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C++ FSNode::getChildren方法代码示例

本文整理汇总了C++中common::FSNode::getChildren方法的典型用法代码示例。如果您正苦于以下问题:C++ FSNode::getChildren方法的具体用法?C++ FSNode::getChildren怎么用?C++ FSNode::getChildren使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common::FSNode的用法示例。


在下文中一共展示了FSNode::getChildren方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: listUsableThemes

void ThemeEngine::listUsableThemes(const Common::FSNode &node, Common::List<ThemeDescriptor> &list, int depth) {
	if (!node.exists() || !node.isReadable() || !node.isDirectory())
		return;

	ThemeDescriptor td;

	// Check whether we point to a valid theme directory.
	if (themeConfigUsable(node, td.name)) {
		td.filename = node.getPath();
		td.id = node.getName();

		list.push_back(td);

		// A theme directory should never contain any other themes
		// thus we just return to the caller here.
		return;
	}

	Common::FSList fileList;
	// Check all files. We need this to find all themes inside ZIP archives.
	if (!node.getChildren(fileList, Common::FSNode::kListFilesOnly))
		return;

	for (Common::FSList::iterator i = fileList.begin(); i != fileList.end(); ++i) {
		// We will only process zip files for now
		if (!i->getPath().matchString("*.zip", true))
			continue;

		td.name.clear();
		if (themeConfigUsable(*i, td.name)) {
			td.filename = i->getPath();
			td.id = i->getName();

			// If the name of the node object also contains
			// the ".zip" suffix, we will strip it.
			if (td.id.matchString("*.zip", true)) {
				for (int j = 0; j < 4; ++j)
					td.id.deleteLastChar();
			}

			list.push_back(td);
		}
	}

	fileList.clear();

	// Check if we exceeded the given recursion depth
	if (depth - 1 == -1)
		return;

	// As next step we will search all subdirectories
	if (!node.getChildren(fileList, Common::FSNode::kListDirectoriesOnly))
		return;

	for (Common::FSList::iterator i = fileList.begin(); i != fileList.end(); ++i)
		listUsableThemes(*i, list, depth == -1 ? - 1 : depth - 1);
}
开发者ID:megaboy,项目名称:scummvm,代码行数:57,代码来源:ThemeEngine.cpp

示例2: listDirectory

bool FilesPageHandler::listDirectory(Common::String path, Common::String &content, const Common::String &itemTemplate) {
	if (path == "" || path == "/") {
		if (ConfMan.hasKey("rootpath", "cloud"))
			addItem(content, itemTemplate, IT_DIRECTORY, "/root/", _("File system root"));
		addItem(content, itemTemplate, IT_DIRECTORY, "/saves/", _("Saved games"));
		return true;
	}

	if (HandlerUtils::hasForbiddenCombinations(path))
		return false;

	Common::String prefixToRemove = "", prefixToAdd = "";
	if (!transformPath(path, prefixToRemove, prefixToAdd))
		return false;

	Common::FSNode node = Common::FSNode(path);
	if (path == "/")
		node = node.getParent(); // absolute root

	if (!HandlerUtils::permittedPath(node.getPath()))
		return false;

	if (!node.isDirectory())
		return false;

	// list directory
	Common::FSList _nodeContent;
	if (!node.getChildren(_nodeContent, Common::FSNode::kListAll, false)) // do not show hidden files
		_nodeContent.clear();
	else
		Common::sort(_nodeContent.begin(), _nodeContent.end());

	// add parent directory link
	{
		Common::String filePath = path;
		if (filePath.hasPrefix(prefixToRemove))
			filePath.erase(0, prefixToRemove.size());
		if (filePath == "" || filePath == "/" || filePath == "\\")
			filePath = "/";
		else
			filePath = parentPath(prefixToAdd + filePath);
		addItem(content, itemTemplate, IT_PARENT_DIRECTORY, filePath, _("Parent directory"));
	}

	// fill the content
	for (Common::FSList::iterator i = _nodeContent.begin(); i != _nodeContent.end(); ++i) {
		Common::String name = i->getDisplayName();
		if (i->isDirectory())
			name += "/";

		Common::String filePath = i->getPath();
		if (filePath.hasPrefix(prefixToRemove))
			filePath.erase(0, prefixToRemove.size());
		filePath = prefixToAdd + filePath;

		addItem(content, itemTemplate, detectType(i->isDirectory(), name), filePath, name);
	}

	return true;
}
开发者ID:86400,项目名称:scummvm,代码行数:60,代码来源:filespagehandler.cpp

示例3: automaticScanDirectory

void CELauncherDialog::automaticScanDirectory(const Common::FSNode &node) {
	// First check if we have a recognized game in the current directory
	Common::FSList files;
	node.getChildren(files, Common::FSNode::kListFilesOnly);
	// detect
	GameList candidates(EngineMan.detectGames(files));
	// insert
	if (candidates.size() >= 1) {
		GameDescriptor result = candidates[0];
		result["path"] = node.getPath();
		addGameToConf(result);
	}
	// Then recurse on the subdirectories
	Common::FSList dirs;
	node.getChildren(dirs, Common::FSNode::kListDirectoriesOnly);
	for (Common::FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
		automaticScanDirectory(*currentDir);

}
开发者ID:peres,项目名称:scummvm,代码行数:19,代码来源:CELauncherDialog.cpp


注:本文中的common::FSNode::getChildren方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。