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C++ map::find方法代码示例

本文整理汇总了C++中core::map::find方法的典型用法代码示例。如果您正苦于以下问题:C++ map::find方法的具体用法?C++ map::find怎么用?C++ map::find使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在core::map的用法示例。


在下文中一共展示了map::find方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: lock

DebugStacker::DebugStacker(const char *text)
{
	threadid_t threadid = get_current_thread_id();

	JMutexAutoLock lock(g_debug_stacks_mutex);

	core::map<threadid_t, DebugStack*>::Node *n;
	n = g_debug_stacks.find(threadid);
	if(n != NULL)
	{
		m_stack = n->getValue();
	}
	else
	{
		/*DEBUGPRINT("Creating new debug stack for thread %x\n",
				(unsigned int)threadid);*/
		m_stack = new DebugStack(threadid);
		g_debug_stacks.insert(threadid, m_stack);
	}

	if(m_stack->stack_i >= DEBUG_STACK_SIZE)
	{
		m_overflowed = true;
	}
	else
	{
		m_overflowed = false;

		snprintf(m_stack->stack[m_stack->stack_i],
				DEBUG_STACK_TEXT_SIZE, "%s", text);
		m_stack->stack_i++;
		if(m_stack->stack_i > m_stack->stack_max_i)
			m_stack->stack_max_i = m_stack->stack_i;
	}
}
开发者ID:Neear,项目名称:minetest,代码行数:35,代码来源:debug.cpp

示例2: getTextureId

u32 TextureSource::getTextureId(const std::string &name)
{
	//infostream<<"getTextureId(): \""<<name<<"\""<<std::endl;

	{
		/*
			See if texture already exists
		*/
		JMutexAutoLock lock(m_atlaspointer_cache_mutex);
		core::map<std::string, u32>::Node *n;
		n = m_name_to_id.find(name);
		if(n != NULL)
		{
			return n->getValue();
		}
	}
	
	/*
		Get texture
	*/
	if(get_current_thread_id() == m_main_thread)
	{
		return getTextureIdDirect(name);
	}
	else
	{
		infostream<<"getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;

		// We're gonna ask the result to be put into here
		ResultQueue<std::string, u32, u8, u8> result_queue;
		
		// Throw a request in
		m_get_texture_queue.add(name, 0, 0, &result_queue);
		
		infostream<<"Waiting for texture from main thread, name=\""
				<<name<<"\""<<std::endl;
		
		try
		{
			// Wait result for a second
			GetResult<std::string, u32, u8, u8>
					result = result_queue.pop_front(1000);
		
			// Check that at least something worked OK
			assert(result.key == name);

			return result.item;
		}
		catch(ItemNotFoundException &e)
		{
			infostream<<"Waiting for texture timed out."<<std::endl;
			return 0;
		}
	}
	
	infostream<<"getTextureId(): Failed"<<std::endl;

	return 0;
}
开发者ID:fusionlightcat,项目名称:minetest,代码行数:59,代码来源:tile.cpp

示例3: getAddedActiveObjects

/*
	Finds out what new objects have been added to
	inside a radius around a position
*/
void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
		core::map<u16, bool> &current_objects,
		core::map<u16, bool> &added_objects)
{
	v3f pos_f = intToFloat(pos, BS);
	f32 radius_f = radius * BS;
	/*
		Go through the object list,
		- discard m_removed objects,
		- discard objects that are too far away,
		- discard objects that are found in current_objects.
		- add remaining objects to added_objects
	*/
	for(core::map<u16, ServerActiveObject*>::Iterator
			i = m_active_objects.getIterator();
			i.atEnd()==false; i++)
	{
		u16 id = i.getNode()->getKey();
		// Get object
		ServerActiveObject *object = i.getNode()->getValue();
		if(object == NULL)
			continue;
		// Discard if removed
		if(object->m_removed)
			continue;
		// Discard if too far
		f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
		if(distance_f > radius_f)
			continue;
		// Discard if already on current_objects
		core::map<u16, bool>::Node *n;
		n = current_objects.find(id);
		if(n != NULL)
			continue;
		// Add to added_objects
		added_objects.insert(id, false);
	}
}
开发者ID:MarkTraceur,项目名称:minetest-delta,代码行数:42,代码来源:environment.cpp

示例4: ground_height

HeightPoint ground_height(u64 seed, v2s16 p2d)
{
	core::map<v2s16, HeightPoint>::Node *n = g_heights.find(p2d);
	if(n)
		return n->getValue();
	HeightPoint hp;
	s16 level = mapgen::find_ground_level_from_noise(seed, p2d, 3);
	hp.gh = (level-4)*BS;
	hp.ma = (4)*BS;
	/*hp.gh = BS*base_rock_level_2d(seed, p2d);
	hp.ma = BS*get_mud_add_amount(seed, p2d);*/
	hp.have_sand = mapgen::get_have_sand(seed, p2d);
	if(hp.gh > BS*WATER_LEVEL)
		hp.tree_amount = mapgen::tree_amount_2d(seed, p2d);
	else
		hp.tree_amount = 0;
	// No mud has been added if mud amount is less than 1
	if(hp.ma < 1.0*BS)
		hp.ma = 0.0;
	//hp.gh -= BS*3; // Lower a bit so that it is not that much in the way
	g_heights[p2d] = hp;
	return hp;
}
开发者ID:Neear,项目名称:minetest,代码行数:23,代码来源:farmesh.cpp

示例5: buildMainAtlas


//.........这里部分代码省略.........
					NULL);*/
			img2->copyTo(atlas_img,
					pos_in_atlas + v2s32(j*dim.Width,0),
					core::rect<s32>(v2s32(0,0), dim),
					NULL);
		}

		// Copy the borders a few times to disallow texture bleeding
		for(u32 side=0; side<2; side++) // top and bottom
		for(s32 y0=0; y0<padding; y0++)
		for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
		{
			s32 dst_y;
			s32 src_y;
			if(side==0)
			{
				dst_y = y0 + pos_in_atlas.Y + dim.Height;
				src_y = pos_in_atlas.Y + dim.Height - 1;
			}
			else
			{
				dst_y = -y0 + pos_in_atlas.Y-1;
				src_y = pos_in_atlas.Y;
			}
			s32 x = x0 + pos_in_atlas.X;
			video::SColor c = atlas_img->getPixel(x, src_y);
			atlas_img->setPixel(x,dst_y,c);
		}

		img2->drop();

		/*
			Add texture to caches
		*/
		
		bool reuse_old_id = false;
		u32 id = m_atlaspointer_cache.size();
		// Check old id without fetching a texture
		core::map<std::string, u32>::Node *n;
		n = m_name_to_id.find(name);
		// If it exists, we will replace the old definition
		if(n){
			id = n->getValue();
			reuse_old_id = true;
			/*infostream<<"TextureSource::buildMainAtlas(): "
					<<"Replacing old AtlasPointer"<<std::endl;*/
		}

		// Create AtlasPointer
		AtlasPointer ap(id);
		ap.atlas = NULL; // Set on the second pass
		ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
				(float)pos_in_atlas.Y/(float)atlas_dim.Height);
		ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
				(float)dim.Width/(float)atlas_dim.Height);
		ap.tiled = xwise_tiling;

		// Create SourceAtlasPointer and add to containers
		SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
		if(reuse_old_id)
			m_atlaspointer_cache[id] = nap;
		else
			m_atlaspointer_cache.push_back(nap);
		m_name_to_id[name] = id;
			
		// Increment position
		pos_in_atlas.Y += dim.Height + padding * 2;
	}

	/*
		Make texture
	*/
	video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
	assert(t);

	/*
		Second pass: set texture pointer in generated AtlasPointers
	*/
	for(core::map<std::string, bool>::Iterator
			i = sourcelist.getIterator();
			i.atEnd() == false; i++)
	{
		std::string name = i.getNode()->getKey();
		if(m_name_to_id.find(name) == NULL)
			continue;
		u32 id = m_name_to_id[name];
		//infostream<<"id of name "<<name<<" is "<<id<<std::endl;
		m_atlaspointer_cache[id].a.atlas = t;
	}

	/*
		Write image to file so that it can be inspected
	*/
	/*std::string atlaspath = porting::path_user
			+ DIR_DELIM + "generated_texture_atlas.png";
	infostream<<"Removing and writing texture atlas for inspection to "
			<<atlaspath<<std::endl;
	fs::RecursiveDelete(atlaspath);
	driver->writeImageToFile(atlas_img, atlaspath.c_str());*/
}
开发者ID:fusionlightcat,项目名称:minetest,代码行数:101,代码来源:tile.cpp

示例6: getTextureIdDirect

/*
	This method generates all the textures
*/
u32 TextureSource::getTextureIdDirect(const std::string &name)
{
	//infostream<<"getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;

	// Empty name means texture 0
	if(name == "")
	{
		infostream<<"getTextureIdDirect(): name is empty"<<std::endl;
		return 0;
	}
	
	/*
		Calling only allowed from main thread
	*/
	if(get_current_thread_id() != m_main_thread)
	{
		errorstream<<"TextureSource::getTextureIdDirect() "
				"called not from main thread"<<std::endl;
		return 0;
	}

	/*
		See if texture already exists
	*/
	{
		JMutexAutoLock lock(m_atlaspointer_cache_mutex);

		core::map<std::string, u32>::Node *n;
		n = m_name_to_id.find(name);
		if(n != NULL)
		{
			/*infostream<<"getTextureIdDirect(): \""<<name
					<<"\" found in cache"<<std::endl;*/
			return n->getValue();
		}
	}

	/*infostream<<"getTextureIdDirect(): \""<<name
			<<"\" NOT found in cache. Creating it."<<std::endl;*/
	
	/*
		Get the base image
	*/

	char separator = '^';

	/*
		This is set to the id of the base image.
		If left 0, there is no base image and a completely new image
		is made.
	*/
	u32 base_image_id = 0;
	
	// Find last meta separator in name
	s32 last_separator_position = -1;
	for(s32 i=name.size()-1; i>=0; i--)
	{
		if(name[i] == separator)
		{
			last_separator_position = i;
			break;
		}
	}
	/*
		If separator was found, construct the base name and make the
		base image using a recursive call
	*/
	std::string base_image_name;
	if(last_separator_position != -1)
	{
		// Construct base name
		base_image_name = name.substr(0, last_separator_position);
		/*infostream<<"getTextureIdDirect(): Calling itself recursively"
				" to get base image of \""<<name<<"\" = \""
                <<base_image_name<<"\""<<std::endl;*/
		base_image_id = getTextureIdDirect(base_image_name);
	}
	
	//infostream<<"base_image_id="<<base_image_id<<std::endl;
	
	video::IVideoDriver* driver = m_device->getVideoDriver();
	assert(driver);

	video::ITexture *t = NULL;

	/*
		An image will be built from files and then converted into a texture.
	*/
	video::IImage *baseimg = NULL;
	
	// If a base image was found, copy it to baseimg
	if(base_image_id != 0)
	{
		JMutexAutoLock lock(m_atlaspointer_cache_mutex);

		SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];

//.........这里部分代码省略.........
开发者ID:fusionlightcat,项目名称:minetest,代码行数:101,代码来源:tile.cpp


注:本文中的core::map::find方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。