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C++ Results::Bind方法代码示例

本文整理汇总了C++中database::Results::Bind方法的典型用法代码示例。如果您正苦于以下问题:C++ Results::Bind方法的具体用法?C++ Results::Bind怎么用?C++ Results::Bind使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在database::Results的用法示例。


在下文中一共展示了Results::Bind方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CacheResults


//.........这里部分代码省略.........
	kUtility.SetYields(m_piYieldPerEra, "Improvement_YieldPerEra", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentCityYieldChange, "Improvement_AdjacentCityYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piAdjacentMountainYieldChange, "Improvement_AdjacentMountainYieldChanges", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piCoastalLandYieldChange, "Improvement_CoastalLandYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piFreshWaterChange, "Improvement_FreshWaterYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piHillsYieldChange, "Improvement_HillsYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piRiverSideYieldChange, "Improvement_RiverSideYields", "ImprovementType", szImprovementType);
	kUtility.SetYields(m_piPrereqNatureYield, "Improvement_PrereqNatureYields", "ImprovementType", szImprovementType);

	kUtility.SetFlavors(m_piFlavorValue, "Improvement_Flavors", "ImprovementType", szImprovementType);

	{
		//Initialize Improvement Resource Types to number of Resources
		const int iNumResources = kUtility.MaxRows("Resources");
		m_paImprovementResource = FNEW(CvImprovementResourceInfo[iNumResources], c_eCiv5GameplayDLL, 0);

		kUtility.InitializeArray(m_piResourceQuantityRequirements, iNumResources);


		std::string strResourceTypesKey = "Improvements - ResourceTypes";
		Database::Results* pResourceTypes = kUtility.GetResults(strResourceTypesKey);
		if(pResourceTypes == NULL)
		{
			pResourceTypes = kUtility.PrepareResults(strResourceTypesKey, "select Resources.ID, ResourceType, ResourceMakesValid, ResourceTrade, DiscoveryRand from Improvement_ResourceTypes inner join Resources on ResourceType = Resources.Type where ImprovementType = ?");
		}

		std::string strYieldResultsKey = "Improvements - YieldResults";
		Database::Results* pYieldResults = kUtility.GetResults(strYieldResultsKey);
		if(pYieldResults == NULL)
		{
			pYieldResults = kUtility.PrepareResults(strYieldResultsKey, "select Yields.ID, Yield from Improvement_ResourceType_Yields inner join Yields on YieldType = Yields.Type where ImprovementType = ? and ResourceType = ?");
		}

		pResourceTypes->Bind(1, szImprovementType, lenImprovementType, false);

		while(pResourceTypes->Step())
		{
			const int idx = pResourceTypes->GetInt("ID");
			CvImprovementResourceInfo& pResourceInfo = m_paImprovementResource[idx];

			const char* szResourceType = pResourceTypes->GetText("ResourceType");
			pResourceInfo.m_bResourceMakesValid = pResourceTypes->GetBool("ResourceMakesValid");
			pResourceInfo.m_bResourceTrade = pResourceTypes->GetBool("ResourceTrade");
			pResourceInfo.m_iDiscoverRand = pResourceTypes->GetInt("DiscoveryRand");
			m_piResourceQuantityRequirements[idx] = pResourceTypes->GetInt("QuantityRequirement");

			//Populate Yields for structure
			kUtility.InitializeArray(pResourceInfo.m_piYieldChange, "Yields");

			pYieldResults->Bind(1, szImprovementType, lenImprovementType, false);
			pYieldResults->Bind(2, szResourceType, -1, false);
			while(pYieldResults->Step())
			{
				const int yieldIdx = pYieldResults->GetInt("ID");
				const int yield = pYieldResults->GetInt("Yield");
				pResourceInfo.m_piYieldChange[yieldIdx] = yield;
			}

			pYieldResults->Reset();
		}

		pResourceTypes->Reset();
	}


	const int iNumYields = kUtility.MaxRows("Yields");
开发者ID:RuNeLess,项目名称:DLL-VMC,代码行数:67,代码来源:CvImprovementClasses.cpp

示例2: CacheResults

bool CvCorporationEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_iMaxFranchises = kResults.GetInt("MaxFranchises");
	m_iNumFreeTradeRoutes = kResults.GetInt("NumFreeTradeRoutes");
	m_iTradeRouteLandDistanceModifier = kResults.GetInt("TradeRouteLandDistanceModifier");
	m_iTradeRouteSeaDistanceModifier = kResults.GetInt("TradeRouteSeaDistanceModifier");
	m_iTradeRouteSpeedModifier = kResults.GetInt("TradeRouteSpeedModifier");
	m_iTradeRouteVisionBoost = kResults.GetInt("TradeRouteVisionBoost");
	m_bTradeRoutesInvulnerable = kResults.GetBool("TradeRoutesInvulnerable");
	m_iTradeRouteRecipientBonus = kResults.GetInt("TradeRouteRecipientBonus");
	m_iTradeRouteTargetBonus = kResults.GetInt("TradeRouteTargetBonus");

	//References
	const char* szTextVal = NULL;
	szTextVal = kResults.GetText("HeadquartersBuildingClass");
	m_eHeadquartersBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("OfficeBuildingClass");
	m_eOfficeBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);
	
	szTextVal = kResults.GetText("FranchiseBuildingClass");
	m_eFranchiseBuildingClass = (BuildingClassTypes) GC.getInfoTypeForString(szTextVal, true);

	szTextVal = kResults.GetText("OfficeBenefitHelper");
	m_strOfficeBenefitHelper = szTextVal;

	// This is not ideal, but Corporations are loaded last, and I want an easy way to tell if a building class is owned by a Corporation
	// Note: Intellisense may lie here! This will compile (declared as friend)
	CvBuildingClassInfo* pkBuildingInfo = GC.getBuildingClassInfo(m_eHeadquartersBuildingClass);
	if (pkBuildingInfo)
	{
		pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
		pkBuildingInfo->m_bIsHeadquarters = true;
	}
	pkBuildingInfo = GC.getBuildingClassInfo(m_eOfficeBuildingClass);
	if (pkBuildingInfo)
	{
		pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
		pkBuildingInfo->m_bIsOffice = true;
	}
	pkBuildingInfo = GC.getBuildingClassInfo(m_eFranchiseBuildingClass);
	if (pkBuildingInfo)
	{
		pkBuildingInfo->m_eCorporationType = (CorporationTypes) GetID();
		pkBuildingInfo->m_bIsFranchise = true;
	}

	const char* szCorporationType = GetType();

	kUtility.PopulateArrayByExistence(m_piResourceMonopolyAnd, "Resources", "Corporation_ResourceMonopolyAnds", "ResourceType", "CorporationType", szCorporationType);
	kUtility.PopulateArrayByExistence(m_piResourceMonopolyOrs, "Resources", "Corporation_ResourceMonopolyOrs", "ResourceType", "CorporationType", szCorporationType);
	kUtility.PopulateArrayByValue(m_piNumFreeResource, "Resources", "Corporation_NumFreeResource", "ResourceType", "CorporationType", szCorporationType, "NumResource");
	kUtility.PopulateArrayByValue(m_piUnitResourceProductionModifier, "Resources", "Corporation_UnitResourceProductionModifier", "ResourceType", "CorporationType", szCorporationType, "Modifier");
	kUtility.SetYields(m_piTradeRouteCityMod, "Corporation_TradeRouteCityYield", "CorporationType", szCorporationType);
	kUtility.SetYields(m_piTradeRouteMod, "Corporation_TradeRouteMod", "CorporationType", szCorporationType);

	//BuildingClassYieldChanges
	{
		kUtility.Initialize2DArray(m_ppiBuildingClassYieldChanges, "BuildingClasses", "Yields");

		std::string strKey("Corporation_BuildingClassYieldChanges");
		Database::Results* pResults = kUtility.GetResults(strKey);
		if (pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select BuildingClasses.ID as BuildingClassID, Yields.ID as YieldID, YieldChange from Corporation_BuildingClassYieldChanges inner join BuildingClasses on BuildingClasses.Type = BuildingClassType inner join Yields on Yields.Type = YieldType where CorporationType = ?");
		}

		pResults->Bind(1, szCorporationType);

		while (pResults->Step())
		{
			const int BuildingClassID = pResults->GetInt(0);
			const int iYieldID = pResults->GetInt(1);
			const int iYieldChange = pResults->GetInt(2);

			m_ppiBuildingClassYieldChanges[BuildingClassID][iYieldID] = iYieldChange;
		}
	}
	//ResourceYieldChanges
	{
		kUtility.Initialize2DArray(m_ppaiResourceYieldChange, "Resources", "Yields");

		std::string strKey("Corporation_ResourceYieldChanges");
		Database::Results* pResults = kUtility.GetResults(strKey);
		if (pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select Resources.ID as ResourceID, Yields.ID as YieldID, Yield from Corporation_ResourceYieldChanges inner join Resources on Resources.Type = ResourceType inner join Yields on Yields.Type = YieldType where CorporationType = ?");
		}

		pResults->Bind(1, szCorporationType);

		while (pResults->Step())
		{
			const int ResourceID = pResults->GetInt(0);
			const int YieldID = pResults->GetInt(1);
			const int yield = pResults->GetInt(2);

//.........这里部分代码省略.........
开发者ID:PerfecTiion,项目名称:Community-Patch-DLL,代码行数:101,代码来源:CvCorporationClasses.cpp

示例3: CacheResults

//------------------------------------------------------------------------------
bool CvProjectEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility)
{
	if(!CvBaseInfo::CacheResults(kResults, kUtility))
		return false;

	m_iMaxGlobalInstances = kResults.GetInt("MaxGlobalInstances");
	m_iMaxTeamInstances = kResults.GetInt("MaxTeamInstances");
	m_iProductionCost = kResults.GetInt("Cost");
	m_iNukeInterception = kResults.GetInt("NukeInterception");
	m_iCultureBranchesRequired = kResults.GetInt("CultureBranchesRequired");
	m_iTechShare = kResults.GetInt("TechShare");
	m_iVictoryDelayPercent = kResults.GetInt("VictoryDelayPercent");

	m_bSpaceship = kResults.GetBool("Spaceship");
	m_bAllowsNukes = kResults.GetBool("AllowsNukes");

	m_strMovieArtDef = kResults.GetText("MovieDefineTag");

	const char* szVictoryPrereq = kResults.GetText("VictoryPrereq");
	m_iVictoryPrereq = GC.getInfoTypeForString(szVictoryPrereq, true);

	const char* szTechPrereq = kResults.GetText("TechPrereq");
	m_iTechPrereq = GC.getInfoTypeForString(szTechPrereq, true);

	const char* szEveryoneSpecialUnit = kResults.GetText("EveryoneSpecialUnit");
	m_iEveryoneSpecialUnit = GC.getInfoTypeForString(szEveryoneSpecialUnit, true);

	const char* szCreateSound = kResults.GetText("CreateSound");
	SetCreateSound(szCreateSound);

	const char* szAnyonePrereqProject = kResults.GetText("AnyonePrereqProject");
	m_iAnyoneProjectPrereq = GC.getInfoTypeForString(szAnyonePrereqProject, true);

	//Arrays
	const char* szProjectType = GetType();
	kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Project_ResourceQuantityRequirements", "ResourceType", "ProjectType", szProjectType, "Quantity");

	//Victory Thresholds
	{
		const int iNumVictories = kUtility.MaxRows("Victories");

		kUtility.InitializeArray(m_piVictoryThreshold, iNumVictories);
		kUtility.InitializeArray(m_piVictoryMinThreshold, iNumVictories);

		Database::Results kDBResults;
		char szQuery[512] = {0};
		sprintf_s(szQuery, "select VictoryType, Threshold, MinThreshold from Project_VictoryThresholds where ProjectType = '%s';", szProjectType);
		if(DB.Execute(kDBResults, szQuery))
		{
			while(kDBResults.Step())
			{
				const char* szVictoryType = kDBResults.GetText("VictoryType");
				const int idx = GC.getInfoTypeForString(szVictoryType, true);

				const int iThreshold = kDBResults.GetInt("Threshold");
				const int iMinThreshold = kDBResults.GetInt("MinThreshold");

				m_piVictoryThreshold[idx] = iThreshold;
				m_piVictoryMinThreshold[idx] = iMinThreshold;
			}
		}
	}

	kUtility.SetFlavors(m_piFlavorValue, "Project_Flavors", "ProjectType", szProjectType);
	kUtility.PopulateArrayByValue(m_piProjectsNeeded, "Projects", "Project_Prereqs", "PrereqProjectType", "ProjectType", szProjectType, "AmountNeeded");

	// EventEngine - v0.1, Snarko
	{
		m_asziFlagPrereqs.clear();
		std::string strKey("Project_PrereqFlags");
		Database::Results* pResults = kUtility.GetResults(strKey);
		if(pResults == NULL)
		{
			pResults = kUtility.PrepareResults(strKey, "select * from Project_PrereqFlags where ProjectType = ?");
		}

		pResults->Bind(1, szProjectType);

		while(pResults->Step())
		{
			std::string szFlag = pResults->GetText("Flag");
			int iMinimumValue = pResults->GetInt("MinimumValue");
			m_asziFlagPrereqs.push_back(std::make_pair(szFlag, iMinimumValue));
		}
	}
	// END EventEngine

	return true;
}
开发者ID:Jheral,项目名称:Civ5Comps,代码行数:90,代码来源:CvProjectClasses.cpp

示例4: PerformDatabasePostProcessing

//------------------------------------------------------------------------------
bool CvDllDatabaseUtility::PerformDatabasePostProcessing()
{
	//Insert any database methods that you would like performed after the database
	//has been fully loaded.  This method will execute every single time the game
	//is run.
	//Updates performed here are done AFTER the database has been built or read
	//from cache.
	Database::Connection* db = GC.GetGameDatabase();

	//Update Defines table from references in PostDefines table
	db->BeginTransaction();
	Database::Results kPostDefines;

	//Build insertion statement
	Database::Results kInsert;
	db->Execute(kInsert, "INSERT OR REPLACE INTO Defines(Name, Value) VALUES(?, ?)");

	db->SelectAll(kPostDefines, "PostDefines");
	while(kPostDefines.Step())
	{
		const char* szName = kPostDefines.GetText("Name");
		const char* szKeyName = kPostDefines.GetText("Key");
		const char* szTableName = kPostDefines.GetText("Table");
		char szSQL[512];

		sprintf_s(szSQL, "select ROWID from %s where Type = '%s' LIMIT 1", szTableName, szKeyName);

		Database::Results kLookup;

		//Compile the command.
		if(db->Execute(kLookup, szSQL))
		{
			//Run the command.
			if(kLookup.Step())
			{
				//Perform insertion
				kInsert.Bind(1, szName);
				kInsert.Bind(2, kLookup.GetInt(0));
				kInsert.Step();
				kInsert.Reset();
			}
		}
	}

	// ** Modify ResourceUsage of Resources table **
	// Set ResourceUsage to 1 if it's referenced in Unit_ResourceQuantityRequirements
	// NOTE: This query could be simplified using the IN operator but when analyzed this
	//			statement generates faster operations.
	const char* szStrategicResource
	    = "UPDATE Resources SET ResourceUsage = 1 WHERE EXISTS (SELECT * FROM Unit_ResourceQuantityRequirements WHERE ResourceType = Type)";
	db->Execute(szStrategicResource);

	// Set ResourceUsage to 2 if the Resource has a happiness value greater than 0
	const char* szLuxoryResource
	    = "UPDATE Resources SET ResourceUsage = 2 where Happiness > 0";
	db->Execute(szLuxoryResource);

	//These are hard-coded GameDefines enum values, let's share them with the database so that they
	//get the same amount of love as the DB.
	Database::Results kInsertDefine;
	if(db->Execute(kInsertDefine, "INSERT OR REPLACE INTO Defines(Name, Value) VALUES(?, ?);"))
	{
		InsertGameDefine(kInsertDefine, "MAX_CIV_PLAYERS", MAX_CIV_PLAYERS);
		InsertGameDefine(kInsertDefine, "MAX_CIV_TEAMS", MAX_CIV_TEAMS);
		InsertGameDefine(kInsertDefine, "MAX_MAJOR_CIVS", MAX_MAJOR_CIVS);
		InsertGameDefine(kInsertDefine, "MAX_MINOR_CIVS", MAX_MINOR_CIVS);
		InsertGameDefine(kInsertDefine, "MAX_PLAYERS", MAX_PLAYERS);
		InsertGameDefine(kInsertDefine, "MAX_TEAMS", MAX_TEAMS);
		InsertGameDefine(kInsertDefine, "BARBARIAN_PLAYER", BARBARIAN_PLAYER);
		InsertGameDefine(kInsertDefine, "BARBARIAN_TEAM", BARBARIAN_TEAM);

		InsertGameDefine(kInsertDefine, "NUM_CITY_PLOTS", AVG_CITY_PLOTS);
		InsertGameDefine(kInsertDefine, "MIN_CITY_RADIUS", MIN_CITY_RADIUS);
		InsertGameDefine(kInsertDefine, "MAX_CITY_RADIUS", MAX_CITY_RADIUS);
		InsertGameDefine(kInsertDefine, "CITY_HOME_PLOT", CITY_HOME_PLOT);
		InsertGameDefine(kInsertDefine, "MAX_CITY_RADIUS", MAX_CITY_RADIUS);
		InsertGameDefine(kInsertDefine, "MAX_CITY_DIAMETER", (2*MAX_CITY_RADIUS+1));
	}

	db->EndTransaction();

	return true;
}
开发者ID:Iamblichos,项目名称:Community-Patch-DLL,代码行数:84,代码来源:CvDllDatabaseUtility.cpp


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