当前位置: 首页>>代码示例>>C++>>正文


C++ ListboxTextItem::setFont方法代码示例

本文整理汇总了C++中cegui::ListboxTextItem::setFont方法的典型用法代码示例。如果您正苦于以下问题:C++ ListboxTextItem::setFont方法的具体用法?C++ ListboxTextItem::setFont怎么用?C++ ListboxTextItem::setFont使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cegui::ListboxTextItem的用法示例。


在下文中一共展示了ListboxTextItem::setFont方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: listDir

void
MenuState::createGUI()
{
  //Limpiar interfaz del estado anterior-------------------
  CEGUI::Window* sheet=CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow();

  //-------------------------------------------------------
  CEGUI::Window* sheetBG =  CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticImage","backgroundMenu");
  sheetBG->setPosition(CEGUI::UVector2(cegui_reldim(0),cegui_reldim(0)));
  sheetBG->setSize( CEGUI::USize(cegui_reldim(1),cegui_reldim(1)));
  sheetBG->setProperty("Image","BackgroundImageMenu");
  sheetBG->setProperty("FrameEnabled","False");
  sheetBG->setProperty("BackgroundEnabled", "False");


  CEGUI::ListboxTextItem* itm;


  CEGUI::Listbox* editBox = static_cast<CEGUI::Listbox*> (CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Listbox","listbox"));
  editBox->setSize(CEGUI::USize(CEGUI::UDim(0.6,0),CEGUI::UDim(0.6,0)));
  editBox->setPosition(CEGUI::UVector2(CEGUI::UDim(0.20, 0),CEGUI::UDim(0.10, 0)));

  const CEGUI::Image* sel_img = &CEGUI::ImageManager::getSingleton().get("TaharezLook/MultiListSelectionBrush");
  
  std::vector<string> files = listDir("./data/Levels/*"); // ./Para directorio actual ./Carpeta/* para otra carpeta
  for(unsigned int i=0;i<files.size();i++){
    string aux=files[i];
    if(Ogre::StringUtil::endsWith(aux,".txt")){
      cout << "================ File: " << aux <<"================"<< endl;
      _recorridos.push_back(aux);
      string file=Ogre::StringUtil::split(aux,"/")[3];
      cout<<"File: " << file << endl;
      file=Ogre::StringUtil::replaceAll(file,".txt","");
      cout<<"File: " << file << endl;
      itm = new CEGUI::ListboxTextItem(file,0);
      itm->setFont("DickVanDyke-28");
      itm->setTextColours(CEGUI::Colour(0.0,0.8,0.5));
      itm->setSelectionBrushImage(sel_img);
      editBox->addItem(itm);
    }
    
  }
  //---------------------------------------------------

  CEGUI::Window* playButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","playButton");
  playButton->setText("[font='DickVanDyke'] Start");
  playButton->setSize(CEGUI::USize(CEGUI::UDim(0.25,0),CEGUI::UDim(0.07,0)));
  playButton->setPosition(CEGUI::UVector2(CEGUI::UDim(0.4,0),CEGUI::UDim(0.8,0)));
  playButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&MenuState::playB,this));

  sheetBG->addChild(playButton);
  sheetBG->addChild(editBox);
  sheet->addChild(sheetBG);

}
开发者ID:RubenCardos,项目名称:CrackShot,代码行数:55,代码来源:MenuState.cpp

示例2: enter

void GameState::enter()
{
	mInput = InputManager::getSingletonPtr();
	mRoot = Ogre::Root::getSingletonPtr();
	if (mRoot != StateManager::getSingletonPtr()->GetRoot())
		return;
	mScenMgr = mRoot->getSceneManager("Scene");
	if (mScenMgr->hasCamera("GameCam"))
		mCam = new Camera("GameCam", mScenMgr, mRoot->getAutoCreatedWindow(), mScenMgr->getCamera("GameCam"));
	else
		mCam = new Camera("GameCam", mScenMgr, mRoot->getAutoCreatedWindow());
	mCam->getOgreCam()->getViewport()->setBackgroundColour(Ogre::ColourValue::Black);
	mGui = GUIManager::getSingleton();
	mPhysics = new Physics(mScenMgr);



	mExit = false;
	if (!CEGUI::FontManager::getSingleton().isDefined("DejaVuSans-10"))
		CEGUI::FontManager::getSingleton().createFromFile("DejaVuSans-10.font");
	// set up the GUI
	auto font = &CEGUI::FontManager::getSingleton().get("DejaVuSans-10");
	mGUIRoot = mGui->LoadGUIsheet("GameLayout.layout");
	mGUIRoot->getChild("Quit")->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&GameState::GoToIntro, this));
	mGUIRoot->getChild("BuildSkeleton")->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&GameState::BuildSkeleton, this));
	CEGUI::ToggleButton* checkbox = static_cast<CEGUI::ToggleButton*> (mGUIRoot->getChild("skeleton Setting/Checkbox"));
	checkbox->setSelected(true);
	mGUIRoot->getChild("skeleton Setting/Checkbox")->subscribeEvent(CEGUI::ToggleButton::EventSelectStateChanged, CEGUI::Event::Subscriber(&GameState::HideSettings, this));
	// add the drop box options
	CEGUI::Combobox* ArmList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Arm Combobox"));
	ArmList->setReadOnly(true);
	ArmList->setSelection(0, 10);
	ArmList->activate();
	
	CEGUI::ListboxTextItem* ArmN = new CEGUI::ListboxTextItem("No Arms", 0);
	ArmN->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	ArmN->setFont(font);
	ArmList->addItem(ArmN);
	auto ArmS = new CEGUI::ListboxTextItem("Short Arms", 1);
	ArmS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	ArmList->addItem(ArmS);
	auto ArmL = new CEGUI::ListboxTextItem("Long Arms", 2);
	ArmL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	ArmList->addItem(ArmL);


	CEGUI::Combobox* LegList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Leg Combobox"));
	auto LegU = new CEGUI::ListboxTextItem("Uninverted Legs", 0);
	LegU->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	LegU->setFont(font);
	LegList->addItem(LegU);
	auto LegI = new CEGUI::ListboxTextItem("Inverted Legs", 1);
	LegI->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	LegI->setFont(font);
	LegList->addItem(LegI);

	CEGUI::Combobox* TorsoList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Torso Combobox"));
	auto TorsoU = new CEGUI::ListboxTextItem("Upright", 0);
	TorsoU->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	TorsoU->setFont(font);
	TorsoList->addItem(TorsoU);
	auto TorsoH = new CEGUI::ListboxTextItem("Horizontal", 1);
	TorsoH->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	TorsoH->setFont(font);
	TorsoList->addItem(TorsoH);

	CEGUI::Combobox* NeckList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Neck Combobox"));
	auto NeckL = new CEGUI::ListboxTextItem("Long Neck", 0);
	NeckL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	NeckL->setFont(font);
	NeckList->addItem(NeckL);
	auto NeckS = new CEGUI::ListboxTextItem("Short Neck", 1);
	NeckS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	NeckS->setFont(font);
	NeckList->addItem(NeckS);

	CEGUI::Combobox* TailList = static_cast<CEGUI::Combobox*>(mGUIRoot->getChild("Settings Box/Tail Combobox"));
	auto TailN = new CEGUI::ListboxTextItem("No Tail", 0);
	TailN->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	TailN->setFont(font);
	TailList->addItem(TailN);
	auto TailS = new CEGUI::ListboxTextItem("Short Tail", 1);
	TailS->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	TailS->setFont(font);
	TailList->addItem(TailS);
	auto TailL = new CEGUI::ListboxTextItem("Long Tail", 2);
	TailL->setSelectionBrushImage("TaharezLook/MultiListSelectionBrush");
	TailL->setFont(font);
	TailList->addItem(TailL);

	//ArmList->setVisible(true);
	//LegList->setVisible(true);
	//TorsoList->setVisible(true);
	//NeckList->setVisible(true);
	//TailList->setVisible(true);

}
开发者ID:nathn123,项目名称:FYP,代码行数:97,代码来源:GameState.cpp

示例3: USize


//.........这里部分代码省略.........
  text2->setSize(CEGUI::USize(CEGUI::UDim(0.25,0),CEGUI::UDim(0.06,0)));
  text2->setPosition(CEGUI::UVector2(CEGUI::UDim(0.15,0),CEGUI::UDim(0.46,0)));
  text2->setProperty("FrameEnabled","False");
  text2->setProperty("BackgroundEnabled", "False");
  text2->setProperty("HorzFormatting", "LeftAligned");

  CEGUI::ToggleButton* cb = static_cast<CEGUI::ToggleButton*> (CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Checkbox","CBAutoReload"));
  cb->setPosition(CEGUI::UVector2(CEGUI::UDim(0.08,0),CEGUI::UDim(0.52,0)));

  CEGUI::Window* resetButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","resetButton");
  resetButton->setText("[font='DickVanDyke'] Reset Records ");
  resetButton->setSize(CEGUI::USize(CEGUI::UDim(0.23,0),CEGUI::UDim(0.07,0)));
  resetButton->setXPosition(UDim(0.40f, 0.0f));
  resetButton->setYPosition(UDim(0.85f, 0.0f));
  resetButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&IntroState::resetRecords,this));

  CEGUI::Window* configButton = CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Button","configButton");
  configButton->setText("[font='DickVanDyke'] Restore Config ");
  configButton->setSize(CEGUI::USize(CEGUI::UDim(0.23,0),CEGUI::UDim(0.07,0)));
  configButton->setXPosition(UDim(0.40f, 0.0f));
  configButton->setYPosition(UDim(0.77f, 0.0f));
  configButton->subscribeEvent(CEGUI::PushButton::EventClicked,CEGUI::Event::Subscriber(&IntroState::resetConfig,this));

  CEGUI::Window* text3 = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticText","FullscreenText");
  text3->setText("[font='DickVanDyke'] Fullscreen");
  text3->setSize(CEGUI::USize(CEGUI::UDim(0.25,0),CEGUI::UDim(0.06,0)));
  text3->setPosition(CEGUI::UVector2(CEGUI::UDim(0.15,0),CEGUI::UDim(0.57,0)));
  text3->setProperty("FrameEnabled","False");
  text3->setProperty("BackgroundEnabled", "False");
  text3->setProperty("HorzFormatting", "LeftAligned");

  CEGUI::ToggleButton* cbFullscreen = static_cast<CEGUI::ToggleButton*> (CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Checkbox","CBFullscreen"));
  cbFullscreen->setPosition(CEGUI::UVector2(CEGUI::UDim(0.08,0),CEGUI::UDim(0.62,0)));
  cbFullscreen->subscribeEvent(CEGUI::ToggleButton::EventSelectStateChanged,CEGUI::Event::Subscriber(&IntroState::tbFullscreenChanged,this));

  CEGUI::Window* text4 = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/StaticText","ResolutionText");
  text4->setText("[font='DickVanDyke'] Resolution");
  text4->setSize(CEGUI::USize(CEGUI::UDim(0.25,0),CEGUI::UDim(0.06,0)));
  text4->setPosition(CEGUI::UVector2(CEGUI::UDim(0.5,0),CEGUI::UDim(0.35,0)));
  text4->setProperty("FrameEnabled","False");
  text4->setProperty("BackgroundEnabled", "False");
  text4->setProperty("HorzFormatting", "LeftAligned");

  


  CEGUI::Listbox* lbRes = static_cast<CEGUI::Listbox*> (CEGUI::WindowManager::getSingleton().createWindow("OgreTray/Listbox","lbRes"));
  lbRes->setSize(CEGUI::USize(CEGUI::UDim(0.3,0),CEGUI::UDim(0.3,0)));
  lbRes->setPosition(CEGUI::UVector2(CEGUI::UDim(0.5, 0),CEGUI::UDim(0.40, 0)));
  lbRes->subscribeEvent(Listbox::EventSelectionChanged,CEGUI::Event::Subscriber(&IntroState::changeResolution,this));
  
  const CEGUI::Image* sel_img = &CEGUI::ImageManager::getSingleton().get("TaharezLook/MultiListSelectionBrush");
  
  CEGUI::ListboxTextItem* itm;
  itm = new CEGUI::ListboxTextItem("800x600",0);
  itm->setFont("DickVanDyke-28");
  itm->setTextColours(CEGUI::Colour(0.0,0.8,0.5));
  itm->setSelectionBrushImage(sel_img);
  lbRes->addItem(itm);
  
  CEGUI::ListboxTextItem* itm2;
  itm2 = new CEGUI::ListboxTextItem("1200x800",1);
  itm2->setFont("DickVanDyke-28");
  itm2->setTextColours(CEGUI::Colour(0.0,0.8,0.5));
  itm2->setSelectionBrushImage(sel_img);
  lbRes->addItem(itm2);

  CEGUI::ListboxTextItem* itm3;
  itm3 = new CEGUI::ListboxTextItem("1920x1020",2);
  itm3->setFont("DickVanDyke-28");
  itm3->setTextColours(CEGUI::Colour(0.0,0.8,0.5));
  itm3->setSelectionBrushImage(sel_img);
  lbRes->addItem(itm3);
    
  

  sheetBG->addChild(text4);
  sheetBG->addChild(lbRes);
  sheetBG->addChild(cb);
  sheetBG->addChild(text2);
  sheetBG->addChild(cbFullscreen);
  sheetBG->addChild(text3);
  sheetBG->addChild(sbText);
  sheetBG->addChild(sb);
  sheetBG->addChild(applyButton);
  sheetBG->addChild(backButton);
  sheetBG->addChild(resetButton);
  sheetBG->addChild(configButton);
  sheetBG->addChild(text);
  sheet->addChild(sheetBG);
    

  if(_fullscreen){
    cbFullscreen->setSelected(true);
  }else{
    cbFullscreen->setSelected(false);
  }

  return true;
}
开发者ID:RubenCardos,项目名称:CrackShot,代码行数:101,代码来源:IntroState.cpp


注:本文中的cegui::ListboxTextItem::setFont方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。