本文整理汇总了C++中kigfx::VIEW_CONTROLS::ForceCursorPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ VIEW_CONTROLS::ForceCursorPosition方法的具体用法?C++ VIEW_CONTROLS::ForceCursorPosition怎么用?C++ VIEW_CONTROLS::ForceCursorPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kigfx::VIEW_CONTROLS
的用法示例。
在下文中一共展示了VIEW_CONTROLS::ForceCursorPosition方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setEditedPoint
void POINT_EDITOR::setEditedPoint( EDIT_POINT* aPoint )
{
KIGFX::VIEW_CONTROLS* controls = getViewControls();
if( aPoint )
{
controls->ForceCursorPosition( true, aPoint->GetPosition() );
controls->ShowCursor( true );
controls->SetSnapping( true );
}
else
{
controls->ShowCursor( false );
controls->SetSnapping( false );
controls->ForceCursorPosition( false );
}
m_editedPoint = aPoint;
}
示例2: Main
int EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
{
KIGFX::VIEW_CONTROLS* controls = getViewControls();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
VECTOR2I originalCursorPos = controls->GetCursorPosition();
const SELECTION& selection = m_selectionTool->GetSelection();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
// Be sure that there is at least one item that we can modify. If nothing was selected before,
// try looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection)
if( !hoverSelection( selection ) )
return 0;
Activate();
m_dragging = false; // Are selected items being dragged?
bool restore = false; // Should items' state be restored when finishing the tool?
bool lockOverride = false;
// By default, modified items need to update their geometry
m_updateFlag = KIGFX::VIEW_ITEM::GEOMETRY;
controls->ShowCursor( true );
// cumulative translation
wxPoint totalMovement( 0, 0 );
GRID_HELPER grid( editFrame );
OPT_TOOL_EVENT evt = aEvent;
// Main loop: keep receiving events
do
{
if( evt->IsCancel() )
{
restore = true; // Cancelling the tool means that items have to be restored
break; // Finish
}
else if( evt->Action() == TA_UNDO_REDO )
{
unselect = true;
break;
}
else if( evt->IsAction( &COMMON_ACTIONS::editActivate )
|| evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
if( m_dragging && evt->Category() == TC_MOUSE )
{
m_cursor = grid.BestSnapAnchor( evt->Position(), item );
controls->ForceCursorPosition( true, m_cursor );
wxPoint movement = wxPoint( m_cursor.x, m_cursor.y ) - item->GetPosition();
totalMovement += movement;
// Drag items to the current cursor position
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
selection.Item<BOARD_ITEM>( i )->Move( movement + m_offset );
updateRatsnest( true );
}
else if( !m_dragging ) // Prepare to start dragging
{
if( !invokeInlineRouter() )
{
m_selectionTool->SanitizeSelection();
if( selection.Empty() )
break;
// deal with locked items (override lock or abort the operation)
SELECTION_LOCK_FLAGS lockFlags = m_selectionTool->CheckLock();
if( lockFlags == SELECTION_LOCKED )
break;
else if( lockFlags == SELECTION_LOCK_OVERRIDE )
lockOverride = true;
// Save items, so changes can be undone
if( !isUndoInhibited() )
{
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
}
m_cursor = controls->GetCursorPosition();
if( selection.Size() == 1 )
{
// Set the current cursor position to the first dragged item origin, so the
// movement vector could be computed later
m_cursor = grid.BestDragOrigin( originalCursorPos, item );
grid.SetAuxAxes( true, m_cursor );
}
//.........这里部分代码省略.........
示例3: Main
int EDIT_TOOL::Main( TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
// Be sure that there is at least one item that we can modify
if( !makeSelection( selection ) )
{
setTransitions();
return 0;
}
Activate();
m_dragging = false; // Are selected items being dragged?
bool restore = false; // Should items' state be restored when finishing the tool?
// By default, modified items need to update their geometry
m_updateFlag = KIGFX::VIEW_ITEM::GEOMETRY;
KIGFX::VIEW_CONTROLS* controls = getViewControls();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
controls->ShowCursor( true );
controls->SetSnapping( true );
controls->ForceCursorPosition( false );
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
if( evt->IsCancel() )
{
restore = true; // Cancelling the tool means that items have to be restored
break; // Finish
}
else if( evt->Action() == TA_UNDO_REDO )
{
unselect = true;
break;
}
// Dispatch TOOL_ACTIONs
else if( evt->Category() == TC_COMMAND )
{
if( evt->IsAction( &COMMON_ACTIONS::rotate ) )
{
Rotate( aEvent );
}
else if( evt->IsAction( &COMMON_ACTIONS::flip ) )
{
Flip( aEvent );
// Flip causes change of layers
enableUpdateFlag( KIGFX::VIEW_ITEM::LAYERS );
}
else if( evt->IsAction( &COMMON_ACTIONS::remove ) )
{
Remove( aEvent );
break; // exit the loop, as there is no further processing for removed items
}
}
else if( evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
{
m_cursor = controls->GetCursorPosition();
if( m_dragging )
{
wxPoint movement = wxPoint( m_cursor.x, m_cursor.y ) -
selection.Item<BOARD_ITEM>( 0 )->GetPosition();
// Drag items to the current cursor position
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
selection.Item<BOARD_ITEM>( i )->Move( movement + m_offset );
updateRatsnest( true );
}
else // Prepare to start dragging
{
if( m_selectionTool->CheckLock() || selection.Empty() )
break;
// Save items, so changes can be undone
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
if( selection.Size() == 1 )
{
// Set the current cursor position to the first dragged item origin, so the
// movement vector could be computed later
m_cursor = VECTOR2I( selection.Item<BOARD_ITEM>( 0 )->GetPosition() );
m_offset.x = 0;
m_offset.y = 0;
}
else
{
//.........这里部分代码省略.........
示例4: OnSelectionChange
int POINT_EDITOR::OnSelectionChange( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
if( selection.Size() == 1 )
{
Activate();
KIGFX::VIEW_CONTROLS* controls = getViewControls();
KIGFX::VIEW* view = getView();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
EDA_ITEM* item = selection.items.GetPickedItem( 0 );
m_editPoints = EDIT_POINTS_FACTORY::Make( item, getView()->GetGAL() );
if( !m_editPoints )
return 0;
view->Add( m_editPoints.get() );
m_editedPoint = NULL;
bool modified = false;
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
if( !m_editPoints ||
evt->Matches( m_selectionTool->ClearedEvent ) ||
evt->Matches( m_selectionTool->UnselectedEvent ) ||
evt->Matches( m_selectionTool->SelectedEvent ) )
{
break;
}
if( evt->IsMotion() )
{
EDIT_POINT* point = m_editPoints->FindPoint( evt->Position() );
if( m_editedPoint != point )
setEditedPoint( point );
}
else if( evt->IsAction( &COMMON_ACTIONS::pointEditorAddCorner ) )
{
addCorner( controls->GetCursorPosition() );
updatePoints();
}
else if( evt->IsAction( &COMMON_ACTIONS::pointEditorRemoveCorner ) )
{
if( m_editedPoint )
{
removeCorner( m_editedPoint );
updatePoints();
}
}
else if( evt->IsDrag( BUT_LEFT ) && m_editedPoint )
{
if( !modified )
{
// Save items, so changes can be undone
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
controls->ForceCursorPosition( false );
m_original = *m_editedPoint; // Save the original position
controls->SetAutoPan( true );
modified = true;
}
bool enableAltConstraint = !!evt->Modifier( MD_CTRL );
if( enableAltConstraint != (bool) m_altConstraint ) // alternative constraint
setAltConstraint( enableAltConstraint );
m_editedPoint->SetPosition( controls->GetCursorPosition() );
if( m_altConstraint )
m_altConstraint->Apply();
else
m_editedPoint->ApplyConstraint();
updateItem();
updatePoints();
m_editPoints->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
else if( evt->IsAction( &COMMON_ACTIONS::pointEditorUpdate ) )
{
updatePoints();
}
else if( evt->IsMouseUp( BUT_LEFT ) )
{
controls->SetAutoPan( false );
setAltConstraint( false );
modified = false;
m_toolMgr->PassEvent();
}
else if( evt->IsCancel() )
//.........这里部分代码省略.........