本文整理汇总了C++中common::FSNode::isDirectory方法的典型用法代码示例。如果您正苦于以下问题:C++ FSNode::isDirectory方法的具体用法?C++ FSNode::isDirectory怎么用?C++ FSNode::isDirectory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类common::FSNode
的用法示例。
在下文中一共展示了FSNode::isDirectory方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: themeConfigUsable
bool ThemeEngine::themeConfigUsable(const Common::FSNode &node, Common::String &themeName) {
Common::File stream;
bool foundHeader = false;
if (node.getName().matchString("*.zip", true) && !node.isDirectory()) {
Common::Archive *zipArchive = Common::makeZipArchive(node);
if (zipArchive && zipArchive->hasFile("THEMERC")) {
// Open THEMERC from the ZIP file.
stream.open("THEMERC", *zipArchive);
}
// Delete the ZIP archive again. Note: This only works because
// stream.open() only uses ZipArchive::createReadStreamForMember,
// and that in turn happens to read all the data for a given
// archive member into a memory block. So there will be no dangling
// reference to zipArchive anywhere. This could change if we
// ever modify ZipArchive::createReadStreamForMember.
delete zipArchive;
} else if (node.isDirectory()) {
Common::FSNode headerfile = node.getChild("THEMERC");
if (!headerfile.exists() || !headerfile.isReadable() || headerfile.isDirectory())
return false;
stream.open(headerfile);
}
if (stream.isOpen()) {
Common::String stxHeader = stream.readLine();
foundHeader = themeConfigParseHeader(stxHeader, themeName);
}
return foundHeader;
}
示例2: savePath
bool Ps2SaveFileManager::removeSavefile(const Common::String &filename) {
Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
Common::FSNode file;
if (!savePath.exists() || !savePath.isDirectory())
return false;
if (_getDev(savePath) == MC_DEV) {
// if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) {
char path[32], temp[32];
strcpy(temp, filename.c_str());
// mcSplit(temp, game, ext);
char *game = strdup(strtok(temp, "."));
char *ext = strdup(strtok(NULL, "*"));
sprintf(path, "mc0:ScummVM/%s", game); // per game path
mcCheck(path);
sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext);
file = Common::FSNode(path);
free(game);
free(ext);
} else {
file = savePath.getChild(filename);
}
if (!file.exists() || file.isDirectory())
return false;
fio.remove(file.getPath().c_str());
return true;
}
示例3: listDirectory
bool FilesPageHandler::listDirectory(Common::String path, Common::String &content, const Common::String &itemTemplate) {
if (path == "" || path == "/") {
if (ConfMan.hasKey("rootpath", "cloud"))
addItem(content, itemTemplate, IT_DIRECTORY, "/root/", _("File system root"));
addItem(content, itemTemplate, IT_DIRECTORY, "/saves/", _("Saved games"));
return true;
}
if (HandlerUtils::hasForbiddenCombinations(path))
return false;
Common::String prefixToRemove = "", prefixToAdd = "";
if (!transformPath(path, prefixToRemove, prefixToAdd))
return false;
Common::FSNode node = Common::FSNode(path);
if (path == "/")
node = node.getParent(); // absolute root
if (!HandlerUtils::permittedPath(node.getPath()))
return false;
if (!node.isDirectory())
return false;
// list directory
Common::FSList _nodeContent;
if (!node.getChildren(_nodeContent, Common::FSNode::kListAll, false)) // do not show hidden files
_nodeContent.clear();
else
Common::sort(_nodeContent.begin(), _nodeContent.end());
// add parent directory link
{
Common::String filePath = path;
if (filePath.hasPrefix(prefixToRemove))
filePath.erase(0, prefixToRemove.size());
if (filePath == "" || filePath == "/" || filePath == "\\")
filePath = "/";
else
filePath = parentPath(prefixToAdd + filePath);
addItem(content, itemTemplate, IT_PARENT_DIRECTORY, filePath, _("Parent directory"));
}
// fill the content
for (Common::FSList::iterator i = _nodeContent.begin(); i != _nodeContent.end(); ++i) {
Common::String name = i->getDisplayName();
if (i->isDirectory())
name += "/";
Common::String filePath = i->getPath();
if (filePath.hasPrefix(prefixToRemove))
filePath.erase(0, prefixToRemove.size());
filePath = prefixToAdd + filePath;
addItem(content, itemTemplate, detectType(i->isDirectory(), name), filePath, name);
}
return true;
}
示例4: checkPath
void DefaultSaveFileManager::checkPath(const Common::FSNode &dir) {
clearError();
if (!dir.exists()) {
setError(Common::kPathDoesNotExist, "The savepath '"+dir.getPath()+"' does not exist");
} else if (!dir.isDirectory()) {
setError(Common::kPathNotDirectory, "The savepath '"+dir.getPath()+"' is not a directory");
}
}
示例5: listUsableThemes
void ThemeEngine::listUsableThemes(const Common::FSNode &node, Common::List<ThemeDescriptor> &list, int depth) {
if (!node.exists() || !node.isReadable() || !node.isDirectory())
return;
ThemeDescriptor td;
// Check whether we point to a valid theme directory.
if (themeConfigUsable(node, td.name)) {
td.filename = node.getPath();
td.id = node.getName();
list.push_back(td);
// A theme directory should never contain any other themes
// thus we just return to the caller here.
return;
}
Common::FSList fileList;
// Check all files. We need this to find all themes inside ZIP archives.
if (!node.getChildren(fileList, Common::FSNode::kListFilesOnly))
return;
for (Common::FSList::iterator i = fileList.begin(); i != fileList.end(); ++i) {
// We will only process zip files for now
if (!i->getPath().matchString("*.zip", true))
continue;
td.name.clear();
if (themeConfigUsable(*i, td.name)) {
td.filename = i->getPath();
td.id = i->getName();
// If the name of the node object also contains
// the ".zip" suffix, we will strip it.
if (td.id.matchString("*.zip", true)) {
for (int j = 0; j < 4; ++j)
td.id.deleteLastChar();
}
list.push_back(td);
}
}
fileList.clear();
// Check if we exceeded the given recursion depth
if (depth - 1 == -1)
return;
// As next step we will search all subdirectories
if (!node.getChildren(fileList, Common::FSNode::kListDirectoriesOnly))
return;
for (Common::FSList::iterator i = fileList.begin(); i != fileList.end(); ++i)
listUsableThemes(*i, list, depth == -1 ? - 1 : depth - 1);
}
示例6: diskFileExists
bool diskFileExists(const Common::String &filename) {
// Try directly from SearchMan first
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, filename);
for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) {
if ((*it)->getName() == filename) {
return true;
}
}
// File wasn't found in SearchMan, try to parse the path as a relative path.
Common::FSNode searchNode = getNodeForRelativePath(filename);
if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) {
return true;
}
return false;
}
示例7: FSNode
// Parse a relative path in the game-folder, and if it exists, return a FSNode to it.
static Common::FSNode getNodeForRelativePath(const Common::String &filename) {
// The filename can be an explicit path, thus we need to chop it up, expecting the path the game
// specifies to follow the Windows-convention of folder\subfolder\file (absolute paths should not happen)
// Absolute path: These should have been handled in openDiskFile.
if (filename.contains(':')) {
// So just return an invalid node.
return Common::FSNode();
}
// Relative path:
if (filename.contains('\\')) {
Common::StringTokenizer path(filename, "\\");
// Start traversing relative to the game-data-dir
const Common::FSNode gameDataDir(ConfMan.get("path"));
Common::FSNode curNode = gameDataDir;
// Parse all path-elements
while (!path.empty()) {
// Get the next path-component by slicing on '\\'
Common::String pathPart = path.nextToken();
// Get the next FSNode in the chain, if it exists as a child from the previous.
curNode = curNode.getChild(pathPart);
if (!curNode.isReadable()) {
// Return an invalid FSNode.
return Common::FSNode();
}
// Following the comments in common/fs.h, anything not a directory is a file.
if (!curNode.isDirectory()) {
if (!path.empty()) {
error("Relative path %s reached a file before the end of the path", filename.c_str());
}
return curNode;
}
}
}
// Return an invalid FSNode to mark that we didn't find the requested file.
return Common::FSNode();
}
示例8: MemoryReadStream
Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
uint32 prefixSize = 0;
Common::SeekableReadStream *file = NULL;
Common::String fixedFilename = filename;
// Absolute path: TODO: Add specific fallbacks here.
if (filename.contains(':')) {
if (filename.hasPrefix("c:\\windows\\fonts\\")) { // East Side Story refers to "c:\windows\fonts\framd.ttf"
fixedFilename = filename.c_str() + 17;
} else {
error("openDiskFile::Absolute path or invalid filename used in %s", filename.c_str());
}
}
// Try directly from SearchMan first
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, fixedFilename);
for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) {
if ((*it)->getName() == filename) {
file = (*it)->createReadStream();
break;
}
}
// File wasn't found in SearchMan, try to parse the path as a relative path.
if (!file) {
Common::FSNode searchNode = getNodeForRelativePath(filename);
if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) {
file = searchNode.createReadStream();
}
}
if (file) {
uint32 magic1, magic2;
magic1 = file->readUint32LE();
magic2 = file->readUint32LE();
bool compressed = false;
if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) {
compressed = true;
}
if (compressed) {
uint32 dataOffset, compSize, uncompSize;
dataOffset = file->readUint32LE();
compSize = file->readUint32LE();
uncompSize = file->readUint32LE();
byte *compBuffer = new byte[compSize];
if (!compBuffer) {
error("Error allocating memory for compressed file '%s'", filename.c_str());
delete file;
return NULL;
}
byte *data = new byte[uncompSize];
if (!data) {
error("Error allocating buffer for file '%s'", filename.c_str());
delete[] compBuffer;
delete file;
return NULL;
}
file->seek(dataOffset + prefixSize, SEEK_SET);
file->read(compBuffer, compSize);
if (Common::uncompress(data, (unsigned long *)&uncompSize, compBuffer, compSize) != true) {
error("Error uncompressing file '%s'", filename.c_str());
delete[] compBuffer;
delete file;
return NULL;
}
delete[] compBuffer;
delete file;
return new Common::MemoryReadStream(data, uncompSize, DisposeAfterUse::YES);
} else {
file->seek(0, SEEK_SET);
return file;
}
return file;
}
return NULL;
}