本文整理汇总了C++中datanode::Pointer::GetLevelWindow方法的典型用法代码示例。如果您正苦于以下问题:C++ Pointer::GetLevelWindow方法的具体用法?C++ Pointer::GetLevelWindow怎么用?C++ Pointer::GetLevelWindow使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类datanode::Pointer
的用法示例。
在下文中一共展示了Pointer::GetLevelWindow方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FindTopmostVisibleNode
mitk::StdFunctionCommand::ActionFunction mitk::DisplayActionEventFunctions::SetLevelWindowAction()
{
auto actionFunction = [](const itk::EventObject& displayInteractorEvent)
{
if (DisplaySetLevelWindowEvent().CheckEvent(&displayInteractorEvent))
{
const DisplaySetLevelWindowEvent* displayActionEvent = dynamic_cast<const DisplaySetLevelWindowEvent*>(&displayInteractorEvent);
const BaseRenderer::Pointer sendingRenderer = displayActionEvent->GetSender();
if (nullptr == sendingRenderer)
{
return;
}
// get the the topmost visible image of the sending renderer
DataStorage::Pointer storage = sendingRenderer->GetDataStorage();
DataStorage::SetOfObjects::ConstPointer allImageNodes = storage->GetSubset(NodePredicateDataType::New("Image"));
Point3D worldposition;
const auto* positionEvent = dynamic_cast<const InteractionPositionEvent*>(displayActionEvent->GetInteractionEvent());
sendingRenderer->DisplayToWorld(positionEvent->GetPointerPositionOnScreen(), worldposition);
auto globalCurrentTimePoint = sendingRenderer->GetTime();
DataNode::Pointer node = FindTopmostVisibleNode(allImageNodes, worldposition, globalCurrentTimePoint, sendingRenderer);
if (node.IsNull())
{
return;
}
LevelWindow levelWindow = LevelWindow();
node->GetLevelWindow(levelWindow);
ScalarType level = levelWindow.GetLevel();
ScalarType window = levelWindow.GetWindow();
level += displayActionEvent->GetLevel();
window += displayActionEvent->GetWindow();
levelWindow.SetLevelWindow(level, window);
auto* levelWindowProperty = dynamic_cast<LevelWindowProperty*>(node->GetProperty("levelwindow"));
if (nullptr != levelWindowProperty)
{
levelWindowProperty->SetLevelWindow(levelWindow);
sendingRenderer->GetRenderingManager()->RequestUpdateAll();
}
}
};
return actionFunction;
}