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C++ TreeNode::ExpandAll方法代码示例

本文整理汇总了C++中gwen::controls::TreeNode::ExpandAll方法的典型用法代码示例。如果您正苦于以下问题:C++ TreeNode::ExpandAll方法的具体用法?C++ TreeNode::ExpandAll怎么用?C++ TreeNode::ExpandAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gwen::controls::TreeNode的用法示例。


在下文中一共展示了TreeNode::ExpandAll方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateTree

void WorldTree::CreateTree()
{
	// Remove the old content.
	mNodeMap.clear();
	delete mTreeControl;
	mTreeControl = new Gwen::Controls::TreeControl(this);
	mTreeControl->SetBounds(0, 20, 200, 380);
	mTreeControl->onSelect.Add(this, &WorldTree::OnSelectChange);

	// Add the terrain node.
	Gwen::Controls::TreeNode* terrain = mTreeControl->AddNode("Terrain");
	terrain->onSelect.Add(this, &WorldTree::OnSelectChange);
	mNodeMap["Terrain"].pData = mWorld->GetTerrain();
	mNodeMap["Terrain"].type = GLib::TERRAIN;

	Gwen::Controls::TreeNode* objects = mTreeControl->AddNode("Objects");
	Gwen::Controls::TreeNode* staticObjects = objects->AddNode("Static");
	Gwen::Controls::TreeNode* animatedObjects = objects->AddNode("Animated");
	Gwen::Controls::TreeNode* lights = mTreeControl->AddNode("Lights (max 10)");

	// Add all static objects.
	GLib::ObjectList* objectList = mWorld->GetObjects();
	map<string, int> counter;
	for(int i = 0; i < objectList->size(); i++)
	{
		GLib::Object3D* object = objectList->operator[](i);
		WorldTreeNode node;
		node.pData = object;
		node.type = object->GetType();

		char buffer[256];
		string name = object->GetName();

		if(counter.find(name) != counter.end())
			counter[name]++;
		else
			counter[name] = 1;

		if(node.type == GLib::STATIC_OBJECT) {
			sprintf(buffer, "%s %i", name.c_str(), counter[name]);
			staticObjects->AddNode(buffer)->onSelect.Add(this, &WorldTree::OnSelectChange);
		}
		else if(node.type == GLib::ANIMATED_OBJECT) {
			sprintf(buffer, "%s %i", name.c_str(), counter[name]);
			animatedObjects->AddNode(buffer)->onSelect.Add(this, &WorldTree::OnSelectChange);
		}
		else if(node.type == GLib::LIGHT_OBJECT) {
			sprintf(buffer,  "Light %i", i+1);
			lights->AddNode(buffer)->onSelect.Add(this, &WorldTree::OnSelectChange);
		}

		mNodeMap[buffer] = node;
	}

	objects->ExpandAll();
	lights->ExpandAll();
}
开发者ID:simplerr,项目名称:Graphics-Demo,代码行数:57,代码来源:WorldTree.cpp


注:本文中的gwen::controls::TreeNode::ExpandAll方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。