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C++ Results::GetBool方法代码示例

本文整理汇总了C++中database::Results::GetBool方法的典型用法代码示例。如果您正苦于以下问题:C++ Results::GetBool方法的具体用法?C++ Results::GetBool怎么用?C++ Results::GetBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在database::Results的用法示例。


在下文中一共展示了Results::GetBool方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CacheResults

bool CvQuestInfo::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_bInternal = kResults.GetBool("Internal");
	m_bEnabled = kResults.GetBool("Enabled");
	m_bGlobal = kResults.GetBool("Global");
	m_bRevokeOnBully = kResults.GetBool("RevokeOnBully");
	m_bContest = kResults.GetBool("Contest");
	m_iMinPlayers = kResults.GetInt("MinPlayers");
	m_iDuration = kResults.GetInt("Duration");
	m_iFriendship = kResults.GetInt("Friendship");
	m_iBiasFriendly = kResults.GetInt("BiasFriendly");
	m_iBiasNeutral = kResults.GetInt("BiasNeutral");
	m_iBiasHostile = kResults.GetInt("BiasHostile");
	m_iBiasIrrational = kResults.GetInt("BiasIrrational");
	m_iBiasMaritime = kResults.GetInt("BiasMaritime");
	m_iBiasMercantile = kResults.GetInt("BiasMercantile");
	m_iBiasCultured = kResults.GetInt("BiasCultured");
	m_iBiasMilitaristic = kResults.GetInt("BiasMilitaristic");
	m_iBiasReligious = kResults.GetInt("BiasReligious");
	m_strDisabledOnOption = kResults.GetText("DisabledOnOption");
	m_strStartSummary = kResults.GetText("StartSummary");
	m_strStartMessage = kResults.GetText("StartMessage");
	m_strFinishSummary = kResults.GetText("FinishSummary");
	m_strFinishMessage = kResults.GetText("FinishMessage");
	m_strCancelSummary = kResults.GetText("CancelSummary");
	m_strCancelMessage = kResults.GetText("CancelMessage");

	return true;
}
开发者ID:QuinaryLogician,项目名称:DLL-VMC,代码行数:32,代码来源:CvQuestInfo.cpp

示例2: CacheResults

bool CvAchievementInfo::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_bBroken = kResults.GetBool("Broken");
	m_bAchieved = kResults.GetBool("Achieved");

	return true;
}
开发者ID:rmarquis,项目名称:Community-Patch-DLL,代码行数:10,代码来源:CvAchievementInfo.cpp

示例3: CacheResults

bool CvPlotInfo::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_bWater = kResults.GetBool("Water");
	m_bImpassable = kResults.GetBool("Impassable");

	//Arrays
	const char* szPlotType = GetType();
	kUtility.SetYields(m_piYields, "Plot_Yields", "PlotType", szPlotType);

	return true;
}
开发者ID:rmarquis,项目名称:Community-Patch-DLL,代码行数:14,代码来源:CvPlotInfo.cpp

示例4: CacheResults

bool CvUnitEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	//Basic Properties
	m_iProductionCost = kResults.GetInt("Cost");
	m_iFaithCost = kResults.GetInt("FaithCost");
	m_bRequiresFaithPurchaseEnabled = kResults.GetBool("RequiresFaithPurchaseEnabled");
	m_iHurryCostModifier = kResults.GetInt("HurryCostModifier");
	m_iAdvancedStartCost = kResults.GetInt("AdvancedStartCost");
	m_iMinAreaSize = kResults.GetInt("MinAreaSize");
	m_iMoves = kResults.GetInt("Moves");
	m_bMoves = kResults.GetInt("Immobile");
	m_iBaseSightRange = kResults.GetInt("BaseSightRange");
	m_iRange = kResults.GetInt("Range");
	m_iAirInterceptRange = kResults.GetInt("AirInterceptRange");
	m_iAirUnitCap = kResults.GetInt("AirUnitCap");
	m_iNukeDamageLevel = kResults.GetInt("NukeDamageLevel");
	m_iWorkRate = kResults.GetInt("WorkRate");
	m_iNumFreeTechs = kResults.GetInt("NumFreeTechs");
	m_iBaseBeakersTurnsToCount = kResults.GetInt("BaseBeakersTurnsToCount");
	m_iBaseHurry = kResults.GetInt("BaseHurry");
	m_iHurryMultiplier = kResults.GetInt("HurryMultiplier");
	m_bRushBuilding= kResults.GetInt("RushBuilding");
	m_iBaseGold = kResults.GetInt("BaseGold");
	m_iNumGoldPerEra = kResults.GetInt("NumGoldPerEra");
	m_bSpreadReligion = kResults.GetBool("SpreadReligion");
	m_bRemoveHeresy = kResults.GetBool("RemoveHeresy");
	m_iReligionSpreads = kResults.GetInt("ReligionSpreads");
	m_iReligiousStrength = kResults.GetInt("ReligiousStrength");
	m_bFoundReligion = kResults.GetBool("FoundReligion");
	m_bRequiresEnhancedReligion = kResults.GetBool("RequiresEnhancedReligion");
	m_bProhibitsSpread = kResults.GetBool("ProhibitsSpread");
	m_iCombat = kResults.GetInt("Combat");
	m_iCombatLimit = kResults.GetInt("CombatLimit");
	m_iRangedCombat = kResults.GetInt("RangedCombat");
	m_iRangedCombatLimit = kResults.GetInt("RangedCombatLimit");
	m_iXPValueAttack = kResults.GetInt("XPValueAttack");
	m_iXPValueDefense = kResults.GetInt("XPValueDefense");
	m_iConscriptionValue = kResults.GetInt("Conscription");
	m_iExtraMaintenanceCost = kResults.GetInt("ExtraMaintenanceCost");
	m_bNoMaintenance = kResults.GetBool("NoMaintenance");
	m_iUnhappiness = kResults.GetInt("Unhappiness");
	m_iUnitFlagIconOffset = kResults.GetInt("UnitFlagIconOffset");
	m_iUnitPortraitOffset = kResults.GetInt("PortraitIndex");
	m_iLeaderExperience = kResults.GetInt("LeaderExperience");
	m_bFoodProduction = kResults.GetBool("Food");
	m_bNoBadGoodies = kResults.GetBool("NoBadGoodies");
	m_bRivalTerritory = kResults.GetBool("RivalTerritory");
	m_bMilitarySupport = kResults.GetBool("MilitarySupport");
	m_bMilitaryProduction = kResults.GetBool("MilitaryProduction");
	m_bPillage = kResults.GetBool("Pillage");
	m_bFound = kResults.GetBool("Found");
	m_bFoundAbroad = kResults.GetBool("FoundAbroad");
	m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
	m_iGoldenAgeTurns = kResults.GetInt("GoldenAgeTurns");
	m_bIgnoreBuildingDefense = kResults.GetBool("IgnoreBuildingDefense");
	m_bPrereqResources = kResults.GetBool("PrereqResources");
	m_bMechanized = kResults.GetBool("Mechanized");
	m_bSuicide = kResults.GetBool("Suicide");
	m_bCaptureWhileEmbarked = kResults.GetBool("CaptureWhileEmbarked");
	m_bRangeAttackOnlyInDomain = kResults.GetBool("RangeAttackOnlyInDomain");

	m_strUnitArtInfoTag = kResults.GetText("UnitArtInfo");
	m_bUnitArtInfoCulturalVariation = kResults.GetBool("UnitArtInfoCulturalVariation");
	m_bUnitArtInfoEraVariation = kResults.GetBool("UnitArtInfoEraVariation");

	//References
	const char* szTextVal = NULL;
	szTextVal = kResults.GetText("Class");
	m_iUnitClassType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("Special");
	m_iSpecialUnitType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("Capture");
	m_iUnitCaptureClassType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("CombatClass");
	m_iUnitCombatType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("Domain");
	m_iDomainType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("CivilianAttackPriority");
	m_iCivilianAttackPriority = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("DefaultUnitAI");
	m_iDefaultUnitAIType = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("PillagePrereqTech");
	m_iPrereqPillageTech = GC.getInfoTypeForString(szTextVal, true);
	
	szTextVal = kResults.GetText("PrereqTech");
	m_iPrereqAndTech = GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("ObsoleteTech");
	m_iObsoleteTech = GC.getInfoTypeForString(szTextVal, true);

//.........这里部分代码省略.........
开发者ID:Decker87,项目名称:civ5DllMod,代码行数:101,代码来源:CvUnitClasses.cpp

示例5: CacheResults

//------------------------------------------------------------------------------
bool CvProjectEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_iMaxGlobalInstances = kResults.GetInt("MaxGlobalInstances");
	m_iMaxTeamInstances = kResults.GetInt("MaxTeamInstances");
	m_iProductionCost = kResults.GetInt("Cost");
	m_iNukeInterception = kResults.GetInt("NukeInterception");
	m_iCultureBranchesRequired = kResults.GetInt("CultureBranchesRequired");
	m_iTechShare = kResults.GetInt("TechShare");
	m_iVictoryDelayPercent = kResults.GetInt("VictoryDelayPercent");

	m_bSpaceship = kResults.GetBool("Spaceship");
	m_bAllowsNukes = kResults.GetBool("AllowsNukes");

#if defined(MOD_BALANCE_CORE)
	const char* szFreeBuilding = kResults.GetText("FreeBuildingClassIfFirst");
	if(szFreeBuilding)
	{
		m_eFreeBuilding = (BuildingClassTypes)GC.getInfoTypeForString(szFreeBuilding, true);
	}
	const char* szFreePolicy = kResults.GetText("FreePolicyIfFirst");
	if(szFreePolicy)
	{
		m_eFreePolicy = (PolicyTypes)GC.getInfoTypeForString(szFreePolicy, true);
	}
#endif

	m_strMovieArtDef = kResults.GetText("MovieDefineTag");

	const char* szVictoryPrereq = kResults.GetText("VictoryPrereq");
	m_iVictoryPrereq = GC.getInfoTypeForString(szVictoryPrereq, true);

	const char* szTechPrereq = kResults.GetText("TechPrereq");
	m_iTechPrereq = GC.getInfoTypeForString(szTechPrereq, true);

	const char* szEveryoneSpecialUnit = kResults.GetText("EveryoneSpecialUnit");
	m_iEveryoneSpecialUnit = GC.getInfoTypeForString(szEveryoneSpecialUnit, true);

	const char* szCreateSound = kResults.GetText("CreateSound");
	SetCreateSound(szCreateSound);

	const char* szAnyonePrereqProject = kResults.GetText("AnyonePrereqProject");
	m_iAnyoneProjectPrereq = GC.getInfoTypeForString(szAnyonePrereqProject, true);

	//Arrays
	const char* szProjectType = GetType();
	kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Project_ResourceQuantityRequirements", "ResourceType", "ProjectType", szProjectType, "Quantity");

	//Victory Thresholds
	{
		const int iNumVictories = kUtility.MaxRows("Victories");

		kUtility.InitializeArray(m_piVictoryThreshold, iNumVictories);
		kUtility.InitializeArray(m_piVictoryMinThreshold, iNumVictories);

		Database::Results kDBResults;
		char szQuery[512] = {0};
		sprintf_s(szQuery, "select VictoryType, Threshold, MinThreshold from Project_VictoryThresholds where ProjectType = '%s';", szProjectType);
		if(DB.Execute(kDBResults, szQuery))
		{
			while(kDBResults.Step())
			{
				const char* szVictoryType = kDBResults.GetText("VictoryType");
				const int idx = GC.getInfoTypeForString(szVictoryType, true);

				const int iThreshold = kDBResults.GetInt("Threshold");
				const int iMinThreshold = kDBResults.GetInt("MinThreshold");

				m_piVictoryThreshold[idx] = iThreshold;
				m_piVictoryMinThreshold[idx] = iMinThreshold;
			}
		}
	}

	kUtility.SetFlavors(m_piFlavorValue, "Project_Flavors", "ProjectType", szProjectType);
	kUtility.PopulateArrayByValue(m_piProjectsNeeded, "Projects", "Project_Prereqs", "PrereqProjectType", "ProjectType", szProjectType, "AmountNeeded");

	return true;
}
开发者ID:DivineYuri,项目名称:Community-Patch-DLL,代码行数:82,代码来源:CvProjectClasses.cpp

示例6: CacheResults

bool CvCorporationEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_iMaxFranchises = kResults.GetInt("MaxFranchises");
	m_iNumFreeTradeRoutes = kResults.GetInt("NumFreeTradeRoutes");
	m_iTradeRouteLandDistanceModifier = kResults.GetInt("TradeRouteLandDistanceModifier");
	m_iTradeRouteSeaDistanceModifier = kResults.GetInt("TradeRouteSeaDistanceModifier");
	m_iTradeRouteSpeedModifier = kResults.GetInt("TradeRouteSpeedModifier");
	m_iTradeRouteVisionBoost = kResults.GetInt("TradeRouteVisionBoost");
	m_bTradeRoutesInvulnerable = kResults.GetBool("TradeRoutesInvulnerable");
	m_iTradeRouteRecipientBonus = kResults.GetInt("TradeRouteRecipientBonus");
	m_iTradeRouteTargetBonus = kResults.GetInt("TradeRouteTargetBonus");

	//References
	const char* szTextVal = NULL;
	szTextVal = kResults.GetText("HeadquartersBuildingClass");
	m_eHeadquartersBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("OfficeBuildingClass");
	m_eOfficeBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);
	
	szTextVal = kResults.GetText("FranchiseBuildingClass");
	m_eFranchiseBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("OfficeBenefitHelper");
	m_strOfficeBenefitHelper = szTextVal;

	// This is not ideal, but Corporations are loaded last, and I want an easy way to tell if a building class is owned by a Corporation
	// Note: Intellisense may lie here! This will compile (declared as friend)
	CvBuildingClassInfo* pkBuildingInfo = GC.getBuildingClassInfo(m_eHeadquartersBuildingClass);
	if (pkBuildingInfo)
	{
		pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
		pkBuildingInfo->m_bIsHeadquarters = true;
	}
	pkBuildingInfo = GC.getBuildingClassInfo(m_eOfficeBuildingClass);
	if (pkBuildingInfo)
	{
		pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
		pkBuildingInfo->m_bIsOffice = true;
	}
	pkBuildingInfo = GC.getBuildingClassInfo(m_eFranchiseBuildingClass);
	if (pkBuildingInfo)
	{
		pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
		pkBuildingInfo->m_bIsFranchise = true;
	}

	const char* szCorporationType = GetType();

	kUtility.PopulateArrayByExistence(m_piResourceMonopolyAnd, "Resources", "Corporation_ResourceMonopolyAnds", "ResourceType", "CorporationType", szCorporationType);
	kUtility.PopulateArrayByExistence(m_piResourceMonopolyOrs, "Resources", "Corporation_ResourceMonopolyOrs", "ResourceType", "CorporationType", szCorporationType);
	kUtility.PopulateArrayByValue(m_piNumFreeResource, "Resources", "Corporation_NumFreeResource", "ResourceType", "CorporationType", szCorporationType, "NumResource");
	kUtility.PopulateArrayByValue(m_piUnitResourceProductionModifier, "Resources", "Corporation_UnitResourceProductionModifier", "ResourceType", "CorporationType", szCorporationType, "Modifier");
	kUtility.SetYields(m_piTradeRouteCityMod, "Corporation_TradeRouteCityYield", "CorporationType", szCorporationType);
	kUtility.SetYields(m_piTradeRouteMod, "Corporation_TradeRouteMod", "CorporationType", szCorporationType);

	//BuildingClassYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiBuildingClassYieldChanges, "BuildingClasses", "Yields");

		std::string strKey("Corporation_BuildingClassYieldChanges");
		Database::Results* pResults = kUtility.GetResults(strKey);
		if (pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select BuildingClasses.ID as BuildingClassID, Yields.ID as YieldID, YieldChange from Corporation_BuildingClassYieldChanges inner join BuildingClasses on BuildingClasses.Type = BuildingClassType inner join Yields on Yields.Type = YieldType where CorporationType = ?");
		}

		pResults->Bind(1, szCorporationType);

		while (pResults->Step())
		{
			const int BuildingClassID = pResults->GetInt(0);
			const int iYieldID = pResults->GetInt(1);
			const int iYieldChange = pResults->GetInt(2);

			m_ppiBuildingClassYieldChanges[BuildingClassID][iYieldID] = iYieldChange;
		}
	}
	//ResourceYieldChanges
	{
		kUtility.Initialize2DArray(m_ppaiResourceYieldChange, "Resources", "Yields");

		std::string strKey("Corporation_ResourceYieldChanges");
		Database::Results* pResults = kUtility.GetResults(strKey);
		if (pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Resources.ID as ResourceID, Yields.ID as YieldID, Yield from Corporation_ResourceYieldChanges inner join Resources on Resources.Type = ResourceType inner join Yields on Yields.Type = YieldType where CorporationType = ?");
		}

		pResults->Bind(1, szCorporationType);

		while (pResults->Step())
		{
			const int ResourceID = pResults->GetInt(0);
			const int YieldID = pResults->GetInt(1);
			const int yield = pResults->GetInt(2);

//.........这里部分代码省略.........
开发者ID:Skidizzle,项目名称:Community-Patch-DLL,代码行数:101,代码来源:CvCorporationClasses.cpp

示例7: CacheResults

/// Read from XML file
bool CvImprovementEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	//Basic properties
	const char* szArtDefineTag = kResults.GetText("ArtDefineTag");
	SetArtDefineTag(szArtDefineTag);

	m_iGoldMaintenance = kResults.GetInt("GoldMaintenance");
	m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
	m_iRequiresXAdjacentLand = kResults.GetInt("RequiresXAdjacentLand");
#if defined(MOD_API_EXTENSIONS)
	m_iRequiresXAdjacentWater = kResults.GetInt("RequiresXAdjacentWater");
#endif
#if defined(MOD_GLOBAL_STACKING_RULES)
	m_iAdditionalUnits = kResults.GetInt("AdditionalUnits");
#endif
	m_iCultureAdjacentSameType = kResults.GetInt("CultureAdjacentSameType");
	m_bHillsMakesValid = kResults.GetBool("HillsMakesValid");
#if defined(MOD_GLOBAL_ALPINE_PASSES)
	m_bMountainsMakesValid = kResults.GetBool("MountainsMakesValid");
#endif
#if defined(MOD_GLOBAL_PASSABLE_FORTS)
	m_bMakesPassable = kResults.GetBool("MakesPassable");
#endif
	m_bFreshWaterMakesValid = kResults.GetBool("FreshWaterMakesValid");
	m_bRiverSideMakesValid = kResults.GetBool("RiverSideMakesValid");
	m_bNoFreshWater = kResults.GetBool("NoFreshWater");
#if defined(MOD_API_EXTENSIONS)
	if (MOD_API_EXTENSIONS) {
		m_bAddsFreshWater = kResults.GetBool("AddsFreshWater");
	}
#endif
	m_bRequiresFlatlands = kResults.GetBool("RequiresFlatlands");
	m_bRequiresFlatlandsOrFreshWater = kResults.GetBool("RequiresFlatlandsOrFreshWater");
	m_bRequiresFeature = kResults.GetBool("RequiresFeature");
	m_bRequiresImprovement = kResults.GetBool("RequiresImprovement");
	m_bRemovesResource = kResults.GetBool("RemovesResource");
	m_bPromptWhenComplete = kResults.GetBool("PromptWhenComplete");
	m_bWater = kResults.GetBool("Water");
	m_bCoastal = kResults.GetBool("Coastal");
	m_bDestroyedWhenPillaged = kResults.GetBool("DestroyedWhenPillaged");
	m_bDisplacePillager = kResults.GetBool("DisplacePillager");
	m_bBuildableOnResources = kResults.GetBool("BuildableOnResources");
	m_eImprovementUsageType = m_bBuildableOnResources ? IMPROVEMENTUSAGE_LANDMARK : IMPROVEMENTUSAGE_BASIC;
	m_bBarbarianCamp = kResults.GetBool("BarbarianCamp");
	m_bGoody = kResults.GetBool("Goody");
	m_bPermanent = kResults.GetBool("Permanent");
	m_iTilesPerGoody = kResults.GetInt("TilesPerGoody");
	m_iGoodyUniqueRange = kResults.GetInt("GoodyRange");
	m_iFeatureGrowthProbability = kResults.GetInt("FeatureGrowth");
	m_iUpgradeTime = kResults.GetInt("UpgradeTime");
	m_iRiverSideUpgradeMod = kResults.GetInt("RiverSideUpgradeMod");
	m_iCoastalLandUpgradeMod = kResults.GetInt("CoastalLandUpgradeMod");
	m_iHillsUpgradeMod = kResults.GetInt("HillsUpgradeMod");
	m_iFreshWaterUpgradeMod = kResults.GetInt("FreshWaterUpgradeMod");
	m_iDefenseModifier = kResults.GetInt("DefenseModifier");
	m_iNearbyEnemyDamage = kResults.GetInt("NearbyEnemyDamage");
	m_iPillageGold = kResults.GetInt("PillageGold");
	m_bOutsideBorders = kResults.GetBool("OutsideBorders");
	m_bInAdjacentFriendly = kResults.GetBool("InAdjacentFriendly");
	m_bIgnoreOwnership = kResults.GetBool("IgnoreOwnership");
	m_bOnlyCityStateTerritory = kResults.GetBool("OnlyCityStateTerritory");
#if defined(MOD_DIPLOMACY_CITYSTATES)
	if (MOD_DIPLOMACY_CITYSTATES) {
	m_bIsEmbassy = kResults.GetBool("IsEmbassy");
	}
#endif
#if defined(MOD_BALANCE_CORE)
	const char* szObsoleteTech = kResults.GetText("ObsoleteTech");
	m_iGetObsoleteTech = (CivilizationTypes)GC.getInfoTypeForString(szObsoleteTech, true);
	m_bAdjacentLake = kResults.GetBool("Lakeside");
	m_bAdjacentCity = kResults.GetBool("Cityside");
	m_iGrantsVision = kResults.GetInt("GrantsVisionXTiles");
#endif
	m_bNoTwoAdjacent = kResults.GetBool("NoTwoAdjacent");
	m_bAdjacentLuxury = kResults.GetBool("AdjacentLuxury");
	m_bAllowsWalkWater = kResults.GetBool("AllowsWalkWater");
	m_bCreatedByGreatPerson = kResults.GetBool("CreatedByGreatPerson");
	m_bSpecificCivRequired = kResults.GetBool("SpecificCivRequired");
	m_iResourceExtractionMod = kResults.GetInt("ResourceExtractionMod");
	m_iLuxuryCopiesSiphonedFromMinor = kResults.GetInt("LuxuryCopiesSiphonedFromMinor");
#if defined(MOD_DIPLOMACY_CITYSTATES)
	if (MOD_DIPLOMACY_CITYSTATES) {
		m_iImprovementLeagueVotes = kResults.GetInt("ImprovementLeagueVotes");
	}
#endif

	const char* szCivilizationType = kResults.GetText("CivilizationType");
	m_eRequiredCivilization = (CivilizationTypes)GC.getInfoTypeForString(szCivilizationType, true);
#if defined(MOD_BALANCE_CORE)
	const char* szImprovementResource = kResults.GetText("ImprovementResource");
	m_iImprovementResource = (ResourceTypes)GC.getInfoTypeForString(szImprovementResource, true);
	m_iImprovementResourceQuantity = kResults.GetInt("ImprovementResourceQuantity");
	const char* szTextVal;
	szTextVal = kResults.GetText("UnitFreePromotion");
	if(szTextVal != NULL)
	{
//.........这里部分代码省略.........
开发者ID:Kirschi,项目名称:Community-Patch-DLL,代码行数:101,代码来源:CvImprovementClasses.cpp

示例8: CacheResults

/// Read from XML file
bool CvImprovementEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	//Basic properties
	const char* szArtDefineTag = kResults.GetText("ArtDefineTag");
	SetArtDefineTag(szArtDefineTag);

	m_iGoldMaintenance = kResults.GetInt("GoldMaintenance");
	m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
	m_iCultureAdjacentSameType = kResults.GetInt("CultureAdjacentSameType");
	m_bHillsMakesValid = kResults.GetBool("HillsMakesValid");
	m_bFreshWaterMakesValid = kResults.GetBool("FreshWaterMakesValid");
	m_bRiverSideMakesValid = kResults.GetBool("RiverSideMakesValid");
	m_bNoFreshWater = kResults.GetBool("NoFreshWater");
	m_bRequiresFlatlands = kResults.GetBool("RequiresFlatlands");
	m_bRequiresFlatlandsOrFreshWater = kResults.GetBool("RequiresFlatlandsOrFreshWater");
	m_bRequiresFeature = kResults.GetBool("RequiresFeature");
	m_bWater = kResults.GetBool("Water");
	m_bCoastal = kResults.GetBool("Coastal");
	m_bDestroyedWhenPillaged = kResults.GetBool("DestroyedWhenPillaged");
	m_bBuildableOnResources = kResults.GetBool("BuildableOnResources");
	m_eImprovementUsageType = m_bBuildableOnResources ? IMPROVEMENTUSAGE_LANDMARK : IMPROVEMENTUSAGE_BASIC;
	m_bBarbarianCamp = kResults.GetBool("BarbarianCamp");
	m_bGoody = kResults.GetBool("Goody");
	m_bPermanent = kResults.GetBool("Permanent");
	m_iTilesPerGoody = kResults.GetInt("TilesPerGoody");
	m_iGoodyUniqueRange = kResults.GetInt("GoodyRange");
	m_iFeatureGrowthProbability = kResults.GetInt("FeatureGrowth");
	m_iUpgradeTime = kResults.GetInt("UpgradeTime");
	m_iRiverSideUpgradeMod = kResults.GetInt("RiverSideUpgradeMod");
	m_iCoastalLandUpgradeMod = kResults.GetInt("CoastalLandUpgradeMod");
	m_iHillsUpgradeMod = kResults.GetInt("HillsUpgradeMod");
	m_iFreshWaterUpgradeMod = kResults.GetInt("FreshWaterUpgradeMod");
	m_iDefenseModifier = kResults.GetInt("DefenseModifier");
	m_iNearbyEnemyDamage = kResults.GetInt("NearbyEnemyDamage");
	m_iPillageGold = kResults.GetInt("PillageGold");
	m_bOutsideBorders = kResults.GetBool("OutsideBorders");
	m_bInAdjacentFriendly = kResults.GetBool("InAdjacentFriendly");
	m_bCreatedByGreatPerson = kResults.GetBool("CreatedByGreatPerson");
	m_bSpecificCivRequired = kResults.GetBool("SpecificCivRequired");
	m_iResourceExtractionMod = kResults.GetInt("ResourceExtractionMod");

	const char* szCivilizationType = kResults.GetText("CivilizationType");
	m_eRequiredCivilization = (CivilizationTypes)GC.getInfoTypeForString(szCivilizationType, true);

	//References
	const char* szWorldsoundscapeAudioScript = kResults.GetText("WorldSoundscapeAudioScript");
	if(szWorldsoundscapeAudioScript != NULL)
	{
		m_iWorldSoundscapeScriptId = gDLL->GetAudioTagIndex(szWorldsoundscapeAudioScript, AUDIOTAG_SOUNDSCAPE);
	}
	else
	{
		m_iWorldSoundscapeScriptId = -1;
		Remark(1, "Warning: Missing soundscape definition in XML for feature: '%s'", GetType());
	}

	const char* szImprovementPillage = kResults.GetText("ImprovementPillage");
	m_iImprovementPillage = GC.getInfoTypeForString(szImprovementPillage, true);

	const char* szImprovementUpgrade = kResults.GetText("ImprovementUpgrade");
	m_iImprovementUpgrade = GC.getInfoTypeForString(szImprovementUpgrade, true);

	//Arrays
	const char* szImprovementType = GetType();
	const size_t lenImprovementType = strlen(szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbTerrainMakesValid,
	                                  "Terrains",
	                                  "Improvement_ValidTerrains",
	                                  "TerrainType",
	                                  "ImprovementType",
	                                  szImprovementType);

	kUtility.PopulateArrayByExistence(m_pbFeatureMakesValid,
	                                  "Features",
	                                  "Improvement_ValidFeatures",
	                                  "FeatureType",
	                                  "ImprovementType",
	                                  szImprovementType);

	kUtility.SetYields(m_piYieldChange, "Improvement_Yields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentCityYieldChange, "Improvement_AdjacentCityYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentMountainYieldChange, "Improvement_AdjacentMountainYieldChanges", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piCoastalLandYieldChange, "Improvement_CoastalLandYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piFreshWaterChange, "Improvement_FreshWaterYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piHillsYieldChange, "Improvement_HillsYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piRiverSideYieldChange, "Improvement_RiverSideYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piPrereqNatureYield, "Improvement_PrereqNatureYields", "ImprovementType", szImprovementType);

	kUtility.SetFlavors(m_piFlavorValue, "Improvement_Flavors", "ImprovementType", szImprovementType);

	{
		//Initialize Improvement Resource Types to number of Resources
		const int iNumResources = kUtility.MaxRows("Resources");
		m_paImprovementResource = FNEW(CvImprovementResourceInfo[iNumResources], c_eCiv5GameplayDLL, 0);

//.........这里部分代码省略.........
开发者ID:Be1eriand,项目名称:Civ5-DLL,代码行数:101,代码来源:CvImprovementClasses.cpp

示例9: CacheResults

//------------------------------------------------------------------------------
bool CvProjectEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_iMaxGlobalInstances = kResults.GetInt("MaxGlobalInstances");
	m_iMaxTeamInstances = kResults.GetInt("MaxTeamInstances");
	m_iProductionCost = kResults.GetInt("Cost");
	m_iNukeInterception = kResults.GetInt("NukeInterception");
	m_iCultureBranchesRequired = kResults.GetInt("CultureBranchesRequired");
	m_iTechShare = kResults.GetInt("TechShare");
	m_iVictoryDelayPercent = kResults.GetInt("VictoryDelayPercent");

	m_bSpaceship = kResults.GetBool("Spaceship");
	m_bAllowsNukes = kResults.GetBool("AllowsNukes");

	m_strMovieArtDef = kResults.GetText("MovieDefineTag");

	const char* szVictoryPrereq = kResults.GetText("VictoryPrereq");
	m_iVictoryPrereq = GC.getInfoTypeForString(szVictoryPrereq, true);

	const char* szTechPrereq = kResults.GetText("TechPrereq");
	m_iTechPrereq = GC.getInfoTypeForString(szTechPrereq, true);

	const char* szEveryoneSpecialUnit = kResults.GetText("EveryoneSpecialUnit");
	m_iEveryoneSpecialUnit = GC.getInfoTypeForString(szEveryoneSpecialUnit, true);

	const char* szCreateSound = kResults.GetText("CreateSound");
	SetCreateSound(szCreateSound);

	const char* szAnyonePrereqProject = kResults.GetText("AnyonePrereqProject");
	m_iAnyoneProjectPrereq = GC.getInfoTypeForString(szAnyonePrereqProject, true);

	//Arrays
	const char* szProjectType = GetType();
	kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Project_ResourceQuantityRequirements", "ResourceType", "ProjectType", szProjectType, "Quantity");

	//Victory Thresholds
	{
		const int iNumVictories = kUtility.MaxRows("Victories");

		kUtility.InitializeArray(m_piVictoryThreshold, iNumVictories);
		kUtility.InitializeArray(m_piVictoryMinThreshold, iNumVictories);

		Database::Results kDBResults;
		char szQuery[512] = {0};
		sprintf_s(szQuery, "select VictoryType, Threshold, MinThreshold from Project_VictoryThresholds where ProjectType = '%s';", szProjectType);
		if(DB.Execute(kDBResults, szQuery))
		{
			while(kDBResults.Step())
			{
				const char* szVictoryType = kDBResults.GetText("VictoryType");
				const int idx = GC.getInfoTypeForString(szVictoryType, true);

				const int iThreshold = kDBResults.GetInt("Threshold");
				const int iMinThreshold = kDBResults.GetInt("MinThreshold");

				m_piVictoryThreshold[idx] = iThreshold;
				m_piVictoryMinThreshold[idx] = iMinThreshold;
			}
		}
	}

	kUtility.SetFlavors(m_piFlavorValue, "Project_Flavors", "ProjectType", szProjectType);
	kUtility.PopulateArrayByValue(m_piProjectsNeeded, "Projects", "Project_Prereqs", "PrereqProjectType", "ProjectType", szProjectType, "AmountNeeded");

	// EventEngine - v0.1, Snarko
	{
		m_asziFlagPrereqs.clear();
		std::string strKey("Project_PrereqFlags");
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select * from Project_PrereqFlags where ProjectType = ?");
		}

		pResults->Bind(1, szProjectType);

		while(pResults->Step())
		{
			std::string szFlag = pResults->GetText("Flag");
			int iMinimumValue = pResults->GetInt("MinimumValue");
			m_asziFlagPrereqs.push_back(std::make_pair(szFlag, iMinimumValue));
		}
	}
	// END EventEngine

	return true;
}
开发者ID:Jheral,项目名称:Civ5Comps,代码行数:90,代码来源:CvProjectClasses.cpp


注:本文中的database::Results::GetBool方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。