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C++ Selection::set方法代码示例

本文整理汇总了C++中inkscape::Selection::set方法的典型用法代码示例。如果您正苦于以下问题:C++ Selection::set方法的具体用法?C++ Selection::set怎么用?C++ Selection::set使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在inkscape::Selection的用法示例。


在下文中一共展示了Selection::set方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void
OriginalPathParam::on_select_original_button_click()
{
    SPDesktop *desktop = SP_ACTIVE_DESKTOP;
    SPItem *original = ref.getObject();
    if (desktop == NULL || original == NULL) {
        return;
    }
    Inkscape::Selection *selection = sp_desktop_selection(desktop);
    selection->clear();
    selection->set(original);
}
开发者ID:zanqi,项目名称:inkscape,代码行数:12,代码来源:originalpath.cpp

示例2: sp_selection_move_screen

static gint
sp_select_context_root_handler(SPEventContext *event_context, GdkEvent *event)
{
    SPItem *item = NULL;
    SPItem *item_at_point = NULL, *group_at_point = NULL, *item_in_group = NULL;
    gint ret = FALSE;

    SPDesktop *desktop = event_context->desktop;
    SPSelectContext *sc = SP_SELECT_CONTEXT(event_context);
    Inkscape::SelTrans *seltrans = sc->_seltrans;
    Inkscape::Selection *selection = sp_desktop_selection(desktop);
    Inkscape::Preferences *prefs = Inkscape::Preferences::get();

    // make sure we still have valid objects to move around
    if (sc->item && SP_OBJECT_DOCUMENT( SP_OBJECT(sc->item))==NULL) {
        sp_select_context_abort(event_context);
    }

    switch (event->type) {
        case GDK_2BUTTON_PRESS:
            if (event->button.button == 1) {
                if (!selection->isEmpty()) {
                    SPItem *clicked_item = (SPItem *) selection->itemList()->data;
                    if (SP_IS_GROUP(clicked_item) && !SP_IS_BOX3D(clicked_item)) { // enter group if it's not a 3D box
                        desktop->setCurrentLayer(reinterpret_cast<SPObject *>(clicked_item));
                        sp_desktop_selection(desktop)->clear();
                        sc->dragging = false;
                        sp_event_context_discard_delayed_snap_event(event_context);

                        desktop->canvas->end_forced_full_redraws();
                    } else { // switch tool
                        Geom::Point const button_pt(event->button.x, event->button.y);
                        Geom::Point const p(desktop->w2d(button_pt));
                        tools_switch_by_item (desktop, clicked_item, p);
                    }
                } else {
                    sp_select_context_up_one_layer(desktop);
                }
                ret = TRUE;
            }
            break;
        case GDK_BUTTON_PRESS:
            if (event->button.button == 1 && !event_context->space_panning) {

                // save drag origin
                xp = (gint) event->button.x;
                yp = (gint) event->button.y;
                within_tolerance = true;

                Geom::Point const button_pt(event->button.x, event->button.y);
                Geom::Point const p(desktop->w2d(button_pt));
                if (event->button.state & GDK_MOD1_MASK)
                    Inkscape::Rubberband::get(desktop)->setMode(RUBBERBAND_MODE_TOUCHPATH);
                Inkscape::Rubberband::get(desktop)->start(desktop, p);
                if (sc->grabbed) {
                    sp_canvas_item_ungrab(sc->grabbed, event->button.time);
                    sc->grabbed = NULL;
                }
                sp_canvas_item_grab(SP_CANVAS_ITEM(desktop->acetate),
                                    GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK,
                                    NULL, event->button.time);
                sc->grabbed = SP_CANVAS_ITEM(desktop->acetate);

                // remember what modifiers were on before button press
                sc->button_press_shift = (event->button.state & GDK_SHIFT_MASK) ? true : false;
                sc->button_press_ctrl = (event->button.state & GDK_CONTROL_MASK) ? true : false;
                sc->button_press_alt = (event->button.state & GDK_MOD1_MASK) ? true : false;

                sc->moved = FALSE;

                rb_escaped = drag_escaped = 0;

                ret = TRUE;
            } else if (event->button.button == 3) {
                // right click; do not eat it so that right-click menu can appear, but cancel dragging & rubberband
                sp_select_context_abort(event_context);
            }
            break;

        case GDK_MOTION_NOTIFY:
        	tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100);
        	if (event->motion.state & GDK_BUTTON1_MASK && !event_context->space_panning) {
                Geom::Point const motion_pt(event->motion.x, event->motion.y);
                Geom::Point const p(desktop->w2d(motion_pt));

                if ( within_tolerance
                     && ( abs( (gint) event->motion.x - xp ) < tolerance )
                     && ( abs( (gint) event->motion.y - yp ) < tolerance ) ) {
                    break; // do not drag if we're within tolerance from origin
                }
                // Once the user has moved farther than tolerance from the original location
                // (indicating they intend to move the object, not click), then always process the
                // motion notify coordinates as given (no snapping back to origin)
                within_tolerance = false;

                if (sc->button_press_ctrl || (sc->button_press_alt && !sc->button_press_shift && !selection->isEmpty())) {
                    // if it's not click and ctrl or alt was pressed (the latter with some selection
                    // but not with shift) we want to drag rather than rubberband
                  	sc->dragging = TRUE;
                    desktop->setCursor(SP_SELECT_D_CURSOR);
//.........这里部分代码省略.........
开发者ID:wdmchaft,项目名称:DoonSketch,代码行数:101,代码来源:select-context.cpp

示例3: path

void
sp_selected_path_combine(SPDesktop *desktop)
{
    Inkscape::Selection *selection = sp_desktop_selection(desktop);
    SPDocument *doc = sp_desktop_document(desktop);
    
    if (g_slist_length((GSList *) selection->itemList()) < 1) {
        sp_desktop_message_stack(desktop)->flash(Inkscape::WARNING_MESSAGE, _("Select <b>object(s)</b> to combine."));
        return;
    }

    desktop->messageStack()->flash(Inkscape::IMMEDIATE_MESSAGE, _("Combining paths..."));
    // set "busy" cursor
    desktop->setWaitingCursor();

    GSList *items = g_slist_copy((GSList *) selection->itemList());

    items = sp_degroup_list (items); // descend into any groups in selection

    GSList *to_paths = NULL;
    for (GSList *i = items; i != NULL; i = i->next) {
        SPItem *item = (SPItem *) i->data;
        if (!SP_IS_PATH(item) && !SP_IS_GROUP(item))
            to_paths = g_slist_prepend(to_paths, item);
    }
    GSList *converted = NULL;
    bool did = sp_item_list_to_curves(to_paths, &items, &converted);
    g_slist_free(to_paths);
    for (GSList *i = converted; i != NULL; i = i->next)
        items = g_slist_prepend(items, doc->getObjectByRepr((Inkscape::XML::Node*)(i->data)));

    items = sp_degroup_list (items); // converting to path may have added more groups, descend again

    items = g_slist_sort(items, (GCompareFunc) sp_item_repr_compare_position);
    items = g_slist_reverse(items);

    // remember the position, id, transform and style of the topmost path, they will be assigned to the combined one
    gint position = 0;
    char const *id = NULL;
    char const *transform = NULL;
    char const *style = NULL;
    char const *path_effect = NULL;

    SPCurve* curve = NULL;
    SPItem *first = NULL;
    Inkscape::XML::Node *parent = NULL; 

    if (did) {
        selection->clear();
    }

    for (GSList *i = items; i != NULL; i = i->next) {  // going from top to bottom

        SPItem *item = (SPItem *) i->data;
        if (!SP_IS_PATH(item)) {
            continue;
        }

        if (!did) {
            selection->clear();
            did = true;
        }

        SPCurve *c = SP_PATH(item)->get_curve_for_edit();
        if (first == NULL) {  // this is the topmost path
            first = item;
            parent = first->getRepr()->parent();
            position = first->getRepr()->position();
            id = first->getRepr()->attribute("id");
            transform = first->getRepr()->attribute("transform");
            // FIXME: merge styles of combined objects instead of using the first one's style
            style = first->getRepr()->attribute("style");
            path_effect = first->getRepr()->attribute("inkscape:path-effect");
            //c->transform(item->transform);
            curve = c;
        } else {
            c->transform(item->getRelativeTransform(first));
            curve->append(c, false);
            c->unref();

            // reduce position only if the same parent
            if (item->getRepr()->parent() == parent) {
                position--;
            }
            // delete the object for real, so that its clones can take appropriate action
            item->deleteObject();
        }
    }

    g_slist_free(items);

    if (did) {
        first->deleteObject(false);
        // delete the topmost.

        Inkscape::XML::Document *xml_doc = desktop->doc()->getReprDoc();
        Inkscape::XML::Node *repr = xml_doc->createElement("svg:path");

        // restore id, transform, path effect, and style
        repr->setAttribute("id", id);
//.........这里部分代码省略.........
开发者ID:Grandrogue,项目名称:inkscape_metal,代码行数:101,代码来源:path-chemistry.cpp

示例4: button_dt

static gint sp_box3d_context_root_handler(SPEventContext *event_context, GdkEvent *event)
{
    static bool dragging;

    SPDesktop *desktop = event_context->desktop;
    SPDocument *document = sp_desktop_document (desktop);
    Inkscape::Selection *selection = sp_desktop_selection (desktop);
    Inkscape::Preferences *prefs = Inkscape::Preferences::get();
    int const snaps = prefs->getInt("/options/rotationsnapsperpi/value", 12);

    Box3DContext *bc = SP_BOX3D_CONTEXT(event_context);
    Persp3D *cur_persp = document->getCurrentPersp3D();

    event_context->tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100);

    gint ret = FALSE;
    switch (event->type) {
    case GDK_BUTTON_PRESS:
        if ( event->button.button == 1  && !event_context->space_panning) {
            Geom::Point const button_w(event->button.x,
                                       event->button.y);

            // save drag origin
            event_context->xp = (gint) button_w[Geom::X];
            event_context->yp = (gint) button_w[Geom::Y];
            event_context->within_tolerance = true;

            // remember clicked item, *not* disregarding groups (since a 3D box is a group), honoring Alt
            event_context->item_to_select = sp_event_context_find_item (desktop, button_w, event->button.state & GDK_MOD1_MASK, event->button.state & GDK_CONTROL_MASK);

            dragging = true;

            /*  */
            Geom::Point button_dt(desktop->w2d(button_w));
            bc->drag_origin = from_2geom(button_dt);
            bc->drag_ptB = from_2geom(button_dt);
            bc->drag_ptC = from_2geom(button_dt);

            // This can happen after saving when the last remaining perspective was purged and must be recreated.
            if (!cur_persp) {
                sp_box3d_context_ensure_persp_in_defs(document);
                cur_persp = document->getCurrentPersp3D();
            }

            /* Projective preimages of clicked point under current perspective */
            bc->drag_origin_proj = cur_persp->perspective_impl->tmat.preimage (from_2geom(button_dt), 0, Proj::Z);
            bc->drag_ptB_proj = bc->drag_origin_proj;
            bc->drag_ptC_proj = bc->drag_origin_proj;
            bc->drag_ptC_proj.normalize();
            bc->drag_ptC_proj[Proj::Z] = 0.25;

            /* Snap center */
            SnapManager &m = desktop->namedview->snap_manager;
            m.setup(desktop, true, bc->item);
            m.freeSnapReturnByRef(button_dt, Inkscape::SNAPSOURCE_NODE_HANDLE);
            bc->center = from_2geom(button_dt);

            sp_canvas_item_grab(SP_CANVAS_ITEM(desktop->acetate),
                                ( GDK_KEY_PRESS_MASK |
                                  GDK_BUTTON_RELEASE_MASK       |
                                  GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK       |
                                  GDK_BUTTON_PRESS_MASK ),
                                NULL, event->button.time);
            ret = TRUE;
        }
        break;
    case GDK_MOTION_NOTIFY:
        if ( dragging
             && ( event->motion.state & GDK_BUTTON1_MASK )  && !event_context->space_panning)
        {
            if ( event_context->within_tolerance
                 && ( abs( (gint) event->motion.x - event_context->xp ) < event_context->tolerance )
                 && ( abs( (gint) event->motion.y - event_context->yp ) < event_context->tolerance ) ) {
                break; // do not drag if we're within tolerance from origin
            }
            // Once the user has moved farther than tolerance from the original location
            // (indicating they intend to draw, not click), then always process the
            // motion notify coordinates as given (no snapping back to origin)
            event_context->within_tolerance = false;

            Geom::Point const motion_w(event->motion.x,
                                       event->motion.y);
            Geom::Point motion_dt(desktop->w2d(motion_w));

            SnapManager &m = desktop->namedview->snap_manager;
            m.setup(desktop, true, bc->item);
            m.freeSnapReturnByRef(motion_dt, Inkscape::SNAPSOURCE_NODE_HANDLE);

            bc->ctrl_dragged  = event->motion.state & GDK_CONTROL_MASK;

            if (event->motion.state & GDK_SHIFT_MASK && !bc->extruded && bc->item) {
                // once shift is pressed, set bc->extruded
                bc->extruded = true;
            }

            if (!bc->extruded) {
                bc->drag_ptB = from_2geom(motion_dt);
                bc->drag_ptC = from_2geom(motion_dt);

                bc->drag_ptB_proj = cur_persp->perspective_impl->tmat.preimage (from_2geom(motion_dt), 0, Proj::Z);
//.........这里部分代码省略.........
开发者ID:loveq369,项目名称:DoonSketch,代码行数:101,代码来源:box3d-context.cpp

示例5: items

void
sp_selected_path_combine(SPDesktop *desktop)
{
    Inkscape::Selection *selection = desktop->getSelection();
    SPDocument *doc = desktop->getDocument();

    std::vector<SPItem*> items(selection->itemList());
    
    if (items.size() < 1) {
        desktop->getMessageStack()->flash(Inkscape::WARNING_MESSAGE, _("Select <b>object(s)</b> to combine."));
        return;
    }

    desktop->messageStack()->flash(Inkscape::IMMEDIATE_MESSAGE, _("Combining paths..."));
    // set "busy" cursor
    desktop->setWaitingCursor();

    items = sp_degroup_list (items); // descend into any groups in selection

    std::vector<SPItem*> to_paths;
    for (std::vector<SPItem*>::const_reverse_iterator i = items.rbegin(); i != items.rend(); ++i) {
        if (!dynamic_cast<SPPath *>(*i) && !dynamic_cast<SPGroup *>(*i)) {
            to_paths.push_back(*i);
        }
    }
    std::vector<Inkscape::XML::Node*> converted;
    bool did = sp_item_list_to_curves(to_paths, items, converted);
    for (std::vector<Inkscape::XML::Node*>::const_iterator i = converted.begin(); i != converted.end(); ++i)
        items.push_back((SPItem*)doc->getObjectByRepr(*i));

    items = sp_degroup_list (items); // converting to path may have added more groups, descend again

    sort(items.begin(),items.end(),less_than_items);
    assert(!items.empty()); // cannot be NULL because of list length check at top of function

    // remember the position, id, transform and style of the topmost path, they will be assigned to the combined one
    gint position = 0;
    char const *id = NULL;
    char const *transform = NULL;
    char const *style = NULL;
    char const *path_effect = NULL;

    SPCurve* curve = NULL;
    SPItem *first = NULL;
    Inkscape::XML::Node *parent = NULL; 

    if (did) {
        selection->clear();
    }

    for (std::vector<SPItem*>::const_reverse_iterator i = items.rbegin(); i != items.rend(); ++i){

        SPItem *item = *i;
        SPPath *path = dynamic_cast<SPPath *>(item);
        if (!path) {
            continue;
        }

        if (!did) {
            selection->clear();
            did = true;
        }

        SPCurve *c = path->get_curve_for_edit();
        if (first == NULL) {  // this is the topmost path
            first = item;
            parent = first->getRepr()->parent();
            position = first->getRepr()->position();
            id = first->getRepr()->attribute("id");
            transform = first->getRepr()->attribute("transform");
            // FIXME: merge styles of combined objects instead of using the first one's style
            style = first->getRepr()->attribute("style");
            path_effect = first->getRepr()->attribute("inkscape:path-effect");
            //c->transform(item->transform);
            curve = c;
        } else {
            c->transform(item->getRelativeTransform(first));
            curve->append(c, false);
            c->unref();

            // reduce position only if the same parent
            if (item->getRepr()->parent() == parent) {
                position--;
            }
            // delete the object for real, so that its clones can take appropriate action
            item->deleteObject();
        }
    }


    if (did) {
        first->deleteObject(false);
        // delete the topmost.

        Inkscape::XML::Document *xml_doc = desktop->doc()->getReprDoc();
        Inkscape::XML::Node *repr = xml_doc->createElement("svg:path");

        // restore id, transform, path effect, and style
        repr->setAttribute("id", id);
        if (transform) {
//.........这里部分代码省略.........
开发者ID:AakashDabas,项目名称:inkscape,代码行数:101,代码来源:path-chemistry.cpp

示例6: button_w

static gint
sp_gradient_context_root_handler(SPEventContext *event_context, GdkEvent *event)
{
    static bool dragging;

    SPDesktop *desktop = event_context->desktop;
    Inkscape::Selection *selection = sp_desktop_selection (desktop);
    Inkscape::Preferences *prefs = Inkscape::Preferences::get();

    SPGradientContext *rc = SP_GRADIENT_CONTEXT(event_context);

    event_context->tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100);
    double const nudge = prefs->getDoubleLimited("/options/nudgedistance/value", 2, 0, 1000); // in px

    GrDrag *drag = event_context->_grdrag;
    g_assert (drag);

    gint ret = FALSE;
    switch (event->type) {
    case GDK_2BUTTON_PRESS:
        if ( event->button.button == 1 ) {
            bool over_line = false;
            SPCtrlLine *line = NULL;
            if (drag->lines) {
                for (GSList *l = drag->lines; (l != NULL) && (!over_line); l = l->next) {
                    line = (SPCtrlLine*) l->data;
                    over_line |= sp_gradient_context_is_over_line (rc, (SPItem*) line, Geom::Point(event->motion.x, event->motion.y));
                }
            }
            if (over_line) {
                // we take the first item in selection, because with doubleclick, the first click
                // always resets selection to the single object under cursor
                sp_gradient_context_add_stop_near_point(rc, SP_ITEM(selection->itemList()->data), rc->mousepoint_doc, event->button.time);
            } else {
                for (GSList const* i = selection->itemList(); i != NULL; i = i->next) {
                    SPItem *item = SP_ITEM(i->data);
                    SPGradientType new_type = (SPGradientType) prefs->getInt("/tools/gradient/newgradient", SP_GRADIENT_TYPE_LINEAR);
                    guint new_fill = prefs->getInt("/tools/gradient/newfillorstroke", 1);

                    SPGradient *vector = sp_gradient_vector_for_object(sp_desktop_document(desktop), desktop,                                                                                   SP_OBJECT (item), new_fill);

                    SPGradient *priv = sp_item_set_gradient(item, vector, new_type, new_fill);
                    sp_gradient_reset_to_userspace(priv, item);
                }

                sp_document_done (sp_desktop_document (desktop), SP_VERB_CONTEXT_GRADIENT,
                                  _("Create default gradient"));
            }
            ret = TRUE;
        }
        break;
    case GDK_BUTTON_PRESS:
        if ( event->button.button == 1 && !event_context->space_panning ) {
            Geom::Point button_w(event->button.x, event->button.y);

            // save drag origin
            event_context->xp = (gint) button_w[Geom::X];
            event_context->yp = (gint) button_w[Geom::Y];
            event_context->within_tolerance = true;

            dragging = true;

            Geom::Point button_dt = to_2geom(desktop->w2d(button_w));
            if (event->button.state & GDK_SHIFT_MASK) {
                Inkscape::Rubberband::get(desktop)->start(desktop, from_2geom(button_dt));
            } else {
                // remember clicked item, disregarding groups, honoring Alt; do nothing with Crtl to
                // enable Ctrl+doubleclick of exactly the selected item(s)
                if (!(event->button.state & GDK_CONTROL_MASK))
                    event_context->item_to_select = sp_event_context_find_item (desktop, button_w, event->button.state & GDK_MOD1_MASK, TRUE);

                /* Snap center to nearest magnetic point */
                SnapManager &m = desktop->namedview->snap_manager;
                m.setup(desktop);
                m.freeSnapReturnByRef(Inkscape::SnapPreferences::SNAPPOINT_NODE, button_dt);
                rc->origin = from_2geom(button_dt);
            }

            ret = TRUE;
        }
        break;
    case GDK_MOTION_NOTIFY:
        if ( dragging
             && ( event->motion.state & GDK_BUTTON1_MASK ) && !event_context->space_panning )
        {
            if ( event_context->within_tolerance
                 && ( abs( (gint) event->motion.x - event_context->xp ) < event_context->tolerance )
                 && ( abs( (gint) event->motion.y - event_context->yp ) < event_context->tolerance ) ) {
                break; // do not drag if we're within tolerance from origin
            }
            // Once the user has moved farther than tolerance from the original location
            // (indicating they intend to draw, not click), then always process the
            // motion notify coordinates as given (no snapping back to origin)
            event_context->within_tolerance = false;

            Geom::Point const motion_w(event->motion.x,
                                     event->motion.y);
            Geom::Point const motion_dt = event_context->desktop->w2d(motion_w);

            if (Inkscape::Rubberband::get(desktop)->is_started()) {
//.........这里部分代码省略.........
开发者ID:step21,项目名称:inkscape-osx-packaging-native,代码行数:101,代码来源:gradient-context.cpp

示例7: button_w

/**
Handles all keyboard and mouse input for meshs.
*/
static gint
sp_mesh_context_root_handler(SPEventContext *event_context, GdkEvent *event)
{
    // static int count = 0;
    // std::cout << "sp_mesh_context_root_handler: " << count++ << std::endl;
    static bool dragging;

    SPDesktop *desktop = event_context->desktop;
    Inkscape::Selection *selection = sp_desktop_selection (desktop);
    Inkscape::Preferences *prefs = Inkscape::Preferences::get();

    SPMeshContext *rc = SP_MESH_CONTEXT(event_context);

    event_context->tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100);
    double const nudge = prefs->getDoubleLimited("/options/nudgedistance/value", 2, 0, 1000, "px"); // in px

    GrDrag *drag = event_context->_grdrag;
    g_assert (drag);

    gint ret = FALSE;
    switch (event->type) {

    case GDK_2BUTTON_PRESS:

#ifdef DEBUG_MESH
        std::cout << "sp_mesh_context_root_handler: GDK_2BUTTON_PRESS" << std::endl;
#endif

        // Double click:
        //  If over a mesh line, divide mesh row/column
        //  If not over a line, create new gradients for selected objects.

        if ( event->button.button == 1 ) {

            // Are we over a mesh line?
            bool over_line = false;
            SPCtrlCurve *line = NULL;
            if (drag->lines) {
                for (GSList *l = drag->lines; (l != NULL) && (!over_line); l = l->next) {
                    line = (SPCtrlCurve*) l->data;
                    over_line |= sp_mesh_context_is_over_line (rc, (SPItem*) line, Geom::Point(event->motion.x, event->motion.y));
                }
            }

            if (over_line) {
                // We take the first item in selection, because with doubleclick, the first click
                // always resets selection to the single object under cursor
                sp_mesh_context_split_near_point(rc, SP_ITEM(selection->itemList()->data), rc->mousepoint_doc, event->button.time);

            } else {
                // Create a new gradient with default coordinates.

                for (GSList const* i = selection->itemList(); i != NULL; i = i->next) {

                    SPItem *item = SP_ITEM(i->data);
                    SPGradientType new_type = SP_GRADIENT_TYPE_MESH;
                    Inkscape::PaintTarget fsmode = (prefs->getInt("/tools/gradient/newfillorstroke", 1) != 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE;

#ifdef DEBUG_MESH
                    std::cout << "sp_mesh_context_root_handler: creating new mesh on: " << (fsmode == Inkscape::FOR_FILL ? "Fill" : "Stroke") << std::endl;
#endif
                    SPGradient *vector = sp_gradient_vector_for_object(sp_desktop_document(desktop), desktop, item, fsmode);

                    SPGradient *priv = sp_item_set_gradient(item, vector, new_type, fsmode);
                    sp_gradient_reset_to_userspace(priv, item);
                }

                DocumentUndo::done(sp_desktop_document (desktop), SP_VERB_CONTEXT_MESH,
                                   _("Create default mesh"));
            }
            ret = TRUE;
        }
        break;

    case GDK_BUTTON_PRESS:

#ifdef DEBUG_MESH
        std::cout << "sp_mesh_context_root_handler: GDK_BUTTON_PRESS" << std::endl;
#endif
        // Button down
        //  If Shift key down: do rubber band selection
        //  Else set origin for drag. A drag creates a new gradient if one does not exist
 
        if ( event->button.button == 1 && !event_context->space_panning ) {
            Geom::Point button_w(event->button.x, event->button.y);

            // save drag origin
            event_context->xp = (gint) button_w[Geom::X];
            event_context->yp = (gint) button_w[Geom::Y];
            event_context->within_tolerance = true;

            dragging = true;

            Geom::Point button_dt = desktop->w2d(button_w);
            if (event->button.state & GDK_SHIFT_MASK) {
                Inkscape::Rubberband::get(desktop)->start(desktop, button_dt);
            } else {
//.........这里部分代码省略.........
开发者ID:Spin0za,项目名称:inkscape,代码行数:101,代码来源:mesh-context.cpp


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