本文整理汇总了C++中kopete::Message::setBody方法的典型用法代码示例。如果您正苦于以下问题:C++ Message::setBody方法的具体用法?C++ Message::setBody怎么用?C++ Message::setBody使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kopete::Message
的用法示例。
在下文中一共展示了Message::setBody方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: slotOutgoingMessage
void NowListeningPlugin::slotOutgoingMessage(Kopete::Message& msg)
{
// Only do stuff if autoadvertising is on
if(!NowListeningConfig::self()->chatAdvertising())
return;
QString originalBody = msg.plainBody();
// If it is a /media message, don't process it
if(originalBody.startsWith(NowListeningConfig::self()->header()))
return;
// What will be sent
QString newBody;
// Getting the list of contacts the message will be sent to to determine if at least
// one of them has never gotten the current music information.
Kopete::ContactPtrList dest = msg.to();
bool mustSendAnyway = false;
for( Kopete::Contact *c = dest.first() ; c ; c = dest.next() )
{
const QString& cId = c->contactId();
if( 0 == d->m_musicSentTo.contains( cId ) )
{
mustSendAnyway = true;
// The contact will get the music information so we put it in the list.
d->m_musicSentTo.push_back( cId );
}
}
bool newTrack = newTrackPlaying();
// We must send the music information if someone has never gotten it or the track(s)
// has changed since it was last sent.
if ( mustSendAnyway || newTrack )
{
QString advert = mediaPlayerAdvert(false); // false since newTrackPlaying() did the update
if( !advert.isEmpty() )
newBody = originalBody + "<br>" + advert;
// If we send because the information has changed since it was last sent, we must
// rebuild the list of contacts the latest information was sent to.
if( newTrack )
{
d->m_musicSentTo.clear();
for( Kopete::Contact *c = dest.first() ; c ; c = dest.next() )
{
d->m_musicSentTo.push_back( c->contactId() );
}
}
}
// If the body has been modified, change the message
if( !newBody.isEmpty() )
{
msg.setBody( newBody, Kopete::Message::RichText );
}
}
示例2: slotOutgoingMessage
//.........这里部分代码省略.........
c++;
if(c >= colors.count())
c=0;
}
resultat+="\">";
}
switch (x.latin1())
{
case '>':
resultat+=">";
break;
case '<':
resultat+="<";
break;
case '&':
resultat+="&";
break;
case '\n':
resultat+="<br>";
case 'a':
case 'A':
if(m_config->lamer())
{
resultat+="4";
break;
} //else, go to the default, all other case have this check
case 'e':
case 'E':
if(m_config->lamer())
{
resultat+="3";
break;
}//else, go to the default, all other case have this check
case 'i':
case 'I':
if(m_config->lamer())
{
resultat+="1";
break;
}//else, go to the default, all other case have this check
case 'l':
case 'L':
if(m_config->lamer())
{
resultat+="|";
break;
}//else, go to the default, all other case have this check
case 't':
case 'T':
if(m_config->lamer())
{
resultat+="7";
break;
}//else, go to the default, all other case have this check
case 's':
case 'S':
if(m_config->lamer())
{
resultat+="5";
break;
}//else, go to the default, all other case have this check
case 'o':
case 'O':
if(m_config->lamer())
{
resultat+="0";
break;
}//else, go to the default, all other case have this check
default:
if(m_config->waves())
{
resultat+= wavein ? x.lower() : x.upper();
wavein=!wavein;
}
else
resultat+=x;
break;
}
}
if( m_config->colorChar() || m_config->colorWords() )
resultat+="</font>";
msg.setBody(resultat,Kopete::Message::RichText);
}
if(m_config->colorLines())
{
if(m_config->colorRandom())
{
last_color=rand()%colors.count();
}
else
{
last_color++;
if(last_color >= colors.count())
last_color=0;
}
msg.setFg(QColor (colors[last_color]));
}
}