本文整理汇总了C++中kigfx::VIEW_CONTROLS::SetAutoPan方法的典型用法代码示例。如果您正苦于以下问题:C++ VIEW_CONTROLS::SetAutoPan方法的具体用法?C++ VIEW_CONTROLS::SetAutoPan怎么用?C++ VIEW_CONTROLS::SetAutoPan使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kigfx::VIEW_CONTROLS
的用法示例。
在下文中一共展示了VIEW_CONTROLS::SetAutoPan方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GridSetOrigin
int PCBNEW_CONTROL::GridSetOrigin( const TOOL_EVENT& aEvent )
{
Activate();
m_frame->SetToolID( ID_PCB_PLACE_GRID_COORD_BUTT, wxCURSOR_PENCIL, _( "Adjust grid origin" ) );
KIGFX::VIEW_CONTROLS* controls = getViewControls();
controls->ShowCursor( true );
controls->SetSnapping( true );
controls->SetAutoPan( true );
while( OPT_TOOL_EVENT evt = Wait() )
{
if( evt->IsClick( BUT_LEFT ) )
{
getView()->GetGAL()->SetGridOrigin( controls->GetCursorPosition() );
getView()->MarkDirty();
}
else if( evt->IsCancel() || evt->IsActivate() )
break;
}
controls->SetAutoPan( false );
controls->SetSnapping( false );
controls->ShowCursor( false );
m_frame->SetToolID( ID_NO_TOOL_SELECTED, wxCURSOR_DEFAULT, wxEmptyString );
return 0;
}
示例2: setControls
void PICKER_TOOL::setControls()
{
KIGFX::VIEW_CONTROLS* controls = getViewControls();
controls->ShowCursor( m_cursorVisible );
controls->SetSnapping( m_cursorSnapping );
controls->CaptureCursor( m_cursorCapture );
controls->SetAutoPan( m_autoPanning );
}
示例3: PlaceModule
int PCB_EDITOR_CONTROL::PlaceModule( const TOOL_EVENT& aEvent )
{
MODULE* module = NULL;
KIGFX::VIEW* view = getView();
KIGFX::VIEW_CONTROLS* controls = getViewControls();
BOARD* board = getModel<BOARD>();
// Add a VIEW_GROUP that serves as a preview for the new item
KIGFX::VIEW_GROUP preview( view );
view->Add( &preview );
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
controls->ShowCursor( true );
controls->SetSnapping( true );
Activate();
m_frame->SetToolID( ID_PCB_MODULE_BUTT, wxCURSOR_HAND, _( "Add footprint" ) );
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
VECTOR2I cursorPos = controls->GetCursorPosition();
if( evt->IsCancel() || evt->IsActivate() )
{
if( module )
{
board->Delete( module ); // it was added by LoadModuleFromLibrary()
module = NULL;
preview.Clear();
preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
controls->ShowCursor( true );
}
else
break;
if( evt->IsActivate() ) // now finish unconditionally
break;
}
else if( module && evt->Category() == TC_COMMAND )
{
if( evt->IsAction( &COMMON_ACTIONS::rotate ) )
{
module->Rotate( module->GetPosition(), m_frame->GetRotationAngle() );
preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
else if( evt->IsAction( &COMMON_ACTIONS::flip ) )
{
module->Flip( module->GetPosition() );
preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
}
else if( evt->IsClick( BUT_LEFT ) )
{
if( !module )
{
// Pick the module to be placed
module = m_frame->LoadModuleFromLibrary( wxEmptyString,
m_frame->Prj().PcbFootprintLibs(),
true, NULL );
if( module == NULL )
continue;
module->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
// Add all the drawable parts to preview
preview.Add( module );
module->RunOnChildren( boost::bind( &KIGFX::VIEW_GROUP::Add, &preview, _1 ) );
preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
else
{
// Place the selected module
module->RunOnChildren( boost::bind( &KIGFX::VIEW::Add, view, _1 ) );
view->Add( module );
module->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
m_frame->OnModify();
m_frame->SaveCopyInUndoList( module, UR_NEW );
// Remove from preview
preview.Remove( module );
module->RunOnChildren( boost::bind( &KIGFX::VIEW_GROUP::Remove, &preview, _1 ) );
module = NULL; // to indicate that there is no module that we currently modify
}
bool placing = ( module != NULL );
controls->SetAutoPan( placing );
controls->CaptureCursor( placing );
controls->ShowCursor( !placing );
}
else if( module && evt->IsMotion() )
{
module->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
//.........这里部分代码省略.........
示例4: Main
//.........这里部分代码省略.........
if( lockFlags == SELECTION_LOCKED )
break;
else if( lockFlags == SELECTION_LOCK_OVERRIDE )
lockOverride = true;
// Save items, so changes can be undone
if( !isUndoInhibited() )
{
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
}
m_cursor = controls->GetCursorPosition();
if( selection.Size() == 1 )
{
// Set the current cursor position to the first dragged item origin, so the
// movement vector could be computed later
m_cursor = grid.BestDragOrigin( originalCursorPos, item );
grid.SetAuxAxes( true, m_cursor );
}
else
{
m_cursor = grid.Align( m_cursor );
}
controls->ForceCursorPosition( true, m_cursor );
controls->WarpCursor( m_cursor, true );
VECTOR2I o = VECTOR2I( item->GetPosition() );
m_offset.x = o.x - m_cursor.x;
m_offset.y = o.y - m_cursor.y;
controls->SetAutoPan( true );
m_dragging = true;
incUndoInhibit();
}
}
selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
}
// Dispatch TOOL_ACTIONs
else if( evt->Category() == TC_COMMAND )
{
if( evt->IsAction( &COMMON_ACTIONS::rotate ) )
{
Rotate( aEvent );
}
else if( evt->IsAction( &COMMON_ACTIONS::flip ) )
{
Flip( aEvent );
// Flip causes change of layers
enableUpdateFlag( KIGFX::VIEW_ITEM::LAYERS );
}
else if( evt->IsAction( &COMMON_ACTIONS::remove ) )
{
Remove( aEvent );
break; // exit the loop, as there is no further processing for removed items
}
else if( evt->IsAction( &COMMON_ACTIONS::duplicate ) )
{
// On duplicate, stop moving this item
示例5: Main
//.........这里部分代码省略.........
// Flip causes change of layers
enableUpdateFlag( KIGFX::VIEW_ITEM::LAYERS );
}
else if( evt->IsAction( &COMMON_ACTIONS::remove ) )
{
Remove( aEvent );
break; // exit the loop, as there is no further processing for removed items
}
}
else if( evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
{
m_cursor = controls->GetCursorPosition();
if( m_dragging )
{
wxPoint movement = wxPoint( m_cursor.x, m_cursor.y ) -
selection.Item<BOARD_ITEM>( 0 )->GetPosition();
// Drag items to the current cursor position
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
selection.Item<BOARD_ITEM>( i )->Move( movement + m_offset );
updateRatsnest( true );
}
else // Prepare to start dragging
{
if( m_selectionTool->CheckLock() || selection.Empty() )
break;
// Save items, so changes can be undone
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
if( selection.Size() == 1 )
{
// Set the current cursor position to the first dragged item origin, so the
// movement vector could be computed later
m_cursor = VECTOR2I( selection.Item<BOARD_ITEM>( 0 )->GetPosition() );
m_offset.x = 0;
m_offset.y = 0;
}
else
{
VECTOR2D origin;
if( evt->IsDrag( BUT_LEFT ) )
origin = getView()->GetGAL()->GetGridPoint( evt->DragOrigin() );
else
origin = getViewControls()->GetCursorPosition();
// Update dragging offset (distance between cursor and the first dragged item)
m_offset = static_cast<BOARD_ITEM*>( selection.items.GetPickedItem( 0 ) )->GetPosition() -
wxPoint( origin.x, origin.y );
}
controls->SetAutoPan( true );
m_dragging = true;
}
selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
}
else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) )
break; // Finish
}
m_dragging = false;
m_offset.x = 0;
m_offset.y = 0;
if( restore )
{
// Modifications have to be rollbacked, so restore the previous state of items
wxCommandEvent dummy;
editFrame->RestoreCopyFromUndoList( dummy );
}
else
{
// Changes are applied, so update the items
selection.group->ItemsViewUpdate( m_updateFlag );
}
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
ratsnest->ClearSimple();
ratsnest->Recalculate();
controls->ShowCursor( false );
controls->SetSnapping( false );
controls->SetAutoPan( false );
setTransitions();
return 0;
}
示例6: OnSelectionChange
int POINT_EDITOR::OnSelectionChange( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
if( selection.Size() == 1 )
{
Activate();
KIGFX::VIEW_CONTROLS* controls = getViewControls();
KIGFX::VIEW* view = getView();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
EDA_ITEM* item = selection.items.GetPickedItem( 0 );
m_editPoints = EDIT_POINTS_FACTORY::Make( item, getView()->GetGAL() );
if( !m_editPoints )
return 0;
view->Add( m_editPoints.get() );
m_editedPoint = NULL;
bool modified = false;
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
if( !m_editPoints ||
evt->Matches( m_selectionTool->ClearedEvent ) ||
evt->Matches( m_selectionTool->UnselectedEvent ) ||
evt->Matches( m_selectionTool->SelectedEvent ) )
{
break;
}
if( evt->IsMotion() )
{
EDIT_POINT* point = m_editPoints->FindPoint( evt->Position() );
if( m_editedPoint != point )
setEditedPoint( point );
}
else if( evt->IsAction( &COMMON_ACTIONS::pointEditorAddCorner ) )
{
addCorner( controls->GetCursorPosition() );
updatePoints();
}
else if( evt->IsAction( &COMMON_ACTIONS::pointEditorRemoveCorner ) )
{
if( m_editedPoint )
{
removeCorner( m_editedPoint );
updatePoints();
}
}
else if( evt->IsDrag( BUT_LEFT ) && m_editedPoint )
{
if( !modified )
{
// Save items, so changes can be undone
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
controls->ForceCursorPosition( false );
m_original = *m_editedPoint; // Save the original position
controls->SetAutoPan( true );
modified = true;
}
bool enableAltConstraint = !!evt->Modifier( MD_CTRL );
if( enableAltConstraint != (bool) m_altConstraint ) // alternative constraint
setAltConstraint( enableAltConstraint );
m_editedPoint->SetPosition( controls->GetCursorPosition() );
if( m_altConstraint )
m_altConstraint->Apply();
else
m_editedPoint->ApplyConstraint();
updateItem();
updatePoints();
m_editPoints->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
else if( evt->IsAction( &COMMON_ACTIONS::pointEditorUpdate ) )
{
updatePoints();
}
else if( evt->IsMouseUp( BUT_LEFT ) )
{
controls->SetAutoPan( false );
setAltConstraint( false );
modified = false;
m_toolMgr->PassEvent();
}
else if( evt->IsCancel() )
//.........这里部分代码省略.........
示例7: PlaceTarget
int PCB_EDITOR_CONTROL::PlaceTarget( const TOOL_EVENT& aEvent )
{
KIGFX::VIEW* view = getView();
KIGFX::VIEW_CONTROLS* controls = getViewControls();
BOARD* board = getModel<BOARD>();
PCB_TARGET* target = new PCB_TARGET( board );
// Init the new item attributes
target->SetLayer( Edge_Cuts );
target->SetWidth( board->GetDesignSettings().m_EdgeSegmentWidth );
target->SetSize( Millimeter2iu( 5 ) );
VECTOR2I cursorPos = controls->GetCursorPosition();
target->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
// Add a VIEW_GROUP that serves as a preview for the new item
KIGFX::VIEW_GROUP preview( view );
preview.Add( target );
view->Add( &preview );
preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
controls->SetSnapping( true );
controls->SetAutoPan( true );
controls->CaptureCursor( true );
Activate();
m_frame->SetToolID( ID_PCB_MIRE_BUTT, wxCURSOR_PENCIL, _( "Add layer alignment target" ) );
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
cursorPos = controls->GetCursorPosition();
if( evt->IsCancel() || evt->IsActivate() )
break;
else if( evt->IsAction( &COMMON_ACTIONS::incWidth ) )
{
target->SetWidth( target->GetWidth() + WIDTH_STEP );
preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
else if( evt->IsAction( &COMMON_ACTIONS::decWidth ) )
{
int width = target->GetWidth();
if( width > WIDTH_STEP )
{
target->SetWidth( width - WIDTH_STEP );
preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
}
else if( evt->IsClick( BUT_LEFT ) )
{
assert( target->GetSize() > 0 );
assert( target->GetWidth() > 0 );
view->Add( target );
board->Add( target );
target->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
m_frame->OnModify();
m_frame->SaveCopyInUndoList( target, UR_NEW );
preview.Remove( target );
// Create next PCB_TARGET
target = new PCB_TARGET( *target );
preview.Add( target );
}
else if( evt->IsMotion() )
{
target->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
preview.ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
}
delete target;
controls->SetSnapping( false );
controls->SetAutoPan( false );
controls->CaptureCursor( false );
view->Remove( &preview );
setTransitions();
m_frame->SetToolID( ID_NO_TOOL_SELECTED, wxCURSOR_DEFAULT, wxEmptyString );
return 0;
}
示例8: PlaceModule
int PCB_EDITOR_CONTROL::PlaceModule( const TOOL_EVENT& aEvent )
{
MODULE* module = NULL;
KIGFX::VIEW* view = getView();
KIGFX::VIEW_CONTROLS* controls = getViewControls();
BOARD* board = getModel<BOARD>();
// Add a VIEW_GROUP that serves as a preview for the new item
KIGFX::VIEW_GROUP preview( view );
view->Add( &preview );
m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true );
controls->ShowCursor( true );
controls->SetSnapping( true );
Activate();
m_frame->SetToolID( ID_PCB_MODULE_BUTT, wxCURSOR_HAND, _( "Add footprint" ) );
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
VECTOR2I cursorPos = controls->GetCursorPosition();
if( evt->IsCancel() || evt->IsActivate() )
{
if( module )
{
delete module;
module = NULL;
preview.Clear();
controls->ShowCursor( true );
}
else
break;
if( evt->IsActivate() ) // now finish unconditionally
break;
}
else if( module && evt->Category() == TC_COMMAND )
{
if( TOOL_EVT_UTILS::IsRotateToolEvt( *evt ) )
{
const auto rotationAngle = TOOL_EVT_UTILS::GetEventRotationAngle(
*m_frame, *evt );
module->Rotate( module->GetPosition(), rotationAngle );
view->Update( &preview );
}
else if( evt->IsAction( &PCB_ACTIONS::flip ) )
{
module->Flip( module->GetPosition() );
view->Update( &preview );
}
}
else if( evt->IsClick( BUT_LEFT ) )
{
if( !module )
{
// Pick the module to be placed
module = m_frame->LoadModuleFromLibrary( wxEmptyString,
m_frame->Prj().PcbFootprintLibs(),
true, NULL );
if( module == NULL )
continue;
// Module has been added in LoadModuleFromLibrary(),
// so we have to remove it before committing the change @todo LEGACY
board->Remove( module );
module->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
// Add all the drawable parts to preview
preview.Add( module );
module->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Add, &preview, _1 ) );
}
else
{
BOARD_COMMIT commit( m_frame );
commit.Add( module );
commit.Push( _( "Place a module" ) );
// Remove from preview
preview.Remove( module );
module->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Remove, &preview, _1 ) );
module = NULL; // to indicate that there is no module that we currently modify
}
bool placing = ( module != NULL );
controls->SetAutoPan( placing );
controls->CaptureCursor( placing );
controls->ShowCursor( !placing );
}
else if( module && evt->IsMotion() )
{
module->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
view->Update( &preview );
//.........这里部分代码省略.........