本文整理汇总了C++中leap::Frame::pointables方法的典型用法代码示例。如果您正苦于以下问题:C++ Frame::pointables方法的具体用法?C++ Frame::pointables怎么用?C++ Frame::pointables使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类leap::Frame
的用法示例。
在下文中一共展示了Frame::pointables方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: copyFromFrame
void LeapMotionFrame::copyFromFrame(const Leap::Frame& frame, const F32& maxHandAxisRadius)
{
// This also resets all counters
clear();
// Retrieve frame information
mFrameValid = frame.isValid();
mFrameId = frame.id();
mFrameTimeStamp = frame.timestamp();
mFrameInternalId = smNextInternalFrameId;
++smNextInternalFrameId;
mFrameSimTime = Sim::getCurrentTime();
mFrameRealTime = Platform::getRealMilliseconds();
if(!mFrameValid)
{
return;
}
// Retrieve hand information
mHandCount = frame.hands().count();
if(mHandCount > 0)
{
copyFromFrameHands(frame.hands(), maxHandAxisRadius);
}
// Retrieve pointable information
mPointableCount = frame.pointables().count();
if(mPointableCount > 0)
{
copyFromFramePointables(frame.pointables());
}
}
示例2: main
int main()
{
//Leap Motion Vairables
Leap::Controller controller;
Leap::Frame frame;
Leap::HandList hands;
Leap::Hand h1;
Leap::FingerList fingers;
Leap::Finger index;
Leap::Finger thumb;
Leap::PointableList pointables;
float indexX = 0, indexY = 0, indexZ = 0, thumbX = 0, thumbY = 0, thumbZ = 0, sum = 0;
unsigned long cycles = 0;
// TCP Variables
WSADATA wsaData;
SOCKET connectSocket = INVALID_SOCKET;
struct addrinfo* result = NULL;
struct addrinfo* ptr = NULL;
struct addrinfo hints;
char cSendBuf[512][512];
char sSendBuf[512];
int iResult;
int recvBufLen = DEFAULT_BUFLEN;
int i = 0;
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
// Initialize all address info to 0 to start.
SecureZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC; // Doesn't matter if we use IPV4 or IPV6
hints.ai_socktype = SOCK_STREAM; // TCP Stream sockets
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo("127.0.0.1", DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {
// create a socket for connecting to the server
connectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (connectSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
return 1;
}
// Connect to the server
iResult = connect(connectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(connectSocket);
connectSocket = INVALID_SOCKET;
continue;
}
break;
}
// Deallocate the address info
freeaddrinfo(result);
if (connectSocket == INVALID_SOCKET) {
printf("Unable to connect to server!\n");
WSACleanup();
return 1;
}
// Setup serial port connection and needed variables.
SerialPort.Open(PORT_NUM, BAUD);
Controller[20].value = 9; //Verification Byte sent to make sure everything else ends up in the right location
FillByteSize();
while (true)
{
cycles++;
UpdateControllerState(); //Updates all values on the controller
WORD wButtons = g_Controllers[CONTROLLER1].state.Gamepad.wButtons;
//Stores all of the values from the controller into the controller structure
Controller[0].value = g_Controllers[CONTROLLER1].state.Gamepad.sThumbRX;
Controller[1].value = g_Controllers[CONTROLLER1].state.Gamepad.sThumbRY;
Controller[2].value = g_Controllers[CONTROLLER1].state.Gamepad.sThumbLX;
Controller[3].value = g_Controllers[CONTROLLER1].state.Gamepad.sThumbLY;
Controller[4].value = (g_Controllers[CONTROLLER1].state.Gamepad.bRightTrigger);
//.........这里部分代码省略.........
示例3: onFrame
void ZirkLeap::onFrame(const Leap::Controller& controller) {
if(controller.hasFocus()) {
Leap::Frame frame = controller.frame();
if (mPointableId >= 0) {
ourProcessor->setSelectedSource(mEditor->getCBSelectedSource()-1);
Leap::Pointable p = frame.pointable(mPointableId);
if (!p.isValid() || !p.isExtended()) {
mPointableId = -1;
mLastPositionValid = false;
} else {
Leap::Vector pos = p.tipPosition();
const float zPlane1 = 50; // 5 cm
const float zPlane2 = 100; // 10 cm
if (pos.z < zPlane2) {
if (mLastPositionValid) {
//Leap Motion mouvement are calculated from the last position in order to have something dynamic and ergonomic
Leap::Vector delta = pos- mLastPosition;
float scale = 3;
if (pos.z > zPlane1) {
float s = 1 - (pos.z - zPlane1) / (zPlane2 - zPlane1);
scale *= s;
}
int src = ourProcessor->getSelectedSource();
float fX, fY;
ourProcessor->getSources()[src].getXY(fX, fY);
fX += delta.x * scale;
fY -= delta.y * scale;
//clamp coordinates to circle
float fCurR = hypotf(fX, fY);
if ( fCurR > ZirkOscAudioProcessor::s_iDomeRadius){
float fExtraRatio = ZirkOscAudioProcessor::s_iDomeRadius / fCurR;
fX *= fExtraRatio;
fY *= fExtraRatio;
}
mEditor->move(src, fX, fY);
} else {
//std::cout << "pointable last pos not valid" << std::endl;
}
mLastPosition = pos;
mLastPositionValid = true;
} else {
//std::cout << "pointable not touching plane" << std::endl;
mLastPositionValid = false;
}
}
}
if (mPointableId < 0) {
Leap::PointableList pl = frame.pointables().extended();
if (pl.count() > 0) {
mPointableId = pl[0].id();
//std::cout << "got new pointable: " << mPointableId << std::endl;
}
}
}
}
示例4: main
int main()
{
Leap::Controller controller;
Leap::Frame frame;
Leap::HandList hands;
Leap::Hand h1;
Leap::FingerList fingers;
Leap::Finger index;
Leap::Finger thumb;
Leap::PointableList pointables;
float indexX = 0, indexY = 0, indexZ = 0, thumbX = 0, thumbY = 0, thumbZ = 0, sum = 0, supersample[20];
int i = 0;
// Setup serial port connection and needed variables.
HANDLE hSerial = CreateFile(L"COM6", GENERIC_WRITE | GENERIC_READ, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
if (hSerial != INVALID_HANDLE_VALUE)
{
printf("Port opened! \n");
DCB dcbSerialParams;
GetCommState(hSerial, &dcbSerialParams);
dcbSerialParams.BaudRate = CBR_14400;
dcbSerialParams.ByteSize = 8;
dcbSerialParams.Parity = NOPARITY;
dcbSerialParams.StopBits = ONESTOPBIT;
SetCommState(hSerial, &dcbSerialParams);
Sleep(1000);
}
else
{
if (GetLastError() == ERROR_FILE_NOT_FOUND)
{
printf("Serial port doesn't exist! \n");
}
printf("Error while setting up serial port! \n");
}
Controller[20].value = 9; //Verification Byte sent to make sure everything else ends up in the right location
FillByteSize();
while (true)
{
UpdateControllerState(); //Updates all values on the controller
WORD wButtons = g_Controllers[CONTROLLER1].state.Gamepad.wButtons;
//Stores all of the values from the controller into the controller structure
Controller[0].value = g_Controllers[CONTROLLER1].state.Gamepad.sThumbRX;
Controller[1].value = g_Controllers[CONTROLLER1].state.Gamepad.sThumbRY;
Controller[2].value = g_Controllers[CONTROLLER1].state.Gamepad.sThumbLX;
Controller[3].value = g_Controllers[CONTROLLER1].state.Gamepad.sThumbLY;
Controller[4].value = (g_Controllers[CONTROLLER1].state.Gamepad.bRightTrigger);
Controller[5].value = (g_Controllers[CONTROLLER1].state.Gamepad.bLeftTrigger);
Controller[6].value = (wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
Controller[7].value = (wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
Controller[8].value = (wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER);
Controller[9].value = (wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER);
Controller[10].value = (wButtons & XINPUT_GAMEPAD_DPAD_UP);
Controller[11].value = (wButtons & XINPUT_GAMEPAD_DPAD_DOWN);
Controller[12].value = (wButtons & XINPUT_GAMEPAD_DPAD_LEFT);
Controller[13].value = (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT);
Controller[14].value = (wButtons & XINPUT_GAMEPAD_A);
Controller[15].value = (wButtons & XINPUT_GAMEPAD_B);
Controller[16].value = (wButtons & XINPUT_GAMEPAD_Y);
Controller[17].value = (wButtons & XINPUT_GAMEPAD_X);
Controller[18].value = (wButtons & XINPUT_GAMEPAD_START);
Controller[19].value = (wButtons & XINPUT_GAMEPAD_BACK);
CheckDeadZone();
if (controller.isConnected() == true)
{
sum = 0;
frame = controller.frame();
hands = frame.hands();
h1 = hands[0];
fingers = frame.fingers();
thumb = fingers[0];
index = fingers[1];
pointables = frame.pointables();
Leapvalues[0].value = h1.palmVelocity().x;
Leapvalues[1].value = h1.palmVelocity().y;
Leapvalues[2].value = h1.palmVelocity().z;
Leapvalues[3].value = h1.direction().pitch()*Leap::RAD_TO_DEG;
Leapvalues[4].value = h1.direction().yaw()*Leap::RAD_TO_DEG;
indexX = index.tipPosition().x;
indexY = index.tipPosition().y;
indexZ = index.tipPosition().z;
thumbX = thumb.tipPosition().x;
thumbY = thumb.tipPosition().y;
thumbZ = thumb.tipPosition().z;
//.........这里部分代码省略.........
示例5: main
//.........这里部分代码省略.........
//
IplImage wimage = captureFrameMat;
//static IplImage wimage = grayscaleFrame;
//cvCopy( image, wimage);
image = &wimage;
}
}catch(char *e)
{
printf("%s\n",e);
}
#endif
}
//2014.03.09 add
if((mLeapnot != true)&&(pLeapData.mLeapMode == true)&&(leapController.isConnected()))
{
frame = leapController.frame(); // controller is a Leap::Controller object
hands = frame.hands();
firstHand = hands[0];
pitch_pre = pitch;
pitch = firstHand.direction().pitch();//前p:-0.5 後p: 0.9
pitch = pitch_pre*Para_pre + pitch*Para_cur; //Para_pre:0.80 Para_cur:0.20
yaw_pre = yaw; //左y:-1.0 右y: 0.7
yaw = firstHand.direction().yaw(); //左y:-1.0 右y: 0.7
yaw = yaw_pre*Para_pre + yaw*Para_cur;
roll_pre = roll; //左R: 0.8 右R:-1.0
roll = firstHand.palmNormal().roll(); //左R: 0.8 右R:-1.0
roll = roll_pre*Para_pre + roll*Para_cur;
PosX = frame.pointables().leftmost().tipPosition().x; //左右 左-150 〜 右 150
PosY = frame.pointables().leftmost().tipPosition().y; //上下昇降 下 50 〜 上 300
PosZ = frame.pointables().leftmost().tipPosition().z * (1); //前後 手前-100 〜 奥 100
if(pLeapData.mLeapDebugPrint == true){
printf("%03d XYZ:%03.02f:%03.02f:%03.02f p:%03.02f y:%03.02f r:%03.02f TF:%01i: %i\n",mSoundCommandcounter, PosX,PosY,PosZ,pitch,yaw,roll,(int)mTakOffFlag,mSendCommandcounter);
}
//LeapMotion Value set
//LeapMotionに近づけると TakeOFF
if((PosY > 50) && (PosY < 75) && (mTakOffFlag == true))
{
if(mNonDronDebug == false)
{
if (ardrone.onGround())
{
mTakOffFlag = false;
}else
{
if(mSoundCommandcounter>mSoundCommandOKcounter){
sndPlaySound("..\\..\\src\\resource\\HackathonUser1orimasu.wav", SND_ASYNC);//orimasu
mSoundCommandcounter = 0;
}
if(!mNonDronRDebug) {
ardrone.landing();
}
mTakOffFlag = false;
mSendCommandflag = true;
if(!mNonDronRDebug)
if((pLeapData.mLeapMode == true)&&(mArDroneCommandFlag == false))
示例6: oleap_bang
//.........这里部分代码省略.........
sprintf(buff,"/hand/%d/palm/velocity/z",i+1);
oleap_bundleMessage(bundle,buff,velocity.z);
sprintf(buff,"/hand/%d/palm/normal/x",i+1);
oleap_bundleMessage(bundle,buff,normal.x);
sprintf(buff,"/hand/%d/palm/normal/y",i+1);
oleap_bundleMessage(bundle,buff,normal.y);
sprintf(buff,"/hand/%d/palm/normal/z",i+1);
oleap_bundleMessage(bundle,buff,normal.z);
sprintf(buff,"/hand/%d/sphere/id",i);
oleap_bundleMessage(bundle,buff,hand_id);
sprintf(buff,"/hand/%d/sphere/frame_id",i);
oleap_bundleMessage(bundle,buff,frame_id);
sprintf(buff,"/hand/%d/sphere/center/x",i+1);
oleap_bundleMessage(bundle,buff,sphereCenter.x);
sprintf(buff,"/hand/%d/sphere/center/y",i+1);
oleap_bundleMessage(bundle,buff,sphereCenter.y);
sprintf(buff,"/hand/%d/sphere/center/z",i+1);
oleap_bundleMessage(bundle,buff,sphereCenter.z);
sprintf(buff,"/hand/%d/sphere/radius",i+1);
oleap_bundleMessage(bundle,buff,sphereRadius);
const Leap::PointableList pointables = frame.pointables();
const int count = pointables.count();
for(size_t j = 0; j < count; j++){
sprintf(buff,"/hand/%d/pointable/%d/id",i+1,j+1);
oleap_bundleMessage(bundle,buff,pointables.operator[](j).id());
sprintf(buff,"/hand/%d/pointable/%d/length",i+1,j+1);
oleap_bundleMessage(bundle,buff,pointables.operator[](j).length());
sprintf(buff,"/hand/%d/pointable/%d/width",i+1,j+1);
oleap_bundleMessage(bundle,buff,pointables.operator[](j).width());
sprintf(buff,"/hand/%d/pointable/%d/direction/x",i+1,j+1);
oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().x);
sprintf(buff,"/hand/%d/pointable/%d/direction/y",i+1,j+1);
oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().y);
sprintf(buff,"/hand/%d/pointable/%d/direction/z",i+1,j+1);
oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().z);
sprintf(buff,"/hand/%d/pointable/%d/isFinger",i+1,j+1);
oleap_bundleMessage(bundle,buff,pointables.operator[](j).isFinger());
sprintf(buff,"/hand/%d/pointable/%d/isTool",i+1,j+1);
oleap_bundleMessage(bundle,buff,pointables.operator[](j).isTool());
sprintf(buff,"/hand/%d/pointable/%d/position/tip/x",i+1,j+1);
oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().x);
sprintf(buff,"/hand/%d/pointable/%d/position/tip/y",i+1,j+1);
示例7: onFrame
void DefaultQtLeapMouseHandler::onFrame(const Leap::Frame &frame)
{
/////// MOUSE EVENTS /////////
// MOUSE BUTTON PRESSED
// MOUSE BUTTON RELEASED
// MOUSE MOVE
if (this->listeners.empty())
return ;
Leap::Pointable pointer = frame.pointable(this->savedMousePointableId);
if (!pointer.isValid())
{
pointer = frame.pointables().frontmost();
this->savedMousePointableId = pointer.id();
}
bool forceRelease = (frame.pointables().count() == 0 && this->mousePressed);
QMouseEvent::Type frameMouseEvent = QMouseEvent::None;
QPointF globalPointerPos = QtLeapUtils::convertPointablePosToScreenPos(frame.interactionBox(), pointer);
Qt::MouseButton button = Qt::NoButton;
Qt::MouseButtons buttons = Qt::NoButton;
// FINGER TOUCHING AND NO PREVIOUS PRESS -> SETTING BUTTON PRESS
if (pointer.touchDistance() <= 0 &&
pointer.touchZone() == Leap::Pointable::ZONE_TOUCHING &&
!this->mousePressed)
{
this->mousePressed = true;
frameMouseEvent = QMouseEvent::MouseButtonPress;
button = Qt::LeftButton;
}
else if (this->mousePressed && (pointer.touchDistance() > 0 ||
pointer.touchZone() == Leap::Pointable::ZONE_NONE ||
forceRelease)) // FINGER NOT TOUCHING AND PREVIOUS PRESS -> RELEASING BUTTON PRESS
{
frameMouseEvent = QMouseEvent::MouseButtonRelease;
this->mousePressed = false;
button = Qt::LeftButton;
}
else if (frameMouseEvent == QMouseEvent::None && // FINGER IN TOUCHING OR HOVERING ZONE AND NO BUTTON PRESS / RELEASE CHANGE -> MouseMove
pointer.touchZone() != Leap::Pointable::ZONE_NONE
&& globalPointerPos.toPoint() != this->previousPos)
{
frameMouseEvent = QMouseEvent::MouseMove;
this->previousPos = globalPointerPos.toPoint();
QCursor::setPos(this->previousPos);
}
if (this->mousePressed)
buttons |= Qt::LeftButton;
if (frameMouseEvent != QMouseEvent::None)
foreach (QObject *listener, this->listeners)
QCoreApplication::postEvent(listener, new QMouseEvent(frameMouseEvent,
QtLeapUtils::convertGlobalPosToLocalPos(listener, globalPointerPos),
globalPointerPos,
button,
buttons,
Qt::NoModifier));
}