本文整理汇总了C++中gdiplus::Graphics::DrawRectangle方法的典型用法代码示例。如果您正苦于以下问题:C++ Graphics::DrawRectangle方法的具体用法?C++ Graphics::DrawRectangle怎么用?C++ Graphics::DrawRectangle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gdiplus::Graphics
的用法示例。
在下文中一共展示了Graphics::DrawRectangle方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DrawRectInt
void CanvasGdiplus::DrawRectInt(const Color& color,
int x, int y, int w, int h)
{
Gdiplus::Pen pen(color.GetNativeColor());
Gdiplus::Graphics* current = GetCurrentGraphics();
current->DrawRectangle(&pen, x, y, w, h);
}
示例2: Draw
void CRectangle::Draw(Gdiplus::Graphics& graphics)
{
// SolidBrush brush(Color::Black);
SolidBrush brush(_fill_color);
graphics.FillRectangle(&brush, _rect);
Pen pen(_border_color, 5);
graphics.DrawRectangle(&pen, _rect);
}
示例3: DrawGame
void DrawGame(Gdiplus::Graphics &graphics, Game ¤tGame)
{
// Draw background.
graphics.FillRectangle(MY_WHITE_BRUSH, 0, 0, MAIN_WINDOW_WIDTH, MAIN_WINDOW_HEIGHT);
// Draw end.
const MazeState ¤tMazeState = currentGame.CurrentState();
graphics.FillRectangle(
WEAK_BLACK_BRUSH,
static_cast<INT>(currentMazeState.end[0] * MAZE_GRID_CELL_SIZE + 2),
static_cast<INT>(currentMazeState.end[1] * MAZE_GRID_CELL_SIZE + 2),
static_cast<INT>(MAZE_GRID_CELL_SIZE - 5),
static_cast<INT>(MAZE_GRID_CELL_SIZE - 5));
// Draw player.
graphics.FillEllipse(
MY_RED_BRUSH,
static_cast<INT>(currentMazeState.currentPosition[0] * MAZE_GRID_CELL_SIZE + 2),
static_cast<INT>(currentMazeState.currentPosition[1] * MAZE_GRID_CELL_SIZE + 2),
static_cast<INT>(MAZE_GRID_CELL_SIZE - 4),
static_cast<INT>(MAZE_GRID_CELL_SIZE - 4));
// Draw maze jumps.
int numJumps = currentMazeState.jumps.size();
for (int i = 0; i < numJumps; ++i) {
graphics.FillEllipse(
MY_BLUE_BRUSH,
static_cast<INT>(currentMazeState.jumps[i].array[0] * MAZE_GRID_CELL_SIZE + 3),
static_cast<INT>(currentMazeState.jumps[i].array[1] * MAZE_GRID_CELL_SIZE + 3),
static_cast<INT>(MAZE_GRID_CELL_SIZE - 5),
static_cast<INT>(MAZE_GRID_CELL_SIZE - 5));
}
// Draw maze.
graphics.DrawRectangle(
MY_BLACK_PEN,
0, 0,
MAZE_GRID_CELL_SIZE * MAZE_GRID_WIDTH, MAZE_GRID_CELL_SIZE * MAZE_GRID_HEIGHT);
for (int j = 0; j < MAZE_GRID_HEIGHT; ++j) {
for (int i = 0; i < MAZE_GRID_WIDTH; ++i) {
if (currentMazeState.cellFlags[j][i] & CELL_WALL_UP) {
graphics.DrawLine(
MY_BLACK_PEN,
static_cast<INT>(MAZE_GRID_CELL_SIZE * i), static_cast<INT>(MAZE_GRID_CELL_SIZE * j),
static_cast<INT>(MAZE_GRID_CELL_SIZE * (i+1)), static_cast<INT>(MAZE_GRID_CELL_SIZE * j));
}
if (currentMazeState.cellFlags[j][i] & CELL_WALL_LEFT) {
graphics.DrawLine(
MY_BLACK_PEN,
static_cast<INT>(MAZE_GRID_CELL_SIZE * i), static_cast<INT>(MAZE_GRID_CELL_SIZE * j),
static_cast<INT>(MAZE_GRID_CELL_SIZE * i), static_cast<INT>(MAZE_GRID_CELL_SIZE * (j+1)));
}
}
}
}
示例4: DrawFocusRect
void CanvasGdiplus::DrawFocusRect(int x, int y, int width, int height)
{
// WLW TODO: fix it.
//HDC dc = BeginPlatformPaint();
//::DrawFocusRect(dc, &(Rect(x, y, width, height).ToRECT()));
//EndPlatformPaint(dc);
Gdiplus::Graphics* current = GetCurrentGraphics();
Gdiplus::Pen pen(Gdiplus::Color::Gray);
pen.SetDashStyle(Gdiplus::DashStyleDot);
current->DrawRectangle(&pen, x, y, width-1, height-1);
}
示例5: draw
void MyRectangle::draw(Gdiplus::Graphics &graphics)
{
int topleft_x = start_point.X < end_point.X ? start_point.X : end_point.X;
int topleft_y = start_point.Y < end_point.Y ? start_point.Y : end_point.Y;
int bottomright_x = start_point.X > end_point.X ? start_point.X : end_point.X;
int bottomright_y = start_point.Y > end_point.Y ? start_point.Y : end_point.Y;
int width = bottomright_x - topleft_x;
int height = bottomright_y - topleft_y;
graphics.DrawRectangle(m_pen.get(),topleft_x,topleft_y,width,height);
}
示例6: OnDrawTop
void CGuideRectODL::OnDrawTop( Gdiplus::Graphics& gcDrawer , float fScale)
{
CBaseODL::OnDrawTop(gcDrawer, fScale);
CArray<Gdiplus::Point> st;
if (m_rtArea.Width<1.0f)
{
return;
}
Gdiplus::Pen pen( m_clPenColor, 1.0f / fScale);
pen.SetDashStyle( Gdiplus::DashStyleSolid);
gcDrawer.DrawRectangle(&pen, m_rtArea);
}
示例7: DrawRect
void GdiplusGfx::DrawRect(const GfxRect& r, GfxCol col, float width)
{
Pen p(Color(GfxColToARGB(col)), width);
PenAlignment a = p.GetAlignment();
plogf("a = %d", (int)a);
p.SetAlignment(PenAlignmentInset);
#if 1
float x = (float)r.x - 0.5f;
float y = (float)r.y - 0.5f;
#else
float x = (float)r.x;
float y = (float)r.y;
#endif
float dx = (float)r.dx;
float dy = (float)r.dy;
Gdiplus::RectF r2(x, y, dx, dy);
g->DrawRectangle(&p, r2);
}
示例8: OnDrawTop
void CSkyODL::OnDrawTop(Gdiplus::Graphics& gcDrawer, float fScale)
{
CBaseODL::OnDrawTop(gcDrawer, fScale);
Gdiplus::Pen Dot( m_clDotColor, static_cast<Gdiplus::REAL>(1.0 / fScale));
CArray<Gdiplus::Point> st;
CArray<Gdiplus::Point> stMoving;
CArray<BYTE> stBytes;
for (auto& curItem : m_arrTopPoint)
{
Gdiplus::Point pt;
pt.X = static_cast<INT>(curItem.X());
pt.Y = static_cast<INT>(curItem.Z());
st.Add(pt);
}
if (IsTopMoving())
{
for ( auto& curMoving : m_arrMovingTopPoint )
{
Gdiplus::Point pt;
pt.X = static_cast<INT>(curMoving.X());
pt.Y = static_cast<INT>(curMoving.Z());
stMoving.Add(pt);
}
}
if(st.GetSize()<=0)
{
return;
}
for (int i=0; i<st.GetSize(); ++i)
{
st[i].X = static_cast<INT>(st[i].X);
st[i].Y = static_cast<INT>(st[i].Y);
}
for (int i=0; i<stMoving.GetSize(); ++i)
{
stMoving[i].X = static_cast<INT>(stMoving[i].X);
stMoving[i].Y = static_cast<INT>(stMoving[i].Y);
}
Gdiplus::Pen pen( m_clPenColor, static_cast<Gdiplus::REAL>(1.0 / fScale));
pen.SetDashStyle(Gdiplus::DashStyleSolid);
if (!IsTopCreating())
{
Gdiplus::HatchBrush brush( Gdiplus::HatchStyle(Gdiplus::HatchStyle::HatchStyleCross ), m_clPenColor, Gdiplus::Color(0,255,255,255) );
//画皮肤
gcDrawer.FillPolygon(&brush, st.GetData(), st.GetSize(), Gdiplus::FillMode::FillModeAlternate);
}
gcDrawer.DrawLines(&pen, st.GetData(), st.GetSize());
if (IsTopMoving())
{
Gdiplus::Pen penMoving( m_clDotColor, static_cast<Gdiplus::REAL>(1.0 / fScale));
penMoving.SetDashStyle( Gdiplus::DashStyleSolid);
gcDrawer.DrawLines(&penMoving, stMoving.GetData(), stMoving.GetSize());
}
if (IsTopSelected())
{
//每个转角画一个点
for (int x=0; x<st.GetSize(); x++)
{
gcDrawer.DrawRectangle(&Dot, (st[x].X) - 3.0f/fScale, (st[x].Y ) - 3.0f/fScale, 6.0f/fScale, 6.0f/fScale);
}
}
}
示例9: draw_rect
void draw_rect(const Rect* r)
{
Gdiplus::Pen* pen = new Gdiplus::Pen(*color, (Gdiplus::REAL)width);
graphics->DrawRectangle(pen, (Gdiplus::REAL)r->x, (Gdiplus::REAL)r->y, (Gdiplus::REAL)r->w, (Gdiplus::REAL)r->h);
delete pen;
}
示例10: DrawRectangle
void Graphics::DrawRectangle(Pen* pen, const Rect& rc) {
Gdiplus::Graphics* g = reinterpret_cast<Gdiplus::Graphics*>(_private);
Gdiplus::Pen* gdiPen = reinterpret_cast<Gdiplus::Pen*>(pen->_private);
g->DrawRectangle(gdiPen, ToGDIRect<Rect, Gdiplus::Rect>(rc));
}