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C++ TreeNode::GetButton方法代码示例

本文整理汇总了C++中gwen::controls::TreeNode::GetButton方法的典型用法代码示例。如果您正苦于以下问题:C++ TreeNode::GetButton方法的具体用法?C++ TreeNode::GetButton怎么用?C++ TreeNode::GetButton使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gwen::controls::TreeNode的用法示例。


在下文中一共展示了TreeNode::GetButton方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onButtonA

	void onButtonA(Gwen::Controls::Base* pControl)
	{
		const Gwen::String& name = pControl->GetName();
		Gwen::Controls::TreeNode* node = (Gwen::Controls::TreeNode*)pControl;
		Gwen::Controls::Label* l = node->GetButton();

		Gwen::UnicodeString la = node->GetButton()->GetText();// node->GetButton()->GetName();// GetText();
		Gwen::String laa = Gwen::Utility::UnicodeToString(la);
		const char* ha = laa.c_str();

		//printf("selected %s\n", ha);
		//int dep = but->IsDepressed();
		//int tog = but->GetToggleState();
//		if (m_data->m_toggleButtonCallback)
	//		(*m_data->m_toggleButtonCallback)(m_buttonId, tog);
	}
开发者ID:NateWardawg,项目名称:bullet3,代码行数:16,代码来源:main.cpp

示例2: OnSelectChange

void WorldTree::OnSelectChange(Gwen::Controls::Base* pControl)
{
	Gwen::Controls::TreeNode* node = (Gwen::Controls::TreeNode*) pControl;
	string name = ToString(node->GetButton()->GetText());

	WorldTreeNode worldNode = mNodeMap[name];
	mEditor->OnItemSelected(worldNode.pData, worldNode.type);
}
开发者ID:simplerr,项目名称:Graphics-Demo,代码行数:8,代码来源:WorldTree.cpp

示例3: init


//.........这里部分代码省略.........
	for (int d = 0; d<numDemos; d++)
	{
//		sprintf(nodeText, "Node %d", i);
		Gwen::UnicodeString nodeUText = Gwen::Utility::StringToUnicode(gAllExamples->getExampleName(d));
		if (gAllExamples->getExampleCreateFunc(d))//was test for gAllExamples[d].m_menuLevel==1
		{
			Gwen::Controls::TreeNode* pNode = curNode->AddNode(nodeUText);
			
			if (firstAvailableDemoIndex<0)
			{
				firstAvailableDemoIndex = d;
				firstNode = pNode;
			}
			
			if (d == selectedDemo)
			{
				firstAvailableDemoIndex = d;
				firstNode = pNode;
				//pNode->SetSelected(true);
				//tree->ExpandAll();
			//	tree->ForceUpdateScrollBars();
			//tree->OnKeyLeft(true);
		//	tree->OnKeyRight(true);
			
			
			//tree->ExpandAll();

			//	selectDemo(d);


			}
			
			if (demoNameFromCommandOption )
			{
				const char* demoName = gAllExamples->getExampleName(d);
				int res = strcmp(demoName, demoNameFromCommandOption);
				if (res==0)
				{
					firstAvailableDemoIndex = d;
					firstNode = pNode;
				}
			}

#if 1
			MyMenuItemHander* handler = new MyMenuItemHander(d);
			m_internalData->m_handlers.push_back(handler);
			
			pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA);
			pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB);
			pNode->GetButton()->onDown.Add(handler, &MyMenuItemHander::onButtonC);
			pNode->onSelect.Add(handler, &MyMenuItemHander::onButtonE);
			pNode->onReturnKeyDown.Add(handler, &MyMenuItemHander::onButtonG);
			pNode->onSelectChange.Add(handler, &MyMenuItemHander::onButtonF);
			
#endif
//			pNode->onKeyReturn.Add(handler, &MyMenuItemHander::onButtonD);
//			pNode->GetButton()->onKeyboardReturn.Add(handler, &MyMenuItemHander::onButtonD);
	//		pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonD);
//			pNode->onKeyboardPressed.Add(handler, &MyMenuItemHander::onButtonD);
//			pNode->OnKeyPress
		}
		 else
		 {
			 curNode = tree->AddNode(nodeUText);
			 m_internalData->m_nodes.push_back(curNode);
		 }
	}

	if (sCurrentDemo==0)
	{
		if (firstAvailableDemoIndex>=0)
		{
			firstNode->SetSelected(true);
			while (firstNode != tree)
			{
				firstNode->ExpandAll();
				firstNode = (Gwen::Controls::TreeNode*)firstNode->GetParent();
			}
			
			selectDemo(firstAvailableDemoIndex);
		}

	}
	free(demoNameFromCommandOption);
	demoNameFromCommandOption = 0;

	btAssert(sCurrentDemo!=0);
	if (sCurrentDemo==0)
	{
		printf("Error, no demo/example\n");
		exit(0);
	}
	
    gui2->registerFileOpenCallback(fileOpenCallback);
	gui2->registerQuitCallback(quitCallback);
   }


	return true;
}
开发者ID:Ochakko,项目名称:MameBake3D,代码行数:101,代码来源:OpenGLExampleBrowser.cpp

示例4: main

int main(int argc, char* argv[])
{
    shadowMapWorldSize = 25;

	b3Clock clock;

	float dt = 1./120.f;
	int width = 1024;
	int height=768;

	app = new SimpleOpenGL3App("AllBullet2Demos",width,height);
	app->m_instancingRenderer->setCameraDistance(13);
	app->m_instancingRenderer->setCameraPitch(0);
	app->m_instancingRenderer->setCameraTargetPosition(b3MakeVector3(0,0,0));
	app->m_window->setMouseMoveCallback(MyMouseMoveCallback);
	app->m_window->setMouseButtonCallback(MyMouseButtonCallback);
	app->m_window->setKeyboardCallback(MyKeyboardCallback);
	

	GLint err = glGetError();
    assert(err==GL_NO_ERROR);

	sth_stash* fontstash=app->getFontStash();
	gui = new GwenUserInterface;
	gui->init(width,height,fontstash,app->m_window->getRetinaScale());
//	gui->getInternalData()->m_explorerPage
	Gwen::Controls::TreeControl* tree = gui->getInternalData()->m_explorerTreeCtrl;

	
	
	app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData());

	//gui->getInternalData()->m_demoPage;

	int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry);

	char nodeText[1024];
	int curDemo = 0;
	int selectedDemo = loadCurrentDemoEntry(startFileName);
	Gwen::Controls::TreeNode* curNode = tree;
	MyMenuItemHander* handler2 = new MyMenuItemHander(-1);

	tree->onReturnKeyDown.Add(handler2, &MyMenuItemHander::onButtonD);

	for (int d = 0; d<numDemos; d++)
	{
//		sprintf(nodeText, "Node %d", i);
		Gwen::UnicodeString nodeUText = Gwen::Utility::StringToUnicode(allDemos[d].m_name);
		if (allDemos[d].m_menuLevel==1)
		{
			Gwen::Controls::TreeNode* pNode = curNode->AddNode(nodeUText);
			if (d == selectedDemo)
			{
				pNode->SetSelected(true);
				tree->ExpandAll();
				selectDemo(d);


			}
			MyMenuItemHander* handler = new MyMenuItemHander(d);
			pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA);
			pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB);
			pNode->GetButton()->onDown.Add(handler, &MyMenuItemHander::onButtonC);
			pNode->onSelect.Add(handler, &MyMenuItemHander::onButtonE);
			pNode->onReturnKeyDown.Add(handler, &MyMenuItemHander::onButtonG);
			pNode->onSelectChange.Add(handler, &MyMenuItemHander::onButtonF);
//			pNode->onKeyReturn.Add(handler, &MyMenuItemHander::onButtonD);
//			pNode->GetButton()->onKeyboardReturn.Add(handler, &MyMenuItemHander::onButtonD);
	//		pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonD);
//			pNode->onKeyboardPressed.Add(handler, &MyMenuItemHander::onButtonD);
//			pNode->OnKeyPress
		}
		 else
		 {
			 curNode = tree->AddNode(nodeUText);
		 }
	}

/*	for (int i=0;i<numDemos;i++)
	{
		allNames.push_back(allDemos[i].m_name);
	}
	*/
	//selectDemo(loadCurrentDemoEntry(startFileName));
	/*
	gui->registerComboBox(DEMO_SELECTION_COMBOBOX,allNames.size(),&allNames[0],sCurrentDemoIndex);

	//const char* names2[] = {"comboF", "comboG","comboH"};
	//gui->registerComboBox(2,3,&names2[0],0);

	gui->setComboBoxCallback(MyComboBoxCallback);
	*/
	unsigned long int	prevTimeInMicroseconds = clock.getTimeMicroseconds();

	
	do
	{

		GLint err = glGetError();
		assert(err==GL_NO_ERROR);
//.........这里部分代码省略.........
开发者ID:NateWardawg,项目名称:bullet3,代码行数:101,代码来源:main.cpp

示例5: main


//.........这里部分代码省略.........
#endif 
	s_parameterInterface  = app->m_parameterInterface = new GwenParameterInterface(gui->getInternalData());
	app->m_2dCanvasInterface = new QuickCanvas(myTexLoader);

	//gui->getInternalData()->m_demoPage;

	int numDemos = sizeof(allDemos)/sizeof(BulletDemoEntry);

	//char nodeText[1024];
	//int curDemo = 0;
	int selectedDemo = loadCurrentDemoEntry(startFileName);
	Gwen::Controls::TreeNode* curNode = tree;
	MyMenuItemHander* handler2 = new MyMenuItemHander(-1);

	tree->onReturnKeyDown.Add(handler2, &MyMenuItemHander::onButtonD);

	for (int d = 0; d<numDemos; d++)
	{
//		sprintf(nodeText, "Node %d", i);
		Gwen::UnicodeString nodeUText = Gwen::Utility::StringToUnicode(allDemos[d].m_name);
		if (allDemos[d].m_menuLevel==1)
		{
			Gwen::Controls::TreeNode* pNode = curNode->AddNode(nodeUText);
			if (d == selectedDemo)
			{
				pNode->SetSelected(true);
				tree->ExpandAll();
				selectDemo(d);


			}
			MyMenuItemHander* handler = new MyMenuItemHander(d);
			pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonA);
			pNode->GetButton()->onDoubleClick.Add(handler, &MyMenuItemHander::onButtonB);
			pNode->GetButton()->onDown.Add(handler, &MyMenuItemHander::onButtonC);
			pNode->onSelect.Add(handler, &MyMenuItemHander::onButtonE);
			pNode->onReturnKeyDown.Add(handler, &MyMenuItemHander::onButtonG);
			pNode->onSelectChange.Add(handler, &MyMenuItemHander::onButtonF);
//			pNode->onKeyReturn.Add(handler, &MyMenuItemHander::onButtonD);
//			pNode->GetButton()->onKeyboardReturn.Add(handler, &MyMenuItemHander::onButtonD);
	//		pNode->onNamePress.Add(handler, &MyMenuItemHander::onButtonD);
//			pNode->onKeyboardPressed.Add(handler, &MyMenuItemHander::onButtonD);
//			pNode->OnKeyPress
		}
		 else
		 {
			 curNode = tree->AddNode(nodeUText);
		 }
	}

/*	for (int i=0;i<numDemos;i++)
	{
		allNames.push_back(allDemos[i].m_name);
	}
	*/
	//selectDemo(loadCurrentDemoEntry(startFileName));
	/*
	gui->registerComboBox(DEMO_SELECTION_COMBOBOX,allNames.size(),&allNames[0],sCurrentDemoIndex);

	//const char* names2[] = {"comboF", "comboG","comboH"};
	//gui->registerComboBox(2,3,&names2[0],0);

	gui->setComboBoxCallback(MyComboBoxCallback);
	*/
	unsigned long int	prevTimeInMicroseconds = clock.getTimeMicroseconds();
开发者ID:Gamagician,项目名称:hexapod-sim,代码行数:66,代码来源:main.cpp


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