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C++ Context::getMaps方法代码示例

本文整理汇总了C++中dfhack::Context::getMaps方法的典型用法代码示例。如果您正苦于以下问题:C++ Context::getMaps方法的具体用法?C++ Context::getMaps怎么用?C++ Context::getMaps使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dfhack::Context的用法示例。


在下文中一共展示了Context::getMaps方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, char *argv[])
{
    bool temporary_terminal = TemporaryTerminal();

    uint32_t x_max = 0, y_max = 0, z_max = 0;
    DFHack::ContextManager manager("Memory.xml");

    DFHack::Context *context = manager.getSingleContext();
    if (!context->Attach())
    {
        std::cerr << "Unable to attach to DF!" << std::endl;
        if(temporary_terminal)
            std::cin.ignore();
        return 1;
    }

    DFHack::Maps *maps = context->getMaps();
    if (!maps->Start())
    {
        std::cerr << "Cannot get map info!" << std::endl;
        context->Detach();
        if(temporary_terminal)
            std::cin.ignore();
        return 1;
    }
    maps->getSize(x_max, y_max, z_max);
    MapExtras::MapCache map(maps);

    for(uint32_t z = 0; z < z_max; z++)
    {
        for(uint32_t b_y = 0; b_y < y_max; b_y++)
        {
            for(uint32_t b_x = 0; b_x < x_max; b_x++)
            {
                // Get the map block
                DFHack::DFCoord blockCoord(b_x, b_y);
                MapExtras::Block *b = map.BlockAt(DFHack::DFCoord(b_x, b_y, z));
                if (!b || !b->valid)
                {
                    continue;
                }

                DFHack::t_blockflags flags = b->BlockFlags();
                flags.whole = flags.whole ^ 0xFFFFFFFF;
                b->setBlockFlags(flags);
                b->Write();
            } // block x
        } // block y
    } // z

    maps->Finish();
    context->Detach();
    return 0;
}
开发者ID:kaypy,项目名称:dfhack,代码行数:54,代码来源:blockflags.cpp

示例2: main

int main(int argc, char** argv) {
  if(argc < 2) {
    ::std::cout << "gimme a file!" << ::std::endl;
    return 1;
  }

  ::std::ifstream map_in(argv[1]);

  ::std::vector< ::std::string > dig_map;
  while (map_in.good() && !map_in.eof() && !map_in.bad()) {
    ::std::string line;
    map_in >> line;

    dig_map.push_back(line);
  }
  dig_map.resize(dig_map.size() - 1);

  DFHack::ContextManager DFMgr("Memory.xml");
  DFHack::Context * DF = DFMgr.getSingleContext();

  try {
    DF->Attach();
  } catch (::std::exception& e) {
    ::std::cerr << e.what() << ::std::endl;
#ifndef LINUX_BUILD
    ::std::cin.ignore();
#endif
    return 1;
  }

  DFHack::Maps *layers = DF->getMaps();
  if (layers && layers->Start()) {

    dig(layers, DF->getGui(), dig_map, true);

    ::std::cout << "Finished digging" << ::std::endl;
    layers->Finish();

    if (!DF->Detach()) {
      ::std::cerr << "Unable to detach DF process" << ::std::endl;
    }

  } else {
    ::std::cerr << "Unable to init map" << ::std::endl;
  }

#ifndef LINUX_BUILD
  ::std::cout << "Done. Press any key to continue" << ::std::endl;
  ::std::cin.ignore();
#endif
  return 0;
}
开发者ID:AlexanderStarr,项目名称:dfhack,代码行数:52,代码来源:digger2.cpp

示例3: main


//.........这里部分代码省略.........
    if (pitdepth<1)
    {
        pitdepth=INT_MAX;
    }


    ///////////////////////////////////////////////////////////////////////////////////////////////


    cerr << "Loading memory map..." << endl;

    //Connect to DF!
    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context *DF = DFMgr.getSingleContext();



    //Init
    cerr << "Attaching to DF..." << endl;
    try
    {
        DF->Attach();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }

    // init the map
    DFHack::Maps *Mapz = DF->getMaps();
    if (!Mapz->Start())
    {
        cerr << "Can't init map.  Exiting." << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }

    Mapz->getSize(x_max,y_max,z_max);


    //Get cursor
    int32_t cursorX, cursorY, cursorZ;
    DFHack::Gui *Gui = DF->getGui();
    Gui->getCursorCoords(cursorX,cursorY,cursorZ);
    if (-30000==cursorX)
    {
        cout << "No cursor position found.  Exiting." << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }

    //Block coordinates
    int32_t bx=cursorX/16, by=cursorY/16, bz=cursorZ;
    //Tile coordinates within block
    int32_t tx=cursorX%16, ty=cursorY%16, tz=cursorZ;

    /*
    //Access the DF interface to pause the game.
开发者ID:raoulxq,项目名称:dfhack,代码行数:67,代码来源:hellhole.cpp

示例4: main


//.........这里部分代码省略.........
        DF->Suspend();
        Gui->getCursorCoords(cx1,cy1,cz1);
    }

    uint32_t tx1,ty1,tz1;
    tx1 = cx1/16;
    ty1 = cy1/16;
    tz1 = cz1;

    int32_t cx2,cy2,cz2;
    cx2 = -30000;
    while(cx2 == -30000)
    {
        DF->Resume();
        cout << "Set cursor at second position, then press any key";
        cin.ignore();
        DF->Suspend();
        Gui->getCursorCoords(cx2,cy2,cz2);
    }
    uint32_t tx2,ty2,tz2;
    tx2 = cx2/16;
    ty2 = cy2/16;
    tz2 = cz2;
    sort(tx1,tx2);
    sort(ty1,ty2);
    sort(tz1,tz2);
    sort(cx1,cx2);
    sort(cy1,cy2);
    sort(cz1,cz2);

    vector <vector<vector<string> > >dig(cz2-cz1+1,vector<vector<string> >(cy2-cy1+1,vector<string>(cx2-cx1+1)));
    vector <vector<vector<string> > >build(cz2-cz1+1,vector<vector<string> >(cy2-cy1+1,vector<string>(cx2-cx1+1)));
    mapblock40d block;
    DFHack::Maps *Maps = DF->getMaps();
    Maps->Start();
    for(uint32_t y = ty1;y<=ty2;y++)
    {
        for(uint32_t x = tx1;x<=tx2;x++)
        {
            for(uint32_t z = tz1;z<=tz2;z++)
            {
                if(Maps->isValidBlock(x,y,z))
                {
                    if(Maps->ReadBlock40d(x,y,z,&block))
                    {
                        int ystart,yend,xstart,xend;
                        ystart=xstart=0;
                        yend=xend=15;
                        if(y == ty2)
                        {
                            yend = cy2 % 16;
                        }
                        if(y == ty1)
                        {
                            ystart = cy1 % 16;
                        }
                        if(x == tx2)
                        {
                            xend = cx2 % 16;
                        }
                        if(x == tx1)
                        {
                            xstart = cx1 % 16;
                        }
                        int zidx = z-tz1;
                        for(int yy = ystart; yy <= yend;yy++)
开发者ID:AlexanderStarr,项目名称:dfhack,代码行数:67,代码来源:copypaste.cpp

示例5: main

int main (int argc, char* argv[])
{
    // Command line options
    bool updown = false;
    if(argc > 1 && strcmp(argv[1],"-x") == 0)
        updown = true;

    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context * DF;
    try
    {
        DF = DFMgr.getSingleContext();
        DF->Attach();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }

    uint32_t x_max,y_max,z_max;
    DFHack::Maps * Maps = DF->getMaps();
    DFHack::Gui * Gui = DF->getGui();

    // init the map
    if(!Maps->Start())
    {
        cerr << "Can't init map. Make sure you have a map loaded in DF." << endl;
        DF->Detach();
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }

    int32_t cx, cy, cz;
    Maps->getSize(x_max,y_max,z_max);
    uint32_t tx_max = x_max * 16;
    uint32_t ty_max = y_max * 16;

    Gui->getCursorCoords(cx,cy,cz);
    while(cx == -30000)
    {
        cerr << "Cursor is not active. Point the cursor at a vein." << endl;
        DF->Resume();
        cin.ignore();
        DF->Suspend();
        Gui->getCursorCoords(cx,cy,cz);
    }
    DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
    if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
    {
        cerr << "I won't dig the borders. That would be cheating!" << endl;
        DF->Detach();
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }
    MapCache * MCache = new MapCache(Maps);

    DFHack::t_designation des = MCache->designationAt(xy);
    int16_t tt = MCache->tiletypeAt(xy);
    int16_t veinmat = MCache->veinMaterialAt(xy);

    if( veinmat == -1 )
    {
        cerr << "This tile is non-vein. Bye :)" << endl;
        delete MCache;
        DF->Detach();
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }
    printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
    stack <DFHack::DFCoord> flood;
    flood.push(xy);


    while( !flood.empty() )
    {
        DFHack::DFCoord current = flood.top();
        flood.pop();
        int16_t vmat2 = MCache->veinMaterialAt(current);
        tt = MCache->tiletypeAt(current);
        if(!DFHack::isWallTerrain(tt))
            continue;
        if(vmat2!=veinmat)
            continue;

        // found a good tile, dig+unset material
        DFHack::t_designation des = MCache->designationAt(current);
        DFHack::t_designation des_minus;
        DFHack::t_designation des_plus;
        des_plus.whole = des_minus.whole = 0;
        int16_t vmat_minus = -1;
//.........这里部分代码省略.........
开发者ID:raoulxq,项目名称:dfhack,代码行数:101,代码来源:vdig.cpp

示例6: main

int main(int argc, char *argv[])
{
    /* initialize your non-curses data structures here */

    signal(SIGINT, finish);      /* arrange interrupts to terminate */
    setlocale(LC_ALL,"");
    initscr();      /* initialize the curses library */
    keypad(stdscr, TRUE);  /* enable keyboard mapping */
    nonl();         /* tell curses not to do NL->CR/NL on output */
    cbreak();       /* take input chars one at a time, no wait for \n */
    noecho();       /* don't echo input */
    //nodelay(stdscr, true); 

    keypad(stdscr, TRUE);
    scrollok(stdscr, TRUE);

    if (has_colors())
    {
        start_color();

        /*
         * Simple color assignment, often all we need.
         */
        init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
        init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
        init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
        init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
        init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);

        init_color(COLOR_CYAN, 700, 700, 700); // lt grey
        init_color(COLOR_MAGENTA, 500, 500, 500); // dk grey
        init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
        init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
        init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
    }
    
    int x_max,y_max,z_max;
    uint32_t x_max_a,y_max_a,z_max_a;
    /*
    uint16_t tiletypes[16][16];
    DFHack::t_designation designations[16][16];
    uint8_t regionoffsets[16];
    */
    map <int16_t, uint32_t> materials;
    materials.clear();
    mapblock40d blocks[3][3];
    vector<DFHack::t_effect_df40d> effects;
    vector< vector <uint16_t> > layerassign;
    vector<t_vein> veinVector;
    vector<t_frozenliquidvein> IceVeinVector;
    vector<t_spattervein> splatter;
    vector<t_grassvein> grass;
    vector<t_worldconstruction> wconstructs;
    t_temperatures b_temp1;
    t_temperatures b_temp2;

    DFHack::Materials * Mats = 0;
    DFHack::Maps * Maps = 0;
    
    
    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context* DF;
    try
    {
        pDF = DF = DFMgr.getSingleContext();
        DF->Attach();
        Maps = DF->getMaps();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        finish(0);
    }
    bool hasmats = true;
    try
    {
        Mats = DF->getMaterials();
    }
    catch (exception& e)
    {
        hasmats = false;
    }
    
    // init the map
    if(!Maps->Start())
    {
        error = "Can't find a map to look at.";
        finish(0);
    }

    Maps->getSize(x_max_a,y_max_a,z_max_a);
    x_max = x_max_a;
    y_max = y_max_a;
    z_max = z_max_a;
    
    bool hasInorgMats = false;
    bool hasPlantMats = false;
//.........这里部分代码省略.........
开发者ID:raoulxq,项目名称:dfhack,代码行数:101,代码来源:veinlook.cpp

示例7: main

int main (void)
{
    uint32_t x_max,y_max,z_max;
    DFHack::designations40d designations;
    
    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context *DF;
    try
    {
        DF = DFMgr.getSingleContext();
        DF->Attach();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }
    
    DFHack::Maps *Maps =DF->getMaps();
    DFHack::Gui *Gui =DF->getGui();
    // walk the map, save the hide bits, reveal.
    cout << "Pausing..." << endl;

    // horrible hack to make sure the pause is really set
    // preblem here is that we could be 'arriving' at the wrong time and DF could be in the middle of a frame.
    // that could mean that revealing, even with suspending DF's thread, would mean unleashing hell *in the same frame* 
    // this here hack sets the pause state, resumes DF, waits a second for it to enter the pause (I know, BS value.) and suspends.
    Gui->SetPauseState(true);
    DF->Resume();
    waitmsec(1000);
    DF->Suspend();

    // init the map
    if(!Maps->Start())
    {
        cerr << "Can't init map." << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }

    cout << "Revealing, please wait..." << endl;

    Maps->getSize(x_max,y_max,z_max);
    vector <hideblock> hidesaved;

    for(uint32_t x = 0; x< x_max;x++)
    {
        for(uint32_t y = 0; y< y_max;y++)
        {
            for(uint32_t z = 0; z< z_max;z++)
            {
                if(Maps->isValidBlock(x,y,z))
                {
                    hideblock hb;
                    hb.x = x;
                    hb.y = y;
                    hb.z = z;
                    // read block designations
                    Maps->ReadDesignations(x,y,z, &designations);
                    // change the hidden flag to 0
                    for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
                    {
                        hb.hiddens[i][j] = designations[i][j].bits.hidden;
                        designations[i][j].bits.hidden = 0;
                    }
                    hidesaved.push_back(hb);
                    // write the designations back
                    Maps->WriteDesignations(x,y,z, &designations);
                }
            }
        }
    }
    // FIXME: force game pause here!
    DF->Detach();
    cout << "Map revealed. The game has been paused for you." << endl;
    cout << "Unpausing can unleash the forces of hell!" << endl << endl;
    cout << "Press any key to unreveal." << endl;
    cout << "Close to keep the map revealed." << endl;
    cin.ignore();
    cout << "Unrevealing... please wait." << endl;
    // FIXME: do some consistency checks here!
    DF->Attach();
    Maps = DF->getMaps();
    Maps->Start();
    for(int i = 0; i < hidesaved.size();i++)
    {
        hideblock & hb = hidesaved[i];
        Maps->ReadDesignations(hb.x,hb.y,hb.z, &designations);
        for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
        {
            designations[i][j].bits.hidden = hb.hiddens[i][j];
        }
        Maps->WriteDesignations(hb.x,hb.y,hb.z, &designations);
    }
    #ifndef LINUX_BUILD
//.........这里部分代码省略.........
开发者ID:nickrart,项目名称:dfhack,代码行数:101,代码来源:reveal.cpp

示例8: main

int main (int argc, char** argv)
{
    bool temporary_terminal = TemporaryTerminal();
    bool quiet = false;
    for(int i = 1; i < argc; i++)
    {
        string test = argv[i];
        if(test == "-q")
        {
            quiet = true;
        }
    }

    uint32_t x_max,y_max,z_max;
    vector<DFHack::t_spattervein> splatter;

    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context *DF = DFMgr.getSingleContext();
    try
    {
        DF->Attach();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        if(temporary_terminal)
            cin.ignore();
        return 1;
    }
    DFHack::Maps *Mapz = DF->getMaps();

    // init the map
    if(!Mapz->Start())
    {
        cerr << "Can't init map." << endl;
        if(temporary_terminal)
            cin.ignore();
        return 1;
    }

    Mapz->getSize(x_max,y_max,z_max);

    uint8_t zeroes [16][16] = {{0}};
    DFHack::occupancies40d occ;
    // walk the map
    for(uint32_t x = 0; x< x_max;x++)
    {
        for(uint32_t y = 0; y< y_max;y++)
        {
            for(uint32_t z = 0; z< z_max;z++)
            {
                if(Mapz->isValidBlock(x,y,z))
                {
                    Mapz->ReadVeins(x,y,z,0,0,&splatter);
                    Mapz->ReadOccupancy(x,y,z,&occ);
                    for(int i = 0; i < 16; i++)
                        for(int j = 0; j < 16; j++)
                        {
                            occ[i][j].bits.arrow_color = 0;
                            occ[i][j].bits.broken_arrows_variant = 0;
                        }
                    Mapz->WriteOccupancy(x,y,z,&occ);
                    for(uint32_t i = 0; i < splatter.size(); i++)
                    {
                        DFHack::t_spattervein & vein = splatter[i];
                        // filter snow
                        if(vein.mat1 == water_idx && vein.matter_state == DFHack::state_powder)
                            continue;
                        // filter mud
                        if(vein.mat1 == mud_idx && vein.matter_state == DFHack::state_solid)
                            continue;
                        uint32_t addr = vein.address_of;
                        uint32_t offset = offsetof(DFHack::t_spattervein, intensity);
                        // TODO: make this actually destroy the objects/remove them from the vector?
                        // still, this is safe.
                        DF->WriteRaw(addr + offset,sizeof(zeroes),(uint8_t *) zeroes);
                    }
                }
            }
        }
    }
    DF->Detach();
    if (!quiet && temporary_terminal) 
    {
        cout << "Done. Press any key to continue" << endl;
        cin.ignore();
    }
    return 0;
}
开发者ID:NonRealDeveloper,项目名称:dfhack,代码行数:89,代码来源:cleanmap.cpp

示例9: main

int main (void)
{
    int32_t x,y,z,tx,ty;
    //DFHack::designations40d designations;
    DFHack::tiletypes40d tiles;
    //DFHack::t_temperatures temp1,temp2;
    uint32_t x_max,y_max,z_max;
    int32_t oldT, newT;
	int count, dirty;

	//Brush defaults
	DFHack::TileShape BrushClass = DFHack::WALL;
	DFHack::TileMaterial BrushMat = DFHack::tilematerial_invalid;
	int BrushType = -1;

    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context *DF;
    DFHack::Maps * Maps;
    DFHack::Gui * Gui;
    try
    {
        DF=DFMgr.getSingleContext();
        DF->Attach();
        Maps = DF->getMaps();
        Maps->Start();
        Maps->getSize(x_max,y_max,z_max);
        Gui = DF->getGui();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        #ifndef LINUX_BUILD
            cin.ignore();
        #endif
        return 1;
    }
    bool end = false;
    cout << "Welcome to the Tile Drawing tool.\nType 'help' or ? for a list of available commands, 'q' to quit" << endl;
    string mode = "wall";
    string command = "";

	while(!end)
	{
        DF->Resume();

		cout << endl << ":";
		getline(cin, command);
		int ch = command[0];
		if(command.length()<=0) ch=0;
		if( ((int)command.find("help")) >=0 ) ch='?';  //under windows, find was casting unsigned!
		switch(ch)
        {
		case '?':
            cout << "Modes:" << endl
				 << "O             - draw Open Space" << endl
                 << "M             - draw material only (shape unchanged)" << endl
                 << "m number      - use Material value entered" << endl
                 << "r             - use Rock/stone material" << endl
                 << "l             - use Soil material" << endl
                 << "v             - use Vein material" << endl
                 << "H             - draw tile shape only (material unchanged)" << endl
				 << "h number      - draw Tile Shape value entered" << endl
                 << "w             - draw Wall tiles" << endl
                 << "f             - draw Floor tiles" << endl
				 << "t number      - draw exact tile type entered" << endl
                 << "Commands:" << endl
                 << "p             - print tile shapes and materials, and current brush" << endl
                 << "P             - print all tile types" << endl
                 << "q             - quit" << endl
                 << "help OR ?     - print this list of commands" << endl
                 << "d             - being drawing" << endl
                 << endl
                 << "Usage:\nChoose a mode (default is walls), then enter 'd' to being drawing.\nMove the cursor in DF wherever you want to draw.\nPress any key to pause drawing." << endl;
			break;
		case 'p':
			//Classes
			printf("\nTile Type Classes:\n");
			for(int i=0;i<DFHack::tileshape_count;++i)
			{
				printf("%4i ; %s\n", i, DFHack::TileShapeString[i] ,0 );
			}
			//Materials
			printf("\nTile Type Materials:\n");
			for(int i=0;i<DFHack::tilematerial_count;++i)
			{
				printf("%4i ; %s\n", i, DFHack::TileMaterialString[i] ,0 );
			}
			//fall through...
		case 10:
		case 13:
		case 0:
			//Print current cursor & brush settings.
			cout << "\nCurrent Brush:\n";
			cout << "tile = ";
			if(BrushClass<0) cout<<"(not drawing)"; else cout<<DFHack::TileShapeString[BrushClass]; cout << endl;
			cout << "mat  = ";
			if(BrushMat<0) cout<<"(not drawing)"; else cout<<DFHack::TileMaterialString[BrushMat]; cout << endl;
			cout << "type = ";
			if(BrushType<0){
				cout<<"(not drawing)";
//.........这里部分代码省略.........
开发者ID:gsvslto,项目名称:dfhack,代码行数:101,代码来源:drawtile.cpp

示例10: main

int main (void)
{
    bool temporary_terminal = TemporaryTerminal();
    uint32_t x_max,y_max,z_max;
    DFHack::designations40d designations;
    DFHack::tiletypes40d tiles;

    int32_t oldT, newT;
    uint64_t count = 0;

    int dirty=0;

    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context *DF = DFMgr.getSingleContext();

    //Init
    try
    {
        DF->Attach();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        if(temporary_terminal)
            cin.ignore();
        return 1;
    }
    DFHack::Maps *Mapz = DF->getMaps();

    // init the map
    if (!Mapz->Start())
    {
        cerr << "Can't init map." << endl;
        if(temporary_terminal)
            cin.ignore();
        return 1;
    }

    Mapz->getSize(x_max,y_max,z_max);
    if(!Mapz->StartFeatures())
    {
        cerr << "Can't get features." << endl;
        if(temporary_terminal)
            cin.ignore();
        return 1; 
    }

    // walk the map
    for (uint32_t x = 0; x< x_max;x++)
    {
        for (uint32_t y = 0; y< y_max;y++)
        {
            for (uint32_t z = 0; z< z_max;z++)
            {
                DFHack::t_feature * locf = 0;
                DFHack::t_feature * glof = 0;
                if (Mapz->ReadFeatures(x,y,z,&locf,&glof))
                {
                    // we're looking for addy tubes
                    if(!locf) continue;
                    if(locf->type != DFHack::feature_Adamantine_Tube) continue;

                    dirty=0;
                    Mapz->ReadDesignations(x,y,z, &designations);
                    Mapz->ReadTileTypes(x,y,z, &tiles);

                    for (uint32_t ty=0;ty<16;++ty)
                    {
                        for (uint32_t tx=0;tx<16;++tx)
                        {
                            if(!designations[tx][ty].bits.feature_local) continue;
                            oldT = tiles[tx][ty];
                            if ( DFHack::tileShape(oldT) != DFHack::WALL )
                            {
                                //Current tile is not a wall.
                                //Set current tile, as accurately as can be expected
                                //newT = DFHack::findSimilarTileType(oldT,DFHack::WALL);
                                newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() );

                                //If no change, skip it (couldn't find a good tile type)
                                if ( oldT == newT) continue;
                                //Set new tile type, clear designation
                                tiles[tx][ty] = newT;
                                dirty=1;
                                ++count;
                            }
                        }
                    }
                    //If anything was changed, write it all.
                    if (dirty)
                    {
                        Mapz->WriteTileTypes(x,y,z, &tiles);
                    }
                }
            }
        }
    }
    DF->Detach();
    cout << "Found and changed " << count << " tiles." << endl;
    if(temporary_terminal)
//.........这里部分代码省略.........
开发者ID:NonRealDeveloper,项目名称:dfhack,代码行数:101,代码来源:dftubefill.cpp

示例11: main

int main (int argc, char** argv)
{
    bool temporary_terminal = TemporaryTerminal();
    bool quiet = false;
    for(int i = 1; i < argc; i++)
    {
        string test = argv[i];
        if(test == "-q")
        {
            quiet = true;
        }
    }
    int32_t x,y,z;

    uint32_t x_max,y_max,z_max;

    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context *DF;
    DFHack::Maps * Maps;
    DFHack::Gui * Position;
    Brush * brush = new RectangleBrush(1,1);
    string brushname = "point";
    try
    {
        DF=DFMgr.getSingleContext();
        DF->Attach();
        Maps = DF->getMaps();
        Maps->Start();
        Maps->getSize(x_max,y_max,z_max);
        Position = DF->getGui();
    }
    catch (exception& e)
    {
        cerr << e.what() << endl;
        if(temporary_terminal)
            cin.ignore();
        return 1;
    }
    bool end = false;
    cout << "Welcome to the liquid spawner.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << endl;
    string mode="magma";

    string flowmode="f+";
    string setmode ="s.";
    unsigned int amount = 7;
    int width = 1, height = 1, z_levels = 1;
    while(!end)
    {
        DF->Resume();
        string command = "";
        cout <<"[" << mode << ":" << brushname << ":" << amount << ":" << flowmode << ":" << setmode << "]# ";
        getline(cin, command);
        if (std::cin.eof())
        {
            command = "q";
            std::cout << std::endl; // No newline from the user here!
        }
        if(command=="help" || command == "?")
        {
            cout << "Modes:" << endl
                 << "m             - switch to magma" << endl
                 << "w             - switch to water" << endl
                 << "o             - make obsidian wall instead" << endl
                 << "of            - make obsidian floors" << endl
                 << "rs            - make a river source" << endl
                 << "f             - flow bits only" << endl
                 << "Set-Modes (only for magma/water):" << endl
                 << "s+            - only add" << endl
                 << "s.            - set" << endl
                 << "s-            - only remove" << endl
                 << "Properties (only for magma/water):" << endl
                 << "f+            - make the spawned liquid flow" << endl
                 << "f.            - don't change flow state (read state in flow mode)" << endl
                 << "f-            - make the spawned liquid static" << endl
                 << "0-7           - set liquid amount" << endl
                 << "Brush:" << endl
                 << "point         - single tile [p]" << endl
                 << "range         - block with cursor at bottom north-west [r]" << endl
                 << "                (any place, any size)" << endl
                 << "block         - DF map block with cursor in it" << endl
                 << "                (regular spaced 16x16x1 blocks)" << endl
                 << "column        - Column from cursor, up through free space" << endl
                 << "Other:" << endl
                 << "q             - quit" << endl
                 << "help or ?     - print this list of commands" << endl
                 << "empty line    - put liquid" << endl
                 << endl
                 << "Usage: point the DF cursor at a tile you want to modify" << endl
                 << "and use the commands available :)" << endl;
        }
        else if(command == "m")
        {
            mode = "magma";
        }
        else if(command == "o")
        {
            mode = "obsidian";
        }
        else if(command == "of")
        {
//.........这里部分代码省略.........
开发者ID:NonRealDeveloper,项目名称:dfhack,代码行数:101,代码来源:liquids.cpp

示例12: main

int main (int argc, const char* argv[])
{
    // Command line options
    bool updown = false;
    bool quiet = true;
    // let's be more useful when double-clicked on windows
    #ifndef LINUX_BUILD
    quiet = false;
    #endif
    int dig_up_n = 5;
    int dig_down_n = 5;

    for(int i = 1; i < argc; i++)
    {
        string arg_cur = argv[i];
        string arg_next = "";
	int arg_next_int = -99999;
	/* Check if argv[i+1] is a number >= 0 */
	if (i < argc-1) {
	    arg_next = argv[i+1];
	    arg_next_int = strtoint(arg_next);
	    if (arg_next != "0" && arg_next_int == 0) {
		arg_next_int = -99999;
	    }
	}
	if (arg_cur == "-x")
	{
	    updown = true;
	}
	else if (arg_cur == "-q")
	{
	    quiet = true;
	}
	else if(arg_cur == "-u" && i < argc-1)
	{
	    if (arg_next_int < 0 || arg_next_int >= 99999) {
		usage(argc, argv);
		return 1;
	    }
	    dig_up_n = arg_next_int;
	    i++;
	}
	else if(arg_cur == "-d" && i < argc-1)
	{
	    if (arg_next_int < 0 || arg_next_int >= 99999) {
		usage(argc, argv);
		return 1;
	    }
	    dig_down_n = arg_next_int;
	    i++;
	}
	else
	{
	    usage(argc, argv);
	    return 1;
	}
    }

    DFHack::ContextManager DFMgr("Memory.xml");
    DFHack::Context * DF;
    try
    {
        DF = DFMgr.getSingleContext();
        DF->Attach();
    }
    catch (exception& e)
    {
        cerr << "Error getting context: " << e.what() << endl;
        if (!quiet)
            cin.ignore();

        return 1;
    }

    uint32_t x_max,y_max,z_max;
    DFHack::Maps * Maps = DF->getMaps();
    DFHack::Gui * Gui = DF->getGui();

    // init the map
    if(!Maps->Start())
    {
        cerr << "Can't init map. Make sure you have a map loaded in DF." << endl;
        DF->Detach();
        if (!quiet)
            cin.ignore();

        return 1;
    }

    int32_t cx, cy, cz;
    Maps->getSize(x_max,y_max,z_max);
    uint32_t tx_max = x_max * 16;
    uint32_t ty_max = y_max * 16;

    Gui->getCursorCoords(cx,cy,cz);
    if (cx == -30000)
    {
        cerr << "Cursor is not active. Point the cursor at the position to dig at." << endl;
        DF->Detach();
        if (!quiet)
//.........这里部分代码省略.........
开发者ID:NonRealDeveloper,项目名称:dfhack,代码行数:101,代码来源:digpattern.cpp


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