本文整理汇总了C++中common::ArchiveMemberList::clear方法的典型用法代码示例。如果您正苦于以下问题:C++ ArchiveMemberList::clear方法的具体用法?C++ ArchiveMemberList::clear怎么用?C++ ArchiveMemberList::clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类common::ArchiveMemberList
的用法示例。
在下文中一共展示了ArchiveMemberList::clear方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: listUsableThemes
void ThemeEngine::listUsableThemes(Common::Archive &archive, Common::List<ThemeDescriptor> &list) {
ThemeDescriptor td;
Common::ArchiveMemberList fileList;
archive.listMatchingMembers(fileList, "*.zip");
for (Common::ArchiveMemberList::iterator i = fileList.begin();
i != fileList.end(); ++i) {
td.name.clear();
if (themeConfigUsable(**i, td.name)) {
td.filename = (*i)->getName();
td.id = (*i)->getDisplayName();
// If the name of the node object also contains
// the ".zip" suffix, we will strip it.
if (td.id.matchString("*.zip", true)) {
for (int j = 0; j < 4; ++j)
td.id.deleteLastChar();
}
list.push_back(td);
}
}
fileList.clear();
}
示例2: Lab
ResourceLoader::ResourceLoader() {
int lab_counter = 0;
_cacheDirty = false;
_cacheMemorySize = 0;
Lab *l;
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, "*.lab");
SearchMan.listMatchingMembers(files, "*.m4b");
if (files.empty())
error("Cannot find game data - check configuration file");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
const Common::String filename = (*x)->getName();
l = new Lab();
if (l->open(filename)) {
if (filename.equalsIgnoreCase("data005.lab"))
_labs.push_front(l);
else
_labs.push_back(l);
lab_counter++;
} else {
delete l;
}
}
files.clear();
if (g_grim->getGameFlags() & GF_DEMO) {
SearchMan.listMatchingMembers(files, "*.mus");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
const Common::String filename = (*x)->getName();
l = new Lab();
if (l->open(filename)) {
_labs.push_back(l);
lab_counter++;
} else {
delete l;
}
}
}
}