本文整理汇总了C++中common::InSaveFile::readUint16BE方法的典型用法代码示例。如果您正苦于以下问题:C++ InSaveFile::readUint16BE方法的具体用法?C++ InSaveFile::readUint16BE怎么用?C++ InSaveFile::readUint16BE使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类common::InSaveFile
的用法示例。
在下文中一共展示了InSaveFile::readUint16BE方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: querySaveMetaInfos
SaveStateDescriptor HugoMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
if (file) {
int saveVersion = file->readByte();
if (saveVersion != kSavegameVersion) {
warning("Savegame of incompatible version");
delete file;
return SaveStateDescriptor();
}
uint32 saveNameLength = file->readUint16BE();
char saveName[256];
file->read(saveName, saveNameLength);
saveName[saveNameLength] = 0;
SaveStateDescriptor desc(slot, saveName);
Graphics::Surface *thumbnail = new Graphics::Surface();
assert(thumbnail);
if (!Graphics::loadThumbnail(*file, *thumbnail)) {
delete thumbnail;
thumbnail = 0;
}
desc.setThumbnail(thumbnail);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
uint32 saveDate = file->readUint32BE();
uint16 saveTime = file->readUint16BE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
// Slot 0 is used for the 'restart game' save in all Hugo games, thus
// we prevent it from being deleted.
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
delete file;
return desc;
}
return SaveStateDescriptor();
}
示例2: querySaveMetaInfos
SaveStateDescriptor ToonMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
if (file) {
int32 version = file->readSint32BE();
if (version != TOON_SAVEGAME_VERSION) {
delete file;
return SaveStateDescriptor();
}
uint32 saveNameLength = file->readUint16BE();
char saveName[256];
file->read(saveName, saveNameLength);
saveName[saveNameLength] = 0;
SaveStateDescriptor desc(slot, saveName);
Graphics::Surface *thumbnail = new Graphics::Surface();
assert(thumbnail);
if (!Graphics::loadThumbnail(*file, *thumbnail)) {
delete thumbnail;
thumbnail = 0;
}
desc.setThumbnail(thumbnail);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
uint32 saveDate = file->readUint32BE();
uint16 saveTime = file->readUint16BE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
delete file;
return desc;
}
return SaveStateDescriptor();
}
示例3: querySaveMetaInfos
SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("sword1.%03d", slot);
char name[40];
uint32 playTime = 0;
byte versionSave;
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
if (in) {
in->skip(4); // header
in->read(name, sizeof(name));
in->read(&versionSave, 1); // version
SaveStateDescriptor desc(slot, name);
if (versionSave < 2) // These older version of the savegames used a flag to signal presence of thumbnail
in->skip(1);
if (Graphics::checkThumbnailHeader(*in)) {
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*in, thumbnail)) {
delete in;
return SaveStateDescriptor();
}
desc.setThumbnail(thumbnail);
}
uint32 saveDate = in->readUint32BE();
uint16 saveTime = in->readUint16BE();
if (versionSave > 1) // Previous versions did not have playtime data
playTime = in->readUint32BE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
if (versionSave > 1) {
desc.setPlayTime(playTime * 1000);
} else { //We have no playtime data
desc.setPlayTime(0);
}
delete in;
return desc;
}
return SaveStateDescriptor();
}
示例4: querySaveMetaInfos
SaveStateDescriptor AdlMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.s%02d", target, slot);
Common::InSaveFile *inFile = g_system->getSavefileManager()->openForLoading(fileName);
if (!inFile)
return SaveStateDescriptor();
if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
delete inFile;
return SaveStateDescriptor();
}
byte saveVersion = inFile->readByte();
if (saveVersion != SAVEGAME_VERSION) {
delete inFile;
return SaveStateDescriptor();
}
char name[SAVEGAME_NAME_LEN] = { };
inFile->read(name, sizeof(name) - 1);
inFile->readByte();
if (inFile->eos() || inFile->err()) {
delete inFile;
return SaveStateDescriptor();
}
SaveStateDescriptor sd(slot, name);
int year = inFile->readUint16BE();
int month = inFile->readByte();
int day = inFile->readByte();
sd.setSaveDate(year + 1900, month + 1, day);
int hour = inFile->readByte();
int minutes = inFile->readByte();
sd.setSaveTime(hour, minutes);
uint32 playTime = inFile->readUint32BE();
sd.setPlayTime(playTime);
if (inFile->eos() || inFile->err()) {
delete inFile;
return SaveStateDescriptor();
}
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*inFile, thumbnail)) {
delete inFile;
return SaveStateDescriptor();
}
sd.setThumbnail(thumbnail);
delete inFile;
return sd;
}
示例5: querySaveMetaInfos
SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
const uint32 AGIflag = MKTAG('A','G','I',':');
char fileName[MAXPATHLEN];
sprintf(fileName, "%s.%03d", target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
if (in) {
if (in->readUint32BE() != AGIflag) {
delete in;
return SaveStateDescriptor();
}
char name[32];
in->read(name, 31);
SaveStateDescriptor desc(slot, name);
// Do not allow save slot 0 (used for auto-saving) to be deleted or
// overwritten.
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
char saveVersion = in->readByte();
if (saveVersion >= 4) {
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*in);
desc.setThumbnail(thumbnail);
uint32 saveDate = in->readUint32BE();
uint16 saveTime = in->readUint16BE();
if (saveVersion >= 6) {
uint32 playTime = in->readUint32BE();
desc.setPlayTime(playTime * 1000);
}
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
// TODO: played time
}
delete in;
return desc;
} else {
示例6: listSaves
SaveStateList ToonMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
int slotNum = 0;
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
slotNum = atoi(filename->c_str() + filename->size() - 3);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
if (file) {
int32 version = file->readSint32BE();
if (version != TOON_SAVEGAME_VERSION) {
delete file;
continue;
}
// read name
uint16 nameSize = file->readUint16BE();
if (nameSize >= 255) {
delete file;
continue;
}
char name[256];
file->read(name, nameSize);
name[nameSize] = 0;
saveList.push_back(SaveStateDescriptor(slotNum, name));
delete file;
}
}
}
return saveList;
}
示例7: load
void SagaEngine::load(const char *fileName) {
Common::InSaveFile *in;
int commonBufferSize;
int sceneNumber, insetSceneNumber;
int mapx, mapy;
char title[TITLESIZE];
if (!(in = _saveFileMan->openForLoading(fileName))) {
return;
}
_saveHeader.type = in->readUint32BE();
_saveHeader.size = in->readUint32LE();
_saveHeader.version = in->readUint32LE();
in->read(_saveHeader.name, sizeof(_saveHeader.name));
// Some older saves were not written in an endian safe fashion.
// We try to detect this here by checking for extremly high version values.
// If found, we retry with the data swapped.
if (_saveHeader.version > 0xFFFFFF) {
warning("This savegame is not endian safe, retrying with the data swapped");
_saveHeader.version = SWAP_BYTES_32(_saveHeader.version);
}
debug(2, "Save version: 0x%X", _saveHeader.version);
if (_saveHeader.version < 4)
warning("This savegame is not endian-safe. There may be problems");
if (_saveHeader.type != MKTAG('S','A','G','A')) {
error("SagaEngine::load wrong save game format");
}
if (_saveHeader.version > 4) {
in->read(title, TITLESIZE);
debug(0, "Save is for: %s", title);
}
if (_saveHeader.version >= 6) {
// We don't need the thumbnail here, so just read it and discard it
Graphics::skipThumbnail(*in);
in->readUint32BE(); // save date
in->readUint16BE(); // save time
if (_saveHeader.version >= 8) {
uint32 playTime = in->readUint32BE();
g_engine->setTotalPlayTime(playTime * 1000);
}
}
// Clear pending events here, and don't process queued music events
_events->clearList(false);
// Surrounding scene
sceneNumber = in->readSint32LE();
#ifdef ENABLE_IHNM
if (getGameId() == GID_IHNM) {
int currentChapter = _scene->currentChapterNumber();
_scene->setChapterNumber(in->readSint32LE());
in->skip(4); // obsolete, was used for setting the protagonist
if (_scene->currentChapterNumber() != currentChapter)
_scene->changeScene(-2, 0, kTransitionFade, _scene->currentChapterNumber());
_scene->setCurrentMusicTrack(in->readSint32LE());
_scene->setCurrentMusicRepeat(in->readSint32LE());
_music->stop();
if (_scene->currentChapterNumber() == 8)
_interface->setMode(kPanelChapterSelection);
if (!isIHNMDemo()) {
_music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL);
} else {
_music->play(3, MUSIC_LOOP);
}
}
#endif
// Inset scene
insetSceneNumber = in->readSint32LE();
#ifdef ENABLE_IHNM
if (getGameId() == GID_IHNM) {
_globalFlags = in->readUint32LE();
for (int i = 0; i < ARRAYSIZE(_ethicsPoints); i++)
_ethicsPoints[i] = in->readSint16LE();
}
#endif
_interface->loadState(in);
_actor->loadState(in);
commonBufferSize = in->readSint16LE();
_script->_commonBuffer.resize(commonBufferSize);
in->read(_script->_commonBuffer.getBuffer(), commonBufferSize);
if (getGameId() == GID_ITE) {
mapx = in->readSint16LE();
mapy = in->readSint16LE();
_isoMap->setMapPosition(mapx, mapy);
}
//.........这里部分代码省略.........
示例8: loadGame
bool loadGame(const Common::String &fname) {
Common::InSaveFile *fp = g_system->getSavefileManager()->openForLoading(fname);
FILETIME savedGameTime;
while (allRunningFunctions)
finishFunction(allRunningFunctions);
if (fp == NULL)
return false;
bool headerBad = false;
if (fp->readByte() != 'S')
headerBad = true;
if (fp->readByte() != 'L')
headerBad = true;
if (fp->readByte() != 'U')
headerBad = true;
if (fp->readByte() != 'D')
headerBad = true;
if (fp->readByte() != 'S')
headerBad = true;
if (fp->readByte() != 'A')
headerBad = true;
if (headerBad) {
fatal(ERROR_GAME_LOAD_NO, fname);
return NULL;
}
char c;
c = fp->readByte();
while ((c = fp->readByte()))
;
int majVersion = fp->readByte();
int minVersion = fp->readByte();
ssgVersion = VERSION(majVersion, minVersion);
if (ssgVersion >= VERSION(1, 4)) {
if (!g_sludge->_gfxMan->skipThumbnail(fp))
return fatal(ERROR_GAME_LOAD_CORRUPT, fname);
}
uint32 bytes_read = fp->read(&savedGameTime, sizeof(FILETIME));
if (bytes_read != sizeof(FILETIME) && fp->err()) {
warning("Reading error in loadGame.");
}
if (savedGameTime.dwLowDateTime != fileTime.dwLowDateTime || savedGameTime.dwHighDateTime != fileTime.dwHighDateTime) {
return fatal(ERROR_GAME_LOAD_WRONG, fname);
}
// DON'T ADD ANYTHING NEW BEFORE THIS POINT!
if (ssgVersion >= VERSION(1, 4)) {
allowAnyFilename = fp->readByte();
}
captureAllKeys = fp->readByte();
fp->readByte(); // updateDisplay (part of movie playing)
g_sludge->_txtMan->loadFont(ssgVersion, fp);
killAllPeople();
killAllRegions();
int camerX = fp->readUint16BE();
int camerY = fp->readUint16BE();
float camerZ;
if (ssgVersion >= VERSION(2, 0)) {
camerZ = fp->readFloatLE();
} else {
camerZ = 1.0;
}
brightnessLevel = fp->readByte();
g_sludge->_gfxMan->loadHSI(fp, 0, 0, true);
g_sludge->_evtMan->loadHandlers(fp);
loadRegions(fp);
if (!g_sludge->_cursorMan->loadCursor(fp)) {
return false;
}
LoadedFunction *rFunc;
LoadedFunction **buildList = &allRunningFunctions;
int countFunctions = fp->readUint16BE();
while (countFunctions--) {
rFunc = loadFunction(fp);
rFunc->next = NULL;
(*buildList) = rFunc;
buildList = &(rFunc->next);
}
for (int a = 0; a < numGlobals; a++) {
unlinkVar(globalVars[a]);
loadVariable(&globalVars[a], fp);
}
loadPeople(fp);
//.........这里部分代码省略.........
示例9: querySaveMetaInfos
SaveStateDescriptor SagaMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
static char fileName[MAX_FILE_NAME];
sprintf(fileName, "%s.s%02d", target, slot);
char title[TITLESIZE];
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
if (in) {
uint32 type = in->readUint32BE();
in->readUint32LE(); // size
uint32 version = in->readUint32LE();
char name[SAVE_TITLE_SIZE];
in->read(name, sizeof(name));
SaveStateDescriptor desc(slot, name);
// Some older saves were not written in an endian safe fashion.
// We try to detect this here by checking for extremly high version values.
// If found, we retry with the data swapped.
if (version > 0xFFFFFF) {
warning("This savegame is not endian safe, retrying with the data swapped");
version = SWAP_BYTES_32(version);
}
debug(2, "Save version: 0x%X", version);
if (version < 4)
warning("This savegame is not endian-safe. There may be problems");
if (type != MKTAG('S','A','G','A')) {
error("SagaEngine::load wrong save game format");
}
if (version > 4) {
in->read(title, TITLESIZE);
debug(0, "Save is for: %s", title);
}
if (version >= 6) {
Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*in);
desc.setThumbnail(thumbnail);
uint32 saveDate = in->readUint32BE();
uint16 saveTime = in->readUint16BE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
if (version >= 8) {
uint32 playTime = in->readUint32BE();
desc.setPlayTime(playTime * 1000);
}
}
delete in;
return desc;
}
示例10: loadgame
LoadgameResult DMEngine::loadgame(int16 slot) {
if (slot == -1 && _newGameFl == k0_modeLoadSavedGame)
return kDMLoadgameFailure;
bool fadePalette = true;
Common::String fileName;
Common::SaveFileManager *saveFileManager = nullptr;
Common::InSaveFile *file = nullptr;
struct {
SaveTarget _saveTarget;
int32 _saveVersion;
OriginalSaveFormat _saveFormat;
OriginalSavePlatform _savePlatform;
uint16 _dungeonId;
} dmSaveHeader;
if (_newGameFl) {
//L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true);
_restartGameAllowed = false;
_championMan->_partyChampionCount = 0;
_championMan->_leaderHandObject = Thing::_none;
} else {
fileName = getSavefileName(slot);
saveFileManager = _system->getSavefileManager();
file = saveFileManager->openForLoading(fileName);
SaveGameHeader header;
readSaveGameHeader(file, &header);
warning("MISSING CODE: missing check for matching format and platform in save in f435_loadgame");
dmSaveHeader._saveTarget = (SaveTarget)file->readSint32BE();
dmSaveHeader._saveVersion = file->readSint32BE();
dmSaveHeader._saveFormat = (OriginalSaveFormat)file->readSint32BE();
dmSaveHeader._savePlatform = (OriginalSavePlatform)file->readSint32BE();
// Skip _gameId, which was useless
file->readSint32BE();
dmSaveHeader._dungeonId = file->readUint16BE();
_gameTime = file->readSint32BE();
// G0349_ul_LastRandomNumber = L1371_s_GlobalData.LastRandomNumber;
_championMan->_partyChampionCount = file->readUint16BE();
_dungeonMan->_partyMapX = file->readSint16BE();
_dungeonMan->_partyMapY = file->readSint16BE();
_dungeonMan->_partyDir = (Direction)file->readUint16BE();
_dungeonMan->_partyMapIndex = file->readByte();
_championMan->_leaderIndex = (ChampionIndex)file->readSint16BE();
_championMan->_magicCasterChampionIndex = (ChampionIndex)file->readSint16BE();
_timeline->_eventCount = file->readUint16BE();
_timeline->_firstUnusedEventIndex = file->readUint16BE();
_timeline->_eventMaxCount = file->readUint16BE();
_groupMan->_currActiveGroupCount = file->readUint16BE();
_projexpl->_lastCreatureAttackTime = file->readSint32BE();
_projexpl->_lastPartyMovementTime = file->readSint32BE();
_disabledMovementTicks = file->readSint16BE();
_projectileDisableMovementTicks = file->readSint16BE();
_lastProjectileDisabledMovementDirection = file->readSint16BE();
_championMan->_leaderHandObject = Thing(file->readUint16BE());
_groupMan->_maxActiveGroupCount = file->readUint16BE();
if (!_restartGameRequest) {
_timeline->initTimeline();
_groupMan->initActiveGroups();
}
_groupMan->loadActiveGroupPart(file);
_championMan->loadPartyPart2(file);
_timeline->loadEventsPart(file);
_timeline->loadTimelinePart(file);
// read sentinel
uint32 sentinel = file->readUint32BE();
assert(sentinel == 0x6f85e3d3);
_dungeonId = dmSaveHeader._dungeonId;
}
_dungeonMan->loadDungeonFile(file);
delete file;
if (_newGameFl) {
_timeline->initTimeline();
_groupMan->initActiveGroups();
if (fadePalette) {
_displayMan->startEndFadeToPalette(_displayMan->_blankBuffer);
delay(1);
_displayMan->fillScreen(kDMColorBlack);
_displayMan->startEndFadeToPalette(_displayMan->_paletteTopAndBottomScreen);
}
} else {
_restartGameAllowed = true;
switch (getGameLanguage()) { // localized
case Common::DE_DEU:
_dialog->dialogDraw(nullptr, "SPIEL WIRD GELADEN . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
break;
case Common::FR_FRA:
_dialog->dialogDraw(nullptr, "CHARGEMENT DU JEU . . .", nullptr, nullptr, nullptr, nullptr, true, true, true);
//.........这里部分代码省略.........
示例11: loadGame
int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
char description[31], saveVersion, loadId[8];
int i, vtEntries = MAX_VIEWTABLE;
uint8 t;
int16 parm[7];
Common::InSaveFile *in;
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "AgiEngine::loadGame(%s)", fileName.c_str());
if (!(in = _saveFileMan->openForLoading(fileName))) {
warning("Can't open file '%s', game not loaded", fileName.c_str());
return errBadFileOpen;
} else {
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for reading", fileName.c_str());
}
uint32 typea = in->readUint32BE();
if (typea == AGIflag) {
debugC(6, kDebugLevelMain | kDebugLevelSavegame, "Has AGI flag, good start");
} else {
warning("This doesn't appear to be an AGI savegame, game not restored");
delete in;
return errOK;
}
in->read(description, 31);
debugC(6, kDebugLevelMain | kDebugLevelSavegame, "Description is: %s", description);
saveVersion = in->readByte();
if (saveVersion < 2) // is the save game pre-ScummVM?
warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, SAVEGAME_VERSION);
if (saveVersion < 3)
warning("This save game contains no AGIPAL data, if the game is using the AGIPAL hack, it won't work correctly");
if (saveVersion >= 4) {
// We don't need the thumbnail here, so just read it and discard it
Graphics::skipThumbnail(*in);
in->readUint32BE(); // save date
in->readUint16BE(); // save time
// TODO: played time
}
_game.state = (State)in->readByte();
in->read(loadId, 8);
if (strcmp(loadId, _game.id) && checkId) {
delete in;
warning("This save seems to be from a different AGI game (save from %s, running %s), not loaded", loadId, _game.id);
return errBadFileOpen;
}
strncpy(_game.id, loadId, 8);
if (saveVersion >= 5) {
char md5[32 + 1];
for (i = 0; i < 32; i++) {
md5[i] = in->readByte();
}
md5[i] = 0; // terminate
// As noted above in AgiEngine::saveGame the MD5 sum field may be all zero
// when the save was made via a fallback matched game. In this case we will
// replace the MD5 sum with a nicer string, so that the user can easily see
// this fact in the debug output. The string saved in "md5" will never match
// any valid MD5 sum, thus it is safe to do that here.
if (md5[0] == 0)
strcpy(md5, "fallback matched");
debug(0, "Saved game MD5: \"%s\"", md5);
if (!getGameMD5()) {
warning("Since your game was only detected via the fallback detector, there is no possibility to assure the save is compatible with your game version");
debug(0, "The game used for saving is \"%s\".", md5);
} else if (strcmp(md5, getGameMD5())) {
warning("Game was saved with different gamedata - you may encounter problems");
debug(0, "Your game is \"%s\" and save is \"%s\".", getGameMD5(), md5);
}
}
for (i = 0; i < MAX_FLAGS; i++)
_game.flags[i] = in->readByte();
for (i = 0; i < MAX_VARS; i++)
_game.vars[i] = in->readByte();
setvar(vFreePages, 180); // Set amount of free memory to realistic value (Overwriting the just loaded value)
_game.horizon = in->readSint16BE();
_game.lineStatus = in->readSint16BE();
_game.lineUserInput = in->readSint16BE();
_game.lineMinPrint = in->readSint16BE();
// These are never saved
_game.cursorPos = 0;
//.........这里部分代码省略.........