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C++ DSP::setParameter方法代码示例

本文整理汇总了C++中fmod::DSP::setParameter方法的典型用法代码示例。如果您正苦于以下问题:C++ DSP::setParameter方法的具体用法?C++ DSP::setParameter怎么用?C++ DSP::setParameter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在fmod::DSP的用法示例。


在下文中一共展示了DSP::setParameter方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addEffect

void FMOD_Sound::addEffect(int module_id, int type, float value)
{
	float normalized_value = value / 100.0f;

	switch(type)
	{
		case Reverb:
			FMOD::DSP * reverb;
			system->createDSPByType(FMOD_DSP_TYPE_REVERB, &reverb);
			channelMap[module_id]->addDSP(reverb, 0);
			reverb->setParameter(FMOD_DSP_REVERB_ROOMSIZE, normalized_value);
			reverbMap[module_id] = reverb;
			break;
		case Pitch:
			FMOD::DSP * pitch;
			system->createDSPByType(FMOD_DSP_TYPE_PITCHSHIFT, &pitch);
			channelMap[module_id]->addDSP(pitch, 0);
			pitch->setParameter(0, normalized_value);
			pitchMap[module_id] = pitch;
			break;
		case Distortion:
			FMOD::DSP * distortion;
			system->createDSPByType(FMOD_DSP_TYPE_DISTORTION, &distortion);
			channelMap[module_id]->addDSP(distortion, 0);
			distortion->setParameter(0, normalized_value);
			distortionMap[module_id] = distortion;
			break;
		case Echo:
			FMOD::DSP * echo;
			system->createDSPByType(FMOD_DSP_TYPE_ECHO, &echo);
			channelMap[module_id]->addDSP(echo, 0);
			echo->setParameter(0, normalized_value);
			echoMap[module_id] = echo;
			break;
		case Flange:
			FMOD::DSP * flange;
			system->createDSPByType(FMOD_DSP_TYPE_FLANGE, &flange);
			channelMap[module_id]->addDSP(flange, 0);
			flange->setParameter(0, normalized_value);
			flangeMap[module_id] = flange;
			break;
		default:
			break;
	}
}
开发者ID:willstepp,项目名称:resonance-v1,代码行数:45,代码来源:FMOD_Sound.cpp

示例2: main


//.........这里部分代码省略.........
				paused = !paused;
				
				result = channel[0]->setPaused(paused);
				ERRCHECK(result);
				lineCount++;
				//printf("Line Count: %d \n", lineCount);
				break;
			}
			if (line.compare("iVol") == 0){
				channel[0]->getVolume(&volume);
				channel[0]->setVolume(1.0f);
				lineCount++;
				//printf("Line Count: %d \n", lineCount);
				break;
			}
			if (line.compare("dVol") == 0){
				channel[0]->getVolume(&volume);
				channel[0]->setVolume(.1);
				lineCount++;
				//printf("Line Count: %d \n", lineCount);
				break;
			}
			if (line.compare("iPitch") == 0){
				
				result = dsppitch->remove();
				ERRCHECK(result);
				
				result = system->addDSP(dsppitch, 0);
				ERRCHECK(result);
				
				inc++;
				pitch = pow(1.059f,inc);
				
				result = dsppitch->setParameter(FMOD_DSP_PITCHSHIFT_PITCH, pitch);
				ERRCHECK(result);
				
				lineCount++;
				//printf("Line Count: %d \n", lineCount);
				break;
			}
			if (line.compare("dPitch") == 0){
				result = dsppitch->remove();
				ERRCHECK(result);
				
				result = system->addDSP(dsppitch, 0);
				ERRCHECK(result);
				
				inc--;
				pitch = pow(1.059,inc);
				
				result = dsppitch->setParameter(FMOD_DSP_PITCHSHIFT_PITCH, pitch);
				ERRCHECK(result);
				
				
				lineCount++;
				//printf("Line Count: %d \n", lineCount);
				break;
			}
			if (line.compare("left") == 0){
				result = channel[0]->setSpeakerMix(1.0f, 0, 0, 0, 0, 0, 0, 0);
				ERRCHECK(result);
				lineCount++;
				//printf("Line Count: %d \n", lineCount);
				break;
			}
			if (line.compare("right") == 0){
开发者ID:avinashb-sd,项目名称:MaestroRepo,代码行数:67,代码来源:GroupB.cpp

示例3: main


//.........这里部分代码省略.........

                    result = dsphighpass->getActive(&active);
                    ERRCHECK(result);

                    if (active)
                    {
                        result = dsphighpass->remove();
                        ERRCHECK(result);
                    }
                    else
                    {
                        result = system->addDSP(dsphighpass, 0);
                        ERRCHECK(result);
                    }
                    break;
                }
                case '3' :
                {
                    bool active;

                    result = dspecho->getActive(&active);
                    ERRCHECK(result);

                    if (active)
                    {
                        result = dspecho->remove();
                        ERRCHECK(result);
                    }
                    else
                    {
                        result = system->addDSP(dspecho, 0);
                        ERRCHECK(result);

                        result = dspecho->setParameter(FMOD_DSP_ECHO_DELAY, 50.0f);
                        ERRCHECK(result);
                    }
                    break;
                }
                case '4' :
                {
                    bool active;

                    result = dspflange->getActive(&active);
                    ERRCHECK(result);

                    if (active)
                    {
                        result = dspflange->remove();
                        ERRCHECK(result);
                    }
                    else
                    {
                        result = system->addDSP(dspflange, 0);
                        ERRCHECK(result);
                    }
                    break;
                }
                case '5' :
                {
                    bool active;

                    result = dspdistortion->getActive(&active);
                    ERRCHECK(result);

                    if (active)
                    {
开发者ID:YanisBreton,项目名称:wolf3d,代码行数:67,代码来源:main.cpp

示例4: main


//.........这里部分代码省略.........
    exinfo.defaultfrequency = RECORDRATE;
    exinfo.length           = exinfo.defaultfrequency * sizeof(short) * exinfo.numchannels * 5; /* 5 second buffer, doesnt really matter how big this is, but not too small of course. */
    
    result = system->createSound(0, FMOD_2D | FMOD_SOFTWARE | FMOD_LOOP_NORMAL | FMOD_OPENUSER, &exinfo, &sound);
    ERRCHECK(result);

    printf("========================================================================\n");
    printf("Record with realtime playback example.\n");
    printf("Copyright (c) Firelight Technologies 2004-2014.\n");
    printf("\n");
    printf("Try #define LOWLATENCY to reduce latency for more modern machines!\n");
    printf("========================================================================\n");
    printf("\n");
    printf("Press a key to start recording.  Playback will start %d samples (%d ms) later.\n", LATENCY, LATENCY * 1000 / RECORDRATE);
    printf("\n");

    _getch();

    printf("Press 'E' to toggle an effect on/off.\n");
    printf("Press 'Esc' to quit\n");
    printf("\n");

    result = system->recordStart(0, sound, true);
    ERRCHECK(result);

    result = sound->getLength(&soundlength, FMOD_TIMEUNIT_PCM);
    ERRCHECK(result);

    /*
        Create a DSP effect to play with.
    */
    result = system->createDSPByType(FMOD_DSP_TYPE_FLANGE, &dsp);
    ERRCHECK(result);
    result = dsp->setParameter(FMOD_DSP_FLANGE_RATE, 4.0f);
    ERRCHECK(result);
    result = dsp->setBypass(true);   
    ERRCHECK(result);
    
    adjustedlatency = LATENCY;  /* This might change depending on record block size. */
    
    /*
        Main loop.
    */
    do
    {
        static unsigned int lastrecordpos = 0, samplesrecorded = 0;
        unsigned int recordpos = 0, recorddelta;
        
        key = 0;
        if (_kbhit())
        {
            key = _getch();
        }

        if (key == 'e' || key == 'E')
        {
            bool bypass;
            dsp->getBypass(&bypass);
            dsp->setBypass(!bypass);
            if (bypass)
            {
                FMOD_REVERB_PROPERTIES prop = FMOD_PRESET_CONCERTHALL;
                system->setReverbProperties(&prop);
            }
            else
            {
开发者ID:chandonnet,项目名称:FTB2015,代码行数:67,代码来源:main.cpp

示例5: main

int main(int argc, char *argv[])
{
    FMOD::System    *system;
    FMOD::Channel   *channel = 0;
    FMOD::DSP       *dsp     = 0;
    FMOD_RESULT      result;
    int              key;
    unsigned int     version;

    /*
        Create a System object and initialize.
    */
    result = FMOD::System_Create(&system);
    ERRCHECK(result);

    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        printf("Error!  You are using an old version of FMOD %08x.  This program requires %08x\n", version, FMOD_VERSION);
        getch();
        return 0;
    }

    result = system->init(32, FMOD_INIT_NORMAL, 0);
    ERRCHECK(result);

    /*
        Create an oscillator DSP unit for the tone.
    */
    result = system->createDSPByType(FMOD_DSP_TYPE_OSCILLATOR, &dsp);
    ERRCHECK(result);
    result = dsp->setParameter(FMOD_DSP_OSCILLATOR_RATE, 440.0f);
    ERRCHECK(result);

    printf("======================================================================\n");
    printf("GenerateTone Example.  Copyright (c) Firelight Technologies 2004-2011.\n");
    printf("======================================================================\n\n");
    printf("\n");
    printf("Press '1' to play a sine wave\n");
    printf("Press '2' to play a square wave\n");
    printf("Press '3' to play a triangle wave\n");
    printf("Press '4' to play a saw wave\n");
    printf("Press '5' to play a white noise\n");
    printf("Press 's' to stop channel\n");
    printf("\n");
    printf("Press 'v'/'V' to change channel volume\n");
    printf("Press 'f'/'F' to change channel frequency\n");
    printf("Press '['/']' to change channel pan\n");
    printf("Press 'Esc' to quit\n");
    printf("\n");

    /*
        Main loop
    */
    do
    {
        if (kbhit())
        {
            key = getch();

            switch (key)
            {
                case '1' :
                {
                    result = system->playDSP(FMOD_CHANNEL_REUSE, dsp, true, &channel);

                    channel->setVolume(0.5f);
                    result = dsp->setParameter(FMOD_DSP_OSCILLATOR_TYPE, 0);
                    ERRCHECK(result);
                    channel->setPaused(false);
                    break;
                }
                case '2' :
                {
                    result = system->playDSP(FMOD_CHANNEL_REUSE, dsp, true, &channel);

                    channel->setVolume(0.125f);
                    result = dsp->setParameter(FMOD_DSP_OSCILLATOR_TYPE, 1);
                    ERRCHECK(result);
                    channel->setPaused(false);
                    break;
                }
                case '3' :
                {
                    result = system->playDSP(FMOD_CHANNEL_REUSE, dsp, true, &channel);

                    channel->setVolume(0.5f);
                    result = dsp->setParameter(FMOD_DSP_OSCILLATOR_TYPE, 2);
                    ERRCHECK(result);
                    channel->setPaused(false);
                    break;
                }
                case '4' :
                {
                    result = system->playDSP(FMOD_CHANNEL_REUSE, dsp, true, &channel);

                    channel->setVolume(0.125f);
                    result = dsp->setParameter(FMOD_DSP_OSCILLATOR_TYPE, 4);
//.........这里部分代码省略.........
开发者ID:YanisBreton,项目名称:wolf3d,代码行数:101,代码来源:main.cpp


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