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C++ Serializer::syncAsByte方法代码示例

本文整理汇总了C++中common::Serializer::syncAsByte方法的典型用法代码示例。如果您正苦于以下问题:C++ Serializer::syncAsByte方法的具体用法?C++ Serializer::syncAsByte怎么用?C++ Serializer::syncAsByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common::Serializer的用法示例。


在下文中一共展示了Serializer::syncAsByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: syncWithSerializer

static void syncWithSerializer(Common::Serializer &s, Track &t) {
	s.syncAsSByte(t.pan, VER(31));
	s.syncAsSint32LE(t.vol, VER(31));
	s.syncAsSint32LE(t.volFadeDest, VER(31));
	s.syncAsSint32LE(t.volFadeStep, VER(31));
	s.syncAsSint32LE(t.volFadeDelay, VER(31));
	s.syncAsByte(t.volFadeUsed, VER(31));
	s.syncAsSint32LE(t.soundId, VER(31));
	s.syncArray(t.soundName, 15, Common::Serializer::SByte, VER(31));
	s.syncAsByte(t.used, VER(31));
	s.syncAsByte(t.toBeRemoved, VER(31));
	s.syncAsByte(t.souStreamUsed, VER(31));
	s.skip(1, VER(31), VER(76)); // mixerStreamRunning
	s.syncAsSint32LE(t.soundPriority, VER(31));
	s.syncAsSint32LE(t.regionOffset, VER(31));
	s.skip(4, VER(31), VER(31)); // trackOffset
	s.syncAsSint32LE(t.dataOffset, VER(31));
	s.syncAsSint32LE(t.curRegion, VER(31));
	s.syncAsSint32LE(t.curHookId, VER(31));
	s.syncAsSint32LE(t.volGroupId, VER(31));
	s.syncAsSint32LE(t.soundType, VER(31));
	s.syncAsSint32LE(t.feedSize, VER(31));
	s.syncAsSint32LE(t.dataMod12Bit, VER(31));
	s.syncAsSint32LE(t.mixerFlags, VER(31));
	s.skip(4, VER(31), VER(42)); // mixerVol
	s.skip(4, VER(31), VER(42)); // mixerPan
	s.syncAsByte(t.sndDataExtComp, VER(45));
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:28,代码来源:dimuse.cpp

示例2: synchronize

void MADSAction::synchronize(Common::Serializer &s) {
	_action.synchronize(s);
	_activeAction.synchronize(s);
	s.syncAsSint16LE(_articleNumber);
	s.syncAsByte(_lookFlag);
	s.syncAsByte(_textChanged);
	s.syncAsSint16LE(_selectedRow);
	s.syncAsSint16LE(_selectedAction);
	s.syncAsSint16LE(_statusTextIndex);
	s.syncAsSint16LE(_hotspotId);
	_savedFields.synchronize(s);

	// TODO: When saving in Rex Village Hut, _senetence size() doesn't match
	// string length. Find out why not
	_sentence = Common::String(_sentence.c_str());
	s.syncString(_sentence);

	s.syncAsSint16LE(_verbType);
	s.syncAsSint16LE(_prepType);
	s.syncAsSint16LE(_commandSource);
	s.syncAsSint16LE(_mainObjectSource);
	s.syncAsSint16LE(_secondObject);
	s.syncAsSint16LE(_secondObjectSource);
	s.syncAsSint16LE(_recentCommandSource);
	s.syncAsSint16LE(_recentCommand);
	s.syncAsSint16LE(_interAwaiting);
	s.syncAsSint16LE(_pickedWord);
	s.syncAsByte(_pointEstablished);
	s.syncAsByte(_inProgress);
}
开发者ID:CobaltBlues,项目名称:scummvm,代码行数:30,代码来源:action.cpp

示例3: syncAllActorsAlive

void syncAllActorsAlive(Common::Serializer &s) {
	for (int i = 0; i < MAX_SAVED_ALIVES; i++) {
		s.syncAsByte(actorInfo[i].bAlive);
		s.syncAsByte(actorInfo[i].tagged);
		s.syncAsByte(actorInfo[i].tType);
		s.syncAsUint32LE(actorInfo[i].hTag);
	}
}
开发者ID:AdamRi,项目名称:scummvm-pink,代码行数:8,代码来源:actors.cpp

示例4: syncTime

static void syncTime(Common::Serializer &s, TimeDate &t) {
	s.syncAsUint16LE(t.tm_year);
	s.syncAsByte(t.tm_mon);
	s.syncAsByte(t.tm_mday);
	s.syncAsByte(t.tm_hour);
	s.syncAsByte(t.tm_min);
	s.syncAsByte(t.tm_sec);
}
开发者ID:,项目名称:,代码行数:8,代码来源:

示例5: synchronize

void Scene::synchronize(Common::Serializer &s) {
	_action.synchronize(s);
	_rails.synchronize(s);
	_userInterface.synchronize(s);
	s.syncAsByte(_reloadSceneFlag);
	s.syncAsByte(_roomChanged);
	s.syncAsUint16LE(_nextSceneId);
	s.syncAsUint16LE(_priorSceneId);
	_dynamicHotspots.synchronize(s);
}
开发者ID:alexbevi,项目名称:scummvm,代码行数:10,代码来源:scene.cpp

示例6: syncSaveGameHeader

static bool syncSaveGameHeader(Common::Serializer &s, SaveGameHeader &hdr) {
	s.syncAsUint32LE(hdr.id);
	s.syncAsUint32LE(hdr.size);
	s.syncAsUint32LE(hdr.ver);

	s.syncBytes((byte *)hdr.desc, SG_DESC_LEN);
	hdr.desc[SG_DESC_LEN - 1] = 0;

	syncTime(s, hdr.dateTime);

	int tmp = hdr.size - s.bytesSynced();

	// NOTE: We can't use SAVEGAME_ID here when attempting to remove a saved game from the launcher,
	// as there is no TinselEngine initialized then. This means that we can't check if this is a DW1
	// or DW2 savegame in this case, but it doesn't really matter, as the saved game is about to be
	// deleted anyway. Refer to bug #3387551.
	bool correctID = _vm ? (hdr.id == SAVEGAME_ID) : (hdr.id == DW1_SAVEGAME_ID || hdr.id == DW2_SAVEGAME_ID);

	// Perform sanity check
	if (tmp < 0 || !correctID || hdr.ver > CURRENT_VER || hdr.size > 1024)
		return false;

	if (tmp > 0) {
		// If there's header space left, handling syncing the Scn flag and game language
		s.syncAsByte(hdr.scnFlag);
		s.syncAsByte(hdr.language);
		tmp -= 2;

		if (_vm && s.isLoading()) {
			// If the engine is loaded, ensure the Scn/Gra usage is correct, and it's the correct language
			if ((hdr.scnFlag != ((_vm->getFeatures() & GF_SCNFILES) != 0)) ||
					(hdr.language != _vm->_config->_language))
				return false;
		}
	}

	// Handle the number of interpreter contexts that will be saved in the savegame
	if (tmp >= 2) {
		tmp -= 2;
		hdr.numInterpreters = NUM_INTERPRET;
		s.syncAsUint16LE(hdr.numInterpreters);
	} else {
		hdr.numInterpreters = (TinselV2 ? 70 : 64) - 20;
	}

	// Skip over any extra bytes
	s.skip(tmp);
	return true;
}
开发者ID:,项目名称:,代码行数:49,代码来源:

示例7: syncSongs

static void syncSongs(Common::Serializer &s) {
	int size = 0;

	if (songLoaded) {
		// TODO: implement
		s.syncAsByte(size);
		if (s.isLoading()) {
			saveVar1 = size;
			if (saveVar1)
				s.syncBytes(saveVar2, saveVar1);
		}
	} else {
		s.syncAsByte(size);
	}
}
开发者ID:33d,项目名称:scummvm,代码行数:15,代码来源:saveload.cpp

示例8: syncSavedMover

static void syncSavedMover(Common::Serializer &s, SAVED_MOVER &sm) {
	int i, j;

	s.syncAsUint32LE(sm.bActive);
	s.syncAsSint32LE(sm.actorID);
	s.syncAsSint32LE(sm.objX);
	s.syncAsSint32LE(sm.objY);
	s.syncAsUint32LE(sm.hLastfilm);

	// Sync walk reels
	for (i = 0; i < TOTAL_SCALES; ++i)
		for (j = 0; j < 4; ++j)
			s.syncAsUint32LE(sm.walkReels[i][j]);

	// Sync stand reels
	for (i = 0; i < TOTAL_SCALES; ++i)
		for (j = 0; j < 4; ++j)
			s.syncAsUint32LE(sm.standReels[i][j]);

	// Sync talk reels
	for (i = 0; i < TOTAL_SCALES; ++i)
		for (j = 0; j < 4; ++j)
			s.syncAsUint32LE(sm.talkReels[i][j]);


	if (TinselV2) {
		s.syncAsByte(sm.bHidden);

		s.syncAsSint32LE(sm.brightness);
		s.syncAsSint32LE(sm.startColor);
		s.syncAsSint32LE(sm.paletteLength);
	}
}
开发者ID:,项目名称:,代码行数:33,代码来源:

示例9: syncSavedData

static void syncSavedData(Common::Serializer &s, SAVED_DATA &sd, int numInterp) {
	s.syncAsUint32LE(sd.SavedSceneHandle);
	s.syncAsUint32LE(sd.SavedBgroundHandle);
	for (int i = 0; i < MAX_MOVERS; ++i)
		syncSavedMover(s, sd.SavedMoverInfo[i]);
	for (int i = 0; i < MAX_SAVED_ACTORS; ++i)
		syncSavedActor(s, sd.SavedActorInfo[i]);

	s.syncAsSint32LE(sd.NumSavedActors);
	s.syncAsSint32LE(sd.SavedLoffset);
	s.syncAsSint32LE(sd.SavedToffset);
	for (int i = 0; i < numInterp; ++i)
		sd.SavedICInfo[i].syncWithSerializer(s);
	for (int i = 0; i < MAX_POLY; ++i)
		s.syncAsUint32LE(sd.SavedDeadPolys[i]);
	s.syncAsUint32LE(sd.SavedControl);
	s.syncAsUint32LE(sd.SavedMidi);
	s.syncAsUint32LE(sd.SavedLoop);
	s.syncAsUint32LE(sd.SavedNoBlocking);

	// SavedNoScrollData
	for (int i = 0; i < MAX_VNOSCROLL; ++i)
		syncNoScrollB(s, sd.SavedNoScrollData.NoVScroll[i]);
	for (int i = 0; i < MAX_HNOSCROLL; ++i)
		syncNoScrollB(s, sd.SavedNoScrollData.NoHScroll[i]);
	s.syncAsUint32LE(sd.SavedNoScrollData.NumNoV);
	s.syncAsUint32LE(sd.SavedNoScrollData.NumNoH);

	// Tinsel 2 fields
	if (TinselV2) {
		// SavedNoScrollData
		s.syncAsUint32LE(sd.SavedNoScrollData.xTrigger);
		s.syncAsUint32LE(sd.SavedNoScrollData.xDistance);
		s.syncAsUint32LE(sd.SavedNoScrollData.xSpeed);
		s.syncAsUint32LE(sd.SavedNoScrollData.yTriggerTop);
		s.syncAsUint32LE(sd.SavedNoScrollData.yTriggerBottom);
		s.syncAsUint32LE(sd.SavedNoScrollData.yDistance);
		s.syncAsUint32LE(sd.SavedNoScrollData.ySpeed);

		for (int i = 0; i < NUM_ZPOSITIONS; ++i)
			syncZPosition(s, sd.zPositions[i]);
		s.syncBytes(sd.savedActorZ, MAX_SAVED_ACTOR_Z);
		for (int i = 0; i < MAX_POLY; ++i)
			syncPolyVolatile(s, sd.SavedPolygonStuff[i]);
		for (int i = 0; i < 3; ++i)
			s.syncAsUint32LE(sd.SavedTune[i]);
		s.syncAsByte(sd.bTinselDim);
		s.syncAsSint32LE(sd.SavedScrollFocus);
		for (int i = 0; i < SV_TOPVALID; ++i)
			s.syncAsSint32LE(sd.SavedSystemVars[i]);
		for (int i = 0; i < MAX_SOUNDREELS; ++i)
			syncSoundReel(s, sd.SavedSoundReels[i]);
	}
}
开发者ID:,项目名称:,代码行数:54,代码来源:

示例10: syncPreloadData

static void syncPreloadData(Common::Serializer &s) {
	uint8 dummyByte = 0;
	uint32 dummyLong = 0;

	for (int i = 0; i < 64; i++) {
		preloadStruct &pe = preloadData[i];

		s.syncBytes((byte *)pe.name, 15);
		s.syncAsByte(dummyByte);
		s.syncAsUint32LE(pe.size);
		s.syncAsUint32LE(pe.sourceSize);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint16LE(pe.nofree);
		s.syncAsUint16LE(pe.protect);
		s.syncAsUint16LE(pe.ovl);
	}
}
开发者ID:33d,项目名称:scummvm,代码行数:17,代码来源:saveload.cpp

示例11: syncHeader

void CGEEngine::syncHeader(Common::Serializer &s) {
	debugC(1, kCGEDebugEngine, "CGEEngine::syncHeader(s)");

	int i = kDemo;

	s.syncAsUint16LE(_now);
	s.syncAsUint16LE(_oldLev);
	s.syncAsUint16LE(i);        // unused Demo string id
	for (i = 0; i < 5; i++)
		s.syncAsUint16LE(_game);
	s.syncAsSint16LE(i);		// unused VGA::Mono variable
	s.syncAsUint16LE(_music);
	s.syncBytes(_volume, 2);
	for (i = 0; i < 4; i++)
		s.syncAsUint16LE(_flag[i]);

	if (s.isLoading()) {
		// Reset scene values
		initSceneValues();
	}

	for (i = 0; i < kSceneMax; i++) {
		s.syncAsSint16LE(_heroXY[i].x);
		s.syncAsUint16LE(_heroXY[i].y);
	}
	for (i = 0; i < 1 + kSceneMax; i++) {
		s.syncAsByte(_barriers[i]._horz);
		s.syncAsByte(_barriers[i]._vert);
	}
	for (i = 0; i < kPocketNX; i++)
		s.syncAsUint16LE(_pocref[i]);

	if (s.isSaving()) {
		// Write checksum
		int checksum = kSavegameCheckSum;
		s.syncAsUint16LE(checksum);
	} else {
		// Read checksum and validate it
		uint16 checksum = 0;
		s.syncAsUint16LE(checksum);
		if (checksum != kSavegameCheckSum)
			error("%s", _text->getText(kBadSVG));
	}
}
开发者ID:MaddTheSane,项目名称:scummvm,代码行数:44,代码来源:cge_main.cpp

示例12:

static void syncOverlays1(Common::Serializer &s) {
	uint8 dummyByte = 0;
	uint32 dummyLong = 0;

	for (int i = 0; i < numOfLoadedOverlay; i++) {
		overlayStruct &oe = overlayTable[i];

		s.syncBytes((byte *)oe.overlayName, 13);
		s.syncAsByte(dummyByte);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint16LE(oe.alreadyLoaded);
		s.syncAsUint16LE(oe.state);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint16LE(oe.executeScripts);
	}
}
开发者ID:33d,项目名称:scummvm,代码行数:19,代码来源:saveload.cpp

示例13: syncBitFlags

void SavesManager::syncBitFlags(Common::Serializer &s, bool *startP, bool *endP) {
	byte data = 0;

	int bitCounter = 0;
	for (bool *p = startP; p <= endP; ++p, bitCounter = (bitCounter + 1) % 8) {
		if (p == endP || bitCounter == 0) {
			if (p != endP || s.isSaving())
				s.syncAsByte(data);
			if (p == endP)
				break;

			if (s.isSaving())
				data = 0;
		}

		if (s.isLoading())
			*p = (data >> bitCounter) != 0;
		else if (*p)
			data |= 1 << bitCounter;
	}
开发者ID:peterkohaut,项目名称:scummvm,代码行数:20,代码来源:saves.cpp

示例14: syncFilesDatabase

static void syncFilesDatabase(Common::Serializer &s) {
	uint8 dummyVal = 0;
	uint32 tmp;

	for (int i = 0; i < NUM_FILE_ENTRIES; i++) {
		dataFileEntry &fe = filesDatabase[i];

		s.syncAsUint16LE(fe.widthInColumn);
		s.syncAsUint16LE(fe.width);
		s.syncAsUint16LE(fe.resType);
		s.syncAsUint16LE(fe.height);

		// Remember whether this file database was open or not.
		// Upon loading, loadSavegameData uses this information
		// in order to re-open the file databases accordingly.
		tmp = (fe.subData.ptr) ? 1 : 0;
		s.syncAsUint32LE(tmp);
		if (s.isLoading()) {
			fe.subData.ptr = tmp ? (uint8 *)1 : 0;
		}

		s.syncAsSint16LE(fe.subData.index);
		s.syncBytes((byte *)fe.subData.name, 13);
		s.syncAsByte(dummyVal);

		s.syncAsSint16LE(fe.subData.transparency);

		// Treat fe.subData.ptrMask the same as fe.subData.ptr.
		tmp = (fe.subData.ptrMask) ? 1 : 0;
		s.syncAsUint32LE(tmp);
		if (s.isLoading()) {
			fe.subData.ptrMask = tmp ? (uint8 *)1 : 0;
		}

		s.syncAsUint16LE(fe.subData.resourceType);
		s.syncAsSint16LE(fe.subData.compression);
	}
}
开发者ID:vladimir-zahradnik,项目名称:scummvm,代码行数:38,代码来源:saveload.cpp

示例15: syncFilesDatabase

static void syncFilesDatabase(Common::Serializer &s) {
	uint8 dummyVal = 0;
	uint32 tmp;

	for (int i = 0; i < NUM_FILE_ENTRIES; i++) {
		dataFileEntry &fe = filesDatabase[i];

		s.syncAsUint16LE(fe.widthInColumn);
		s.syncAsUint16LE(fe.width);
		s.syncAsUint16LE(fe.resType);
		s.syncAsUint16LE(fe.height);

		// TODO: Have a look at the saving/loading of this pointer
		tmp = (fe.subData.ptr) ? 1 : 0;
		s.syncAsUint32LE(tmp);
		if (s.isLoading()) {
			fe.subData.ptr = (uint8 *)tmp;
		}

		s.syncAsSint16LE(fe.subData.index);
		s.syncBytes((byte *)fe.subData.name, 13);
		s.syncAsByte(dummyVal);

		s.syncAsSint16LE(fe.subData.transparency);

		// TODO: Have a look at the saving/loading of this pointer
		tmp = (fe.subData.ptrMask) ? 1 : 0;
		s.syncAsUint32LE(tmp);
		if (s.isLoading()) {
			fe.subData.ptrMask = (uint8 *)tmp;
		}

		s.syncAsUint16LE(fe.subData.resourceType);
		s.syncAsSint16LE(fe.subData.compression);
	}
}
开发者ID:33d,项目名称:scummvm,代码行数:36,代码来源:saveload.cpp


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