本文整理汇总了C++中fmod::Sound::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ Sound::getName方法的具体用法?C++ Sound::getName怎么用?C++ Sound::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fmod::Sound
的用法示例。
在下文中一共展示了Sound::getName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: eventcallback
FMOD_RESULT F_CALLBACK eventcallback(FMOD_EVENT *event, FMOD_EVENT_CALLBACKTYPE type, void *param1, void *param2, void *userdata)
{
FMOD_RESULT result;
switch (type)
{
case FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_CREATE :
{
char *name = (char *)param1; // [in] (char *) name of sound definition
int entryindex = *((int *)param2); // [in] (int) index of sound definition entry
FMOD::Sound **s = (FMOD::Sound **)param2; // [out] (FMOD::Sound *) a valid lower level API FMOD Sound handle
char sound_name[128];
ERRCHECK((g_index_map[g_sound_index] >= 0) ? FMOD_OK : FMOD_ERR_SUBSOUNDS);
ERRCHECK(result = fsb->getSubSound(g_index_map[g_sound_index], s));
ERRCHECK(result = (*s)->getName(sound_name, 128));
printf("FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_CREATE '%s' (%d)\n", sound_name, g_index_map[g_sound_index]);
break;
}
case FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_RELEASE :
{
FMOD::Sound *s = (FMOD::Sound *)param2; // [in] (FMOD::Sound *) the FMOD sound handle that was previously created in FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_CREATE
char sound_name[128];
ERRCHECK(result = s->getName(sound_name, 128));
printf("FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_RELEASE '%s'\n", sound_name);
break;
}
}
return FMOD_OK;
}
示例2: initIndexMap
void initIndexMap(FMOD::Sound *fsb)
{
FMOD_RESULT result;
int numsubsounds, i;
/* Sounds aren't in a logical order in the FSB, so we need to iterate
through and assign the appropriate filenames to the index map
*/
FMOD_OPENSTATE openstate;
do
{
fsb->getOpenState(&openstate, 0, 0, 0);
} while (openstate != FMOD_OPENSTATE_READY);
ERRCHECK(result = fsb->getNumSubSounds(&numsubsounds));
for (i = 0; i < SOUND_INDEX_MAX; ++i)
{
g_index_map[i] = -1;
}
for (i = 0; i < numsubsounds; ++i)
{
FMOD::Sound *sound;
char name[100];
ERRCHECK(result = fsb->getSubSound(i, &sound));
do
{
fsb->getOpenState(&openstate, 0, 0, 0);
} while (openstate != FMOD_OPENSTATE_READY);
ERRCHECK(result = sound->getName(name, 100));
if(strncmp(name, "sequence-one", 100) == 0)
{
g_index_map[0] = i;
}
else if(strncmp(name, "sequence-two", 100) == 0)
{
g_index_map[1] = i;
}
else if(strncmp(name, "sequence-three", 100) == 0)
{
g_index_map[2] = i;
}
else if(strncmp(name, "sequence-four", 100) == 0)
{
g_index_map[3] = i;
}
}
}
示例3: main
int main(int argc, char *argv[])
{
FMOD::System *system;
FMOD::Sound *sound;
FMOD::Channel *channel = 0;
FMOD_RESULT result;
FMOD_MODE mode = FMOD_2D | FMOD_HARDWARE | FMOD_CREATESTREAM;
unsigned int version;
if (argc != 3) {
std::cout << "unpacker.exe fsbPath outdirPath" << std::endl;
return 1;
}
auto fsbPath = std::string(argv[1]);
auto outPath = std::string(argv[2]);
//fsbPath = "LoL_SFX_ziggs.fsb";
//fsbPath = "LoL_SFX_karma_base.fsb";
//fsbPath = "LoL_SFX_fiddlesticks.fsb";
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
//system->setOutput(FMOD_OUTPUTTYPE_WAVWRITER);
result = system->init(1, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
auto codecHandle = registerLeagueCodec(system, 50);
int numsubsounds;
FMOD::Sound *subSound = nullptr;
char name[256];
int soundNum = 0;
try {
result = system->createSound(fsbPath.c_str(), mode, nullptr, &sound);
ERRCHECK(result);
result = sound->getNumSubSounds(&numsubsounds);
ERRCHECK(result);
soundNum = 0;
sound->getSubSound(0, &subSound);
subSound->getName(name, 256);
subSound->release();
makePath(outPath.c_str());
sound->release();
system->close();
system->release();
std::set<std::string> writtenFiles;
FMOD::Channel* channel;
bool playing;
for (int sndIdx = 0; sndIdx < numsubsounds; sndIdx++) {
ERRCHECK(FMOD::System_Create(&system));
ERRCHECK(system->getVersion(&version));
system->setOutput(FMOD_OUTPUTTYPE_WAVWRITER_NRT);
auto outFilePath = outPath + "\\" + std::string(name) + ".wav";
if (writtenFiles.find(outFilePath) != writtenFiles.end()) {
int cnt = 1;
char arr[80];
do {
_itoa_s(cnt, arr, 10);
outFilePath = outPath + "\\" + std::string(name) + "_" + std::string(arr) + ".wav";
cnt++;
} while (writtenFiles.find(outFilePath) != writtenFiles.end());
}
writtenFiles.insert(outFilePath);
ERRCHECK(system->init(1, FMOD_INIT_STREAM_FROM_UPDATE, (void*)outFilePath.c_str()));
auto codecHandle = registerLeagueCodec(system, 50);
system->createSound(fsbPath.c_str(), mode, nullptr, &sound);
sound->getSubSound(sndIdx, &subSound);
system->playSound(FMOD_CHANNEL_FREE, subSound, false, &channel);
do {
system->update();
channel->isPlaying(&playing);
} while (playing);
subSound->release();
if (sndIdx < numsubsounds - 1) {
sound->getSubSound(sndIdx+1, &subSound);
subSound->getName(name, 256);
subSound->release();
outFilePath = outPath + "\\" + std::string(name) + ".wav";
//.........这里部分代码省略.........
示例4: main
int main(int argc, char *argv[])
{
FMOD::System *system;
FMOD::Sound *fsb;
FMOD::Channel *channel = 0;
FMOD_RESULT result;
int key, count, numsubsounds;
unsigned int version;
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
result = system->init(32, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
result = system->createSound("../media/example.fsb", FMOD_DEFAULT, 0, &fsb);
ERRCHECK(result);
printf("===================================================================\n");
printf("FSB Example. Copyright (c) Firelight Technologies 2004-2011.\n");
printf("===================================================================\n");
printf("\n");
result = fsb->getNumSubSounds(&numsubsounds);
ERRCHECK(result);
for (count = 0; count < numsubsounds; count++)
{
FMOD::Sound *subsound;
char name[256];
result = fsb->getSubSound(count, &subsound);
ERRCHECK(result);
result = subsound->getName(name, 256);
ERRCHECK(result);
printf("Press '%c' to play \"%s\"\n", '1' + count, name);
}
printf("Press 'Esc' to quit\n");
printf("\n");
/*
Main loop.
*/
do
{
if (_kbhit())
{
key = _getch();
if (key >= '1' && key < '1' + numsubsounds)
{
FMOD::Sound *subsound;
int index = key - '1';
fsb->getSubSound(index, &subsound);
result = system->playSound(FMOD_CHANNEL_FREE, subsound, false, &channel);
ERRCHECK(result);
}
}
system->update();
{
unsigned int ms = 0;
unsigned int lenms = 0;
bool playing = 0;
bool paused = 0;
int channelsplaying = 0;
if (channel)
{
FMOD::Sound *currentsound = 0;
result = channel->isPlaying(&playing);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
result = channel->getPaused(&paused);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
//.........这里部分代码省略.........