的用法示例。


在下文中一共展示了Image::backgroundColor方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddImage

bool ResourceManager::AddImage(const boost::filesystem::path& path,
							   const std::string& imgname,
							   const float width,
							   const float height,
							   const std::string& key) {
	if(!boost::filesystem::is_regular_file(path/imgname)) {
		Logger::Critical(LogOrigin::RESOURCEMANAGER, "Tried loading image path'"+(path/imgname).string()+"' but this image path doesn't exist!");
		exit(1);
	}

    // create Original file path
    std::string originalFile = (path / imgname).string();


    // if the optional param key is not given, use the basename as key
    std::string image_key = "";
    if(key == "") {
        image_key = boost::filesystem::basename(originalFile);
    } else {
        image_key = key;
    }

    // Create Cache Paths
	boost::filesystem::path cacheDir = (path / "cached").string();
    std::string cacheFile = (cacheDir / image_key ).string()+".png";

    // if an image with that key already exists in the dictionary, return
    if(mImages.count(image_key) != 0) {
        return true;
    }

	// Log output
	Logger::Debug(LogOrigin::RESOURCEMANAGER, "Caching image " + originalFile);

	// Create cache directory
	boost::filesystem::create_directory(cacheDir.string());

	// Load, convert and save image (originalFile > cacheFile)
	Magick::Image mimage;
	mimage.backgroundColor(Magick::Color(0, 0, 0, 65535));
	mimage.density(Magick::Geometry(144, 144));
	mimage.read(originalFile);
	// Conver floats to view pixels so that images will always be at the same scale
	const Vector2D vec(Coordinates::WorldFloatToWorldPixel(Vector2D(width, height)));
	mimage.zoom(Magick::Geometry(vec.x, vec.y));
	mimage.depth(8);
	mimage.write(cacheFile);

	// Load cached file
	sf::Image sfimage;
	sfimage.LoadFromFile(cacheFile);
	sfimage.SetSmooth(true);

	// Save loaded Image in Dictionary
	// mImages.insert(new std::pair<std::string, sf::Image>(image_key, sfimage));
	mImages[image_key] = sfimage;

    return true;
}
开发者ID:svenstaro,项目名称:NoisyHunter,代码行数:59,代码来源:ResourceManager.cpp

示例2: LayerToImage

/** layerToImage
  *
  * Converts a layer into an ImageMagick Image
  */
int HandlerUtils::LayerToImage(const Map& map, const Layer& layer, Magick::Image& image)
{
    std::vector<Magick::Image> tiles;

    if (HandlerUtils::GetTiles(map, tiles))
        return -1;

    Magick::Color color = Magick::ColorRGB(0, 0, 0);
    color.alpha(0);
    int width = map.GetWidth() * map.GetTileWidth();
    int height = map.GetHeight() * map.GetTileHeight();
    image.matte(true);
    image.resize(Magick::Geometry(width, height));
    image.backgroundColor(color);
    image.erase();

    return HandlerUtils::LayerToImage(map, layer, tiles, image);
}
开发者ID:TricksterGuy,项目名称:TileMapEditor,代码行数:22,代码来源:HandlerUtils.cpp

示例3: MapToImage

/** MapToImage
  *
  * Converts a map into an ImageMagick Image
  */
int HandlerUtils::MapToImage(const Map& map, Magick::Image& image)
{
    std::vector<Magick::Image> tiles;

    if (HandlerUtils::GetTiles(map, tiles))
        return -1;

    Magick::Color color = Magick::ColorRGB(0, 0, 0);
    color.alpha(0);

    const Tileset& tileset = map.GetTileset();
    uint32_t tile_width, tile_height;
    tileset.GetTileDimensions(tile_width, tile_height);

    int width = map.GetWidth() * tile_width;
    int height = map.GetHeight() * tile_height;

    image.matte(true);
    image.resize(Magick::Geometry(width, height));
    image.backgroundColor(color);
    image.erase();

    try
    {
        for (const auto& layer : map.GetLayers())
        {
            if (HandlerUtils::LayerToImage(map, layer, tiles, image))
                return -1;
        }
    }
    catch (Magick::Exception& error_)
    {
        return -1;
    }

    return 0;
}
开发者ID:TricksterGuy,项目名称:TileMapEditor,代码行数:41,代码来源:HandlerUtils.cpp

示例4: AddTexture

bool ResourceManager::AddTexture(const boost::filesystem::path& path,
							   const std::string& imgname,
							   const float width,
							   const float height) {

	if(!boost::filesystem::is_regular_file(path/imgname)) {
		std::cerr << "Tried loading image path '" << (path/imgname).string() << "' but this image path doesn't exist!" << std::endl;
		exit(1);
	}

	// convert coords
	const Vector2D size(Coordinates::WorldFloatToWorldPixel(Vector2D(width, height)));

    // create Original file path
    std::string originalFile = (path / imgname).string();

    // if the optional param key is not given, use the basename as key
	std::string image_key = boost::filesystem::basename(originalFile);

    // Create Cache Paths
	boost::filesystem::path cacheDir = (path / "cached").string();
    std::string cacheFile = (cacheDir / image_key ).string()+".png";

    // if an image with that key already exists in the dictionary, return
    if(mTextures.count(image_key) != 0) {
        return true;
    }

	sf::Texture sftexture;
	bool cache = true;

	if(boost::filesystem::is_regular_file(cacheFile)) {
		// Load cached file
		bool success = sftexture.LoadFromFile(cacheFile);
		if (success && (int)sftexture.GetHeight() == (int)size.x && (int)sftexture.GetWidth() == (int)size.y) {
			cache = false;
			std::cout << "Texture " << originalFile << " already exists. Not caching. "<< std::endl;
		} else if (success) {
			std::cout << "Texture " << originalFile << " does not exist in the resolution "
					<< size.x << "x" << size.y << " but in " << sftexture.GetHeight() << "x" << sftexture.GetWidth() << "." << std::endl;
		}
	}

	if(cache){
		std::cout << ":: Caching image " << originalFile << std::endl;

		// Create cache directory
		boost::filesystem::create_directory(cacheDir.string());

		// Load, convert and save image (originalFile > cacheFile)
		Magick::Image mimage;
		mimage.backgroundColor(Magick::Color(0, 0, 0, 65535));
		mimage.density(Magick::Geometry(144, 144));
		mimage.read(originalFile);


		mimage.zoom(Magick::Geometry(std::max(size.x,size.y), std::max(size.x,size.y)));
		mimage.depth(8);
		mimage.write(cacheFile);

		// Load cached file
		sftexture.LoadFromFile(cacheFile);
	}


	sftexture.SetSmooth(true);


	//std::cout << "  Added image: "<<image_key << std::endl;
	// Save loaded Texture in Dictionary
	mTextures[image_key] = sftexture;

    return true;
}
开发者ID:Blarget2,项目名称:gamejam,代码行数:74,代码来源:ResourceManager.cpp

示例5: runtime_error

/*******************************************************************************
 * Operations.
 ******************************************************************************/
ColorLevels::Statistics
ColorLevels::getColorLevels(
    ColorLevels::Options options,
    std::string imagePath,
    Magick::Blob* blob)
{
	Magick::Image image;
	try {
		image.read(imagePath);
	} catch (Magick::Exception &e) {
		throw std::runtime_error(e.what());
	}

	/* For simplicity, only support sRGB */
	if (image.colorSpace() != Magick::sRGBColorspace)
		throw std::logic_error("Unsupported colorspace");
	/* Convert sRGB to Lab colorspace */
	image.colorSpace(Magick::ColorspaceType::LabColorspace);

	ColorLevels::Statistics imageStats;
	imageStats.width = image.size().width();
	imageStats.height = image.size().height();
	imageStats.redPixels = 0;
	imageStats.purplePixels = 0;
	imageStats.backgroundPixels = 0;
	const Magick::PixelPacket *pixels = image.getConstPixels(
	    0, 0, imageStats.width, imageStats.height);

	/* Setup image masks */
	Magick::Image maskTransparentImage, maskOriginalImage;
	Magick::PixelPacket *maskTransparentPixels, *maskOriginalPixels;
	if (options.drawMaskOverTransparent) {
		maskTransparentImage = Magick::Image(Magick::Geometry(
		    imageStats.width, imageStats.height),
		    Magick::Color("rgba(0,0,0,0)"));
		maskTransparentPixels = maskTransparentImage.getPixels(0, 0,
		    imageStats.width, imageStats.height);
	}
	if (options.drawMaskOverOriginalImage) {
		maskOriginalImage = Magick::Image(imagePath);
		maskOriginalPixels = maskOriginalImage.getPixels(0, 0,
		    imageStats.width, imageStats.height);
	}
	
	/* Sanity check color coordinates */
	if (options.redCoordinateSet) {
		if (options.redCoordinate.x >= imageStats.width)
			throw std::runtime_error("Invalid red X value.");
		if (options.redCoordinate.y >= imageStats.height)
			throw std::runtime_error("Invalid red Y value.");
	}
	if (options.purpleCoordinateSet) {
		if (options.purpleCoordinate.x >= imageStats.width)
			throw std::runtime_error("Invalid purple X value.");
		if (options.purpleCoordinate.y >= imageStats.height)
			throw std::runtime_error("Invalid purple Y value.");
	}
	if (options.backgroundCoordinateSet) {
		if (options.backgroundCoordinate.x >= imageStats.width)
			throw std::runtime_error("Invalid background X value.");
		if (options.backgroundCoordinate.y >= imageStats.height)
			throw std::runtime_error("Invalid background Y value.");
	}
	
	/* Setup colors */
	const ColorLevels::LAB red = options.redCoordinateSet ?
	    ColorLevels::LABColorToLAB(static_cast<Magick::ColorRGB>(
	        pixels[(imageStats.width * options.redCoordinate.x) +
	        options.redCoordinate.y])) :
	    ColorLevels::getLABValueOfRGBColor(
	        Magick::ColorRGB(options.redColor));
	if (options.redCoordinateSet && options.verbose)
		std::cout << "Red color: " << red << std::endl;
	const ColorLevels::LAB purple = options.purpleCoordinateSet ?
	    ColorLevels::LABColorToLAB(static_cast<Magick::ColorRGB>(
	        pixels[(imageStats.width * options.purpleCoordinate.x) +
	        options.purpleCoordinate.y])) :
	    ColorLevels::getLABValueOfRGBColor(
	        Magick::ColorRGB(options.purpleColor));
	if (options.purpleCoordinateSet && options.verbose)
		std::cout << "Purple color: " << purple << std::endl;
	const Magick::ColorRGB redMaskColor("#00FF00");
	const Magick::ColorRGB purpleMaskColor("#0000FF");
    const Magick::ColorRGB backgroundMaskColor("#000000");

	/* backgroundColor() returns an sRGB value, even in LAB colorspace */
	const ColorLevels::LAB backgroundColor = 
	    options.backgroundCoordinateSet ?
	    ColorLevels::LABColorToLAB(static_cast<Magick::ColorRGB>(
	        pixels[(imageStats.width * options.backgroundCoordinate.x) +
	        options.backgroundCoordinate.y])) :
	    ColorLevels::getLABValueOfRGBColor(
	        options.backgroundColor == "" ? image.backgroundColor() :
	        Magick::ColorRGB(options.backgroundColor));
	if ((options.backgroundCoordinateSet || 
	    options.backgroundColor == "") && options.verbose)
		std::cout << "Background color: " << backgroundColor <<
//.........这里部分代码省略.........
开发者ID:2chen,项目名称:colorlevels,代码行数:101,代码来源:colorLevels.cpp

示例6:

void Magick::backgroundColorImage::operator()( Magick::Image &image_ ) const
{
  image_.backgroundColor( _color );
}
开发者ID:0xPr0xy,项目名称:ImageMagick,代码行数:4,代码来源:STL.cpp


注:本文中的magick::Image::backgroundColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。