本文整理汇总了C++中database::Results::GetBool方法的典型用法代码示例。如果您正苦于以下问题:C++ Results::GetBool方法的具体用法?C++ Results::GetBool怎么用?C++ Results::GetBool使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类database::Results
的用法示例。
在下文中一共展示了Results::GetBool方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CacheResults
bool CvQuestInfo::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
if(!CvBaseInfo::CacheResults(kResults, kUtility))
return false;
m_bInternal = kResults.GetBool("Internal");
m_bEnabled = kResults.GetBool("Enabled");
m_bGlobal = kResults.GetBool("Global");
m_bRevokeOnBully = kResults.GetBool("RevokeOnBully");
m_bContest = kResults.GetBool("Contest");
m_iMinPlayers = kResults.GetInt("MinPlayers");
m_iDuration = kResults.GetInt("Duration");
m_iFriendship = kResults.GetInt("Friendship");
m_iBiasFriendly = kResults.GetInt("BiasFriendly");
m_iBiasNeutral = kResults.GetInt("BiasNeutral");
m_iBiasHostile = kResults.GetInt("BiasHostile");
m_iBiasIrrational = kResults.GetInt("BiasIrrational");
m_iBiasMaritime = kResults.GetInt("BiasMaritime");
m_iBiasMercantile = kResults.GetInt("BiasMercantile");
m_iBiasCultured = kResults.GetInt("BiasCultured");
m_iBiasMilitaristic = kResults.GetInt("BiasMilitaristic");
m_iBiasReligious = kResults.GetInt("BiasReligious");
m_strDisabledOnOption = kResults.GetText("DisabledOnOption");
m_strStartSummary = kResults.GetText("StartSummary");
m_strStartMessage = kResults.GetText("StartMessage");
m_strFinishSummary = kResults.GetText("FinishSummary");
m_strFinishMessage = kResults.GetText("FinishMessage");
m_strCancelSummary = kResults.GetText("CancelSummary");
m_strCancelMessage = kResults.GetText("CancelMessage");
return true;
}
示例2: CacheResults
bool CvAchievementInfo::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
if(!CvBaseInfo::CacheResults(kResults, kUtility))
return false;
m_bBroken = kResults.GetBool("Broken");
m_bAchieved = kResults.GetBool("Achieved");
return true;
}
示例3: CacheResults
bool CvPlotInfo::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
if(!CvBaseInfo::CacheResults(kResults, kUtility))
return false;
m_bWater = kResults.GetBool("Water");
m_bImpassable = kResults.GetBool("Impassable");
//Arrays
const char* szPlotType = GetType();
kUtility.SetYields(m_piYields, "Plot_Yields", "PlotType", szPlotType);
return true;
}
示例4: CacheResults
bool CvUnitEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
if(!CvBaseInfo::CacheResults(kResults, kUtility))
return false;
//Basic Properties
m_iProductionCost = kResults.GetInt("Cost");
m_iFaithCost = kResults.GetInt("FaithCost");
m_bRequiresFaithPurchaseEnabled = kResults.GetBool("RequiresFaithPurchaseEnabled");
m_iHurryCostModifier = kResults.GetInt("HurryCostModifier");
m_iAdvancedStartCost = kResults.GetInt("AdvancedStartCost");
m_iMinAreaSize = kResults.GetInt("MinAreaSize");
m_iMoves = kResults.GetInt("Moves");
m_bMoves = kResults.GetInt("Immobile");
m_iBaseSightRange = kResults.GetInt("BaseSightRange");
m_iRange = kResults.GetInt("Range");
m_iAirInterceptRange = kResults.GetInt("AirInterceptRange");
m_iAirUnitCap = kResults.GetInt("AirUnitCap");
m_iNukeDamageLevel = kResults.GetInt("NukeDamageLevel");
m_iWorkRate = kResults.GetInt("WorkRate");
m_iNumFreeTechs = kResults.GetInt("NumFreeTechs");
m_iBaseBeakersTurnsToCount = kResults.GetInt("BaseBeakersTurnsToCount");
m_iBaseHurry = kResults.GetInt("BaseHurry");
m_iHurryMultiplier = kResults.GetInt("HurryMultiplier");
m_bRushBuilding= kResults.GetInt("RushBuilding");
m_iBaseGold = kResults.GetInt("BaseGold");
m_iNumGoldPerEra = kResults.GetInt("NumGoldPerEra");
m_bSpreadReligion = kResults.GetBool("SpreadReligion");
m_bRemoveHeresy = kResults.GetBool("RemoveHeresy");
m_iReligionSpreads = kResults.GetInt("ReligionSpreads");
m_iReligiousStrength = kResults.GetInt("ReligiousStrength");
m_bFoundReligion = kResults.GetBool("FoundReligion");
m_bRequiresEnhancedReligion = kResults.GetBool("RequiresEnhancedReligion");
m_bProhibitsSpread = kResults.GetBool("ProhibitsSpread");
m_iCombat = kResults.GetInt("Combat");
m_iCombatLimit = kResults.GetInt("CombatLimit");
m_iRangedCombat = kResults.GetInt("RangedCombat");
m_iRangedCombatLimit = kResults.GetInt("RangedCombatLimit");
m_iXPValueAttack = kResults.GetInt("XPValueAttack");
m_iXPValueDefense = kResults.GetInt("XPValueDefense");
m_iConscriptionValue = kResults.GetInt("Conscription");
m_iExtraMaintenanceCost = kResults.GetInt("ExtraMaintenanceCost");
m_bNoMaintenance = kResults.GetBool("NoMaintenance");
m_iUnhappiness = kResults.GetInt("Unhappiness");
m_iUnitFlagIconOffset = kResults.GetInt("UnitFlagIconOffset");
m_iUnitPortraitOffset = kResults.GetInt("PortraitIndex");
m_iLeaderExperience = kResults.GetInt("LeaderExperience");
m_bFoodProduction = kResults.GetBool("Food");
m_bNoBadGoodies = kResults.GetBool("NoBadGoodies");
m_bRivalTerritory = kResults.GetBool("RivalTerritory");
m_bMilitarySupport = kResults.GetBool("MilitarySupport");
m_bMilitaryProduction = kResults.GetBool("MilitaryProduction");
m_bPillage = kResults.GetBool("Pillage");
m_bFound = kResults.GetBool("Found");
m_bFoundAbroad = kResults.GetBool("FoundAbroad");
m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
m_iGoldenAgeTurns = kResults.GetInt("GoldenAgeTurns");
m_bIgnoreBuildingDefense = kResults.GetBool("IgnoreBuildingDefense");
m_bPrereqResources = kResults.GetBool("PrereqResources");
m_bMechanized = kResults.GetBool("Mechanized");
m_bSuicide = kResults.GetBool("Suicide");
m_bCaptureWhileEmbarked = kResults.GetBool("CaptureWhileEmbarked");
m_bRangeAttackOnlyInDomain = kResults.GetBool("RangeAttackOnlyInDomain");
m_strUnitArtInfoTag = kResults.GetText("UnitArtInfo");
m_bUnitArtInfoCulturalVariation = kResults.GetBool("UnitArtInfoCulturalVariation");
m_bUnitArtInfoEraVariation = kResults.GetBool("UnitArtInfoEraVariation");
//References
const char* szTextVal = NULL;
szTextVal = kResults.GetText("Class");
m_iUnitClassType = GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("Special");
m_iSpecialUnitType = GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("Capture");
m_iUnitCaptureClassType = GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("CombatClass");
m_iUnitCombatType = GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("Domain");
m_iDomainType = GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("CivilianAttackPriority");
m_iCivilianAttackPriority = GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("DefaultUnitAI");
m_iDefaultUnitAIType = GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("PillagePrereqTech");
m_iPrereqPillageTech = GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("PrereqTech");
m_iPrereqAndTech = GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("ObsoleteTech");
m_iObsoleteTech = GC.getInfoTypeForString(szTextVal, true);
//.........这里部分代码省略.........
示例5: CacheResults
//------------------------------------------------------------------------------
bool CvProjectEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
if(!CvBaseInfo::CacheResults(kResults, kUtility))
return false;
m_iMaxGlobalInstances = kResults.GetInt("MaxGlobalInstances");
m_iMaxTeamInstances = kResults.GetInt("MaxTeamInstances");
m_iProductionCost = kResults.GetInt("Cost");
m_iNukeInterception = kResults.GetInt("NukeInterception");
m_iCultureBranchesRequired = kResults.GetInt("CultureBranchesRequired");
m_iTechShare = kResults.GetInt("TechShare");
m_iVictoryDelayPercent = kResults.GetInt("VictoryDelayPercent");
m_bSpaceship = kResults.GetBool("Spaceship");
m_bAllowsNukes = kResults.GetBool("AllowsNukes");
#if defined(MOD_BALANCE_CORE)
const char* szFreeBuilding = kResults.GetText("FreeBuildingClassIfFirst");
if(szFreeBuilding)
{
m_eFreeBuilding = (BuildingClassTypes)GC.getInfoTypeForString(szFreeBuilding, true);
}
const char* szFreePolicy = kResults.GetText("FreePolicyIfFirst");
if(szFreePolicy)
{
m_eFreePolicy = (PolicyTypes)GC.getInfoTypeForString(szFreePolicy, true);
}
#endif
m_strMovieArtDef = kResults.GetText("MovieDefineTag");
const char* szVictoryPrereq = kResults.GetText("VictoryPrereq");
m_iVictoryPrereq = GC.getInfoTypeForString(szVictoryPrereq, true);
const char* szTechPrereq = kResults.GetText("TechPrereq");
m_iTechPrereq = GC.getInfoTypeForString(szTechPrereq, true);
const char* szEveryoneSpecialUnit = kResults.GetText("EveryoneSpecialUnit");
m_iEveryoneSpecialUnit = GC.getInfoTypeForString(szEveryoneSpecialUnit, true);
const char* szCreateSound = kResults.GetText("CreateSound");
SetCreateSound(szCreateSound);
const char* szAnyonePrereqProject = kResults.GetText("AnyonePrereqProject");
m_iAnyoneProjectPrereq = GC.getInfoTypeForString(szAnyonePrereqProject, true);
//Arrays
const char* szProjectType = GetType();
kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Project_ResourceQuantityRequirements", "ResourceType", "ProjectType", szProjectType, "Quantity");
//Victory Thresholds
{
const int iNumVictories = kUtility.MaxRows("Victories");
kUtility.InitializeArray(m_piVictoryThreshold, iNumVictories);
kUtility.InitializeArray(m_piVictoryMinThreshold, iNumVictories);
Database::Results kDBResults;
char szQuery[512] = {0};
sprintf_s(szQuery, "select VictoryType, Threshold, MinThreshold from Project_VictoryThresholds where ProjectType = '%s';", szProjectType);
if(DB.Execute(kDBResults, szQuery))
{
while(kDBResults.Step())
{
const char* szVictoryType = kDBResults.GetText("VictoryType");
const int idx = GC.getInfoTypeForString(szVictoryType, true);
const int iThreshold = kDBResults.GetInt("Threshold");
const int iMinThreshold = kDBResults.GetInt("MinThreshold");
m_piVictoryThreshold[idx] = iThreshold;
m_piVictoryMinThreshold[idx] = iMinThreshold;
}
}
}
kUtility.SetFlavors(m_piFlavorValue, "Project_Flavors", "ProjectType", szProjectType);
kUtility.PopulateArrayByValue(m_piProjectsNeeded, "Projects", "Project_Prereqs", "PrereqProjectType", "ProjectType", szProjectType, "AmountNeeded");
return true;
}
示例6: CacheResults
bool CvCorporationEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
if(!CvBaseInfo::CacheResults(kResults, kUtility))
return false;
m_iMaxFranchises = kResults.GetInt("MaxFranchises");
m_iNumFreeTradeRoutes = kResults.GetInt("NumFreeTradeRoutes");
m_iTradeRouteLandDistanceModifier = kResults.GetInt("TradeRouteLandDistanceModifier");
m_iTradeRouteSeaDistanceModifier = kResults.GetInt("TradeRouteSeaDistanceModifier");
m_iTradeRouteSpeedModifier = kResults.GetInt("TradeRouteSpeedModifier");
m_iTradeRouteVisionBoost = kResults.GetInt("TradeRouteVisionBoost");
m_bTradeRoutesInvulnerable = kResults.GetBool("TradeRoutesInvulnerable");
m_iTradeRouteRecipientBonus = kResults.GetInt("TradeRouteRecipientBonus");
m_iTradeRouteTargetBonus = kResults.GetInt("TradeRouteTargetBonus");
//References
const char* szTextVal = NULL;
szTextVal = kResults.GetText("HeadquartersBuildingClass");
m_eHeadquartersBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("OfficeBuildingClass");
m_eOfficeBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("FranchiseBuildingClass");
m_eFranchiseBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);
szTextVal = kResults.GetText("OfficeBenefitHelper");
m_strOfficeBenefitHelper = szTextVal;
// This is not ideal, but Corporations are loaded last, and I want an easy way to tell if a building class is owned by a Corporation
// Note: Intellisense may lie here! This will compile (declared as friend)
CvBuildingClassInfo* pkBuildingInfo = GC.getBuildingClassInfo(m_eHeadquartersBuildingClass);
if (pkBuildingInfo)
{
pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
pkBuildingInfo->m_bIsHeadquarters = true;
}
pkBuildingInfo = GC.getBuildingClassInfo(m_eOfficeBuildingClass);
if (pkBuildingInfo)
{
pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
pkBuildingInfo->m_bIsOffice = true;
}
pkBuildingInfo = GC.getBuildingClassInfo(m_eFranchiseBuildingClass);
if (pkBuildingInfo)
{
pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
pkBuildingInfo->m_bIsFranchise = true;
}
const char* szCorporationType = GetType();
kUtility.PopulateArrayByExistence(m_piResourceMonopolyAnd, "Resources", "Corporation_ResourceMonopolyAnds", "ResourceType", "CorporationType", szCorporationType);
kUtility.PopulateArrayByExistence(m_piResourceMonopolyOrs, "Resources", "Corporation_ResourceMonopolyOrs", "ResourceType", "CorporationType", szCorporationType);
kUtility.PopulateArrayByValue(m_piNumFreeResource, "Resources", "Corporation_NumFreeResource", "ResourceType", "CorporationType", szCorporationType, "NumResource");
kUtility.PopulateArrayByValue(m_piUnitResourceProductionModifier, "Resources", "Corporation_UnitResourceProductionModifier", "ResourceType", "CorporationType", szCorporationType, "Modifier");
kUtility.SetYields(m_piTradeRouteCityMod, "Corporation_TradeRouteCityYield", "CorporationType", szCorporationType);
kUtility.SetYields(m_piTradeRouteMod, "Corporation_TradeRouteMod", "CorporationType", szCorporationType);
//BuildingClassYieldChanges
{
kUtility.Initialize2DArray(m_ppiBuildingClassYieldChanges, "BuildingClasses", "Yields");
std::string strKey("Corporation_BuildingClassYieldChanges");
Database::Results* pResults = kUtility.GetResults(strKey);
if (pResults == NULL)
{
pResults = kUtility.PrepareResults(strKey, "select BuildingClasses.ID as BuildingClassID, Yields.ID as YieldID, YieldChange from Corporation_BuildingClassYieldChanges inner join BuildingClasses on BuildingClasses.Type = BuildingClassType inner join Yields on Yields.Type = YieldType where CorporationType = ?");
}
pResults->Bind(1, szCorporationType);
while (pResults->Step())
{
const int BuildingClassID = pResults->GetInt(0);
const int iYieldID = pResults->GetInt(1);
const int iYieldChange = pResults->GetInt(2);
m_ppiBuildingClassYieldChanges[BuildingClassID][iYieldID] = iYieldChange;
}
}
//ResourceYieldChanges
{
kUtility.Initialize2DArray(m_ppaiResourceYieldChange, "Resources", "Yields");
std::string strKey("Corporation_ResourceYieldChanges");
Database::Results* pResults = kUtility.GetResults(strKey);
if (pResults == NULL)
{
pResults = kUtility.PrepareResults(strKey, "select Resources.ID as ResourceID, Yields.ID as YieldID, Yield from Corporation_ResourceYieldChanges inner join Resources on Resources.Type = ResourceType inner join Yields on Yields.Type = YieldType where CorporationType = ?");
}
pResults->Bind(1, szCorporationType);
while (pResults->Step())
{
const int ResourceID = pResults->GetInt(0);
const int YieldID = pResults->GetInt(1);
const int yield = pResults->GetInt(2);
//.........这里部分代码省略.........
示例7: CacheResults
/// Read from XML file
bool CvImprovementEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
if(!CvBaseInfo::CacheResults(kResults, kUtility))
return false;
//Basic properties
const char* szArtDefineTag = kResults.GetText("ArtDefineTag");
SetArtDefineTag(szArtDefineTag);
m_iGoldMaintenance = kResults.GetInt("GoldMaintenance");
m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
m_iRequiresXAdjacentLand = kResults.GetInt("RequiresXAdjacentLand");
#if defined(MOD_API_EXTENSIONS)
m_iRequiresXAdjacentWater = kResults.GetInt("RequiresXAdjacentWater");
#endif
#if defined(MOD_GLOBAL_STACKING_RULES)
m_iAdditionalUnits = kResults.GetInt("AdditionalUnits");
#endif
m_iCultureAdjacentSameType = kResults.GetInt("CultureAdjacentSameType");
m_bHillsMakesValid = kResults.GetBool("HillsMakesValid");
#if defined(MOD_GLOBAL_ALPINE_PASSES)
m_bMountainsMakesValid = kResults.GetBool("MountainsMakesValid");
#endif
#if defined(MOD_GLOBAL_PASSABLE_FORTS)
m_bMakesPassable = kResults.GetBool("MakesPassable");
#endif
m_bFreshWaterMakesValid = kResults.GetBool("FreshWaterMakesValid");
m_bRiverSideMakesValid = kResults.GetBool("RiverSideMakesValid");
m_bNoFreshWater = kResults.GetBool("NoFreshWater");
#if defined(MOD_API_EXTENSIONS)
if (MOD_API_EXTENSIONS) {
m_bAddsFreshWater = kResults.GetBool("AddsFreshWater");
}
#endif
m_bRequiresFlatlands = kResults.GetBool("RequiresFlatlands");
m_bRequiresFlatlandsOrFreshWater = kResults.GetBool("RequiresFlatlandsOrFreshWater");
m_bRequiresFeature = kResults.GetBool("RequiresFeature");
m_bRequiresImprovement = kResults.GetBool("RequiresImprovement");
m_bRemovesResource = kResults.GetBool("RemovesResource");
m_bPromptWhenComplete = kResults.GetBool("PromptWhenComplete");
m_bWater = kResults.GetBool("Water");
m_bCoastal = kResults.GetBool("Coastal");
m_bDestroyedWhenPillaged = kResults.GetBool("DestroyedWhenPillaged");
m_bDisplacePillager = kResults.GetBool("DisplacePillager");
m_bBuildableOnResources = kResults.GetBool("BuildableOnResources");
m_eImprovementUsageType = m_bBuildableOnResources ? IMPROVEMENTUSAGE_LANDMARK : IMPROVEMENTUSAGE_BASIC;
m_bBarbarianCamp = kResults.GetBool("BarbarianCamp");
m_bGoody = kResults.GetBool("Goody");
m_bPermanent = kResults.GetBool("Permanent");
m_iTilesPerGoody = kResults.GetInt("TilesPerGoody");
m_iGoodyUniqueRange = kResults.GetInt("GoodyRange");
m_iFeatureGrowthProbability = kResults.GetInt("FeatureGrowth");
m_iUpgradeTime = kResults.GetInt("UpgradeTime");
m_iRiverSideUpgradeMod = kResults.GetInt("RiverSideUpgradeMod");
m_iCoastalLandUpgradeMod = kResults.GetInt("CoastalLandUpgradeMod");
m_iHillsUpgradeMod = kResults.GetInt("HillsUpgradeMod");
m_iFreshWaterUpgradeMod = kResults.GetInt("FreshWaterUpgradeMod");
m_iDefenseModifier = kResults.GetInt("DefenseModifier");
m_iNearbyEnemyDamage = kResults.GetInt("NearbyEnemyDamage");
m_iPillageGold = kResults.GetInt("PillageGold");
m_bOutsideBorders = kResults.GetBool("OutsideBorders");
m_bInAdjacentFriendly = kResults.GetBool("InAdjacentFriendly");
m_bIgnoreOwnership = kResults.GetBool("IgnoreOwnership");
m_bOnlyCityStateTerritory = kResults.GetBool("OnlyCityStateTerritory");
#if defined(MOD_DIPLOMACY_CITYSTATES)
if (MOD_DIPLOMACY_CITYSTATES) {
m_bIsEmbassy = kResults.GetBool("IsEmbassy");
}
#endif
#if defined(MOD_BALANCE_CORE)
const char* szObsoleteTech = kResults.GetText("ObsoleteTech");
m_iGetObsoleteTech = (CivilizationTypes)GC.getInfoTypeForString(szObsoleteTech, true);
m_bAdjacentLake = kResults.GetBool("Lakeside");
m_bAdjacentCity = kResults.GetBool("Cityside");
m_iGrantsVision = kResults.GetInt("GrantsVisionXTiles");
#endif
m_bNoTwoAdjacent = kResults.GetBool("NoTwoAdjacent");
m_bAdjacentLuxury = kResults.GetBool("AdjacentLuxury");
m_bAllowsWalkWater = kResults.GetBool("AllowsWalkWater");
m_bCreatedByGreatPerson = kResults.GetBool("CreatedByGreatPerson");
m_bSpecificCivRequired = kResults.GetBool("SpecificCivRequired");
m_iResourceExtractionMod = kResults.GetInt("ResourceExtractionMod");
m_iLuxuryCopiesSiphonedFromMinor = kResults.GetInt("LuxuryCopiesSiphonedFromMinor");
#if defined(MOD_DIPLOMACY_CITYSTATES)
if (MOD_DIPLOMACY_CITYSTATES) {
m_iImprovementLeagueVotes = kResults.GetInt("ImprovementLeagueVotes");
}
#endif
const char* szCivilizationType = kResults.GetText("CivilizationType");
m_eRequiredCivilization = (CivilizationTypes)GC.getInfoTypeForString(szCivilizationType, true);
#if defined(MOD_BALANCE_CORE)
const char* szImprovementResource = kResults.GetText("ImprovementResource");
m_iImprovementResource = (ResourceTypes)GC.getInfoTypeForString(szImprovementResource, true);
m_iImprovementResourceQuantity = kResults.GetInt("ImprovementResourceQuantity");
const char* szTextVal;
szTextVal = kResults.GetText("UnitFreePromotion");
if(szTextVal != NULL)
{
//.........这里部分代码省略.........
示例8: CacheResults
/// Read from XML file
bool CvImprovementEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
if(!CvBaseInfo::CacheResults(kResults, kUtility))
return false;
//Basic properties
const char* szArtDefineTag = kResults.GetText("ArtDefineTag");
SetArtDefineTag(szArtDefineTag);
m_iGoldMaintenance = kResults.GetInt("GoldMaintenance");
m_iCultureBombRadius = kResults.GetInt("CultureBombRadius");
m_iCultureAdjacentSameType = kResults.GetInt("CultureAdjacentSameType");
m_bHillsMakesValid = kResults.GetBool("HillsMakesValid");
m_bFreshWaterMakesValid = kResults.GetBool("FreshWaterMakesValid");
m_bRiverSideMakesValid = kResults.GetBool("RiverSideMakesValid");
m_bNoFreshWater = kResults.GetBool("NoFreshWater");
m_bRequiresFlatlands = kResults.GetBool("RequiresFlatlands");
m_bRequiresFlatlandsOrFreshWater = kResults.GetBool("RequiresFlatlandsOrFreshWater");
m_bRequiresFeature = kResults.GetBool("RequiresFeature");
m_bWater = kResults.GetBool("Water");
m_bCoastal = kResults.GetBool("Coastal");
m_bDestroyedWhenPillaged = kResults.GetBool("DestroyedWhenPillaged");
m_bBuildableOnResources = kResults.GetBool("BuildableOnResources");
m_eImprovementUsageType = m_bBuildableOnResources ? IMPROVEMENTUSAGE_LANDMARK : IMPROVEMENTUSAGE_BASIC;
m_bBarbarianCamp = kResults.GetBool("BarbarianCamp");
m_bGoody = kResults.GetBool("Goody");
m_bPermanent = kResults.GetBool("Permanent");
m_iTilesPerGoody = kResults.GetInt("TilesPerGoody");
m_iGoodyUniqueRange = kResults.GetInt("GoodyRange");
m_iFeatureGrowthProbability = kResults.GetInt("FeatureGrowth");
m_iUpgradeTime = kResults.GetInt("UpgradeTime");
m_iRiverSideUpgradeMod = kResults.GetInt("RiverSideUpgradeMod");
m_iCoastalLandUpgradeMod = kResults.GetInt("CoastalLandUpgradeMod");
m_iHillsUpgradeMod = kResults.GetInt("HillsUpgradeMod");
m_iFreshWaterUpgradeMod = kResults.GetInt("FreshWaterUpgradeMod");
m_iDefenseModifier = kResults.GetInt("DefenseModifier");
m_iNearbyEnemyDamage = kResults.GetInt("NearbyEnemyDamage");
m_iPillageGold = kResults.GetInt("PillageGold");
m_bOutsideBorders = kResults.GetBool("OutsideBorders");
m_bInAdjacentFriendly = kResults.GetBool("InAdjacentFriendly");
m_bCreatedByGreatPerson = kResults.GetBool("CreatedByGreatPerson");
m_bSpecificCivRequired = kResults.GetBool("SpecificCivRequired");
m_iResourceExtractionMod = kResults.GetInt("ResourceExtractionMod");
const char* szCivilizationType = kResults.GetText("CivilizationType");
m_eRequiredCivilization = (CivilizationTypes)GC.getInfoTypeForString(szCivilizationType, true);
//References
const char* szWorldsoundscapeAudioScript = kResults.GetText("WorldSoundscapeAudioScript");
if(szWorldsoundscapeAudioScript != NULL)
{
m_iWorldSoundscapeScriptId = gDLL->GetAudioTagIndex(szWorldsoundscapeAudioScript, AUDIOTAG_SOUNDSCAPE);
}
else
{
m_iWorldSoundscapeScriptId = -1;
Remark(1, "Warning: Missing soundscape definition in XML for feature: '%s'", GetType());
}
const char* szImprovementPillage = kResults.GetText("ImprovementPillage");
m_iImprovementPillage = GC.getInfoTypeForString(szImprovementPillage, true);
const char* szImprovementUpgrade = kResults.GetText("ImprovementUpgrade");
m_iImprovementUpgrade = GC.getInfoTypeForString(szImprovementUpgrade, true);
//Arrays
const char* szImprovementType = GetType();
const size_t lenImprovementType = strlen(szImprovementType);
kUtility.PopulateArrayByExistence(m_pbTerrainMakesValid,
"Terrains",
"Improvement_ValidTerrains",
"TerrainType",
"ImprovementType",
szImprovementType);
kUtility.PopulateArrayByExistence(m_pbFeatureMakesValid,
"Features",
"Improvement_ValidFeatures",
"FeatureType",
"ImprovementType",
szImprovementType);
kUtility.SetYields(m_piYieldChange, "Improvement_Yields", "ImprovementType", szImprovementType);
kUtility.SetYields(m_piAdjacentCityYieldChange, "Improvement_AdjacentCityYields", "ImprovementType", szImprovementType);
kUtility.SetYields(m_piAdjacentMountainYieldChange, "Improvement_AdjacentMountainYieldChanges", "ImprovementType", szImprovementType);
kUtility.SetYields(m_piCoastalLandYieldChange, "Improvement_CoastalLandYields", "ImprovementType", szImprovementType);
kUtility.SetYields(m_piFreshWaterChange, "Improvement_FreshWaterYields", "ImprovementType", szImprovementType);
kUtility.SetYields(m_piHillsYieldChange, "Improvement_HillsYields", "ImprovementType", szImprovementType);
kUtility.SetYields(m_piRiverSideYieldChange, "Improvement_RiverSideYields", "ImprovementType", szImprovementType);
kUtility.SetYields(m_piPrereqNatureYield, "Improvement_PrereqNatureYields", "ImprovementType", szImprovementType);
kUtility.SetFlavors(m_piFlavorValue, "Improvement_Flavors", "ImprovementType", szImprovementType);
{
//Initialize Improvement Resource Types to number of Resources
const int iNumResources = kUtility.MaxRows("Resources");
m_paImprovementResource = FNEW(CvImprovementResourceInfo[iNumResources], c_eCiv5GameplayDLL, 0);
//.........这里部分代码省略.........
示例9: CacheResults
//------------------------------------------------------------------------------
bool CvProjectEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
if(!CvBaseInfo::CacheResults(kResults, kUtility))
return false;
m_iMaxGlobalInstances = kResults.GetInt("MaxGlobalInstances");
m_iMaxTeamInstances = kResults.GetInt("MaxTeamInstances");
m_iProductionCost = kResults.GetInt("Cost");
m_iNukeInterception = kResults.GetInt("NukeInterception");
m_iCultureBranchesRequired = kResults.GetInt("CultureBranchesRequired");
m_iTechShare = kResults.GetInt("TechShare");
m_iVictoryDelayPercent = kResults.GetInt("VictoryDelayPercent");
m_bSpaceship = kResults.GetBool("Spaceship");
m_bAllowsNukes = kResults.GetBool("AllowsNukes");
m_strMovieArtDef = kResults.GetText("MovieDefineTag");
const char* szVictoryPrereq = kResults.GetText("VictoryPrereq");
m_iVictoryPrereq = GC.getInfoTypeForString(szVictoryPrereq, true);
const char* szTechPrereq = kResults.GetText("TechPrereq");
m_iTechPrereq = GC.getInfoTypeForString(szTechPrereq, true);
const char* szEveryoneSpecialUnit = kResults.GetText("EveryoneSpecialUnit");
m_iEveryoneSpecialUnit = GC.getInfoTypeForString(szEveryoneSpecialUnit, true);
const char* szCreateSound = kResults.GetText("CreateSound");
SetCreateSound(szCreateSound);
const char* szAnyonePrereqProject = kResults.GetText("AnyonePrereqProject");
m_iAnyoneProjectPrereq = GC.getInfoTypeForString(szAnyonePrereqProject, true);
//Arrays
const char* szProjectType = GetType();
kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Project_ResourceQuantityRequirements", "ResourceType", "ProjectType", szProjectType, "Quantity");
//Victory Thresholds
{
const int iNumVictories = kUtility.MaxRows("Victories");
kUtility.InitializeArray(m_piVictoryThreshold, iNumVictories);
kUtility.InitializeArray(m_piVictoryMinThreshold, iNumVictories);
Database::Results kDBResults;
char szQuery[512] = {0};
sprintf_s(szQuery, "select VictoryType, Threshold, MinThreshold from Project_VictoryThresholds where ProjectType = '%s';", szProjectType);
if(DB.Execute(kDBResults, szQuery))
{
while(kDBResults.Step())
{
const char* szVictoryType = kDBResults.GetText("VictoryType");
const int idx = GC.getInfoTypeForString(szVictoryType, true);
const int iThreshold = kDBResults.GetInt("Threshold");
const int iMinThreshold = kDBResults.GetInt("MinThreshold");
m_piVictoryThreshold[idx] = iThreshold;
m_piVictoryMinThreshold[idx] = iMinThreshold;
}
}
}
kUtility.SetFlavors(m_piFlavorValue, "Project_Flavors", "ProjectType", szProjectType);
kUtility.PopulateArrayByValue(m_piProjectsNeeded, "Projects", "Project_Prereqs", "PrereqProjectType", "ProjectType", szProjectType, "AmountNeeded");
// EventEngine - v0.1, Snarko
{
m_asziFlagPrereqs.clear();
std::string strKey("Project_PrereqFlags");
Database::Results* pResults = kUtility.GetResults(strKey);
if(pResults == NULL)
{
pResults = kUtility.PrepareResults(strKey, "select * from Project_PrereqFlags where ProjectType = ?");
}
pResults->Bind(1, szProjectType);
while(pResults->Step())
{
std::string szFlag = pResults->GetText("Flag");
int iMinimumValue = pResults->GetInt("MinimumValue");
m_asziFlagPrereqs.push_back(std::make_pair(szFlag, iMinimumValue));
}
}
// END EventEngine
return true;
}