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C++ Frame::id方法代码示例

本文整理汇总了C++中leap::Frame::id方法的典型用法代码示例。如果您正苦于以下问题:C++ Frame::id方法的具体用法?C++ Frame::id怎么用?C++ Frame::id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在leap::Frame的用法示例。


在下文中一共展示了Frame::id方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: copyFromFrame

void LeapMotionFrame::copyFromFrame(const Leap::Frame& frame, const F32& maxHandAxisRadius)
{
   // This also resets all counters
   clear();

   // Retrieve frame information
   mFrameValid = frame.isValid();
   mFrameId = frame.id();
   mFrameTimeStamp = frame.timestamp();

   mFrameInternalId = smNextInternalFrameId;
   ++smNextInternalFrameId;
   mFrameSimTime = Sim::getCurrentTime();
   mFrameRealTime = Platform::getRealMilliseconds();

   if(!mFrameValid)
   {
      return;
   }

   // Retrieve hand information
   mHandCount = frame.hands().count();
   if(mHandCount > 0)
   {
      copyFromFrameHands(frame.hands(), maxHandAxisRadius);
   }

   // Retrieve pointable information
   mPointableCount = frame.pointables().count();
   if(mPointableCount > 0)
   {
      copyFromFramePointables(frame.pointables());
   }
}
开发者ID:campadrenalin,项目名称:terminal-overload,代码行数:34,代码来源:leapMotionFrame.cpp

示例2: frame_id

static VALUE frame_id(VALUE self)
{
  Leap::Frame * f;

  Data_Get_Struct(self, Leap::Frame, f);

  return INT2NUM(f->id());
}
开发者ID:cpb,项目名称:leap_motion,代码行数:8,代码来源:frame.cpp

示例3: main

int main(int argc, char *argv[])
{
    Leap::Controller controller = Leap::Controller();
    LeapRecorder recorder;
    if (argc != 2) {
        std::cerr << "usage: play <filename>" << std::endl;
        return 1;
    } else {
        if(!recorder.Load(argv[1])) {
            return 2;
        }
        recorder.Play();
        while (recorder.get_state() != LeapRecorder::STATE_IDLE) {
            Leap::Frame frame = recorder.GetCurrentFrame();
            std::cout << "Got frame id #" << frame.id() << std::endl;
            usleep(13000);
        }
    }
    return 0;
}
开发者ID:richjoyce,项目名称:LeapRecorder,代码行数:20,代码来源:play.cpp

示例4: update

//--------------------------------------------------------------
void testApp::update(){
    Leap::Vector pNormal;
    
    Leap::Frame frame = leapController.frame();
    Leap::HandList hands = frame.hands();
    
    Leap::Vector pt0;
    Leap::Vector pt1;
    
    if (!hands.isEmpty()) {
        fingerPos.clear();
        sphereSize.clear();
        sphereNorm.clear();
        spherePos.clear();
        //ofLogNotice("hand detected");
        
        //----------------------------------- data collection -------------------------------------------------------------
        
        for (int i = 0; i<hands.count(); i++) {
            if (i>1) break;
            Leap::Hand tempHand = hands[i];
            Leap::FingerList tempfinger = tempHand.fingers();
            for (int j = 0; j <= tempfinger.count(); j++) {
                ofVec3f pt;
                Leap::Finger finger = hands[i].fingers()[j];
                Leap::Vector tempPT=finger.tipPosition();
                pt.x=tempPT.x;pt.y=tempPT.y;pt.z=tempPT.z;
                fingerPos.push_back(pt);
            }
            pt0 = tempHand.palmNormal();
            Leap::Vector center = tempHand.sphereCenter();
            ofVec3f sp; sp.x = center.x; sp.y = center.y; sp.z = center.z;
            float r = tempHand.sphereRadius();
            spherePos.push_back(sp);
            sphereSize.push_back(r);
            sphereNorm.push_back(pt0);
            ofLogNotice("hand " +ofToString(i) + "normal", ofToString(pt0.x) + " " + ofToString(pt0.y) + " " + ofToString(pt0.z));
            ofLogNotice("hand " + ofToString(i) + "center ", ofToString(sp.x) + " " + ofToString(sp.y) + " " + ofToString(sp.z));
            
        }
        
        //---------------------------------- state machine ------------------------------------------------------------------
        if(phase1==true && phase2 == false && phase3==false && phase4 == false && phase5==false && phase6 == false && phase7 == false && (!fingerPos.empty()))
        {
            phase2 = true;
            state = 1;
        }
        
        if (phase2 == true && (sphereNorm.size()>=2)) {
            pt0 = sphereNorm[0];
            pt1 = sphereNorm[1];
            if (abs(abs(pt0.x)-abs(pt1.x))<0.04 && abs(abs(pt0.y)-abs(pt1.y))<0.04) {
                phase3 = true;
                phase2 = false;
            }
        }
        
        
        
    }
//    ofLogNotice("phase1: ", ofToString(phase1));
//    ofLogNotice("phase2: ", ofToString(phase2));
//    ofLogNotice("phase3: ", ofToString(phase3));
//    ofLogNotice("phase4: ", ofToString(phase4));
//    ofLogNotice("phase5: ", ofToString(phase5));
//    ofLogNotice("phase6: ", ofToString(phase6));
//    ofLogNotice("phase7: ", ofToString(phase7));
    
    oldFrame = frame;
    preId = frame.id();
    
    
}
开发者ID:shgfl007,项目名称:myApps,代码行数:74,代码来源:testApp.cpp

示例5: onFrame

void SampleListener::onFrame(const Leap::Controller& controller) {
  // Get the most recent frame and report some basic information
  const Leap::Frame frame = controller.frame();
  const std::vector<Leap::Hand>& hands = frame.hands();
  const size_t numHands = hands.size();
  std::cout << "Frame id: " << frame.id()
            << ", timestamp: " << frame.timestamp()
            << ", hands: " << numHands << std::endl;

  if (numHands >= 1) {
    // Get the first hand
    const Leap::Hand& hand = hands[0];

    // Check if the hand has any fingers
    const std::vector<Leap::Finger>& fingers = hand.fingers();
    const size_t numFingers = fingers.size();
    if (numFingers >= 1) {
      // Calculate the hand's average finger tip position
      Leap::Vector pos(0, 0, 0);
      for (size_t i = 0; i < numFingers; ++i) {
        const Leap::Finger& finger = fingers[i];
        const Leap::Ray& tip = finger.tip();
        pos.x += tip.position.x;
        pos.y += tip.position.y;
        pos.z += tip.position.z;
      }
      pos = Leap::Vector(pos.x/numFingers, pos.y/numFingers, pos.z/numFingers);
      std::cout << "Hand has " << numFingers << " fingers with average tip position"
                << " (" << pos.x << ", " << pos.y << ", " << pos.z << ")" << std::endl;
    }

    // Check if the hand has a palm
    const Leap::Ray* palmRay = hand.palm();
    if (palmRay != NULL) {
      // Get the palm position and wrist direction
      const Leap::Vector palm = palmRay->position;
      const Leap::Vector wrist = palmRay->direction;
      std::cout << "Palm position: ("
                << palm.x << ", " << palm.y << ", " << palm.z << ")" << std::endl;

      // Check if the hand has a normal vector
      const Leap::Vector* normal = hand.normal();
      if (normal != NULL) {
        // Calculate the hand's pitch, roll, and yaw angles
        double pitchAngle = atan2(normal->z, normal->y) * 180/M_PI + 180;
        double rollAngle = atan2(normal->x, normal->y) * 180/M_PI + 180;
        double yawAngle = atan2(wrist.z, wrist.x) * 180/M_PI - 90;
        // Ensure the angles are between -180 and +180 degrees
        if (pitchAngle > 180) pitchAngle -= 360;
        if (rollAngle > 180) rollAngle -= 360;
        if (yawAngle > 180) yawAngle -= 360;
        std::cout << "Pitch: " << pitchAngle << " degrees,  "
                  << "roll: " << rollAngle << " degrees,  "
                  << "yaw: " << yawAngle << " degrees" << std::endl;
      }
    }

    // Check if the hand has a ball
    const Leap::Ball* ball = hand.ball();
    if (ball != NULL) {
      std::cout << "Hand curvature radius: " << ball->radius << " mm" << std::endl;
    }
  }
}
开发者ID:Etnorazz,项目名称:LeapConductor,代码行数:64,代码来源:Sample.cpp

示例6: oleap_bang

void oleap_bang(t_oleap *x)
{

	const Leap::Frame frame = x->leap->frame();
    const int64_t frame_id = frame.id();
    Leap::Controller controller;
    
	// ignore the same frame
	if (frame_id == x->frame_id_save) return;
	x->frame_id_save = frame_id;
	
	//outlet_anything(x->outlet, gensym("frame_start"), 0, nil);
    
    char buff[128];
    
    const Leap::HandList hands = frame.hands();
	const size_t numHands = hands.count();
    const Leap::Hand leftmost = hands.leftmost();
    const Leap::Hand rightmost = hands.rightmost();
    
    t_osc_bundle_u *bundle = osc_bundle_u_alloc();//alloc creates memory for and initializes the bundle

    controller.enableGesture(Leap::Gesture::TYPE_CIRCLE);
    controller.enableGesture(Leap::Gesture::TYPE_KEY_TAP);
    controller.enableGesture(Leap::Gesture::TYPE_SCREEN_TAP);
    controller.enableGesture(Leap::Gesture::TYPE_SWIPE);
    
    
    // Get gestures
    const Leap::GestureList gestures = frame.gestures();
    
    for (int g = 0; g < gestures.count(); ++g) {
        Leap::Gesture gesture = gestures[g];
        
        switch (gesture.type()) {
            case Leap::Gesture::TYPE_CIRCLE:
            {
                
                Leap::CircleGesture circle = gesture;
                std::string clockwiseness;
                
                sprintf(buff,"/gesture/circle/center/x");
                oleap_bundleMessage(bundle,buff,circle.center().x);
                
                sprintf(buff,"/gesture/circle/center/y");
                oleap_bundleMessage(bundle,buff,circle.center().y);
                
                sprintf(buff,"/gesture/circle/center/z");
                oleap_bundleMessage(bundle,buff,circle.center().z);
                
                sprintf(buff,"/gesture/circle/pitch");
                oleap_bundleMessage(bundle,buff,circle.center().pitch());
                
                sprintf(buff,"/gesture/circle/yaw");
                oleap_bundleMessage(bundle,buff,circle.center().yaw());
                
                sprintf(buff,"/gesture/circle/roll");
                oleap_bundleMessage(bundle,buff,circle.center().roll());
                
                sprintf(buff,"/gesture/circle/radius");
                oleap_bundleMessage(bundle,buff,circle.radius());
                
                sprintf(buff,"/gesture/circle/duration");
                oleap_bundleMessage(bundle,buff,circle.duration());
                
                
                if (circle.pointable().direction().angleTo(circle.normal()) <= Leap::PI/4) {
                    clockwiseness = "clockwise";
                    
                    sprintf(buff,"/gesture/circle/clockwiseness/");
                    oleap_bundleMessage(bundle,buff,1);
                    
                } else {
                    clockwiseness = "counterclockwise";
                    
                    sprintf(buff,"/gesture/circle/clockwiseness/");
                    oleap_bundleMessage(bundle,buff,-1);
                }
                
                
                // Calculate angle swept since last frame
                float sweptAngle = 0;
                if (circle.state() != Leap::Gesture::STATE_START) {
                    Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame(1).gesture(circle.id()));
                    sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * Leap::PI;
                    
                    sprintf(buff,"/gesture/circle/angle/sweep");
                    oleap_bundleMessage(bundle,buff,sweptAngle);
                }
            }
                
            case Leap::Gesture::TYPE_SWIPE:
            {
                Leap::SwipeGesture swipe = gesture;
                int swipe_id = gesture.id();
                int gesture_state = gesture.state();
                Leap::Vector swipe_direction = swipe.direction();
                float swipe_speed = swipe.speed();
                
                ////////////////////////////////Swipe data
//.........这里部分代码省略.........
开发者ID:KevinGutowski,项目名称:o.io.leap,代码行数:101,代码来源:o.io.leap.cpp

示例7: frame

void LeapHander::frame(pugi::xml_node &frameNode){
	Leap::Frame currentFrame = m_sampleListener.frame();
	m_lock.lock();
	frameNode.append_attribute("id").set_value(currentFrame.id());
	pugi::xml_node handList = frameNode.append_child("hands");
	HandList hands = currentFrame.hands();
	
	for (HandList::const_iterator hl = hands.begin(); hl != hands.end(); ++hl) {
		// Get the first hand
		const Hand hand = *hl;
		pugi::xml_node handNode = handList.append_child("hand");
		handNode.append_attribute("id").set_value(hand.id());
		std::string handType;
		if (hand.isLeft()) {
			handType = "Left";
		}
		else {
			handType = "Right";
		}
		handNode.append_attribute("type").set_value(handType.c_str());
		
		pugi::xml_node positionNode = handNode.append_child("position");
		positionToXml(positionNode, hand.palmPosition());
		
		/*pugi::xml_node normalNode = handNode.append_child("normal");
		positionToXml(normalNode, hand.palmNormal());

		pugi::xml_node directionNode = handNode.append_child("direction");
		positionToXml(directionNode, hand.direction());

		pugi::xml_node rotationNode = handNode.append_child("basis");
		rotationToXml(rotationNode, hand.basis());*/
		//// Get fingers
		pugi::xml_node fingerList = handNode.append_child("fingers");
		const FingerList fingers = hand.fingers();
		for (FingerList::const_iterator fl = fingers.begin(); fl != fingers.end(); ++fl) {
			const Finger finger = *fl;
			pugi::xml_node fingerNode = fingerList.append_child("finger");
			fingerNode.append_attribute("id").set_value(finger.id());
			fingerNode.append_attribute("name").set_value(fingerNames[finger.type()].c_str());
			pugi::xml_node boneList = fingerNode.append_child("bones");
			

			// Get finger bones
			for (int b = 0; b < 4; ++b) {
				Bone::Type boneType = static_cast<Bone::Type>(b);
				Bone bone = finger.bone(boneType);
				pugi::xml_node boneNode = boneList.append_child("bone");
				boneNode.append_attribute("length").set_value(bone.length());
				boneNode.append_attribute("name").set_value(boneNames[boneType].c_str());

				pugi::xml_node prevJoint = boneNode.append_child("prevJoint");
				positionToXml(prevJoint, bone.prevJoint());

				pugi::xml_node nextJoint = boneNode.append_child("nextJoint");
				positionToXml(nextJoint, bone.nextJoint());

				/*pugi::xml_node rotation = boneNode.append_child("basis");
				rotationToXml(rotation, bone.basis());*/
			}
		}
	}
	m_lock.unlock();
}
开发者ID:Lucklyric,项目名称:EM-Leap,代码行数:64,代码来源:leaphander.cpp

示例8: onFrame

void SampleListener::onFrame(const Leap::Controller& controller) {
  // Get the most recent frame and report some basic information
  const Leap::Frame frame = controller.frame();
  std::cout << "Frame id: " << frame.id()
            << ", timestamp: " << frame.timestamp()
            << ", hands: " << frame.hands().count()
            << ", extended fingers: " << frame.fingers().extended().count()
            << ", tools: " << frame.tools().count()
            << ", gestures: " << frame.gestures().count() << std::endl;

  Leap::HandList hands = frame.hands();
  for (Leap::HandList::const_iterator hl = hands.begin(); hl != hands.end(); ++hl) {
    // Get the first hand
    const Leap::Hand hand = *hl;
    std::string handType = hand.isLeft() ? "Left hand" : "Right hand";
    std::cout << std::string(2, ' ') << handType << ", id: " << hand.id()
              << ", palm position: " << hand.palmPosition() << std::endl;
    // Get the hand's normal vector and direction
    const Leap::Vector normal = hand.palmNormal();
    const Leap::Vector direction = hand.direction();

    // Calculate the hand's pitch, roll, and yaw angles
    std::cout << std::string(2, ' ') <<  "pitch: " << direction.pitch() * Leap::RAD_TO_DEG << " degrees, "
              << "roll: " << normal.roll() * Leap::RAD_TO_DEG << " degrees, "
              << "yaw: " << direction.yaw() * Leap::RAD_TO_DEG << " degrees" << std::endl;

    // Get the Arm bone
    Leap::Arm arm = hand.arm();
    std::cout << std::string(2, ' ') <<  "Arm direction: " << arm.direction()
              << " wrist position: " << arm.wristPosition()
              << " elbow position: " << arm.elbowPosition() << std::endl;

    // Get fingers
    const Leap::FingerList fingers = hand.fingers();
    for (Leap::FingerList::const_iterator fl = fingers.begin(); fl != fingers.end(); ++fl) {
      const Leap::Finger finger = *fl;
      std::cout << std::string(4, ' ') <<  fingerNames[finger.type()]
                << " finger, id: " << finger.id()
                << ", length: " << finger.length()
                << "mm, width: " << finger.width() << std::endl;

      // Get finger bones
      for (int b = 0; b < 4; ++b) {
        Leap::Bone::Type boneType = static_cast<Leap::Bone::Type>(b);
        Leap::Bone bone = finger.bone(boneType);
        std::cout << std::string(6, ' ') <<  boneNames[boneType]
                  << " bone, start: " << bone.prevJoint()
                  << ", end: " << bone.nextJoint()
                  << ", direction: " << bone.direction() << std::endl;
      }
    }
  }

  // Get tools
  const Leap::ToolList tools = frame.tools();
  for (Leap::ToolList::const_iterator tl = tools.begin(); tl != tools.end(); ++tl) {
    const Leap::Tool tool = *tl;
    std::cout << std::string(2, ' ') <<  "Tool, id: " << tool.id()
              << ", position: " << tool.tipPosition()
              << ", direction: " << tool.direction() << std::endl;
  }

  // Get gestures
  const Leap::GestureList gestures = frame.gestures();
  for (int g = 0; g < gestures.count(); ++g) {
    Leap::Gesture gesture = gestures[g];

    switch (gesture.type()) {
      case Leap::Gesture::TYPE_CIRCLE:
      {
        Leap::CircleGesture circle = gesture;
        std::string clockwiseness;

        if (circle.pointable().direction().angleTo(circle.normal()) <= Leap::PI/2) {
          clockwiseness = "clockwise";
        } else {
          clockwiseness = "counterclockwise";
        }

        // Calculate angle swept since last frame
        float sweptAngle = 0;
        if (circle.state() != Leap::Gesture::STATE_START) {
          Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame(1).gesture(circle.id()));
          sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * Leap::PI;
        }
        std::cout << std::string(2, ' ')
                  << "Circle id: " << gesture.id()
                  << ", state: " << stateNames[gesture.state()]
                  << ", progress: " << circle.progress()
                  << ", radius: " << circle.radius()
                  << ", angle " << sweptAngle * Leap::RAD_TO_DEG
                  <<  ", " << clockwiseness << std::endl;
        break;
      }
      case Leap::Gesture::TYPE_SWIPE:
      {
        Leap::SwipeGesture swipe = gesture;
        std::cout << std::string(2, ' ')
          << "Swipe id: " << gesture.id()
          << ", state: " << stateNames[gesture.state()]
//.........这里部分代码省略.........
开发者ID:RobDeBagel,项目名称:fadecandy,代码行数:101,代码来源:fc_leap.cpp


注:本文中的leap::Frame::id方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。