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C++ InSaveFile::readByte方法代码示例

本文整理汇总了C++中common::InSaveFile::readByte方法的典型用法代码示例。如果您正苦于以下问题:C++ InSaveFile::readByte方法的具体用法?C++ InSaveFile::readByte怎么用?C++ InSaveFile::readByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common::InSaveFile的用法示例。


在下文中一共展示了InSaveFile::readByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: querySaveMetaInfos

SaveStateDescriptor DreamWebMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	Common::String filename = Common::String::format("DREAMWEB.D%02d", slot);
	Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());

	if (in) {
		DreamWeb::FileHeader header;
		in->read((uint8 *)&header, sizeof(DreamWeb::FileHeader));

		Common::String saveName;
		byte descSize = header.len(0);
		byte i;

		for (i = 0; i < descSize; i++)
			saveName += (char)in->readByte();

		SaveStateDescriptor desc(slot, saveName);

		// Check if there is a ScummVM data block
		if (header.len(6) == SCUMMVM_BLOCK_MAGIC_SIZE) {
			// Skip the game data
			for (i = 1; i <= 5; i++)
				in->skip(header.len(i));

			uint32 tag = in->readUint32BE();
			if (tag != SCUMMVM_HEADER) {
				warning("ScummVM data block found, but the block header is incorrect - skipping");
				delete in;
				return desc;
			}

			byte version = in->readByte();
			if (version > SAVEGAME_VERSION) {
				warning("ScummVM data block found, but it has been saved with a newer version of ScummVM - skipping");
				delete in;
				return desc;
			}

			uint32 saveDate = in->readUint32LE();
			uint32 saveTime = in->readUint32LE();
			uint32 playTime = in->readUint32LE();
			Graphics::Surface *thumbnail = Graphics::loadThumbnail(*in);

			int day = (saveDate >> 24) & 0xFF;
			int month = (saveDate >> 16) & 0xFF;
			int year = saveDate & 0xFFFF;
			int hour = (saveTime >> 16) & 0xFF;
			int minutes = (saveTime >> 8) & 0xFF;

			desc.setSaveDate(year, month, day);
			desc.setSaveTime(hour, minutes);
			desc.setPlayTime(playTime * 1000);
			desc.setThumbnail(thumbnail);
		}

		delete in;
		return desc;
	}

	return SaveStateDescriptor();
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:60,代码来源:detection.cpp

示例2:

Common::HashMap<Common::String, uint32> DefaultSaveFileManager::loadTimestamps() {
	Common::HashMap<Common::String, uint32> timestamps;

	//refresh the files list
	Common::Array<Common::String> files;
	g_system->getSavefileManager()->updateSavefilesList(files);

	//start with listing all the files in saves/ directory and setting invalid timestamp to them
	Common::StringArray localFiles = g_system->getSavefileManager()->listSavefiles("*");
	for (uint32 i = 0; i < localFiles.size(); ++i)
		timestamps[localFiles[i]] = INVALID_TIMESTAMP;

	//now actually load timestamps from file
	Common::InSaveFile *file = g_system->getSavefileManager()->openRawFile(TIMESTAMPS_FILENAME);
	if (!file) {
		warning("DefaultSaveFileManager: failed to open '%s' file to load timestamps", TIMESTAMPS_FILENAME);
		return timestamps;
	}

	while (!file->eos()) {
		//read filename into buffer (reading until the first ' ')
		Common::String buffer;
		while (!file->eos()) {
			byte b = file->readByte();
			if (b == ' ') break;
			buffer += (char)b;
		}

		//read timestamp info buffer (reading until ' ' or some line ending char)
		Common::String filename = buffer;
		while (true) {
			bool lineEnded = false;
			buffer = "";
			while (!file->eos()) {
				byte b = file->readByte();
				if (b == ' ' || b == '\n' || b == '\r') {
					lineEnded = (b == '\n');
					break;
				}
				buffer += (char)b;
			}

			if (buffer == "" && file->eos()) break;
			if (!lineEnded) filename += " " + buffer;
			else break;
		}

		//parse timestamp
		uint32 timestamp = buffer.asUint64();
		if (buffer == "" || timestamp == 0) break;
		if (timestamps.contains(filename))
			timestamps[filename] = timestamp;
	}

	delete file;
	return timestamps;
}
开发者ID:peterkohaut,项目名称:scummvm,代码行数:57,代码来源:default-saves.cpp

示例3: showThumbnail

void GraphicsManager::showThumbnail(const Common::String &filename, int atX, int atY) {
	Common::InSaveFile *fp = g_system->getSavefileManager()->openForLoading(filename);

	if (fp == nullptr)
		return;

	bool headerBad = false;
	if (fp->readByte() != 'S')
		headerBad = true;
	if (fp->readByte() != 'L')
		headerBad = true;
	if (fp->readByte() != 'U')
		headerBad = true;
	if (fp->readByte() != 'D')
		headerBad = true;
	if (fp->readByte() != 'S')
		headerBad = true;
	if (fp->readByte() != 'A')
		headerBad = true;
	if (headerBad) {
		fatal(ERROR_GAME_LOAD_NO, filename);
		return;
	}
	char c = fp->readByte();
	while ((c = fp->readByte()))
		;

	int majVersion = fp->readByte();
	int minVersion = fp->readByte();
	int ssgVersion = VERSION(majVersion, minVersion);

	if (ssgVersion >= VERSION(1, 4)) {
		int fileWidth = fp->readUint32LE();
		int fileHeight = fp->readUint32LE();

		Graphics::TransparentSurface thumbnail;
		if (!ImgLoader::loadPNGImage(fp, &thumbnail))
			return;

		delete fp;
		fp = nullptr;


		if (atX < 0) {
			fileWidth += atX;
			atX = 0;
		}
		if (atY < 0) {
			fileHeight += atY;
			atY = 0;
		}
		if (fileWidth + atX > (int)_sceneWidth)
			fileWidth = _sceneWidth - atX;
		if (fileHeight + atY > (int)_sceneHeight)
			fileHeight = _sceneHeight - atY;

		thumbnail.blit(_backdropSurface, atX, atY, Graphics::FLIP_NONE, nullptr, TS_ARGB(255, 255, 255, 255), fileWidth, fileHeight);
		thumbnail.free();
	}
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:60,代码来源:thumbnail.cpp

示例4: querySaveMetaInfos

SaveStateDescriptor HugoMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot);
	Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);

	if (file) {
		int saveVersion = file->readByte();

		if (saveVersion != kSavegameVersion) {
			warning("Savegame of incompatible version");
			delete file;
			return SaveStateDescriptor();
		}

		uint32 saveNameLength = file->readUint16BE();
		char saveName[256];
		file->read(saveName, saveNameLength);
		saveName[saveNameLength] = 0;

		SaveStateDescriptor desc(slot, saveName);

		Graphics::Surface *thumbnail = new Graphics::Surface();
		assert(thumbnail);
		if (!Graphics::loadThumbnail(*file, *thumbnail)) {
			delete thumbnail;
			thumbnail = 0;
		}
		desc.setThumbnail(thumbnail);

		desc.setDeletableFlag(true);
		desc.setWriteProtectedFlag(false);

		uint32 saveDate = file->readUint32BE();
		uint16 saveTime = file->readUint16BE();

		int day = (saveDate >> 24) & 0xFF;
		int month = (saveDate >> 16) & 0xFF;
		int year = saveDate & 0xFFFF;

		desc.setSaveDate(year, month, day);

		int hour = (saveTime >> 8) & 0xFF;
		int minutes = saveTime & 0xFF;

		desc.setSaveTime(hour, minutes);

		// Slot 0 is used for the 'restart game' save in all Hugo games, thus
		// we prevent it from being deleted.
		desc.setDeletableFlag(slot != 0);
		desc.setWriteProtectedFlag(slot == 0);

		delete file;
		return desc;
	}
	return SaveStateDescriptor();
}
开发者ID:peres,项目名称:scummvm,代码行数:55,代码来源:detection.cpp

示例5: querySaveMetaInfos

SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	const uint32 AGIflag = MKTAG('A','G','I',':');
	char fileName[MAXPATHLEN];
	sprintf(fileName, "%s.%03d", target, slot);

	Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);

	if (in) {
		if (in->readUint32BE() != AGIflag) {
			delete in;
			return SaveStateDescriptor();
		}

		char name[32];
		in->read(name, 31);

		SaveStateDescriptor desc(slot, name);

		// Do not allow save slot 0 (used for auto-saving) to be deleted or
		// overwritten.
		desc.setDeletableFlag(slot != 0);
		desc.setWriteProtectedFlag(slot == 0);

		char saveVersion = in->readByte();
		if (saveVersion >= 4) {
			Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*in);

			desc.setThumbnail(thumbnail);

			uint32 saveDate = in->readUint32BE();
			uint16 saveTime = in->readUint16BE();
			if (saveVersion >= 6) {
				uint32 playTime = in->readUint32BE();
				desc.setPlayTime(playTime * 1000);
			}

			int day = (saveDate >> 24) & 0xFF;
			int month = (saveDate >> 16) & 0xFF;
			int year = saveDate & 0xFFFF;

			desc.setSaveDate(year, month, day);

			int hour = (saveTime >> 8) & 0xFF;
			int minutes = saveTime & 0xFF;

			desc.setSaveTime(hour, minutes);

			// TODO: played time
		}


		delete in;

		return desc;
	} else {
开发者ID:YakBizzarro,项目名称:scummvm,代码行数:55,代码来源:detection.cpp

示例6: querySaveMetaInfos

SaveStateDescriptor GnapMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	Common::String fileName = Common::String::format("%s.%03d", target, slot);
	Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName);
	if (file) {
		char saveIdentBuffer[5];
		file->read(saveIdentBuffer, 5);

		int32 version = file->readByte();
		if (version > GNAP_SAVEGAME_VERSION) {
			delete file;
			return SaveStateDescriptor();
		}

		Common::String saveName;
		char ch;
		while ((ch = (char)file->readByte()) != '\0')
			saveName += ch;

		SaveStateDescriptor desc(slot, saveName);

		if (version != 1) {
			Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file);
			desc.setThumbnail(thumbnail);
		}

		int year = file->readSint16LE();
		int month = file->readSint16LE();
		int day = file->readSint16LE();
		int hour = file->readSint16LE();
		int minutes = file->readSint16LE();

		desc.setSaveDate(year, month, day);
		desc.setSaveTime(hour, minutes);

		delete file;
		return desc;
	}

	return SaveStateDescriptor();
}
开发者ID:WinterGrascph,项目名称:scummvm,代码行数:40,代码来源:detection.cpp

示例7: listSaves

SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern.toUppercase();
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
		const Common::String &fname = *filename;
		int slotNum = atoi(fname.c_str() + fname.size() - 3);
		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::InSaveFile *file = saveFileMan->openForLoading(fname);
			if (file) {
				// Check for our signature.
				uint32 signature = file->readUint32LE();
				if (signature != MKTAG('A', 'V', 'A', 'L')) {
					warning("Savegame of incompatible type!");
					delete file;
					continue;
				}

				// Check version.
				byte saveVersion = file->readByte();
				if (saveVersion != kSavegameVersion) {
					warning("Savegame of incompatible version!");
					delete file;
					continue;
				}

				// Read name.
				uint32 nameSize = file->readUint32LE();
				if (nameSize >= 255) {
					delete file;
					continue;
				}
				char *name = new char[nameSize + 1];
				file->read(name, nameSize);
				name[nameSize] = 0;

				saveList.push_back(SaveStateDescriptor(slotNum, name));
				delete[] name;
				delete file;
			}
		}
	}

	return saveList;
}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:52,代码来源:detection.cpp

示例8: loadHiscore

int Minigame::loadHiscore(int minigameNum) {
	int score = 0;
	Common::String filename = _vm->getTargetName() + "-highscore.dat";
	Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(filename);
	if (file) {
		file->readByte();
		for (int i = 0; i < kMinigameCount; ++i)
			_hiScoreTable[i] = file->readUint32LE();
		delete file;
		score = _hiScoreTable[minigameNum];
	}
	return score;
}
开发者ID:33d,项目名称:scummvm,代码行数:13,代码来源:minigame.cpp

示例9: querySaveMetaInfos

SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	Common::String fileName = Common::String::format("%s.%03d", target, slot);
	Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);

	if (f) {
		// Check for our signature.
		uint32 signature = f->readUint32LE();
		if (signature != MKTAG('A', 'V', 'A', 'L')) {
			warning("Savegame of incompatible type!");
			delete f;
			return SaveStateDescriptor();
		}

		// Check version.
		byte saveVersion = f->readByte();
		if (saveVersion > kSavegameVersion) {
			warning("Savegame of a too recent version!");
			delete f;
			return SaveStateDescriptor();
		}

		// Read the description.
		uint32 descSize = f->readUint32LE();
		Common::String description;
		for (uint32 i = 0; i < descSize; i++) {
			char actChar = f->readByte();
			description += actChar;
		}

		SaveStateDescriptor desc(slot, description);

		Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*f);
		desc.setThumbnail(thumbnail);

		delete f;
		return desc;
	}
	return SaveStateDescriptor();
}
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:39,代码来源:detection.cpp

示例10: querySaveMetaInfos

SaveStateDescriptor AdlMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	Common::String fileName = Common::String::format("%s.s%02d", target, slot);
	Common::InSaveFile *inFile = g_system->getSavefileManager()->openForLoading(fileName);

	if (!inFile)
		return SaveStateDescriptor();

	if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
		delete inFile;
		return SaveStateDescriptor();
	}

	byte saveVersion = inFile->readByte();
	if (saveVersion != SAVEGAME_VERSION) {
		delete inFile;
		return SaveStateDescriptor();
	}

	char name[SAVEGAME_NAME_LEN] = { };
	inFile->read(name, sizeof(name) - 1);
	inFile->readByte();

	if (inFile->eos() || inFile->err()) {
		delete inFile;
		return SaveStateDescriptor();
	}

	SaveStateDescriptor sd(slot, name);

	int year = inFile->readUint16BE();
	int month = inFile->readByte();
	int day = inFile->readByte();
	sd.setSaveDate(year + 1900, month + 1, day);

	int hour = inFile->readByte();
	int minutes = inFile->readByte();
	sd.setSaveTime(hour, minutes);

	uint32 playTime = inFile->readUint32BE();
	sd.setPlayTime(playTime);

	if (inFile->eos() || inFile->err()) {
		delete inFile;
		return SaveStateDescriptor();
	}

	Graphics::Surface *thumbnail;
	if (!Graphics::loadThumbnail(*inFile, thumbnail)) {
		delete inFile;
		return SaveStateDescriptor();
	}
	sd.setThumbnail(thumbnail);

	delete inFile;
	return sd;
}
开发者ID:athrxx,项目名称:scummvm,代码行数:56,代码来源:detection.cpp

示例11: listSaves

SaveStateList AdlMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray files = saveFileMan->listSavefiles(Common::String(target) + ".s##");

	SaveStateList saveList;

	for (uint i = 0; i < files.size(); ++i) {
		const Common::String &fileName = files[i];
		Common::InSaveFile *inFile = saveFileMan->openForLoading(fileName);
		if (!inFile) {
			warning("Cannot open save file '%s'", fileName.c_str());
			continue;
		}

		if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) {
			warning("No header found in '%s'", fileName.c_str());
			delete inFile;
			continue;
		}

		byte saveVersion = inFile->readByte();
		if (saveVersion != SAVEGAME_VERSION) {
			warning("Unsupported save game version %i found in '%s'", saveVersion, fileName.c_str());
			delete inFile;
			continue;
		}

		char name[SAVEGAME_NAME_LEN] = { };
		inFile->read(name, sizeof(name) - 1);
		delete inFile;

		int slotNum = atoi(fileName.c_str() + fileName.size() - 2);
		SaveStateDescriptor sd(slotNum, name);
		saveList.push_back(sd);
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
开发者ID:OmerMor,项目名称:scummvm,代码行数:40,代码来源:detection.cpp

示例12: loadgame

void ToltecsEngine::loadgame(const char *filename) {
	Common::InSaveFile *in;
	if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
		warning("Can't open file '%s', game not loaded", filename);
		return;
	}

	SaveHeader header;

	kReadSaveHeaderError errorCode = readSaveHeader(in, false, header);
	
	if (errorCode != kRSHENoError) {
		warning("Error loading savegame '%s'", filename);
		delete in;
		return;
	}
	
	_sound->stopAll();
	_music->stopSequence();
	g_engine->setTotalPlayTime(header.playTime * 1000);

	_cameraX = in->readUint16LE();
	_cameraY = in->readUint16LE();
	_cameraHeight = in->readUint16LE();

	_guiHeight = in->readUint16LE();

	_sceneWidth = in->readUint16LE();
	_sceneHeight = in->readUint16LE();
	_sceneResIndex = in->readUint32LE();

	_walkSpeedX = in->readUint16LE();
	_walkSpeedY = in->readUint16LE();

	_counter01 = in->readUint32LE();
	_counter02 = in->readUint32LE();
	_movieSceneFlag = in->readByte() != 0;
	_flag01 = in->readByte();

	_mouseX = in->readUint16LE();
	_mouseY = in->readUint16LE();
	_mouseDisabled = in->readUint16LE();
	
	_system->warpMouse(_mouseX, _mouseY);
 	_system->showMouse(_mouseDisabled == 0);

	_palette->loadState(in);
	_script->loadState(in);
	_anim->loadState(in);
	_screen->loadState(in);
	if (header.version >= 2)
		_sound->loadState(in);
	if (header.version >= 3)
		_music->loadState(in);

	delete in;

	loadScene(_sceneResIndex);

	_newCameraX = _cameraX;
	_newCameraY = _cameraY;
}
开发者ID:mauimauer,项目名称:scummvm,代码行数:62,代码来源:saveload.cpp

示例13: getSlotSaveName

Common::InSaveFile *SaveLoad::openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor) {
	// Validate the slot number
	if (!isSlotValid(slot)) {
		return nullptr;
	}

	// Open the savefile
	Common::String savename = getSlotSaveName(target, slot);
	Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(savename);
	if (!savefile) {
		return nullptr;
	}

	// Read the savefile version
	uint8 version;
	if (savefile->size() == 1024) {
		version = 0;
	} else {
		version = savefile->readByte();
	}

	// Verify we can read this version
	if (version > SUPPORTED_SAVEFILE_VERSION) {
		//TODO: show the error about unsupported savefile version
	}

	// Save the current position as the start for the engine data
	int metaDataSize = savefile->pos();

	// Fill the SaveStateDescriptor if it was provided
	if (descriptor) {
		// Initialize the SaveStateDescriptor
		descriptor->setSaveSlot(slot);

		// TODO: Add extra information
		//setSaveDate(int year, int month, int day)
		//setSaveTime(int hour, int min)
		//setPlayTime(int hours, int minutes)

		// Read the savegame description
		Common::String description;
		unsigned char c = 1;
		for (int i = 0; (c != 0) && (i < 15); i++) {
			c = savefile->readByte();
			switch (c) {
				case 0:
					break;
				case 16: // @
				// fall through intended
				case 254: // . (generated when pressing space)
					c = ' ';
					break;
				case 244: // $
					c = 0;
					break;
				default:
					c += 0x30;
			}
			if (c != 0) {
				description += c;
			}
		}
		descriptor->setDescription(description);
	}

	// Return a substream, skipping the metadata
	Common::SeekableSubReadStream *sub = new Common::SeekableSubReadStream(savefile, metaDataSize, savefile->size(), DisposeAfterUse::YES);

	// Move to the beginning of the substream
	sub->seek(0, SEEK_SET);

	return sub;
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:73,代码来源:saveload.cpp

示例14: loadGame

int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
	char description[31], saveVersion, loadId[8];
	int i, vtEntries = MAX_VIEWTABLE;
	uint8 t;
	int16 parm[7];
	Common::InSaveFile *in;

	debugC(3, kDebugLevelMain | kDebugLevelSavegame, "AgiEngine::loadGame(%s)", fileName.c_str());

	if (!(in = _saveFileMan->openForLoading(fileName))) {
		warning("Can't open file '%s', game not loaded", fileName.c_str());
		return errBadFileOpen;
	} else {
		debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for reading", fileName.c_str());
	}

	uint32 typea = in->readUint32BE();
	if (typea == AGIflag) {
		debugC(6, kDebugLevelMain | kDebugLevelSavegame, "Has AGI flag, good start");
	} else {
		warning("This doesn't appear to be an AGI savegame, game not restored");
		delete in;
		return errOK;
	}

	in->read(description, 31);

	debugC(6, kDebugLevelMain | kDebugLevelSavegame, "Description is: %s", description);

	saveVersion = in->readByte();
	if (saveVersion < 2)	// is the save game pre-ScummVM?
		warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, SAVEGAME_VERSION);

	if (saveVersion < 3)
		warning("This save game contains no AGIPAL data, if the game is using the AGIPAL hack, it won't work correctly");

	if (saveVersion >= 4) {
		// We don't need the thumbnail here, so just read it and discard it
		Graphics::skipThumbnail(*in);

		in->readUint32BE();	// save date
		in->readUint16BE(); // save time
		// TODO: played time
	}

	_game.state = (State)in->readByte();

	in->read(loadId, 8);
	if (strcmp(loadId, _game.id) && checkId) {
		delete in;
		warning("This save seems to be from a different AGI game (save from %s, running %s), not loaded", loadId, _game.id);
		return errBadFileOpen;
	}

	strncpy(_game.id, loadId, 8);

	if (saveVersion >= 5) {
		char md5[32 + 1];

		for (i = 0; i < 32; i++) {
			md5[i] = in->readByte();

		}
		md5[i] = 0; // terminate

		// As noted above in AgiEngine::saveGame the MD5 sum field may be all zero
		// when the save was made via a fallback matched game. In this case we will
		// replace the MD5 sum with a nicer string, so that the user can easily see
		// this fact in the debug output. The string saved in "md5" will never match
		// any valid MD5 sum, thus it is safe to do that here.
		if (md5[0] == 0)
			strcpy(md5, "fallback matched");

		debug(0, "Saved game MD5: \"%s\"", md5);

		if (!getGameMD5()) {
			warning("Since your game was only detected via the fallback detector, there is no possibility to assure the save is compatible with your game version");

			debug(0, "The game used for saving is \"%s\".", md5);
		} else if (strcmp(md5, getGameMD5())) {
			warning("Game was saved with different gamedata - you may encounter problems");

			debug(0, "Your game is \"%s\" and save is \"%s\".", getGameMD5(), md5);
		}
	}

	for (i = 0; i < MAX_FLAGS; i++)
		_game.flags[i] = in->readByte();
	for (i = 0; i < MAX_VARS; i++)
		_game.vars[i] = in->readByte();

	setvar(vFreePages, 180); // Set amount of free memory to realistic value (Overwriting the just loaded value)

	_game.horizon = in->readSint16BE();
	_game.lineStatus = in->readSint16BE();
	_game.lineUserInput = in->readSint16BE();
	_game.lineMinPrint = in->readSint16BE();

	// These are never saved
	_game.cursorPos = 0;
//.........这里部分代码省略.........
开发者ID:AdamRi,项目名称:scummvm-pink,代码行数:101,代码来源:saveload.cpp

示例15: loadGame

bool AvalancheEngine::loadGame(const int16 slot) {
	Common::String fileName = getSaveFileName(slot);
	Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
	if (!f)
		return false;

	uint32 signature = f->readUint32LE();
	if (signature != MKTAG('A', 'V', 'A', 'L'))
		return false;

	// Check version. We can't restore from obsolete versions.
	byte saveVersion = f->readByte();
	if (saveVersion > kSavegameVersion) {
		warning("Savegame of incompatible version!");
		delete f;
		return false;
	}

	// Read the description.
	uint32 descSize = f->readUint32LE();
	Common::String description;
	for (uint32 i = 0; i < descSize; i++) {
		char actChar = f->readByte();
		description += actChar;
	}

	description.toUppercase();
	Graphics::skipThumbnail(*f);

	// Read the time the game was saved.
	TimeDate t;
	t.tm_mday = f->readSint16LE();
	t.tm_mon = f->readSint16LE();
	t.tm_year = f->readSint16LE();

	resetAllVariables();

	Common::Serializer sz(f, NULL);
	synchronize(sz);
	delete f;

	_isLoaded = true;

	_animationsEnabled = false;

	if (_holdTheDawn) {
		_holdTheDawn = false;
		fadeIn();
	}

	_background->release();
	minorRedraw();
	_dropdown->setup();
	setRoom(kPeopleAvalot, _room);
	_alive = true;
	refreshObjectList();
	_animation->updateSpeed();
	drawDirection();
	_animation->animLink();
	_background->update();

	Common::String tmpStr = Common::String::format("%cLoaded: %c%s.ASG%c%c%c%s%c%csaved on %s.",
		kControlItalic, kControlRoman, description.c_str(), kControlCenter, kControlNewLine,
		kControlNewLine, _roomnName.c_str(), kControlNewLine, kControlNewLine,
		expandDate(t.tm_mday, t.tm_mon, t.tm_year).c_str());
	_dialogs->displayText(tmpStr);

	AnimationType *avvy = _animation->_sprites[0];
	if (avvy->_quick && avvy->_visible)
		_animation->setMoveSpeed(0, _animation->getDirection()); // We push Avvy in the right direction is he was moving.

	return true;
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:73,代码来源:avalanche.cpp


注:本文中的common::InSaveFile::readByte方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。